The death of [53 Spiritualist] Jelli *-* The Veterans of Bloodlust *-* (Drow Elf)

in A Large Caverned Covered with Moss and Fungi

from the perspective of [53 Spiritualist] Jelli *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    a wisp of living wind
<worn on head>       the great helm of mysticism (glowing) [89%]
<worn in ear>        a tiny endurium earring of health (magic)
<worn on face>       a white hot mask of living flame of wisdom (glowing) [89%]
<worn around neck>   a carnelian and ruby inlaid gorget [poor] (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of constitution
<worn on body>       the platemail of life [poor] (magic) [80%]
<worn as quiver>     a flaming rubber quiver
<worn about waist>   a waistband of rock and stone [poor] (magic) [57%]
<worn on belt buckle>a barbed dagger [superior] (glowing)
<worn on arms>       some jeweled dragonscale sleeves
<held as shield>     a well-polished mithril body shield [superior] [84%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracelet of woven leafs of charisma (magic) [85%]
<worn on finger>     a sun ring [superior] (magic) (glowing)
<worn on finger>     a twisted stone band
<held>               a fire-imbued totem of Kossuth (magic) [80%]
<worn on legs>       some cracked dragonscale greaves from The Hall of the Ancients
<worn on feet>       some hunting sandals [superior]

a pair of pale, misty gloves
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<primary weapon>     Tiamat's poison tail stinger (magic)
<secondary weapon>   the dagger of Wind (magic)
<worn on legs>       the leggings of a MaDMaN of endurance (magic)
<worn on feet>       a pair of dusty boots (glowing)
Boogi suddenly attacks a human merchant!
Boogi suddenly appears a bit confused!
Boogi misses a human merchant.

< 670h/832H 100v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: a human merchant sta EP: excellent >
 A human merchant dodges your futile attack.
A human merchant snaps into visibility.
Titanor Street
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a gnoll commoner is lying here.
A human merchant is standing here, busy with his own matters.(Gold Aura)
Boogi (HardCore) (Troll)(large) stands in mid-air here, fighting a human merchant.(Red Aura)

< 670h/832H 100v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: a human merchant sta EP: excellent >
 Your blood splatters as it hits the ground.

< 662h/832H 100v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: a human merchant sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 662h/832H 100v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: a human merchant sta EP: excellent >
 You dodge a human merchant's vicious attack.
You dodge a human merchant's vicious attack.
You dodge a human merchant's vicious attack.
A human merchant strikes viciously at your wrist causing you to swing about madly.
A human merchant snaps into visibility.
-=[A human merchant's pierce wounds you.]=-
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
A human merchant snaps into visibility.
You attempt to flee...
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North -East  -West 
A steeder walks around here making clicking-sounds.(Red Aura)
You flee eastward!

< 652h/832H 72v/213V Pos: standing >

< 652h/832H 72v/213V Pos: standing >
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North -East  -South -West 
A steeder walks around here making clicking-sounds.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)

< 654h/832H 71v/213V Pos: standing >
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North -East  -South -West 
A insane duergar looks around nervously.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)
A gnoll commoner suddenly attacks YOU!
A gnoll commoner misses you.

< 654h/832H 69v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 655h/832H 70v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 655h/832H 70v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 655h/832H 70v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: commoner sta EP: excellent >
 A insane duergar suddenly attacks YOU!
A insane duergar misses you.
Sorry, you aren't allowed to do that in combat.

< 655h/832H 70v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: commoner sta EP: excellent >
 A drow guard enters from the north.
Sorry, you aren't allowed to do that in combat.

< 655h/832H 70v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: commoner sta EP: excellent >
 Your blood splatters as it hits the ground.
Sorry, you aren't allowed to do that in combat.

< 648h/832H 70v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 648h/832H 70v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 648h/832H 70v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 648h/832H 70v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: commoner sta EP: excellent >
 You attempt to flee...
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East  -South -West 
A small child skips about the area, watching people go by.(Red Aura)
You flee eastward!

< 648h/832H 38v/213V Pos: standing >
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North -East  -South -West 
A drow guard watches the area for signs of trouble.(Red Aura)

< 648h/832H 36v/213V Pos: standing >
The Great Intersection of Titanor Street and Tvlar Way
   Titanor and Tvlar street intersect here at a fairly common
stomping grounds.  The main troop movements lie to the south
towards the training grounds, while the upper and middle class
residential areas and general commerce districts lie to the
north.  Just before the training grounds is the great market
place which lies to the distance in the south. While Tvlar runs
in a north-south direction, Titanor runs east to west.
Obvious exits: -North -East  -South -West 
A gnoll commoner walks about the city.(Red Aura)
A drow guard watches the area for signs of trouble.(Red Aura)

< 648h/832H 35v/213V Pos: standing >
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly. The town's general
store lies to the north.
Obvious exits: -North -East  -West 
A small child skips about the area, watching people go by.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)

< 648h/832H 33v/213V Pos: standing >
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly. A nobles house lies
just to the south of here.
Obvious exits: -East  -South -West 
A steeder walks around here making clicking-sounds.(Red Aura)
A burly ogre travellers waits for the next available room.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)

< 648h/832H 31v/213V Pos: standing >
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North# -East  -South -West 
A insane duergar looks around nervously.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)

< 649h/832H 29v/213V Pos: standing >
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East  -South -West 
A small child skips about the area, watching people go by.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)
A insane duergar looks around nervously.(Red Aura)

< 649h/832H 28v/213V Pos: standing >
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North -East  -West 
A drow guard watches the area for signs of trouble.(Red Aura)

< 649h/832H 26v/213V Pos: standing >
A insane duergar enters from the west.
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East  -West 

< 650h/832H 24v/213V Pos: standing >
Your blood splatters as it hits the ground.
A insane duergar enters from the west.
Your forefathers manifest themselves in an attempt to protect you!
You dodge a bash from a insane duergar, who loses his balance and falls.
A insane duergar misses you.
A insane duergar misses you.
You dodge a insane duergar's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 643h/832H 24v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: duergar ass EP: excellent >
 
< 643h/832H 24v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: duergar ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 643h/832H 24v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: duergar ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 643h/832H 24v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: duergar ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 643h/832H 24v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: duergar ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 643h/832H 24v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: duergar ass EP: excellent >
 [Damage:  4 ] -=[Your fine punch wounds a insane duergar.]=-
Sorry, you aren't allowed to do that in combat.

< 643h/832H 24v/213V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: duergar ass EP: few scratches >
 You attempt to flee...
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North -East  -West 
A drow guard watches the area for signs of trouble.(Red Aura)
You flee westward!

< 643h/832H 0v/213V Pos: standing >
You're too exhausted.

< 643h/832H 1v/213V Pos: standing >
You're too exhausted.

< 643h/832H 1v/213V Pos: standing >
You're too exhausted.

< 643h/832H 1v/213V Pos: standing >
Your wound gushes blood all over the surrounding area.
You're too exhausted.

< 640h/832H 1v/213V Pos: standing >
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A insane duergar is lying here.(Red Aura)

< 641h/832H 0v/213V Pos: standing >
You're too exhausted.

< 641h/832H 0v/213V Pos: standing >
You're too exhausted.

< 641h/832H 0v/213V Pos: standing >
You're too exhausted.

< 642h/832H 0v/213V Pos: standing >
You're too exhausted.

< 642h/832H 1v/213V Pos: standing >
Boogi enters from the west.

< 643h/832H 1v/213V Pos: standing >
Boogi leaves east.

< 643h/832H 2v/213V Pos: standing >
Pardon?

< 645h/832H 3v/213V Pos: standing >
Your blood splatters as it hits the ground.

< 642h/832H 4v/213V Pos: standing >
You drop to your belly.

< 643h/832H 4v/213V Pos: on your ass >
Your forefathers manifest themselves in an attempt to protect you!
A human merchant snaps into visibility.
-=[Out of nowhere, a human merchant stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
A human merchant snaps into visibility.
-=[Out of nowhere, a human merchant stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!

< 404h/832H 5v/213V Pos: on your ass >
< T: Jelli TP: ass TC: nasty wounds E: a human merchant sta EP: excellent >
 Titanor Street
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
*A human merchant is standing here, busy with his own matters.(Gold Aura)
A insane duergar is lying here.(Red Aura)

< 405h/832H 6v/213V Pos: on your ass >
< T: Jelli TP: ass TC: nasty wounds E: a human merchant sta EP: excellent >
 A faint hum can be heard from Tiamat's poison tail stinger carried by a human merchant.

< 405h/832H 6v/213V Pos: on your ass >
< T: Jelli TP: ass TC: nasty wounds E: a human merchant sta EP: excellent >
 Pardon?

< 405h/832H 6v/213V Pos: on your ass >
< T: Jelli TP: ass TC: nasty wounds E: a human merchant sta EP: excellent >
 Pardon?

< 405h/832H 6v/213V Pos: on your ass >
< T: Jelli TP: ass TC: nasty wounds E: a human merchant sta EP: excellent >
 Your blood splatters as it hits the ground.

< 402h/832H 6v/213V Pos: on your ass >
< T: Jelli TP: ass TC: nasty wounds E: a human merchant sta EP: excellent >
 You scramble madly to your feet!

< 402h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: a human merchant sta EP: excellent >
 A human merchant dodges your futile attack.
A human merchant snaps into visibility.
OUCH! a human merchant suddenly appears behind you and makes a slashing motion at your throat!
A insane duergar clambers to his feet.
A insane duergar suddenly attacks a human merchant!
A insane duergar suddenly appears a bit confused!
A insane duergar misses a human merchant.
You start chanting...

< 402h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: a human merchant sta EP: excellent >
 A human merchant snaps into visibility.
-=[A human merchant's impressive pierce strikes you.]=-
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
You dodge a human merchant's vicious attack.
You dodge a human merchant's vicious attack.
A human merchant snaps into visibility.
-=[A human merchant's pierce wounds you.]=-
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
A human merchant snaps into visibility.
-=[A human merchant's fine pierce wounds you.]=-
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
A human merchant snaps into visibility.
-=[A human merchant's impressive pierce wounds you.]=-
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
A human merchant snaps into visibility.

< 359h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: a human merchant sta EP: excellent >
 Casting: restoration ***

< 359h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: a human merchant sta EP: excellent >
 A drow guard enters from the west.
Casting: restoration **

< 359h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: a human merchant sta EP: excellent >
 Your blood splatters as it hits the ground.
Your bleeding appears to have stopped.

< 355h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: a human merchant sta EP: excellent >
 Casting: restoration *
A human merchant attempts to flee.
A human merchant leaves east.

< 355h/832H 6v/213V Pos: standing >
A human merchant enters from the east.

< 355h/832H 6v/213V Pos: standing >
A human merchant snaps into visibility.
A human merchant places Tiamat's poison tail stinger in the back of a drow guard, resulting in some strange noises and some blood.
A human merchant places the dagger of Wind in the back of a drow guard, resulting in some strange noises and some blood.
A drow guard is dead! R.I.P.
The last gasps of a drow guard cause a sickening chill to run up your spine.

< 355h/832H 6v/213V Pos: standing >
Your wound gushes blood all over the surrounding area.
Casting: restoration 

< 353h/832H 6v/213V Pos: standing >

< 353h/832H 6v/213V Pos: standing >
You complete your spell...
You raise your hands skyward, bestowing the brilliance of the Gods upon you!
You feel significantly better.

< 631h/832H 6v/213V Pos: standing >
A insane duergar suddenly attacks a human merchant!
A insane duergar misses a human merchant.

< 631h/832H 6v/213V Pos: standing >
You attempt to flee...
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
You flee westward!

< 632h/832H 0v/213V Pos: standing >
You do not see or have the corpse.

< 632h/832H 1v/213V Pos: standing >
You do not see that item here.

< 632h/832H 1v/213V Pos: standing >
Experience till level: -95643419

< 633h/832H 1v/213V Pos: standing >
Titanor Street
    This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology.  Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district.  The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a drow guard is lying here.
*A human merchant is standing here, busy with his own matters.(Gold Aura)
A insane duergar stands here, fighting a human merchant.(Red Aura)

< 634h/832H 0v/213V Pos: standing >
You're too exhausted.

< 634h/832H 0v/213V Pos: standing >
A human merchant attempts to flee.
A human merchant tries to flee, but can't make it out of here!
You're too exhausted.

< 634h/832H 0v/213V Pos: standing >
You're too exhausted.

< 635h/832H 0v/213V Pos: standing >
Your wound gushes blood all over the surrounding area.
You're too exhausted.

< 627h/832H 1v/213V Pos: standing >
You're too exhausted.

< 628h/832H 1v/213V Pos: standing >
You're too exhausted.

< 628h/832H 1v/213V Pos: standing >
A human merchant snaps into visibility.
A human merchant's powerful pierce strikes a insane duergar.
A human merchant's pierce strikes a insane duergar.
A human merchant's impressive pierce strikes a insane duergar hard.
A human merchant's powerful pierce strikes a insane duergar hard.
A human merchant's impressive pierce strikes a insane duergar hard.
A human merchant's impressive pierce strikes a insane duergar hard.

< 628h/832H 2v/213V Pos: standing >
A insane duergar suddenly stumbles, grasping at their neck as a human merchant stands behind them grinning!
Alas, you cannot go that way. . . .

< 629h/832H 2v/213V Pos: standing >
A human merchant parries a insane duergar's lunge at him.
A insane duergar misses a human merchant.
A insane duergar suddenly looks stronger!
A human merchant snaps into visibility.

< 630h/832H 3v/213V Pos: standing >
Titanor Street
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a drow guard is lying here.
A human merchant is standing here, busy with his own matters.(Gold Aura)
A insane duergar stands here, fighting a human merchant.(Red Aura)

< 630h/832H 3v/213V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East  -South -West 
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 631h/832H 1v/213V Pos: standing >
A human merchant enters from the west.
 
      MM.     
      MM.     
     MM...    
     ^@oo.M   
   MMM.oMoM   
   M.Moo.MM   
  MM.o.oMM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 631h/832H 0v/213V Pos: standing >
You're too exhausted.

< 632h/832H 0v/213V Pos: standing >
You're too exhausted.

< 632h/832H 0v/213V Pos: standing >
You're too exhausted.

< 633h/832H 0v/213V Pos: standing >
You're too exhausted.

< 633h/832H 1v/213V Pos: standing >
Your blood splatters as it hits the ground.
You're too exhausted.

< 627h/832H 1v/213V Pos: standing >
You're too exhausted.

< 628h/832H 1v/213V Pos: standing >
The cavern wall is too steep to climb!

< 628h/832H 2v/213V Pos: standing >
The cavern wall is too steep to climb!

< 628h/832H 2v/213V Pos: standing >
The cavern wall is too steep to climb!

< 629h/832H 2v/213V Pos: standing >
The cavern wall is too steep to climb!

< 629h/832H 2v/213V Pos: standing >
A human merchant enters from the west.

< 630h/832H 3v/213V Pos: standing >
A human merchant leaves east.

< 630h/832H 3v/213V Pos: standing >
Pardon?

< 632h/832H 4v/213V Pos: standing >
Your blood splatters as it hits the ground.

< 628h/832H 5v/213V Pos: standing >
A human merchant enters from the east.

< 628h/832H 6v/213V Pos: standing >
Your forefathers manifest themselves in an attempt to protect you!
A human merchant snaps into visibility.
-=[A human merchant's fine pierce wounds you.]=-
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
A human merchant snaps into visibility.
-=[Out of nowhere, a human merchant stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!

< 503h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: a human merchant sta EP: excellent >
 A human merchant parries your futile lunge at him.
A human merchant snaps into visibility.

< 504h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: a human merchant sta EP: excellent >
 You start chanting...

< 504h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: a human merchant sta EP: excellent >
 OUCH! a human merchant suddenly appears behind you and makes a slashing motion at your throat!
You abort your spell before it's done!

< 504h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: a human merchant sta EP: excellent >
 A faint hum can be heard from Tiamat's poison tail stinger carried by a human merchant.
Your wound gushes blood all over the surrounding area.
Your bleeding appears to have stopped.

< 499h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: a human merchant sta EP: excellent >
 A human merchant attempts to flee.
A human merchant tries to flee, but can't make it out of here!

< 499h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: a human merchant sta EP: excellent >
 You dodge a human merchant's vicious attack.
A human merchant snaps into visibility.
-=[A human merchant's fine pierce wounds you.]=-
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
You dodge a human merchant's vicious attack.
A human merchant snaps into visibility.
-=[A human merchant's fine pierce wounds you.]=-
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
You dodge a human merchant's vicious attack.
A human merchant snaps into visibility.

< 481h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: a human merchant sta EP: excellent >
 A human merchant attempts to flee.
A human merchant leaves east.

< 481h/832H 6v/213V Pos: standing >
A human merchant enters from the east.

< 481h/832H 6v/213V Pos: standing >
Your forefathers manifest themselves in an attempt to protect you!
A human merchant snaps into visibility.
-=[Out of nowhere, a human merchant stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
A human merchant snaps into visibility.
-=[Out of nowhere, a human merchant stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!

< 235h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: a human merchant sta EP: excellent >
 A human merchant dodges your futile attack.
A human merchant snaps into visibility.

< 235h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: a human merchant sta EP: excellent >
 Your blood splatters as it hits the ground.

< 231h/832H 6v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: a human merchant sta EP: excellent >
 You attempt to flee...
 
      MM.     
     MM...    
     ^Moo.M   
   MMM@ooMM   
   M.Moo.MM   
  MM.o.oMM    
  M.ooo^M     
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
You flee southward!

< 231h/832H 0v/213V Pos: standing >
A human merchant enters from the north.

< 231h/832H 0v/213V Pos: standing >
Your forefathers manifest themselves in an attempt to protect you!
A human merchant snaps into visibility.
-=[Out of nowhere, a human merchant stabs you in the back.]=-
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!
A human merchant snaps into visibility.
-=[A human merchant's fine pierce strikes you.]=-
The globe around a human merchant's body flares as it bears the brunt of your assault!
The globe around a human merchant's body flares as it bears the brunt of your assault!

< 191h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: a human merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: a human merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: a human merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: a human merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: a human merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: a human merchant sta EP: excellent >
 
< 191h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: a human merchant sta EP: excellent >
 A Dwarf's disguise falls apart!
You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 191h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 191h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 Your blood splatters as it hits the ground.
Sorry, you aren't allowed to do that in combat.

< 188h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 Pardon?

< 188h/832H 1v/213V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
-=[A Dwarf's fine pierce strikes you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!
The globe around a Dwarf's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
-=[A Dwarf's fine pierce strikes you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!
The globe around a Dwarf's body flares as it bears the brunt of your assault!
You dodge a Dwarf's vicious attack.
You dodge a Dwarf's vicious attack.
A Dwarf snaps into visibility.
-=[A Dwarf's fine pierce strikes you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!
The globe around a Dwarf's body flares as it bears the brunt of your assault!
You dodge a Dwarf's vicious attack.
A Dwarf snaps into visibility.
A Dwarf attempts to flee.
A Dwarf leaves north.
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 160h/832H 1v/213V Pos: standing >
You're too exhausted.

< 160h/832H 1v/213V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 160h/832H 1v/213V Pos: standing >
Your forefathers manifest themselves in an attempt to protect you!
A Dwarf snaps into visibility.
-=[A Dwarf's fine pierce strikes you.]=-
The globe around a Dwarf's body flares as it bears the brunt of your assault!
The globe around a Dwarf's body flares as it bears the brunt of your assault!
A Dwarf snaps into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Dwarf's body flares as it bears the brunt of your assault!
The globe around a Dwarf's body flares as it bears the brunt of your assault!
With a swift tug a Dwarf wrenches the weapon free, ramming it into you again.
A Dwarf snaps into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
Your hands of justice of constitution was completely destroyed by the massive blow!
Your deep hooded cloak of jubilation was completely destroyed by the massive blow!
Your humming dragonscale visor was completely destroyed by the massive blow!
Your tiny diorite ear stud of wisdom was completely destroyed by the massive blow!