The death of [50 Dark Dreamer] Kaypee (Shade)

in Lava Springs Forgotten Inn

from the perspective of [56 Wildmage] Guidrich (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [76%]
<worn on eyes>       a black duergar eyepatch of endurance [58%]
<worn in ear>        a diorite cross wrapped in skin [poor] (magic)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming) [79%]
<worn around neck>   a black diamond necklace with glowing spheres [poor] (magic)
<worn around neck>   a shrunken halfling head on a platinum chain
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    a thin dragonskin cloak coated with brass [superior] (magic)
<worn on back>       a backpack of wormskin [86%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   the spiked circles of bloodletting (humming)
<worn on belt buckle>a sparkling gold belt buckle from Ceothia
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a glowing white pearl (glowing) [77%]
<worn on arms>       a shoulder drape of emerald dragonscale [superior] (magic)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  a bracelet of finger bones [69%]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing) [87%]
<worn on hands>      the hands of justice [superior] (magic) (glowing)
<worn on finger>     a tiny ring shaped like a golden falcon [superior] (magic) (glowing)
<worn on finger>     an enchanted ring of balor bone [superior]
<primary weapon>     the orb of the sea (magic) (glowing)[95h 10m 10s]
<worn on legs>       the leggings of insanity (magic)
<worn on feet>       the cubes of protection [superior] (humming) [79%]

The Sloop no way jose floats here.
The Sloop Seamour floats here.
Dalvik stands here, watching the waves.

< 767h/767H 178v/180V Pos: standing >
You sit down and relax.

< 767h/767H 180v/180V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  4 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               1 - bigbys clenched fist
               3 - power word blind
( 6th circle)  6 - teleport
               1 - fireshield
( 5th circle)  5 - dimension door
               1 - coldshield
( 4th circle)  2 - wizard eye
               2 - ray of enfeeblement
               3 - dispel magic
               2 - minor paralysis
( 3rd circle)  7 - concealment
               3 - agility
( 2nd circle)  8 - chill touch
               3 - strength
( 1st circle)  5 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) dimension door
    2 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 767h/767H 180v/180V Pos: sitting >
You have finished memorizing dimension door.

< 767h/767H 180v/180V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 767h/767H 180v/180V Pos: sitting >
You clamber to your feet.

< 767h/767H 180v/180V Pos: standing >
A huge grey ape enters from the west.
   .^. ....M..    
  .^^. ......*    
 .^.^. ......     
 ^^... ....       
 MMMMM .@.        
 M                
                  
                  
                  

< 767h/767H 180v/180V Pos: standing >
You start chanting...

< 767h/767H 180v/180V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: The Chasm of the Misty Vale.
Room: Within a Cozy Common Room
</map>
Within a Cozy Common Room
Obvious exits: -W
(Q)Golgotha (Veld)(medium) stands here.(holy)

< 767h/767H 180v/180V Pos: standing >
Within a Cozy Common Room
Obvious exits: -W
(Q)Golgotha (Veld)(medium) stands here.(holy)

< 767h/767H 180v/180V Pos: standing >

<map>
Zone: The Chasm of the Misty Vale.
Room: Inside the Teakwood Pygmy Inn
</map>
Inside the Teakwood Pygmy Inn
Obvious exits: -N# -E
A leather-bound registry lies upon the counter.

< 767h/767H 179v/180V Pos: standing >
You quickly scan the area.
Golgotha who is close by to your east.

< 767h/767H 179v/180V Pos: standing >

<map>
Zone: The Chasm of the Misty Vale.
Room: Within a Cozy Common Room
</map>

<map>
Zone: The Chasm of the Misty Vale.
Room: Within a Cozy Common Room
</map>
Within a Cozy Common Room
Obvious exits: -W
(Q)Golgotha (Veld)(medium) stands here.(holy)

< 767h/767H 178v/180V Pos: standing >
You start chanting...

< 767h/767H 180v/180V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: The Chasm of the Misty Vale.
Room: A Bloody Lair in a Damp Tunnel
</map>
A Bloody Lair in a Damp Tunnel
Obvious exits: -E -W
The corpse of a cave viper is lying here.
The Sinuuk is stretched out, sound asleep.

< 767h/767H 180v/180V Pos: standing >
The Sinuuk lets out a nerve-wracking sneeze.

< 767h/767H 180v/180V Pos: standing >
You sit down and relax.

< 767h/767H 180v/180V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  4 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               1 - bigbys clenched fist
               3 - power word blind
( 6th circle)  6 - teleport
               1 - fireshield
( 5th circle)  5 - dimension door
               1 - coldshield
( 4th circle)  2 - wizard eye
               2 - ray of enfeeblement
               3 - dispel magic
               2 - minor paralysis
( 3rd circle)  7 - concealment
               3 - agility
( 2nd circle)  8 - chill touch
               3 - strength
( 1st circle)  5 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) dimension door
    2 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 767h/767H 180v/180V Pos: sitting >
A thin cloud of smoke wafts from the Sinuuk's nose.


< 767h/767H 180v/180V Pos: sitting >
You have finished memorizing dimension door.

< 767h/767H 180v/180V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 767h/767H 180v/180V Pos: sitting >
You clamber to your feet.

< 767h/767H 180v/180V Pos: standing >
You feel less vitalized.

< 663h/663H 180v/180V Pos: standing >
A Bloody Lair in a Damp Tunnel
Obvious exits: -E -W
The corpse of a cave viper is lying here.
The Sinuuk is stretched out, sound asleep.

< 663h/663H 180v/180V Pos: standing >
The Sinuuk evacuates its bowels.


< 663h/663H 180v/180V Pos: standing >
You stop using a messenger bag embroidered with mystical sigils.

< 651h/651H 180v/180V Pos: standing >
You get a dark misty potion from a messenger bag embroidered with mystical sigils.

< 651h/651H 180v/180V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 651h/651H 180v/180V Pos: standing >
You strap a messenger bag embroidered with mystical sigils onto your back.

< 755h/755H 180v/180V Pos: standing >
A messenger bag embroidered with mystical sigils contains:

a few coins
a mistweyd nose-pipe
[5] a fiery red potion
a dismembered human arm (magic)
a beholder stalk [superior] (magic) [73%]
[28] a dark misty potion
[6] some landrace Medicus
[6] a sparkling large mussel

< 767h/767H 180v/180V Pos: standing >
You stop using a messenger bag embroidered with mystical sigils.

< 755h/755H 180v/180V Pos: standing >
You get a fiery red potion from a messenger bag embroidered with mystical sigils.

< 755h/755H 180v/180V Pos: standing >

		Score information for Guidrich

Level: 56   Race: Grey Elf   Class: Sorcerer / Wildmage Sex: Male
Hit points: 755(755)  Moves: 180(180)
Coins carried:    0 platinum     0 gold     4 silver     3 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded
Frags:   +1.74   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat Holiness
Protected from: Good Fire Cold Lightning Gas Acid Undead Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will MageFlame
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 1425 

Active Spells:
--------------
vitality (14 minutes)
roar of heroes (4 minutes)
shadow shield (less than a minute remaining)
chaos shield (3 minutes)
detect magic (26 minutes)
fly (82 minutes)
reduce (26 minutes)
deflect (no expiration timer)
agility (6 minutes)


< 755h/755H 180v/180V Pos: standing >
The Sinuuk evacuates its bowels.


< 755h/755H 180v/180V Pos: standing >
You strap a messenger bag embroidered with mystical sigils onto your back.

< 755h/755H 180v/180V Pos: standing >
A Bloody Lair in a Damp Tunnel
Obvious exits: -E -W
The corpse of a cave viper is lying here.
The Sinuuk is stretched out, sound asleep.

< 767h/767H 180v/180V Pos: standing >
You start chanting...

< 767h/767H 180v/180V Pos: standing >
The Sinuuk rakes its back claw against the ground.

You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.

< 767h/767H 180v/180V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 767h/767H 180v/180V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: The Obsidian Citadel.
Room: The Top of the Northeast Tower
</map>
The Top of the Northeast Tower
Obvious exits: -D
A tall figure in black armor is here, ready to fight.(holy)

< 767h/767H 180v/180V Pos: standing >
You start chanting...

< 767h/767H 180v/180V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: Lava Springs.
Room: A Depositary Stronghold
</map>
A Depositary Stronghold
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A mechanized construct replica stands guard as a soulless killer.
*Fonlak, the sly wraith banker stands by tentatively ready to assist you.

< 767h/767H 180v/180V Pos: standing >
You sit down and relax.

< 767h/767H 180v/180V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  4 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               1 - bigbys clenched fist
               3 - power word blind
( 6th circle)  6 - teleport
               1 - fireshield
( 5th circle)  4 - dimension door
               1 - coldshield
( 4th circle)  2 - wizard eye
               2 - ray of enfeeblement
               3 - dispel magic
               2 - minor paralysis
( 3rd circle)  7 - concealment
               3 - agility
( 2nd circle)  8 - chill touch
               3 - strength
( 1st circle)  5 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) dimension door
    2 seconds:  ( 5th) dimension door
    3 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 767h/767H 180v/180V Pos: sitting >
A Depositary Stronghold
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A mechanized construct replica stands guard as a soulless killer.
*Fonlak, the sly wraith banker stands by tentatively ready to assist you.

< 767h/767H 180v/180V Pos: sitting >
You start meditating...

< 767h/767H 180v/180V Pos: sitting >
You have finished memorizing dimension door.

< 767h/767H 180v/180V Pos: sitting >
You have finished memorizing dimension door.

< 767h/767H 180v/180V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 767h/767H 180v/180V Pos: sitting >
You clamber to your feet.

< 767h/767H 180v/180V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is close by to your south.
A mechanized construct replica who is not far off to your south.
Durka, the vampiric innkeeper who is not far off to your south.

< 767h/767H 180v/180V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is close by to your south.
A mechanized construct replica who is not far off to your south.
Durka, the vampiric innkeeper who is not far off to your south.

< 767h/767H 180v/180V Pos: standing >

		Score information for Guidrich

Level: 56   Race: Grey Elf   Class: Sorcerer / Wildmage Sex: Male
Hit points: 767(767)  Moves: 180(180)
Coins carried:    0 platinum     0 gold     4 silver     3 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded
Frags:   +1.74   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat Holiness
Protected from: Good Fire Cold Lightning Gas Acid Undead Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will MageFlame
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 1425 

Active Spells:
--------------
vitality (14 minutes)
roar of heroes (4 minutes)
shadow shield (less than a minute remaining)
chaos shield (3 minutes)
detect magic (26 minutes)
fly (82 minutes)
reduce (26 minutes)
deflect (no expiration timer)
agility (6 minutes)


< 767h/767H 180v/180V Pos: standing >
You start chanting...

< 767h/767H 180v/180V Pos: standing >
You complete your spell...
You failed.

< 767h/767H 180v/180V Pos: standing >
A villianous duergar creep sneaks in from the south.

< 767h/767H 180v/180V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 767h/767H 180v/180V Pos: standing >

		Score information for Guidrich

Level: 56   Race: Grey Elf   Class: Sorcerer / Wildmage Sex: Male
Hit points: 767(767)  Moves: 180(180)
Coins carried:    0 platinum     0 gold     4 silver     3 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded
Frags:   +1.74   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat Holiness
Protected from: Good Fire Cold Lightning Gas Acid Undead Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will MageFlame
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 1425 

Active Spells:
--------------
vitality (13 minutes)
roar of heroes (3 minutes)
chaos shield (2 minutes)
detect magic (25 minutes)
fly (81 minutes)
reduce (25 minutes)
deflect (no expiration timer)
agility (5 minutes)


< 767h/767H 180v/180V Pos: standing >
A Depositary Stronghold
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A villianous duergar creep is here lingering around.
A mechanized construct replica stands guard as a soulless killer.
*Fonlak, the sly wraith banker stands by tentatively ready to assist you.

< 767h/767H 180v/180V Pos: standing >
You start chanting...

< 767h/767H 180v/180V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 767h/767H 180v/180V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -S -W

< 767h/767H 178v/180V Pos: standing >

<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>

<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
Some rune-covered silk has been left here. (magic)
[2] A bronze-colored bracer has been tossed aside here.
A small round shield has been dropped here.
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.

< 767h/767H 176v/180V Pos: standing >
Autosaving...

< 767h/767H 179v/180V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is not far off to your north.
A mechanized construct replica who is not far off to your north.
Fonlak, the sly wraith banker who is not far off to your north.

< 767h/767H 180v/180V Pos: standing >

< 767h/767H 180v/180V Pos: standing >
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
Some rune-covered silk has been left here. (magic)
[2] A bronze-colored bracer has been tossed aside here.
A small round shield has been dropped here.
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.

< 767h/767H 180v/180V Pos: standing >
You say 'hide'
Your thin dragonskin cloak coated with brass [superior] hums briefly.

< 767h/767H 180v/180V Pos: standing >

		Score information for Guidrich

Level: 56   Race: Grey Elf   Class: Sorcerer / Wildmage Sex: Male
Hit points: 767(767)  Moves: 180(180)
Coins carried:    0 platinum     0 gold     4 silver     3 copper
Compression ratio: 84%
Status:  Standing.
         Negative Shielded
Frags:   +1.74   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat Holiness
Protected from: Good Fire Cold Lightning Gas Acid Undead Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will MageFlame
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 1425 

Active Spells:
--------------
shadow shield (4 minutes)
vitality (13 minutes)
roar of heroes (3 minutes)
chaos shield (2 minutes)
detect magic (25 minutes)
fly (81 minutes)
reduce (25 minutes)
deflect (no expiration timer)
agility (5 minutes)


< 767h/767H 180v/180V Pos: standing >

< 767h/767H 180v/180V Pos: standing >
A Drow Elf appears in a radiant flash of light.

< 767h/767H 180v/180V Pos: standing >

< 767h/767H 180v/180V Pos: standing >
You failed.

< 767h/767H 180v/180V Pos: standing >

		Score information for Guidrich

Level: 56   Race: Grey Elf   Class: Sorcerer / Wildmage Sex: Male
Hit points: 767(767)  Moves: 180(180)
Coins carried:    0 platinum     0 gold     4 silver     3 copper
Compression ratio: 84%
Status:  Standing.
         Negative Shielded
Frags:   +1.74   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat Holiness
Protected from: Good Fire Cold Lightning Gas Acid Undead Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will MageFlame
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 1425 

Active Spells:
--------------
shadow shield (3 minutes)
vitality (12 minutes)
roar of heroes (2 minutes)
chaos shield (1 minute)
detect magic (24 minutes)
fly (80 minutes)
reduce (24 minutes)
deflect (no expiration timer)
agility (4 minutes)


< 767h/767H 180v/180V Pos: standing >
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
Some rune-covered silk has been left here. (magic)
[2] A bronze-colored bracer has been tossed aside here.
A small round shield has been dropped here.
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.

< 767h/767H 180v/180V Pos: standing >
Who do you want to scare?

< 767h/767H 180v/180V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is close by to your north.
A villianous duergar creep who is close by to your north.
A drunk flind vagabond who is close by to your north.
A deranged ghoul scoundrel who is not far off to your north.
A mechanized construct replica who is not far off to your north.
Fonlak, the sly wraith banker who is not far off to your north.
A giant garm companion who is close by to your south.

< 767h/767H 180v/180V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is close by to your north.
A villianous duergar creep who is close by to your north.
A drunk flind vagabond who is close by to your north.
A deranged ghoul scoundrel who is not far off to your north.
A mechanized construct replica who is not far off to your north.
Fonlak, the sly wraith banker who is not far off to your north.
A giant garm companion who is close by to your south.

< 767h/767H 180v/180V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is close by to your north.
A villianous duergar creep who is close by to your north.
A drunk flind vagabond who is close by to your north.
A deranged ghoul scoundrel who is not far off to your north.
A mechanized construct replica who is not far off to your north.
Fonlak, the sly wraith banker who is not far off to your north.
A giant garm companion who is close by to your south.

< 767h/767H 180v/180V Pos: standing >
You say 'hide'
Your thin dragonskin cloak coated with brass [superior] hums briefly.

< 767h/767H 180v/180V Pos: standing >
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
Some rune-covered silk has been left here. (magic)
[2] A bronze-colored bracer has been tossed aside here.
A small round shield has been dropped here.
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.

< 767h/767H 180v/180V Pos: standing >
A Shade has entered the game.

< 767h/767H 180v/180V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 767h/767H 180v/180V Pos: standing >
You complete your spell...
A Shade snaps into visibility.
[Damage: 140 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Shade.
A glint of maddening touches a Shade's eyes
as unseen powers corrupt her.
Clutching her head a Shade tries to escape the
maddening images circling her.
A Shade is stunned!

< 767h/767H 180v/180V Pos: standing >
You start chanting...
You snap into visibility.

< 767h/767H 180v/180V Pos: standing >
Casting: solbeeps missile barrage 

< 767h/767H 180v/180V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
You snap into visibility.
[Damage: 50 ] Your missile of force hits a Shade soundly.
You snap into visibility.
[Damage: 47 ] Your missile of force hits a Shade soundly.
You snap into visibility.
[Damage: 44 ] Your missile of force hits a Shade soundly.
You snap into visibility.
[Damage: 40 ] Your missile of force hits a Shade soundly.
You snap into visibility.
-=[A Shade attacks you.]=- [0 Hits]

< 767h/767H 180v/180V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 767h/767H 180v/180V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 767h/767H 180v/180V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Casting: solbeeps missile barrage 

< 767h/767H 180v/180V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 You complete your spell...
You snap into visibility.
[Damage: 48 ] Your missile of force hits a Shade soundly.
You snap into visibility.
[Damage: 36 ] Your missile of force hits a Shade soundly.
You snap into visibility.
[Damage: 40 ] Your missile of force hits a Shade soundly.
You snap into visibility.
[Damage: 49 ] Your missile of force hits a Shade soundly.

< 767h/767H 180v/180V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: A Shade sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
-=[You attack a Shade.]=- [0 Hits]

< 767h/767H 180v/180V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: A Shade sta EP:  awful >
 Your orb of the sea lets out a banshee wail at a Shade!
You snap into visibility.
-=[A Shade attacks you.]=- [0 Hits]

< 767h/767H 180v/180V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: A Shade sta EP:  awful >
 You start chanting...
You snap into visibility.

< 767h/767H 180v/180V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: A Shade sta EP:  awful >
 Casting: solbeeps missile barrage 

< 767h/767H 180v/180V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: A Shade sta EP:  awful >
 You complete your spell...
You snap into visibility.
[Damage: 24 ] Your missile of force hits a Shade soundly.
A Shade's some sleeves of stretched drow-skin of intelligence was completely destroyed by the massive blow!
A Shade's finger band made from an illithids tentacle [poor] was completely destroyed by the massive blow!
A Shade's oval of tattered flesh of agility was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Guidrich by 13333333.