The death of [56 Wildmage] Dzie *-* The Veterans of Bloodlust *-* (Kobold)

in Petalrich Lane

from the perspective of [56 Wildmage] Dzie *-* The Veterans of Bloodlust *-* (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [86%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       devil eyes of the ghargatula [superior] (magic) [80%]
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn on face>       mask of the flayed mind of strength (magic) [86%]
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       the platemail of the Nessus royal guard of endurance (magic) (glowing) (humming) [87%]
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on back>       a well crafted backpack (magic)
<worn on tail>       a fragment of the tail of Quturac [poor] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the ceinture of giant strength [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a pitch black spellbook (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of constitution (magic)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [63%]
<worn around wrist>  the band of emerald flames (magic)[28h 19m 56s]
<worn on hands>      some massive studded mithril fists (magic)
<worn on finger>     some mithril ringlets [poor] (magic)
<worn on finger>     some mithril ringlets [superior] (magic)
<primary weapon>     the mace of mentality[36h 20m 55s]
<worn on legs>       some mithril-plated gnomish leg enhancers of constitution (humming)
<worn on feet>       some gnomish rocket boots (magic) (humming)


< 892h/892H 281v/281V Pos: standing >
A deer tries to drag the corpse of a halfling guard out of the room.
A deer sneaks north.

< 892h/892H 281v/281V Pos: standing >
Saving Dzie.

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
*Largas (Troll)(large) stands in mid-air here.(Red Aura)

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
A deer tries to drag the corpse of a dwarf mercenary tracker and punisher out of the room.
A deer sneaks north.

< 892h/892H 281v/281V Pos: standing >
You see a large park through a wide opening in a stone wall.
You extend your sights northward.
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
A deer stands here, grazing on some grass.(Illusion)(Illusion)(Red Aura)

< 892h/892H 281v/281V Pos: standing >
Largas stops using an amulet of creation [poor].

< 892h/892H 281v/281V Pos: standing >
Saving Dzie.

< 892h/892H 281v/281V Pos: standing >
Largas places the pendant of the aboleth [poor] around his neck.
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a halfling guard is lying here.
*Largas (Troll)(large) stands in mid-air here.(Red Aura)

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
A deer tries to drag the corpse of a halfling guard out of the room.
A deer sneaks north.

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
Saving Dzie.

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
*Largas (Troll)(large) stands in mid-air here.(Red Aura)

< 892h/892H 281v/281V Pos: standing >
Largas's pendant of the aboleth [poor] hums briefly.

< 892h/892H 281v/281V Pos: standing >
A Halfling enters from the south.

< 892h/892H 281v/281V Pos: standing >
A Halfling leaves east.

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
You sense a lifeform nearby.

< 892h/892H 281v/281V Pos: standing >
A Halfling enters from the east.

< 892h/892H 281v/281V Pos: standing >
A Halfling leaves west.

< 892h/892H 281v/281V Pos: standing >
The sun starts to set in the south.
Petalrich Lane continues.
You extend your sights eastward.
Petalrich Lane
Obvious exits: -E -S -W
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
A fuzzy white duckling wanders here searching for food.

< 892h/892H 281v/281V Pos: standing >
A Halfling enters from the west.
Saving Dzie.

< 892h/892H 281v/281V Pos: standing >
A Halfling leaves north.
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -N -E -S -W

< 892h/892H 281v/281V Pos: standing >
You see a large park through a wide opening in a stone wall.
You extend your sights northward.
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
The corpse of a halfling guard is lying here.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A deer stands here, grazing on some grass.(Illusion)(Illusion)(Red Aura)

< 892h/892H 281v/281V Pos: standing >
The halfling boy enters from the east.

< 892h/892H 281v/281V Pos: standing >
A Halfling enters from the north.
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
You sense a lifeform nearby.

< 892h/892H 281v/281V Pos: standing >
A Halfling leaves east.

< 892h/892H 281v/281V Pos: standing >
Short dark hair clings to his head soaked with perspiration as he runs about
screaming and laughing.  His parents can only be happy that he is doing it
outside and that he may come home tired.  Dirt stains his clothing in various
spots and there is a muddy smudge above his left eye, but nothing seems
capable of slowing him down.
The halfling boy appears to be Halfling and is in excellent condition.
He's small in size.


< 892h/892H 281v/281V Pos: standing >
Saving Dzie.

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
You sense a lifeform nearby.

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane continues.
You extend your sights eastward.
Petalrich Lane
Obvious exits: -E -S -W
A fuzzy white duckling wanders here searching for food.

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
The halfling boy leaves east.

< 892h/892H 281v/281V Pos: standing >
Saving Dzie.

< 892h/892H 281v/281V Pos: standing >
You see a large park through a wide opening in a stone wall.
You extend your sights northward.
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
The corpse of a halfling guard is lying here.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
A deer stands here, grazing on some grass.(Illusion)(Illusion)(Red Aura)

< 892h/892H 281v/281V Pos: standing >
A Halfling enters from the east.

< 892h/892H 281v/281V Pos: standing >
A Halfling leaves west.

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
You sense a lifeform nearby.

< 892h/892H 281v/281V Pos: standing >
Saving Dzie.

< 892h/892H 281v/281V Pos: standing >
Saving Dzie.

< 892h/892H 281v/281V Pos: standing >
You quickly scan the area.
(Illusion) a deer who is close by to your north.
A fuzzy duckling who is not far off to your north.
The happy woman who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
The halfling boy who is close by to your east.
A fuzzy duckling who is close by to your east.
A playful kitten who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A young duck who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is rather far off to your west.
An ugly frog who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
You sense a lifeform nearby.

< 892h/892H 281v/281V Pos: standing >
A deer sneaks in from the north.

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
A deer starts casting a spell.

< 892h/892H 281v/281V Pos: standing >
The illusion surrounding Ripp fades apart!
You feel like a potion could do you good once again.
A Halfling enters from the west.
You quickly scan the area.
A giant bee who is not far off to your north.
The happy woman who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A box turtle who is close by to your east.
The halfling boy who is close by to your east.
A fuzzy duckling who is close by to your east.
A playful kitten who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A giant dragonfly who is close by to your west.
A young duck who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 892h/892H 281v/281V Pos: standing >
A Halfling leaves east.

< 892h/892H 281v/281V Pos: standing >
A fuzzy duckling enters from the east.

< 892h/892H 281v/281V Pos: standing >
Ripp completes her spell...
Ripp utters the word 'iaiznughunsoqz'
A fuzzy duckling shimmers in and out of view as Ripp's illusion starts to cover him.
A fuzzy duckling slowly fades out of existence.
Ripp shimmers in and out of view as Ripp's illusion starts to cover her.
Ripp slowly fades out of existence.
You shimmer in and out of existence as Ripp's illusion starts to cover you.
You vanish.
Someone shimmers in and out of view as Ripp's illusion starts to cover him.

< 892h/892H 281v/281V Pos: standing >
Saving Dzie.

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 892h/892H 281v/281V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by someone.

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane continues.
You extend your sights eastward.
Petalrich Lane
Obvious exits: -E -S -W
You sense a lifeform nearby.
A small box turtle ambles by.
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
You sense a lifeform nearby.

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane continues.
You extend your sights eastward.
Petalrich Lane
Obvious exits: -E -S -W
You sense a lifeform nearby.
A small box turtle ambles by.
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)

< 892h/892H 281v/281V Pos: standing >
A box turtle enters from the east.

< 892h/892H 281v/281V Pos: standing >
You quickly scan the area.
A giant wasp who is not far off to your north.
A box turtle who is not far off to your north.
Ripp who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
The halfling boy who is close by to your east.
A playful kitten who is a brief walk away to your east.
A Halfling who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The halfling warrior who is close by to your west.
A giant dragonfly who is close by to your west.
A fuzzy duckling who is not far off to your west.
A young duck who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
An ugly frog who is rather far off to your west.
The small woman who is rather far off to your west.
The small woman who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
The rain is falling less heavily now.

< 892h/892H 281v/281V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A small box turtle ambles by.
You sense a lifeform nearby.

< 892h/892H 281v/281V Pos: standing >
A box turtle leaves east.

< 892h/892H 281v/281V Pos: standing >
You quickly scan the area.
(Illusion) a brown duck who is not far off to your north.
A father duck who is not far off to your north.
A giant wasp who is not far off to your north.
A box turtle who is close by to your east.
A Grey Elf who is close by to your east.
A playful kitten who is a brief walk away to your east.
A wild horse who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The waiter who is close by to your south.
A giant dragonfly who is close by to your west.
A halfling woman who is not far off to your west.
A young duck who is not far off to your west.
A fuzzy duckling who is not far off to your west.
The halfling warrior who is not far off to your west.
The young adventurer who is a brief walk away to your west.
An ugly frog who is rather far off to your west.
The small woman who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 892h/892H 281v/281V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 892h/892H 281v/281V Pos: standing >

< 892h/892H 281v/281V Pos: standing >
Largas fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 892h/892H 281v/281V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
Petalrich Lane continues.
You extend your sights eastward.
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a fuzzy duckling is lying here.
The corpse of a box turtle is lying here.
A Grey Elf (small) We are all Pok (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)

< 892h/892H 281v/281V Pos: standing >
Largas sneaks east.
You follow Largas.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a fuzzy duckling is lying here.
The corpse of a box turtle is lying here.
*Largas (Troll)(large) stands in mid-air here.(Red Aura)
A Grey Elf (small) We are all Pok (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)

< 892h/892H 280v/281V Pos: standing >
You see an intersection near the inner Woodseer gates.
You extend your sights eastward.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 892h/892H 280v/281V Pos: standing >
Largas sneaks east.
You follow Largas.


<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
*Largas (Troll)(large) stands in mid-air here.(Red Aura)

< 892h/892H 279v/281V Pos: standing >

< 892h/892H 279v/281V Pos: standing >
You follow Largas.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a fuzzy duckling is lying here.
The corpse of a box turtle is lying here.
*Largas (Troll)(large) stands in mid-air here.(Red Aura)
A Grey Elf (small) We are all Pok (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)

< 892h/892H 280v/281V Pos: standing >
Largas snaps into visibility.
In his haste to slam a Grey Elf around, Largas slips and falls!

< 892h/892H 280v/281V Pos: standing >

< 892h/892H 280v/281V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
A translucent field flashes around your body upon contact with a Grey Elf's assault, deflecting it back at him!
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf snaps into visibility.
You start chanting...
You snap into visibility.

< 892h/892H 280v/281V Pos: standing >
You snap into visibility.
Casting: chaotic ripple 
A Grey Elf says 'CaP YuU GeEM tJe MoVI?!?!'

< 892h/892H 281v/281V Pos: standing >
You complete your spell...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 146 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Grey Elf.
Clutching his head a Grey Elf tries to escape the
maddening images circling him.
A Grey Elf is stunned!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 52 ] Twin bolts of writhing power slam into a Grey Elf's chest.
A translucent field flashes around a Grey Elf's body upon contact with your assault, deflecting it back at YOU!
A Grey Elf snaps into visibility.
You snap into visibility.
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
A tentacle of solified mist coils itself around a Grey Elf
tossing him to the ground.
You dodge a Grey Elf's vicious attack.
A Grey Elf misses you.
You snap into visibility.
You dodge a Grey Elf's vicious attack.
A Grey Elf snaps into visibility.

< 860h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 You miss a Grey Elf.
A Grey Elf's shield of the earthwyrm [superior] blocks your futile attack.
You snap into visibility.
A Grey Elf snaps into visibility.

< 860h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 You start chanting...
You snap into visibility.

< 860h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 
< 860h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 You complete your spell...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  1 ] Crackling magical bolts erupt from your palms and slam into a Grey Elf!
A Grey Elf frowns in concentration as he intercepts your spell and hurls it back at you!
A Grey Elf snaps into visibility.
You snap into visibility.
Powerful magical bolts slam into you from a Grey Elf's open palms!
OUCH!  That really did HURT!

< 717h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC: small wounds E: A Grey Elf sit EP: excellent >
 A brown duck starts casting an offensive spell.
A brown duck snaps into visibility.

< 717h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC: small wounds E: A Grey Elf sit EP: excellent >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 717h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC: small wounds E: A Grey Elf sit EP: excellent >
 You complete your spell...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 46 ] Crackling magical bolts erupt from your palms and slam into a Grey Elf!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 109 ] Crackling magical bolts erupt from your palms and slam into a Grey Elf!
You miss a Grey Elf.
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  1 ] Your weak bludgeon grazes a Grey Elf.

< 701h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC: small wounds E: A Grey Elf sit EP:  small wounds >
 A brown duck completes her spell...
A brown duck utters the word 'pawwzf'
A Grey Elf frowns in concentration as he intercepts a brown duck's spell and hurls it back at her!
A Grey Elf snaps into visibility.
A Grey Elf creates a hammer out of thin air that smashes into a brown duck, bits of flesh and bone fly everywhere!
A Grey Elf clambers to his feet.

< 701h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf's crush grazes you.
A Grey Elf's weak crush grazes you.
You dodge a Grey Elf's vicious attack.
A Grey Elf misses you.

< 699h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 699h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 699h/892H 281v/281V Pos: standing >
< T: Dzie TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
The chaotic shield surrounding you flares as it absorbs some of a Grey Elf's spell.
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf laughs maniacally as their devastating ray of pure energy collides with your body!
OUCH!  That really did HURT!
A Grey Elf tries to dispel your magic!
Your heroic urges slowly fade away.
You feel your skin soften and return to normal.
Your battle frenzy fades.
You feel less like a hawk and more like your normal self.
You are no longer feeling the healing effects of the medicus.
You feel less vitalized.
You return to your normal size.
A brown duck starts casting an offensive spell.

< 130h/628H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Largas clambers to his feet.

< 130h/628H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Largas snaps into visibility.
In his haste to slam a Grey Elf around, Largas slips and falls!

< 130h/628H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Your flesh magically hardens, turning to stone.

< 130h/628H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You snap into visibility.
Casting: chaos volley *

< 130h/628H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A brown duck completes her spell...
A brown duck utters the word 'pawwzf'
A Grey Elf snaps into visibility.
A brown duck creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!
A Grey Elf starts casting an offensive spell.

< 130h/628H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You snap into visibility.
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf raises hands performing an arcane gesture and some of your spell's energy is dispersed.
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 71 ] Crackling magical bolts erupt from your palms and slam into a Grey Elf!

< 130h/628H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 A brown duck starts casting an offensive spell.

< 130h/628H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 Largas returns to normal as his rage abates.
A Grey Elf snaps into visibility.
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  1 ] Your bludgeon grazes a Grey Elf.
You miss a Grey Elf.

< 130h/628H 281v/281V Pos: standing >
< T: Dzie TP: sta TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf laughs maniacally as their devastating ray of pure energy collides with your body!
Your mithril amulet of the magi was completely destroyed by the massive blow!
Your delicate nipple ring [superior] was completely destroyed by the massive blow!