The death of [30 Air Magus] Zelgadis (Grey Elf)

in The Massive Gates Before The City of Torrhan

from the perspective of [30 Air Magus] Zelgadis (Grey Elf)

<worn on eyes>       a finely-woven mesh eyepatch [poor]
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn about body>    a soft skin cloak
<worn on belt buckle>a quill
<attached to belt>   a quill
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  an archers wrist guard [poor]
<worn on hands>      some yellow dishwashing gloves
<worn on finger>     a gold ring set with rubies
<primary weapon>     a legendary cured leather hand axe
<held>               a tightly rolled vellum recipe for the signet ring of Delwyn
<worn on legs>       a pleated red and yellow kilt [superior]
<worn on feet>       a pair of dark ostriche-hide boots [superior]


< 162h/162H 16v/130V Pos: standing >
 
  ...++++*  
  ..*M****  
 ****@****  
 ****+****  
 ..**+****  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 15v/130V Pos: standing >
 
  ..*+****  
 ****M****  
 ****@****  
 ..**+****  
  D**+*.*.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 15v/130V Pos: standing >
 
 ****+****  
 ****M****  
 ..**@****  
  D**+*.*.  
   **+*...  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 14v/130V Pos: standing >
 
  ****+***  
  ****+***  
  ..*@M***  
   D**+*.*  
    **+*..  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 
A fire elemental enters from the east.

< 162h/162H 13v/130V Pos: standing >
 
  ****+***  
  ..*M+***  
   D*@+*.*  
    **+*..  
   ^**+.^.  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 11v/130V Pos: standing >
 
  ..**+***  
   D*M+*.*  
    *@+*..  
   ^**+.^.  
   ++++...  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 10v/130V Pos: standing >
 
   D**+*.*  
    *M+*..  
   ^*@+.^.  
   ++++...  
   **....^  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 8v/130V Pos: standing >
 
    **+*..  
   ^**+.^.  
   ++@+...  
   **....^  
    ..^D^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 6v/130V Pos: standing >
 
   ^**+.^.  
   ++M+...  
   **@...^  
    ..^D^^  
     ..^^^  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 6v/130V Pos: standing >
 
   ++++...  
   **M...^  
    .@^D^^  
     ..^^^  
    ^^.^MM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 4v/130V Pos: standing >
 
   **....^  
    .M^D^^  
     @.^^^  
    ^^.^MM  
     ^^MMM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 3v/130V Pos: standing >
 
    ..^D^^  
     M.^^^  
    ^@.^MM  
     ^^MMM  
      ^MMM  
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 2v/130V Pos: standing >
 
   ..^D^^M  
    ..^^^M  
   ^M@^MMM  
    ^^MMMM  
     ^MMMM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A fire elemental enters from the west.

< 162h/162H 1v/130V Pos: standing >
 
    ..^^^M  
   ^^M^MMM  
    ^@MMMM  
     ^MMMM  
     MMMMM  
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 
A fire elemental enters from the north.

< 162h/162H 0v/130V Pos: standing >
You're too exhausted.

< 162h/162H 0v/130V Pos: standing >
You're too exhausted.

< 162h/162H 1v/130V Pos: standing >
You're too exhausted.

< 162h/162H 1v/130V Pos: standing >
You sit down and relax.

< 162h/162H 2v/130V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               1 - stone skin
               1 - minor globe of invulnerability
               1 - color spray
( 5th circle)  2 - identify
               2 - conjure elemental
               1 - sense follower
( 4th circle)  6 - lightning bolt
( 3rd circle)  5 - shocking grasp
               1 - dispel magic
               1 - agility
( 2nd circle)  7 - burning hands
( 1st circle)  3 - minor creation
               6 - magic missile

You can memorize 1 2nd, 1 3rd, 1 4th and 1 5th circle spell(s).

< 162h/162H 2v/130V Pos: sitting >
You start meditating...

< 162h/162H 3v/130V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 162h/162H 16v/130V Pos: standing >
You start chanting...

< 162h/162H 17v/130V Pos: standing >
Casting: conjure elemental *****

< 162h/162H 18v/130V Pos: standing >
Casting: conjure elemental ****

< 162h/162H 19v/130V Pos: standing >
Casting: conjure elemental ***

< 162h/162H 20v/130V Pos: standing >
Casting: conjure elemental **

< 162h/162H 21v/130V Pos: standing >
You complete your spell...
You cannot control any more elementals!

< 162h/162H 24v/130V Pos: standing >
You sit down and relax.

< 162h/162H 25v/130V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               1 - stone skin
               1 - minor globe of invulnerability
               1 - color spray
( 5th circle)  2 - identify
               1 - conjure elemental
               1 - sense follower
( 4th circle)  6 - lightning bolt
( 3rd circle)  5 - shocking grasp
               1 - dispel magic
               1 - agility
( 2nd circle)  7 - burning hands
( 1st circle)  3 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 5th) conjure elemental

You can memorize 1 2nd, 1 3rd, 1 4th and 1 5th circle spell(s).
You continue your study.

< 162h/162H 25v/130V Pos: sitting >
You start meditating...

< 162h/162H 26v/130V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 162h/162H 48v/130V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 162h/162H 55v/130V Pos: sitting >
You clamber to your feet.

< 162h/162H 56v/130V Pos: standing >
Air magus - Last Edited: 2014-07-30 21:53:31 by lohrr
=====================================================
==Description==
The Air Magus has mastered the elements of the air itself.
They can transform their very bodies into particles of 
air, making them difficult to knock down. They may also
transform an entire room into that similar to the
Elemental Plane of Air, causing all in the room both the
benefits and drawbacks of battling on that terrain.

==See also==
* Conjurer
* Earth Magus
* Fire Magus
* Water Magus


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Minotaur, Shade, Goblin, Githzerai, Kobold

==Innate abilities==
*fly (obtained at level 30)
*speedy (obtained at level 30)
'*' Designates passive ability.

==Skills==
None.

==Spells==
7th Circle: cyclone, wall of air
8th Circle: ethereal recharge
9th Circle: electrical execution, group haste
10th Circle: air form, transmute water to air
11th Circle: ethereal grounds


< 162h/162H 57v/130V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                 
cone of cold               
cyclone                    
dimension door             
fireball                   
haste                      
ice storm                  
knock                      
stornogs metamagic shroud  
wall of air                
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
ethereal recharge          
globe of invulnerability   
improved globe of darkness  
improved invisibility      
prismatic spray            

9th CIRCLE:
electrical execution       
fly                        
gate                       
group haste                
relocate                   

10th CIRCLE:
air form                   
farsee                     
group stone skin           
stornogs shimmering starshell  
transmute water to air     

11th CIRCLE:
conjure greater elemental  
ethereal grounds           
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 162h/162H 63v/130V Pos: standing >
Cyclone - Last Edited: 2007-04-19 19:17:10 by Unknown
=====================================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Wind

When cast, "Cyclone" will cause the victim instantaneous damage. The 
vicious winds summoned from the ethereal plane can sometimes be so strong 
as to knock a victim off his/her feet.

	See also:bash

< 162h/162H 72v/130V Pos: standing >
You have memorized the following spells:
( 6th circle)  1 - teleport
               1 - stone skin
               1 - minor globe of invulnerability
               1 - color spray
( 5th circle)  2 - identify
               2 - conjure elemental
               1 - sense follower
( 4th circle)  6 - lightning bolt
( 3rd circle)  5 - shocking grasp
               1 - dispel magic
               1 - agility
( 2nd circle)  7 - burning hands
( 1st circle)  3 - minor creation
               6 - magic missile

You can memorize 1 2nd, 1 3rd, 1 4th and 1 5th circle spell(s).

< 162h/162H 78v/130V Pos: standing >
 
    ..^^^M  
   ^^.^MMM  
    ^@MMMM  
     ^MMMM  
     MMMMM  
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 
A fire elemental is here blazing with heat! (minion) 

< 162h/162H 79v/130V Pos: standing >
 
   ..^D^^M  
    ..^^^M  
   ^^@^MMM  
    ^MMMMM  
     ^MMMM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A fire elemental enters from the south.

< 162h/162H 77v/130V Pos: standing >
 
  **....^^  
   ..^D^^M  
    .@^^^M  
   ^^M^MMM  
    ^^MMMM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A fire elemental enters from the south.

< 162h/162H 76v/130V Pos: standing >
 
  ++++....  
  **....^^  
   ..@D^^M  
    .M^^^M  
   ^^.^MMM  
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 
A fire elemental enters from the south.

< 162h/162H 74v/130V Pos: standing >
 
  ^**+.^.^  
  ++++....  
  **.@..^^  
   ..MD^^M  
    ..^^^M  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A fire elemental enters from the south.

< 162h/162H 72v/130V Pos: standing >
 
   **+*...  
  ^**+.^.^  
  +++@....  
  **.M..^^  
   ..^D^^M  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A fire elemental enters from the south.

< 162h/162H 71v/130V Pos: standing >
 
    **+*..  
   ^**+.^.  
   ++@M...  
   **....^  
    ..^D^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A fire elemental enters from the east.

< 162h/162H 70v/130V Pos: standing >
 
     **+*.  
    ^**+.^  
    +@M+..  
    **....  
     ..^D^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A fire elemental enters from the east.

< 162h/162H 69v/130V Pos: standing >
 
 ^    **+*  
 ^   ^**+.  
     @M++.  
     **...  
      ..^D  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A fire elemental enters from the east.

< 162h/162H 69v/130V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
An old sailor looks uneasy on land here.
A fire elemental enters from the south.

< 162h/162H 68v/130V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
A fire elemental enters from the south.

< 162h/162H 68v/130V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.
An elven woman shops around town here.
A fire elemental enters from the south.

< 162h/162H 67v/130V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northeast.
Obvious exits: -North -East 
An elite member of the city guard patrols the streets.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.
A fire elemental enters from the east.

< 162h/162H 67v/130V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.
An elven woman shops around town here.
A fire elemental enters from the west.

< 162h/162H 67v/130V Pos: standing >
Now where did that chicken go?

< 162h/162H 69v/130V Pos: standing >
You ARE mad!

< 162h/162H 71v/130V Pos: standing >
Ok.
A fire elemental suddenly attacks a retired sailor!

< 162h/162H 74v/130V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 162h/162H 76v/130V Pos: standing >
Elemak, captain of the guards enters from the west.
An elite guard enters from the west.

< 162h/162H 78v/130V Pos: standing >
You failed.

< 162h/162H 79v/130V Pos: standing >
[Damage:  6 ] A retired sailor attacks a fire elemental. [1 Hits]
You don't see that here.

< 162h/162H 79v/130V Pos: standing >
A fire elemental attacks a retired sailor. [0 Hits]
You start chanting...

< 162h/162H 79v/130V Pos: standing >
An elite guard assists a retired sailor heroically.
An elite guard suddenly attacks a fire elemental!
[Damage:  8 ] You complete your spell...
[Damage: 38 ] The lightning bolt hits a retired sailor with full impact.

< 162h/162H 81v/130V Pos: standing >
An elite guard enters from the north.
A retired sailor appears to be Human and has some small wounds and bruises.
He's medium in size.


< 162h/162H 82v/130V Pos: standing >
You start chanting...

< 162h/162H 83v/130V Pos: standing >
An elite guard enters from the west.

< 162h/162H 83v/130V Pos: standing >
You complete your spell...
[Damage: 41 ] The lightning bolt hits a retired sailor with full impact.

< 162h/162H 84v/130V Pos: standing >
[Damage: 12 ] A retired sailor attacks a fire elemental. [1 Hits]

< 162h/162H 84v/130V Pos: standing >
A fire elemental attacks a retired sailor. [0 Hits]

< 162h/162H 84v/130V Pos: standing >
A retired sailor appears to be Human and has some small wounds and bruises.
He's medium in size.


< 162h/162H 85v/130V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 162h/162H 85v/130V Pos: standing >
Elemak, captain of the guards sneers in contempt of a fire elemental.
Elemak, captain of the guards suddenly attacks a fire elemental!
[Damage:  4 ] You complete your spell...
[Damage: 39 ] The lightning bolt hits a retired sailor with full impact.

< 162h/162H 86v/130V Pos: standing >
[Damage:  8 ] [Damage:  8 ] An elite guard attacks a fire elemental. [2 Hits]

< 162h/162H 87v/130V Pos: standing >
A retired sailor appears to be Human and has quite a few wounds.
He's medium in size.


< 162h/162H 87v/130V Pos: standing >
You start chanting...

< 162h/162H 87v/130V Pos: standing >
You complete your spell...
[Damage: 37 ] The lightning bolt hits a retired sailor with full impact.

< 162h/162H 88v/130V Pos: standing >
[Damage:  6 ] A retired sailor attacks a fire elemental. [1 Hits]

< 162h/162H 89v/130V Pos: standing >
A fire elemental attacks a retired sailor. [0 Hits]
A retired sailor appears to be Human and has quite a few wounds.
He's medium in size.


< 162h/162H 89v/130V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard tries to bodyslam a fire elemental, but simply falls through it.
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks a fire elemental!
[Damage:  9 ] 
< 162h/162H 90v/130V Pos: standing >
[Damage:  5 ] [Damage:  4 ] Elemak, captain of the guards starts casting an offensive spell.
Elemak, captain of the guards completes his spell...
Elemak, captain of the guards utters the word 'yjeozwunsoh'
Elemak, captain of the guards calls upon the forces of Light!
Elemak, captain of the guards attacks a fire elemental. [2 Hits]
You start chanting...

< 162h/162H 91v/130V Pos: standing >
[Damage:  8 ] An elite guard attacks a fire elemental. [1 Hits]

< 162h/162H 92v/130V Pos: standing >
You complete your spell...
A fire elemental's flesh melds with conjured rocks, turning it to stone.

< 162h/162H 93v/130V Pos: standing >
[Damage:  1 ] A retired sailor attacks a fire elemental. [1 Hits]

< 162h/162H 93v/130V Pos: standing >
An elite guard moves to a different position.

< 162h/162H 94v/130V Pos: standing >
A fire elemental attacks a retired sailor. [0 Hits]

< 162h/162H 95v/130V Pos: standing >
As heavenly light descends upon the battlefield, both friend and foe stare skyward
in awe. The tension builds until the very air crackles with energy.  A gust of divine
wind hurtles down from the Heavens seeking out the impure hearts of evil.

< 162h/162H 95v/130V Pos: standing >
An elven woman leaves east.
An elite guard attacks a fire elemental. [0 Hits]

< 162h/162H 95v/130V Pos: standing >
[Damage:  1 ] Elemak, captain of the guards attacks a fire elemental. [1 Hits]

< 162h/162H 95v/130V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard tries to bodyslam a fire elemental, but simply falls through it.

< 162h/162H 97v/130V Pos: standing >
[Damage:  2 ] An elite guard attacks a fire elemental. [1 Hits]

< 162h/162H 98v/130V Pos: standing >
[Damage:  1 ] A retired sailor attacks a fire elemental. [1 Hits]

< 162h/162H 98v/130V Pos: standing >
BOOOOOOOOOM! Divine power sweeps through the room slamming into the ranks of
the foul-hearted creatures, who writhe in agony.

< 162h/162H 99v/130V Pos: standing >
A fire elemental attacks a retired sailor. [0 Hits]

< 162h/162H 100v/130V Pos: standing >
[Damage:  1 ] Elemak, captain of the guards attacks a fire elemental. [1 Hits]

< 162h/162H 100v/130V Pos: standing >
[Damage:  2 ] An elite guard attacks a fire elemental. [1 Hits]

< 162h/162H 101v/130V Pos: standing >
An elite guard moves to a different position.

< 162h/162H 101v/130V Pos: standing >
You start chanting...

< 162h/162H 101v/130V Pos: standing >
You complete your spell...
[Damage: 42 ] The lightning bolt hits a retired sailor with full impact.

< 162h/162H 102v/130V Pos: standing >
A retired sailor attacks a fire elemental. [0 Hits]

< 162h/162H 103v/130V Pos: standing >
An elite guard attacks a fire elemental. [0 Hits]
A retired sailor appears to be Human and has some big nasty wounds and scratches.
He's medium in size.


< 162h/162H 103v/130V Pos: standing >
You start chanting...

< 162h/162H 104v/130V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard tries to bodyslam a fire elemental, but simply falls through it.

< 162h/162H 104v/130V Pos: standing >
You complete your spell...
[Damage: 42 ] The lightning bolt hits a retired sailor with full impact.
A fire elemental attacks a retired sailor. [0 Hits]

< 162h/162H 105v/130V Pos: standing >
[Damage:  1 ] [Damage:  3 ] Elemak, captain of the guards starts casting an offensive spell.
Elemak, captain of the guards completes his spell...
Elemak, captain of the guards utters the word 'yjeozwunsoh'
Elemak, captain of the guards calls upon the forces of Light!
Elemak, captain of the guards attacks a fire elemental. [2 Hits]

< 162h/162H 105v/130V Pos: standing >
A retired sailor appears to be Human and has some big nasty wounds and scratches.
He's medium in size.


< 162h/162H 106v/130V Pos: standing >
You don't have that spell memorized.

< 162h/162H 106v/130V Pos: standing >
[Damage:  2 ] An elite guard attacks a fire elemental. [1 Hits]
A retired sailor appears to be Human and has some big nasty wounds and scratches.
He's medium in size.


< 162h/162H 106v/130V Pos: standing >
[Damage:  1 ] [Damage:  1 ] A retired sailor attacks a fire elemental. [2 Hits]

< 162h/162H 108v/130V Pos: standing >
An elite guard moves to a different position.

< 162h/162H 109v/130V Pos: standing >
A fire elemental is mortally wounded, and will die soon, if not aided.
[Damage:  9 ] A fire elemental is dead! R.I.P.
The last gasps of a fire elemental cause a sickening chill to run up your spine.
A fire elemental disappears in a burst of fire.
A fire elemental stops following you.

< 162h/162H 109v/130V Pos: standing >
As heavenly light descends upon the battlefield, both friend and foe stare skyward
in awe. The tension builds until the very air crackles with energy.  A gust of divine
wind hurtles down from the Heavens seeking out the impure hearts of evil.
You start chanting...
You dodge a bash from a retired sailor, who loses his balance and falls.

< 162h/162H 109v/130V Pos: standing >
< T: Zelgadis TP: sta TC:excellent E: sailor kne EP:  nasty wounds >
 You complete your spell...
[Damage: 90 ] You get a good hold of a retired sailor and shock him.

< 162h/162H 109v/130V Pos: standing >
< T: Zelgadis TP: sta TC:excellent E: sailor kne EP: pretty hurt >
 A retired sailor appears to be Human and looks pretty hurt.
He's medium in size.


< 162h/162H 109v/130V Pos: standing >
< T: Zelgadis TP: sta TC:excellent E: sailor kne EP: pretty hurt >
 You attempt to flee...
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
A young girl runs around here carelessly.
You flee northward!

< 162h/162H 81v/130V Pos: standing >

< 162h/162H 81v/130V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
A bright light fills this area.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.
An elite member of the city guard patrols the streets.
An elite member of the city guard patrols the streets.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.

< 162h/162H 81v/130V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 162h/162H 80v/130V Pos: standing >
Elemak, captain of the guards enters from the north.
An elite guard enters from the north.

< 162h/162H 81v/130V Pos: standing >
An elite guard enters from the north.
An elite guard suddenly attacks YOU!
OUCH!  That really did HURT!
Elemak, captain of the guards suddenly attacks YOU!
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 112h/162H 81v/130V Pos: standing >
< T: Zelgadis TP: sta TC: few wounds E: elite sta EP: few scratches >
 You are knocked to the ground by an elite guard's mighty bash!

< 107h/162H 81v/130V Pos: sitting >
< T: Zelgadis TP: sit TC: few wounds E: elite sta EP: few scratches >
 A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH!  That really did HURT!

< 62h/162H 81v/130V Pos: sitting >
< T: Zelgadis TP: sit TC: nasty wounds E: elite sta EP: few scratches >
 OUCH!  That really did HURT!
Your consciousness begins to fade in and out as your mortality slips away.....