The death of [ 6 Rogue] Entreri (Grey Elf)

in Tangwystl's Leather Goods

from the perspective of [ 6 Rogue] Entreri (Grey Elf)

<primary weapon>     a petrified bone shard [superior] (humming) [83%]
<secondary weapon>   a thin steel dagger


< 20h/20H 99v/120V Pos: standing >
The white seems to be closed.

< 20h/20H 100v/120V Pos: standing >
An elven woman enters from the north.
An elven woman leaves southeast.

< 20h/20H 101v/120V Pos: standing >
Ok.

< 20h/20H 102v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Small Park
</map>
A Small Park
Obvious exits: -N -S

< 20h/20H 101v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Large Pond
</map>

<map>
Zone: Charing.
Room: A Large Pond
</map>
A Large Pond
Obvious exits: -N -E -S -W
An elven trail keeper is here picking of debris from this part of the city.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.

< 20h/20H 101v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Small Park
</map>

<map>
Zone: Charing.
Room: A Small Park
</map>
A Small Park
Obvious exits: -N -S#
A white rabbit hops around here, wiggling its nose.
A elven young acolyte is standing here deep in thought.

< 20h/20H 100v/120V Pos: standing >
The white seems to be closed.

< 20h/20H 100v/120V Pos: standing >
The white seems to be closed.

< 20h/20H 101v/120V Pos: standing >
Ok.

< 20h/20H 104v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Large Pond
</map>

<map>
Zone: Charing.
Room: A Large Pond
</map>
A Large Pond
Obvious exits: -N -E -S -W
An elven trail keeper is here picking of debris from this part of the city.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.

< 20h/20H 104v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Small Park
</map>

<map>
Zone: Charing.
Room: A Small Park
</map>
A Small Park
Obvious exits: -E -W#
A white rabbit hops around here, wiggling its nose.

< 20h/20H 103v/120V Pos: standing >
The white seems to be closed.

< 20h/20H 104v/120V Pos: standing >
The white seems to be closed.

< 20h/20H 104v/120V Pos: standing >
Ok.

< 20h/20H 106v/120V Pos: standing >

<map>
Zone: Charing.
Room: The Trail of Lost Gods
</map>
The Trail of Lost Gods
Obvious exits: -E -W -NE -SE

< 20h/20H 105v/120V Pos: standing >

<map>
Zone: Charing.
Room: The Entrance of the Druids' Grove
</map>
The Entrance of the Druids' Grove
Obvious exits: -E -W

< 20h/20H 105v/120V Pos: standing >

<map>
Zone: Charing.
Room: The Center of the Druids' Grove
</map>

<map>
Zone: Charing.
Room: The Center of the Druids' Grove
</map>
The Center of the Druids' Grove
Obvious exits: -E -S
This young elven druid stands here evaluating an element of nature.
This young elven druid stands here evaluating an element of nature.

< 20h/20H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 105v/120V Pos: standing >

<map>
Zone: Charing.
Room: The Temple of Nature
</map>

<map>
Zone: Charing.
Room: The Temple of Nature
</map>
The Temple of Nature
Obvious exits: -N -E
A white rabbit hops around here, wiggling its nose.
An elven trail keeper is here picking of debris from this part of the city.
This young elven druid stands here evaluating an element of nature.

< 20h/20H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 106v/120V Pos: standing >

<map>
Zone: Charing.
Room: The Center of the Druids' Grove
</map>

<map>
Zone: Charing.
Room: The Center of the Druids' Grove
</map>
The Center of the Druids' Grove
Obvious exits: -E -S
This young elven druid stands here evaluating an element of nature.
This young elven druid stands here evaluating an element of nature.

< 20h/20H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 106v/120V Pos: standing >

<map>
Zone: Charing.
Room: The Entrance of the Druids' Grove
</map>
The Entrance of the Druids' Grove
Obvious exits: -E -W

< 20h/20H 105v/120V Pos: standing >

<map>
Zone: Charing.
Room: The Trail of Lost Gods
</map>
The Trail of Lost Gods
Obvious exits: -E -W -NE -SE

< 20h/20H 104v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Small Park
</map>

<map>
Zone: Charing.
Room: A Small Park
</map>
A Small Park
Obvious exits: -E -W
A white rabbit hops around here, wiggling its nose.

< 20h/20H 104v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Large Pond
</map>

<map>
Zone: Charing.
Room: A Large Pond
</map>
A Large Pond
Obvious exits: -N -E -S -W
A elven young acolyte is standing here deep in thought.
A kooshie dog is here barking loudly.
An elven trail keeper is here picking of debris from this part of the city.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.

<map>
Zone: Charing.
Room: A Large Pond
</map>

<map>
Zone: Charing.
Room: A Large Pond
</map>
A Large Pond
Obvious exits: -N -E -S -W
A elven young acolyte is standing here deep in thought.
A kooshie dog is here barking loudly.
An elven trail keeper is here picking of debris from this part of the city.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.

< 20h/20H 103v/120V Pos: standing >
A white rabbit enters from the west.

< 20h/20H 105v/120V Pos: standing >
You have now turned Paging mode off.

< 20h/20H 107v/120V Pos: standing >
An elven trail keeper leaves south.

<map>
Zone: Charing.
Room: A Small Park
</map>

<map>
Zone: Charing.
Room: A Small Park
</map>
A Small Park
Obvious exits: -E# -W
A white rabbit hops around here, wiggling its nose.

< 20h/20H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 108v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Large Pond
</map>

<map>
Zone: Charing.
Room: A Large Pond
</map>
A Large Pond
Obvious exits: -N -E -S -W
A white rabbit hops around here, wiggling its nose.
A elven young acolyte is standing here deep in thought.
A kooshie dog is here barking loudly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.

< 20h/20H 108v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Small Park
</map>

<map>
Zone: Charing.
Room: A Small Park
</map>
A Small Park
Obvious exits: -N -S
An elven trail keeper is here picking of debris from this part of the city.
A white rabbit hops around here, wiggling its nose.

< 20h/20H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 107v/120V Pos: standing >

<map>
Zone: Charing.
Room: The Way of the Royals
</map>
The Way of the Royals
Obvious exits: -N -S -NW -NE

< 20h/20H 107v/120V Pos: standing >

<map>
Zone: Charing.
Room: The Way of the Royals
</map>

<map>
Zone: Charing.
Room: The Way of the Royals
</map>
The Way of the Royals
Obvious exits: -N -E -S -W#
A snake slithers through here, tongue flicking.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 20h/20H 106v/120V Pos: standing >

<map>
Zone: Charing.
Room: Before the Southern Gates of Charing
</map>

<map>
Zone: Charing.
Room: Before the Southern Gates of Charing
</map>
Before the Southern Gates of Charing
Obvious exits: -N -D
A robin is flying nearby.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.

< 20h/20H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 106v/120V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
Obvious exits: -U -D
A kooshie dog is here barking loudly.

< 20h/20H 106v/120V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
Obvious exits: -U -D

< 20h/20H 105v/120V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
Obvious exits: -U -D
An elf commoner is standing here, going about his business.

< 20h/20H 104v/120V Pos: standing >

<map>
Zone: Charing.
Room: Within the Heart of the Great Tree Charing
</map>
Within the Heart of the Great Tree Charing
Obvious exits: -U -D

< 20h/20H 104v/120V Pos: standing >

<map>
Zone: Charing.
Room: The Base of the Great Tree Charing
</map>
The Base of the Great Tree Charing
Obvious exits: -S# -U

< 20h/20H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/20H 104v/120V Pos: standing >
The door seems to be closed.

< 20h/20H 104v/120V Pos: standing >
I see nothing suitable there.

< 20h/20H 106v/120V Pos: standing >
Ok.

< 20h/20H 107v/120V Pos: standing >

<map>
Zone: Charing.
Room: Before the Great Tree Charing
</map>
Before the Great Tree Charing
Obvious exits: -N -E -S -W

< 20h/20H 107v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
Obvious exits: -E -W

< 20h/20H 105v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
Obvious exits: -E -W

< 20h/20H 104v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Stone Pathway
</map>
A Stone Pathway
Obvious exits: -N -E -W

< 20h/20H 103v/120V Pos: standing >

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>

<map>
Zone: Charing.
Room: A Shady Forest Trail
</map>
A Shady Forest Trail
Obvious exits: -E -W
A doe is here wandering the forest.

< 20h/20H 101v/120V Pos: standing >
 .....  
 **@^*  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 20h/20H 99v/120V Pos: standing >
You aren't wearing anything!

< 20h/20H 109v/120V Pos: standing >
You are carrying: (1/11)
a thin steel dagger

< 20h/20H 109v/120V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 20h/20H 111v/120V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>
Tangwystl's Leather Goods
Obvious exits: -E
A glowing sphere of energy is here, slowly growing dimmer.
[2] A spellbook has been tossed aside here.
Garin Viking (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A brightly glowing torch floats near Garin's head. (Illuminating)
A half-orc stands here, reeking of chemicals.

< 20h/20H 117v/120V Pos: standing >
You wield a thin steel dagger.

< 20h/20H 120v/120V Pos: standing >
Garin gives you a petrified bone shard [superior].

< 20h/20H 120v/120V Pos: standing >
Garin gives you the helm of the Pit.

< 20h/20H 120v/120V Pos: standing >
You stop using a thin steel dagger.

< 20h/20H 120v/120V Pos: standing >
You wield a petrified bone shard [superior].

< 20h/20H 120v/120V Pos: standing >
You can't use the helm of the Pit.

< 20h/20H 120v/120V Pos: standing >
You wield a thin steel dagger.

< 20h/20H 120v/120V Pos: standing >
Garin stops using a ring of astral essence.

< 20h/20H 120v/120V Pos: standing >
Garin gives you a ring of astral essence.

< 20h/20H 120v/120V Pos: standing >
You can't use a ring of astral essence.

< 20h/20H 120v/120V Pos: standing >
Ok.

< 20h/20H 120v/120V Pos: standing >
You are using:
<primary weapon>     a petrified bone shard [superior] (humming) [83%]
<secondary weapon>   a thin steel dagger

< 20h/20H 120v/120V Pos: standing >
The etherportal crumbles to dust and blows away.

< 20h/20H 120v/120V Pos: standing >
You are carrying: (1/11)
the helm of the Pit (glowing)

< 20h/20H 120v/120V Pos: standing >
Ok.

< 20h/20H 120v/120V Pos: standing >
You have ranked up to Serf.

< 20h/20H 120v/120V Pos: standing >
Garin slips his finger into a ring of astral essence.

< 20h/20H 120v/120V Pos: standing >
Garin gets a fiery red potion from his large leather backpack.

< 20h/20H 120v/120V Pos: standing >
Garin gives you a fiery red potion.

< 20h/20H 120v/120V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.
Your eyes tingle.

< 20h/20H 120v/120V Pos: standing >
You miss Tangwystl.

< 240h/240H 120v/120V Pos: standing >
< T: Entreri TP: sta TC:excellent E: tangwystl sta EP: excellent >
 Garin sits down in a comfortable spot.

< 240h/240H 120v/120V Pos: standing >
< T: Entreri TP: sta TC:excellent E: tangwystl sta EP: excellent >
 Garin stares off into space, entering a meditative trance.

< 240h/240H 120v/120V Pos: standing >
< T: Entreri TP: sta TC:excellent E: tangwystl sta EP: excellent >
 Tangwystl dodges your futile attack.

< 240h/240H 120v/120V Pos: standing >
< T: Entreri TP: sta TC:excellent E: tangwystl sta EP: excellent >
 -=[Tangwystl's punch wounds you.]=-
[Damage:  3 ] -=[Tangwystl shivers from the unnatural cold as he hits you!]=-
-=[Tangwystl's weak punch wounds you.]=-
[Damage:  3 ] -=[Tangwystl shivers from the unnatural cold as he hits you!]=-
-=[Tangwystl's weak punch wounds you.]=-
You raise a level!
[Damage:  3 ] -=[Tangwystl shivers from the unnatural cold as he hits you!]=-
-=[Tangwystl's sweep catches you in the side and you almost stumble.]=-
[Damage:  1 ] -=[Tangwystl shivers from the unnatural cold as he hits you!]=-

< 234h/248H 120v/120V Pos: standing >
< T: Entreri TP: sta TC:few scratches E: tangwystl sta EP: few scratches >
 Garin snaps out of his meditative trance, smiling placidly.

< 234h/248H 120v/120V Pos: standing >
< T: Entreri TP: sta TC:few scratches E: tangwystl sta EP: few scratches >
 Garin clambers to his feet.

< 234h/248H 120v/120V Pos: standing >
< T: Entreri TP: sta TC:few scratches E: tangwystl sta EP: few scratches >
 You miss Tangwystl.

< 234h/248H 120v/120V Pos: standing >
< T: Entreri TP: sta TC:few scratches E: tangwystl sta EP: few scratches >
 You raise a level!

< 243h/257H 120v/120V Pos: standing >
< T: Entreri TP: sta TC:few scratches E: tangwystl sta EP: few scratches >
 -=[Tangwystl's weak punch wounds you.]=-
[Damage:  3 ] -=[Tangwystl shivers from the unnatural cold as he hits you!]=-
-=[Tangwystl's weak punch wounds you.]=-
[Damage:  4 ] -=[Tangwystl shivers from the unnatural cold as he hits you!]=-
-=[Tangwystl's weak punch wounds you.]=-
You raise a level!
[Damage:  2 ] -=[Tangwystl shivers from the unnatural cold as he hits you!]=-

< 236h/264H 120v/120V Pos: standing >
< T: Entreri TP: sta TC: small wounds E: tangwystl sta EP: few scratches >
 You miss Tangwystl.
You miss Tangwystl.

< 236h/264H 120v/120V Pos: standing >
< T: Entreri TP: sta TC: small wounds E: tangwystl sta EP: few scratches >
 A Minotaur snaps into visibility.
-=[A Minotaur's pierce grazes you.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!

< 234h/264H 120v/120V Pos: standing >
< T: Entreri TP: sta TC: small wounds E: tangwystl sta EP: few scratches >
 You dodge a Minotaur's vicious attack.
A Minotaur snaps into visibility.
-=[A Minotaur's decent pierce wounds you.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
-=[A Minotaur's decent slash wounds you.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
A Minotaur snaps into visibility.
-=[A Minotaur's crude slash wounds you.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
-=[A Minotaur's slash strikes you hard.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.

< 202h/264H 120v/120V Pos: standing >
< T: Entreri TP: sta TC: small wounds E: tangwystl sta EP: few scratches >
 A Minotaur snaps into visibility.
A Minotaur tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 202h/264H 120v/120V Pos: sitting >
< T: Entreri TP: sit TC: small wounds E: tangwystl sta EP: few scratches >
 -=[Tangwystl's fine punch strikes you very hard.]=-
You raise a level!
[Damage: 20 ] -=[Tangwystl shivers from the unnatural cold as he hits you!]=-
-=[Tangwystl's fine punch strikes you very hard.]=-
OUCH!  That really did HURT!
[Damage: 23 ] -=[Tangwystl shivers from the unnatural cold as he hits you!]=-
-=[Tangwystl's sweep catches you in the side and you almost stumble.]=-
[Damage: 12 ] -=[Tangwystl shivers from the unnatural cold as he hits you!]=-
You feel your skill in double attack improving.
Tangwystl dodges your futile attack.
You miss Tangwystl.

< 140h/273H 120v/120V Pos: sitting >
< T: Entreri TP: sit TC: few wounds E: tangwystl sta EP: few scratches >
 You raise a level!

< 147h/280H 120v/120V Pos: sitting >
< T: Entreri TP: sit TC: few wounds E: tangwystl sta EP: few scratches >
 A Minotaur snaps into visibility.
-=[A Minotaur's powerful slash strikes you very hard.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
-=[A Minotaur's impressive slash strikes you very hard.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
As a Minotaur strikes you, the power of a Minotaur's ancestors fill him with RAGE!
A Minotaur snaps into visibility.
-=[A Minotaur's powerful pierce seriously wounds you.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
-=[A Minotaur's impressive pierce seriously wounds you.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
As the edge of the green bladed dagger strikes at you, the ghostly form of a toxic wyrm flashes before your eyes and spews a corrosive posion into your face!
A bubbling spray of goo spews from a Minotaur striking you full on!
A Minotaur snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Minotaur's powerful slash grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur's heavy basalt longsword [superior] with a strange black stone was damaged from the massive blow!
A Minotaur snaps into visibility.
-=[A Minotaur's impressive slash hits you.]=-