The death of [18 Blighter] Shag (Duergar)

in A Well Traveled Path

from the perspective of [18 Blighter] Shag (Duergar)

<worn on head>       a fanged stone crown from The Goblin Camp
<worn around neck>   a dark bark amulet
<worn around neck>   a humming steel collar from The Kingdom of Torg
<worn on body>       a drow-made softwood ringmail
<worn about body>    a patched limestone cloak
<worn on arms>       some deep brown cloth sleeves
<held as shield>     an obsidian and steel round shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      some unearthly brass talons
<primary weapon>     a hardwood cudgel
<worn on legs>       some pitted electrum leggings


< 225h/225H 111v/111V Pos: standing >
Rugg opens the door.

< 225h/225H 111v/111V Pos: standing >
Duac sizes up a tiny infant with a quick glance.

< 225h/225H 111v/111V Pos: standing >
Xanan raises his unholy symbol and smiles malevolently.

< 225h/225H 111v/111V Pos: standing >
Xanan clambers to his feet.

< 225h/225H 111v/111V Pos: standing >
Duac suddenly attacks a tiny infant!
A tiny infant is incapacitated and will slowly die, if not aided.

< 225h/225H 111v/111V Pos: standing >
A tiny infant slumps to the ground.

< 225h/225H 111v/111V Pos: standing >

< 225h/225H 111v/111V Pos: standing >
Snapping ribs can be heard as Duac caves in a tiny infant's chest with a fearsome blow.
A tiny infant is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a tiny infant dies in agony.

< 225h/225H 111v/111V Pos: standing >
There's too much stuff blocking your sight here to scan.
Xanan gets a copper coin from the corpse of a tiny infant.

< 225h/225H 111v/111V Pos: standing >
the corpse of a tiny infant does not contain the coins.

< 225h/225H 111v/111V Pos: standing >
You don't have anything to put in it.

< 225h/225H 111v/111V Pos: standing >
Duac leaves west.

< 225h/225H 111v/111V Pos: standing >
Xanan puts a pile of coins into a rugged adventurers satchel.

< 225h/225H 111v/111V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 225h/225H 111v/111V Pos: standing >
a Rotted Cottage
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
The corpse of a tiny infant is lying here.
[2] The corpse of a wandering adventurer is lying here.
The corpse of a muscular villager is lying here.
Xanan (Duergar)(medium) stands here.
Rugg (Drider)(large) stands, floating here.

< 225h/225H 111v/111V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 225h/225H 111v/111V Pos: standing >
A wandering merchant enters from the west.

< 225h/225H 111v/111V Pos: standing >

< 225h/225H 111v/111V Pos: standing >
Duac enters from the west.

< 225h/225H 111v/111V Pos: standing >

< 225h/225H 111v/111V Pos: standing >
A traveling merchant enters from the west.

< 225h/225H 111v/111V Pos: standing >
A traveling merchant suddenly attacks Duac!

< 225h/225H 111v/111V Pos: standing >
Rugg closes the door.

< 225h/225H 111v/111V Pos: standing >
Rugg assists Duac heroically.

< 225h/225H 111v/111V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 225h/225H 111v/111V Pos: standing >
Duac easily ducks under a traveling merchant's lame kick.
A traveling merchant attacks Duac. [2 hits]

< 225h/225H 111v/111V Pos: standing >
Duac attacks a traveling merchant. [3 hits]

< 225h/225H 111v/111V Pos: standing >
Rugg attacks a traveling merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >
Duac misses a traveling merchant with a clumsy kick.

< 225h/225H 111v/111V Pos: standing >
A traveling merchant attacks Duac. [0 hits]

< 225h/225H 111v/111V Pos: standing >
Rugg attacks a traveling merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >
Duac attacks a traveling merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >
A traveling merchant is knocked to the ground by Rugg's mighty bash!

< 225h/225H 111v/111V Pos: standing >
You are carrying: (7/10)
a misshaped granite skullcap from Phantasmagoric Caverns
a hardened brass crown
a humming limestone medallion
a fanged bark tail protector
a static obsidian skull
a small wooden raft
a small leather backpack

< 225h/225H 111v/111V Pos: standing >
A traveling merchant attacks Duac. [0 hits]

< 225h/225H 111v/111V Pos: standing >
Rugg attacks a traveling merchant. [2 hits]
Xanan starts casting a spell.

< 225h/225H 111v/111V Pos: standing >

This item is from the zone: Heaven.
'a humming limestone medallion'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 0
This item will also affect your HITPOINTS positively.
A humming limestone medallion has an item value of 75.
A humming limestone medallion is made of limestone and appears to be of average quality.
A humming limestone medallion has an item value of 75.

< 225h/225H 111v/111V Pos: standing >
Duac attacks a traveling merchant. [3 hits]
A traveling merchant attacks Duac. [0 hits]

< 225h/225H 111v/111V Pos: standing >
Xanan completes his spell...
Xanan utters the word 'heal'
Healing energy flows from Xanan into Duac's body!
Duac almost sweeps a traveling merchant off of her feet with a well placed leg sweep.

< 225h/225H 111v/111V Pos: standing >
Rugg attacks a traveling merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >

This item is from the zone: Heaven.
'a hardened brass crown'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 5
This item will also affect your CON positively.
A hardened brass crown has an item value of 57.
A hardened brass crown is made of brass and appears to be of slightly below average quality.
A hardened brass crown has an item value of 57.
Xanan sits down in a comfortable spot.

< 225h/225H 111v/111V Pos: standing >
Xanan takes out his unholy symbol and begins praying intently.

< 225h/225H 111v/111V Pos: standing >
A traveling merchant clambers to her feet.

< 225h/225H 111v/111V Pos: standing >
Duac easily ducks under a traveling merchant's lame kick.
A traveling merchant attacks Duac. [0 hits]

< 225h/225H 111v/111V Pos: standing >
You are carrying: (7/10)
a misshaped granite skullcap from Phantasmagoric Caverns
a hardened brass crown
a humming limestone medallion
a fanged bark tail protector
a static obsidian skull
a small wooden raft
a small leather backpack

< 225h/225H 111v/111V Pos: standing >
Duac attacks a traveling merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
Rugg attacks a traveling merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >
A traveling merchant avoids being bashed by Rugg, who loses his balance and falls.

< 225h/225H 111v/111V Pos: standing >
A traveling merchant attacks Duac. [1 hits]

This item is from the zone: Heaven.
'a misshaped granite skullcap from Phantasmagoric Caverns'
Weight 0, Item type: ARMOR
Item will give you following abilities:  PROT_COLD 
Item is: NOREPAIR FLOAT 
AC-apply is 2
This item will also affect your HITPOINTS positively.
A misshaped granite skullcap from Phantasmagoric Caverns has an item value of 106.
A misshaped granite skullcap from Phantasmagoric Caverns is made of granite and appears to be of average quality.
A misshaped granite skullcap from Phantasmagoric Caverns has an item value of 106.

< 225h/225H 111v/111V Pos: standing >
Rugg attacks a traveling merchant. [0 hits]

< 225h/225H 111v/111V Pos: standing >
A traveling merchant is mortally wounded, and will die soon, if not aided.
A traveling merchant is slashed into two by a master stroke performed by Duac.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling merchant's last actions in this world.

< 225h/225H 111v/111V Pos: standing >
Xanan gets a few coins from the corpse of a traveling merchant.

< 225h/225H 111v/111V Pos: standing >
the corpse of a traveling merchant does not contain the coins.

< 225h/225H 111v/111V Pos: standing >
You don't have anything to put in it.

< 225h/225H 111v/111V Pos: standing >
Xanan puts a pile of coins into a rugged adventurers satchel.

< 225h/225H 111v/111V Pos: standing >
You stop using a fanged stone crown from the Goblin Camp.

< 201h/201H 111v/111V Pos: standing >
You don a misshaped granite skullcap from Phantasmagoric Caverns on your head.

< 201h/201H 111v/111V Pos: standing >
Xanan raises his unholy symbol and smiles malevolently.

< 217h/217H 111v/111V Pos: standing >
Rugg rises to his feet.

< 217h/217H 111v/111V Pos: standing >
Rugg suddenly attacks a wandering merchant!

< 217h/217H 111v/111V Pos: standing >

< 217h/217H 111v/111V Pos: standing >
Xanan clambers to his feet.

< 217h/217H 111v/111V Pos: standing >
You stop using a misshaped granite skullcap from Phantasmagoric Caverns.

< 201h/201H 111v/111V Pos: standing >
Rugg deflects a wandering merchant's blow and strikes back at him!
A wandering merchant kicks Rugg, cracking exo-skelelton.
As a wandering merchant strikes Rugg, he smiles as a wandering merchant tears his flesh!
A wandering merchant attacks Rugg. [0 hits]
Rugg attacks a wandering merchant. [2 hits]

< 201h/201H 111v/111V Pos: standing >
A wandering merchant avoids being bashed by Rugg, who loses his balance and falls.

< 201h/201H 111v/111V Pos: standing >
You don a fanged stone crown from the Goblin Camp on your head.

< 201h/201H 111v/111V Pos: standing >
As a wandering merchant strikes Rugg, he smiles as a wandering merchant tears his flesh!
A wandering merchant attacks Rugg. [1 hits]
Rugg attacks a wandering merchant. [0 hits]

< 225h/225H 111v/111V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 225h/225H 111v/111V Pos: standing >
Rugg rises to his feet.

< 225h/225H 111v/111V Pos: standing >
A wandering merchant is knocked to the ground by Rugg's mighty bash!

< 225h/225H 111v/111V Pos: standing >
A wandering merchant attacks Rugg. [0 hits]
Rugg attacks a wandering merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >
You are carrying: (7/10)
a misshaped granite skullcap from Phantasmagoric Caverns
a hardened brass crown
a humming limestone medallion
a fanged bark tail protector
a static obsidian skull
a small wooden raft
a small leather backpack

< 225h/225H 111v/111V Pos: standing >
A wandering merchant attacks Rugg. [0 hits]
Rugg attacks a wandering merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >
You put 5 items into a small leather backpack.

< 225h/225H 111v/111V Pos: standing >
You are carrying: (2/10)
a small wooden raft
a small leather backpack

< 225h/225H 111v/111V Pos: standing >
A wandering merchant clambers to his feet.

< 225h/225H 111v/111V Pos: standing >
A wandering merchant hurts his foot on Rugg's tough exterior.
A wandering merchant attacks Rugg. [0 hits]
Rugg attacks a wandering merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >
The raft looks very primitive.

A small wooden raft is made of hard wood and appears to be of average quality.
A small wooden raft has an item value of 1.

< 225h/225H 111v/111V Pos: standing >
A wandering merchant attacks Rugg. [0 hits]
Rugg attacks a wandering merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 225h/225H 111v/111V Pos: standing >
Rugg deflects a wandering merchant's blow and strikes back at him!
A wandering merchant attacks Rugg. [0 hits]
Rugg attacks a wandering merchant. [2 hits]

< 225h/225H 111v/111V Pos: standing >
You assist Rugg heroically.
[Damage:  3 ] 
< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start chanting...

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You lost your concentration!
You abort your prayer before it's done!

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 -=[You attack a wandering merchant.]=- [0 hits]

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Rugg deflects a wandering merchant's blow and strikes back at him!
You dodge a bash from a wandering merchant, who loses his balance and falls.
A wandering merchant attacks Rugg. [0 hits]
Rugg attacks a wandering merchant. [2 hits]
You start chanting...

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: merchant kne EP:  few wounds >
 You complete your spell...
[Damage: 27 ] You grin as your opponent is engulfed in flames!

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: merchant kne EP:  nasty wounds >
 You start chanting...

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: merchant kne EP:  nasty wounds >
 You complete your spell...
[Damage: 18 ] You grin as your opponent is engulfed in flames!

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: merchant kne EP:  nasty wounds >
 A wandering merchant avoids being bashed by Rugg, who loses his balance and falls.

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sit TC:few scratches E: merchant kne EP:  nasty wounds >
 You start chanting...

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sit TC:few scratches E: merchant kne EP:  nasty wounds >
 A wandering merchant attacks Rugg. [0 hits]
Rugg attacks a wandering merchant. [1 hits]

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sit TC:few scratches E: merchant kne EP:  nasty wounds >
 You complete your spell...
[Damage: 38 ] You grin as your opponent is engulfed in flames!
You score a CRITICAL HIT!!!!!
[Damage:  4 ] [Damage:  2 ] -=[You attack a wandering merchant.]=- [2 hits]

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sit TC:few scratches E: merchant kne EP: pretty hurt >
 You start chanting...

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sit TC:few scratches E: merchant kne EP: pretty hurt >
 You complete your spell...
[Damage: 29 ] A wandering merchant screams in pain as your acid blast burns him.

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sit TC:few scratches E: merchant kne EP:  awful >
 You start chanting...

< 225h/225H 111v/111V Pos: standing >
< T: Rugg TP: sit TC:few scratches E: merchant kne EP:  awful >
 A wandering merchant rises to his feet.
You are knocked to the ground by a wandering merchant's mighty bash!
A wandering merchant attacks Rugg. [0 hits]
Rugg attacks a wandering merchant. [1 hits]

< 224h/225H 111v/111V Pos: sitting >
< T: Rugg TP: sit TC:few scratches E: merchant sta EP:  awful >
 You continue preparing your spell from the ground...
You complete your spell...
[Damage: 33 ] A wandering merchant is dissolved into a sticky ooze.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering merchant cause a sickening chill to run up your spine.

< 224h/225H 111v/111V Pos: sitting >
Xanan gets a few coins from the corpse of a wandering merchant.

< 224h/225H 111v/111V Pos: sitting >
Xanan puts a pile of coins into a rugged adventurers satchel.

< 224h/225H 111v/111V Pos: sitting >
Rugg clambers to his feet.

< 224h/225H 111v/111V Pos: sitting >
A Halfling enters from the west.
A Barbarian enters from the west.
A Grey Elf enters from the west.
A fire elemental enters from the west.
A Dwarf enters from the west.
A Grey Elf enters from the west.
A Dwarf enters from the west.
A Grey Elf enters from the west.
A magnificent heavy warhorse trots in from the west.

< 224h/225H 111v/111V Pos: sitting >
You draw a 4th circle of energy from your surroundings.

< 224h/225H 111v/111V Pos: sitting >
Rugg leaves west.
Duac leaves west.

< 224h/225H 111v/111V Pos: sitting >
Xanan leaves west.

< 224h/225H 111v/111V Pos: sitting >
You dodge a bash from a Grey Elf, who loses his balance and falls.

< 224h/225H 111v/111V Pos: sitting >
You dodge a bash from a Dwarf, who loses his balance and falls.
A Halfling leaves west.
A Barbarian leaves west.
A Grey Elf leaves west.
A fire elemental leaves west.
A Grey Elf leaves west.
A Dwarf leaves west.

< 224h/225H 111v/111V Pos: sitting >
A Halfling enters from the west.
A Barbarian enters from the west.
A Grey Elf enters from the west.
A fire elemental enters from the west.
A Grey Elf enters from the west.
A Dwarf enters from the west.

< 224h/225H 111v/111V Pos: sitting >
You clamber to your feet.

< 224h/225H 111v/111V Pos: standing >
the corpse of a wandering merchant does not contain the coins.
A Grey Elf gives an order to his followers.
You dodge a bash from a fire elemental, who loses its balance and falls.

< 224h/225H 111v/111V Pos: standing >
< T: Shag TP: sta TC:few scratches E: fire kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 224h/225H 111v/111V Pos: standing >
< T: Shag TP: sta TC:few scratches E: fire kne EP: excellent >
 You start chanting...
A Halfling starts casting an offensive spell.

< 224h/225H 111v/111V Pos: standing >
< T: Shag TP: sta TC:few scratches E: fire kne EP: excellent >
 -=[a fire elemental attacks you.]=- [0 hits]

< 224h/225H 111v/111V Pos: standing >
< T: Shag TP: sta TC:few scratches E: fire kne EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
OUCH!  That really did HURT!

< 201h/225H 111v/111V Pos: standing >
< T: Shag TP: sta TC: small wounds E: fire kne EP: excellent >
 You complete your spell...
[Damage: 46 ] A fire elemental screams in pain as your acid blast burns it.

< 201h/225H 111v/111V Pos: standing >
< T: Shag TP: sta TC: small wounds E: fire kne EP:  small wounds >
 You attempt to flee...
The Fountain of Shairak
Obvious exits: -N -E -S -W
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A tiny infant has been abandoned here, left to die.
You flee westward!

< 201h/225H 90v/111V Pos: standing >
Xanan enters from the west.

< 201h/225H 90v/111V Pos: standing >
Xanan leaves south.

< 201h/225H 90v/111V Pos: standing >
A Halfling enters from the east.
A Barbarian enters from the east.
A Grey Elf enters from the east.
A Grey Elf enters from the east.
A Dwarf enters from the east.
[Damage: 16 ] You get the best of a Barbarian as he headbutts you.
A Barbarian stumbles side to side with starry eyes and a lost expression... finally collapsing.
A Grey Elf starts casting an offensive spell.
A Grey Elf starts casting an offensive spell.

< 201h/225H 91v/111V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 201h/225H 91v/111V Pos: standing >
<A Halfling starts casting an offensive spell.
A Dwarf suddenly attacks YOU!
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!

< 194h/225H 91v/111V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
OUCH!  That really did HURT!
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
OUCH!  That really did HURT!

< 116h/225H 91v/111V Pos: standing >
<A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 63h/225H 91v/111V Pos: standing >
<A Grey Elf enters from the east.
A magnificent heavy warhorse trots in from the east.

< 63h/225H 91v/111V Pos: standing >
<You attempt to flee...
A Well Traveled Path
Obvious exits: -N -E -S -W
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A traveling adventurer roams here looking for some excitement.
You flee northward!

< 63h/225H 68v/111V Pos: standing >
Shaman's Cottage
Obvious exits: -W
(Q)Tarlator, The Village Shaman stands here chanting to some unknown god.

< 63h/225H 68v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 63h/225H 68v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 63h/225H 68v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 63h/225H 68v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 63h/225H 69v/111V Pos: standing >
A Halfling enters from the west.
A Grey Elf enters from the west.
A magnificent heavy warhorse trots in from the west.
You dodge a bash from a Grey Elf, who loses his balance and falls.
A halo of white light descends upon a Grey Elf burning your soul.

< 63h/225H 71v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Grey Elf kne EP: excellent >
 -=[a Grey Elf attacks you.]=- [0 hits]

< 63h/225H 71v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Grey Elf kne EP: excellent >
 A Halfling leaves west.

< 63h/225H 71v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Grey Elf kne EP: excellent >
 You attempt to flee...
A Well Traveled Path
Obvious exits: -N -E -S -W
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A Halfling (small) stands in mid-air here.
A Dwarf (medium) stands, floating here.
A Grey Elf (medium) stands, floating here.
A torch floats near a Grey Elf's head. (illuminating)
A traveling adventurer roams here looking for some excitement.
You flee westward!

< 63h/225H 41v/111V Pos: standing >
A Dwarf enters from the south.
A Halfling leaves east.

< 63h/225H 41v/111V Pos: standing >
A Dwarf suddenly attacks YOU!
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!

< 47h/225H 41v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 47h/225H 41v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!
A Halfling enters from the east.

< 47h/225H 41v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: few scratches >
 You attempt to flee...
Shaman's Cottage
Obvious exits: -W
Fresh blood covers everything in the area.
A Grey Elf (medium) stands, floating here (Newbie).
A magnificent white warhorse stands here quietly. (minion) 
A Grey Elf (medium) crouches, floating here.
(Q)Tarlator, The Village Shaman stands here chanting to some unknown god.
You flee eastward!

< 47h/225H 10v/111V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 47h/225H 10v/111V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'magic missile'
Sorry, you aren't allowed to do that in combat.

< 47h/225H 11v/111V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 47h/225H 11v/111V Pos: standing >
<A Grey Elf leaves west.

< 47h/225H 11v/111V Pos: standing >
You attempt to flee...
A Well Traveled Path
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A Grey Elf (medium) stands, floating here (Newbie).
A Dwarf (medium) stands, floating here.
A Dwarf (medium) stands, floating here.
A Grey Elf (medium) stands, floating here.
A torch floats near a Grey Elf's head. (illuminating)
A traveling adventurer roams here looking for some excitement.
You flee westward!
A Grey Elf starts casting an offensive spell.

< 47h/225H 0v/111V Pos: standing >
A Dwarf suddenly attacks YOU!
A halo of white light descends upon a Dwarf burning your soul.

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf suddenly attacks YOU!

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'magic missile'
Sorry, you aren't allowed to do that in combat.
A Halfling enters from the south.

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Halfling leaves east.

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Barbarian enters from the south.

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!
A Barbarian leaves north.

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Halfling enters from the east.

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 A traveling adventurer leaves south.

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!
A Barbarian enters from the north.

< 47h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 10h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC: awful E: A Dwarf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 10h/225H 0v/111V Pos: standing >
< T: Shag TP: sta TC: awful E: A Dwarf sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!
A Dwarf's the two hands of justice eminates a soft glow and a Dwarf looks refreshed!
The room lights up!
-=[someone attacks you.]=- [1 hits]
Someone's exploding headbutt relieves you of your duties in life.
Your pair of common leather shoes was completely destroyed by the massive blow!