The death of [18 Blighter] Shag (Duergar)

in A Well Traveled Path

from the perspective of [25 Warrior] Rex (Dwarf)

<worn as a badge>    a dark shadowy circle [poor]
<worn on head>       a tempered mithril helmet
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a light limestone stud from Newhaven
<worn in ear>        a faintly glowing stud
<worn on face>       a fanged jaw piece
<worn around neck>   a drow-made bronze pendant
<worn around neck>   a well-used ivory medallion
<worn on body>       a tempered mithril breastplate
<worn about body>    a quetzel feather cloak
<worn as quiver>     a brutal ivory quiver from Bandit Camp
<worn about waist>   a thick black leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some tempered mithril arm plates
<held as shield>     a tower shield caked with blood
<worn around wrist>  a whitestone bracer [superior]
<worn around wrist>  some iron-plated bracers [poor]
<worn on hands>      some bloody iron claws
<worn on finger>     a shimmering ivory signet
<primary weapon>     a morning-star enshrouded in crimson flames (illuminating)
<worn on legs>       some glittering emerald leggings
<worn on feet>       some tempered mithril boots

A village guardian who is close by to your north.
Ivar Bjornson who is close by to your north.
Dorno, the Town Blacksmith who is close by to your west.

< 514h/514H 126v/128V Pos: standing >
Azar leaves west.
Lazz leaves west.
A fire elemental leaves west.
Obe leaves west.
An air elemental leaves west.
You follow Lazz.

Inside a Blacksmith Shop
   This room is rather dark with a smokey smell in the air.  The heat from the
furnace is almost unbearable.  A large anvil sits next to a large tub filled
with water.  Several different kinds of metal and other things are strewn about
the room.  Unfinished armor and half made shields also fills this smoke filled
room.  This room seems to be a blacksmith's shop, and from the looks of things
he seems rather busy.
Obvious exits: -East
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
Obe (Dwarf)(medium) stands, floating here.
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A wandering merchant wanders here looking to buy some wares.
(Q)Dorno, The Town Blacksmith stands here working on making some boots.
Choron enters from the east.
A magnificent heavy warhorse trots in from the east.

< 514h/514H 125v/128V Pos: standing >
You quickly scan the area.
You see nothing.

< 514h/514H 126v/128V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your east.
A red shape who is not far off to your east.

< 514h/514H 126v/128V Pos: standing >
Azar leaves east.
Lazz leaves east.
Saif leaves east.
A fire elemental leaves east.
Obe leaves east.
Washu leaves east.
An air elemental leaves east.
You follow Lazz.

A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East -South -West
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
Obe (Dwarf)(medium) stands, floating here.
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A traveling adventurer roams here looking for some excitement.
A magnificent heavy warhorse trots in from the west.

< 514h/514H 125v/128V Pos: standing >
You quickly scan the area.
Ivar Bjornson who is close by to your north.
A small child who is not far off to your south.
A pudgy commoner who is a brief walk away to your south.
A wandering merchant who is close by to your west.

< 514h/514H 126v/128V Pos: standing >
You quickly scan the area.
A village guardian who is close by to your north.
A red shape who is close by to your east.
A tiny infant who is close by to your south.
A traveling adventurer who is not far off to your south.
A wandering merchant who is close by to your west.

< 514h/514H 126v/128V Pos: standing >
Azar leaves south.
Lazz leaves south.
A fire elemental leaves south.
Obe leaves south.
An air elemental leaves south.
You follow Lazz.

The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East# -South -West
The Fountain of Shairak rests here water glistening in the dim light.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
Obe (Dwarf)(medium) stands, floating here.
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A tiny infant has been abandoned here, left to die.
Choron enters from the north.
A magnificent heavy warhorse trots in from the north.

< 514h/514H 125v/128V Pos: standing >
Azar leaves west.
Lazz leaves west.
Saif leaves west.
A fire elemental leaves west.
Obe leaves west.
Washu leaves west.
An air elemental leaves west.
You follow Lazz.

a Lavish Home
   In this home, several pleasantly soft chairs and some small tables are
placed tastefully about the house.  Two tapestries, both depicting peaceful
woodland scenes, decorate the walls.  An elegant crystal chandelier hangs in
the center of this abode.
Obvious exits: -East
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
Obe (Dwarf)(medium) stands, floating here.
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
(Q)Ilvorntas, The village magician floats here practicing his craft.
Choron enters from the east.
A magnificent heavy warhorse trots in from the east.

< 514h/514H 125v/128V Pos: standing >
You quickly scan the area.
A tiny infant who is close by to your east.

< 514h/514H 126v/128V Pos: standing >
You quickly scan the area.
A tiny infant who is close by to your east.

< 514h/514H 126v/128V Pos: standing >
You quickly scan the area.
A tiny infant who is close by to your east.

< 514h/514H 127v/128V Pos: standing >
You quickly scan the area.
A tiny infant who is close by to your east.

< 514h/514H 127v/128V Pos: standing >
Azar leaves east.
Lazz leaves east.
Saif leaves east.
A fire elemental leaves east.
Obe leaves east.
Washu leaves east.
An air elemental leaves east.
You follow Lazz.

The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East# -South -West
The Fountain of Shairak rests here water glistening in the dim light.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
Obe (Dwarf)(medium) stands, floating here.
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A tiny infant has been abandoned here, left to die.
Choron enters from the west.
A magnificent heavy warhorse trots in from the west.

< 514h/514H 126v/128V Pos: standing >
Azar opens the door.
The Fountain of Shairak
Obvious exits: -North -East -South -West
The Fountain of Shairak rests here water glistening in the dim light.
A magnificent white warhorse stands here quietly. (minion) 
Choron (Grey Elf)(medium) stands, floating here.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
Obe (Dwarf)(medium) stands, floating here.
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A tiny infant has been abandoned here, left to die.

< 514h/514H 127v/128V Pos: standing >
Azar leaves east.
Lazz leaves east.
Saif leaves east.
A fire elemental leaves east.
Obe leaves east.
Washu leaves east.
An air elemental leaves east.
You follow Lazz.

a Rotted Cottage
   This home contains a wooden bed, a simple desk, a chair and a table.  On the
table are piled a number of pieces or rotted leather, several of which have
been sewn together to form the beginnings of some sort of crude suit of leather
armor.  This place seems to be almost abandoned now with no signs of any life
evident.  Perhaps at one time this place was a leatherworker's shop.  Now it is
simply a Rotted Cottage.
Obvious exits: -West
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a tiny infant is lying here.
[2] The corpse of a wandering adventurer is lying here.
The corpse of a muscular villager is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
Obe (Dwarf)(medium) stands, floating here.
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
An Ogre (huge) stands, floating here.
A Duergar (medium) stands here.
A Duergar (medium) sits here.
A Drider (large) stands, floating here.
Choron enters from the west.
A magnificent heavy warhorse trots in from the west.
There's too much stuff blocking your sight here to scan.

< 514h/514H 126v/128V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 514h/514H 126v/128V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 514h/514H 127v/128V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 514h/514H 128v/128V Pos: standing >
A Drider leaves west.
An Ogre leaves west.
There's too much stuff blocking your sight here to scan.

< 514h/514H 128v/128V Pos: standing >
A Duergar leaves west.

< 514h/514H 128v/128V Pos: standing >
A Duergar avoids being bashed by Choron, who loses his balance and falls.

< 514h/514H 128v/128V Pos: standing >
A Duergar avoids being bashed by Obe, who loses his balance and falls.
Azar leaves west.
Lazz leaves west.
Saif leaves west.
A fire elemental leaves west.
Washu leaves west.
An air elemental leaves west.
You follow Lazz.

The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East -South -West
The Fountain of Shairak rests here water glistening in the dim light.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A Duergar (medium) stands here.
A tiny infant has been abandoned here, left to die.
Bash who?

< 514h/514H 127v/128V Pos: standing >
Azar leaves south.
Lazz leaves south.
Saif leaves south.
A fire elemental leaves south.
Washu leaves south.
An air elemental leaves south.
You follow Lazz.

The yellow glow surrounding you fades away.
The blue glow surrounding you fades away.
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
Some aged wyrm scales have been left here.
A large emerald has been left here, sparkling.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
Bash who?

< 514h/514H 104v/106V Pos: standing >
Azar leaves east.
Lazz leaves east.
A fire elemental leaves east.
An air elemental leaves east.
You follow Lazz.

a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 514h/514H 102v/106V Pos: standing >
You feel the hatred in your heart subside.

< 514h/514H 102v/106V Pos: standing >
Azar leaves west.
Lazz leaves west.
A fire elemental leaves west.
An air elemental leaves west.
You follow Lazz.

a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
Some aged wyrm scales have been left here.
A large emerald has been left here, sparkling.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.

< 514h/514H 100v/106V Pos: standing >
Azar leaves north.
Lazz leaves north.
A fire elemental leaves north.
An air elemental leaves north.
You follow Lazz.

The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East -South -West
The Fountain of Shairak rests here water glistening in the dim light.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A tiny infant has been abandoned here, left to die.

< 514h/514H 100v/106V Pos: standing >
Azar leaves east.
Lazz leaves east.
Saif leaves east.
A fire elemental leaves east.
Washu leaves east.
An air elemental leaves east.
You follow Lazz.

a Rotted Cottage
   This home contains a wooden bed, a simple desk, a chair and a table.  On the
table are piled a number of pieces or rotted leather, several of which have
been sewn together to form the beginnings of some sort of crude suit of leather
armor.  This place seems to be almost abandoned now with no signs of any life
evident.  Perhaps at one time this place was a leatherworker's shop.  Now it is
simply a Rotted Cottage.
Obvious exits: -West
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a tiny infant is lying here.
[2] The corpse of a wandering adventurer is lying here.
The corpse of a muscular villager is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A magnificent white warhorse stands here quietly. (minion) 
Choron (Grey Elf)(medium) sits, floating here.
Obe (Dwarf)(medium) sits, floating here.
A Duergar (medium) sits here.

< 514h/514H 99v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 514h/514H 99v/106V Pos: standing >
A Duergar clambers to his feet.

< 514h/514H 100v/106V Pos: standing >
Saif gives an order to his followers.
A Duergar avoids being bashed by a fire elemental, who loses its balance and falls.
Slay whom?

< 514h/514H 100v/106V Pos: standing >
Slay whom?

< 514h/514H 100v/106V Pos: standing >
A Duergar starts casting a spell.
Azar starts casting an offensive spell.

< 514h/514H 100v/106V Pos: standing >
Azar completes his spell...
Azar utters the words 'diesilla barh'
A Duergar wavers under the impact of the lightning bolt sent by Azar.

< 514h/514H 101v/106V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'aque bragh'
A Duergar blasts a fire elemental with acid, you cringe.

< 514h/514H 102v/106V Pos: standing >
A Duergar attempts to flee.
A Duergar leaves west.
Bash who?

< 514h/514H 103v/106V Pos: standing >
Bash who?

< 514h/514H 103v/106V Pos: standing >
You feel the hatred in your heart subside.

< 514h/514H 103v/106V Pos: standing >
Azar leaves west.
Lazz leaves west.
Saif leaves west.
Washu leaves west.
An air elemental leaves west.
You follow Lazz.

The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East -South -West
The Fountain of Shairak rests here water glistening in the dim light.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A Duergar (medium) stands here.
A traveling adventurer roams here looking for some excitement.
A tiny infant has been abandoned here, left to die.
Lazz headbutts a Duergar, but apparently a Duergar got the best of him.
Lazz stumbles side to side with starry eyes and a lost expression... finally collapsing.
Washu starts casting an offensive spell.
Saif starts casting an offensive spell.

< 514h/514H 103v/106V Pos: standing >
Azar starts casting an offensive spell.
[Damage:  7 ] Your decent bludgeon strikes a Duergar.
As you strike a Duergar, you are scratched by his thorny skin!

< 513h/514H 104v/106V Pos: standing >
< T: Lazz TP: ass TC:few scratches E: A Duergar sta EP:  small wounds >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 513h/514H 105v/106V Pos: standing >
< T: Lazz TP: ass TC:few scratches E: A Duergar sta EP:  small wounds >
 Washu completes his spell...
Washu utters the words 'diesilla barh'
A Duergar wavers under the impact of the lightning bolt sent by Washu.
Saif completes his spell...
Saif utters the words 'diesilla barh'
A Duergar wavers under the impact of the lightning bolt sent by Saif.

< 513h/514H 105v/106V Pos: standing >
< T: Lazz TP: ass TC:few scratches E: A Duergar sta EP:  few wounds >
 Azar completes his spell...
Azar utters the words 'diesilla barh'
A Duergar wavers under the impact of the lightning bolt sent by Azar.

< 513h/514H 105v/106V Pos: standing >
< T: Lazz TP: ass TC:few scratches E: A Duergar sta EP: pretty hurt >
 Choron enters from the east.
A magnificent heavy warhorse trots in from the east.

< 513h/514H 105v/106V Pos: standing >
< T: Lazz TP: ass TC:few scratches E: A Duergar sta EP: pretty hurt >
 You are surrounded by a blue glow.
A Duergar attempts to flee.
A Duergar leaves north.

< 513h/514H 105v/106V Pos: standing >
Obe enters from the east.

< 513h/514H 105v/106V Pos: standing >
You feel the hatred in your heart subside.

< 514h/514H 105v/106V Pos: standing >
You are surrounded by a yellow glow.

< 514h/514H 128v/128V Pos: standing >
Azar leaves north.
Choron leaves north.
A magnificent heavy warhorse leaves north.

< 514h/514H 128v/128V Pos: standing >
The day has begun.

< 514h/514H 128v/128V Pos: standing >
The blue glow surrounding you fades away.

< 514h/514H 128v/128V Pos: standing >
Saif leaves north.

< 514h/514H 128v/128V Pos: standing >
Bash who?

< 514h/514H 128v/128V Pos: standing >
Washu leaves north.
An air elemental leaves north.
Bash who?

< 514h/514H 128v/128V Pos: standing >
Slay whom?

< 514h/514H 128v/128V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East -South -West
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
A traveling adventurer roams here looking for some excitement.

< 514h/514H 127v/128V Pos: standing >
Slay whom?

< 514h/514H 127v/128V Pos: standing >
Azar enters from the east.

< 514h/514H 127v/128V Pos: standing >
A Duergar enters from the east.

< 514h/514H 127v/128V Pos: standing >
Obe enters from the south.
Azar leaves east.

< 514h/514H 127v/128V Pos: standing >
You quickly scan the area.
A village guardian who is close by to your north.
Ivar Bjornson who is close by to your north.
Azar who is close by to your east.
A magnificent heavy warhorse who is close by to your east.
Tarlator, the Village Shaman who is close by to your east.
Lazz who is close by to your south.
A wandering merchant who is close by to your west.
Dorno, the Town Blacksmith who is close by to your west.

< 514h/514H 127v/128V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your impressive bludgeon seriously wounds a Duergar.
As you strike a Duergar, you are scratched by his thorny skin!

< 513h/514H 127v/128V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Duergar sta EP: pretty hurt >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
Azar enters from the east.

< 513h/514H 127v/128V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Duergar sta EP: pretty hurt >
 A Duergar attempts to flee.
A Duergar leaves east.

< 513h/514H 127v/128V Pos: standing >

< 513h/514H 127v/128V Pos: standing >
You feel the hatred in your heart subside.

< 513h/514H 127v/128V Pos: standing >

< 514h/514H 128v/128V Pos: standing >
Azar leaves south.

< 514h/514H 128v/128V Pos: standing >
A Duergar enters from the east.
An air elemental leaves east.
Saif starts casting an offensive spell.

< 514h/514H 128v/128V Pos: standing >
Obe suddenly attacks a Duergar!
A halo of white light settles over Obe as he charges into battle.
Obe misses a Duergar.

< 514h/514H 128v/128V Pos: standing >
You miss a Duergar.

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Autosaving...
At the sight of your nemesis the hatred of old generations BURN in your blood!
Saif completes his spell...
Saif utters the words 'waouq wuggurz'
Azar enters from the south.

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Azar leaves east.

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Lazz enters from the south.

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
Lazz leaves north.

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Azar enters from the east.

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 A traveling adventurer leaves south.

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
An air elemental enters from the east.

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Azar starts casting an offensive spell.

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
Lazz enters from the north.

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
 Azar completes his spell...
Azar utters the words 'diesilla barh'
A Duergar wavers under the impact of the lightning bolt sent by Azar.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP:  awful >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 514h/514H 128v/128V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Duergar sta EP:  awful >
 Obe misses a Duergar.
Obe's decent slash strikes a Duergar very hard.
As Obe strikes a Duergar, he smiles as Obe tears his flesh!
Obe's the two hands of justice eminates a soft glow and Obe looks refreshed!
The room lights up!
Lazz bashes a Duergar's skull in with a swift, stern butt to the head.
A Duergar's pair of common leather shoes was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.