The death of [ 3 Sorcerer] Muni (Halfling)

in Outside the Woodseer Gates

from the perspective of [56 Bounty Hunter] Frb *-* The Veterans of Bloodlust *-* (Minotaur)

<worn as a badge>    a glowing blue crystal (magic)
<worn on horns>      some mithril ringlets of agility (magic)
<worn on eyes>       the eyes of the High Forest (glowing) [73%]
<worn in ear>        a golden scale dangling from a platinum chain of damage (magic) [86%]
<worn in ear>        a large golden ring [superior]
<worn on face>       a wad of spawn goo [poor] (magic) (humming) [83%]
<worn in nose>       a bloodstained spiked nose ring
<worn around neck>   a slaadi necklace of Chaos (glowing) [70%]
<worn around neck>   an emerald pendant of the ice drake [superior] (magic) (illuminating) [63%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a colorful cloak [superior] (glowing) [46%]
<worn on tail>       an obsidian circle [superior] (magic)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [51%]
<worn about waist>   a firey-eyed skull-buckled black leather belt of endurance (magic) (glowing) [53%]
<worn on belt buckle>an ankylosaur tail club [superior] with a strange sharp rubin (magic) (glowing) [40%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [66%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [87%]
<worn on hands>      some black leather gloves with mithril blades [64%]
<worn on finger>     an obsidian circle [superior] (magic)
<worn on finger>     an obsidian circle of dexterity (magic) [76%]
<primary weapon>     a heavy basalt longsword [superior] with a strange black stone (magic) [52%]
<secondary weapon>   a green bladed dagger named 'Sepsis' [poor] (magic) (humming) [80%]
<worn on legs>       the leggings of a MaDMaN of greater dexterity (magic) [77%]
<worn on feet>       a set of bloodied horseshoes with a strange sharp rubin (magic)

A fuzzy white duckling wanders here searching for food.
Jelli enters from above.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
A green dracolich enters from above.
A silver dracolich enters from above.

< 1231h/1231H 444v/445V Pos: standing >

< 1231h/1231H 444v/445V Pos: standing >
Saving Frb.

< 1231h/1231H 444v/445V Pos: standing >
In a Wide Pool
Obvious exits: -N -W -U
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Dzie pocket of energy *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Jelli  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zlo  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinna's head.
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
A fuzzy white duckling wanders here searching for food.

< 1231h/1231H 444v/445V Pos: standing >
Spinna leaves up.
Zlo sneaks up.
You follow Spinna.


<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D
Fresh blood splatters cover the area.
The corpse of graeme is lying here.
*Zlo  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinna's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Jelli enters from below.
A green dracolich enters from below.
A silver dracolich enters from below.

< 1231h/1231H 443v/445V Pos: standing >

< 1231h/1231H 443v/445V Pos: standing >
Spinna nods.

< 1231h/1231H 443v/445V Pos: standing >
You quickly scan the area.
A traveling mage who is close by to your east.
A salamander who is rather far off to your east.
A fuzzy duckling who is rather far off to your east.
The young adventurer who is rather far off to your east.
A box turtle who is in the distance to your east.
A halfling guard who is close by to your south.
A halfling guard who is close by to your south.
The small woman who is a brief walk away to your south.
The fisherman who is close by to your west.
The halfling boy who is close by below you.

< 1231h/1231H 443v/445V Pos: standing >
You quickly scan the area.
A salamander who is rather far off to your east.
A fuzzy duckling who is rather far off to your east.
The young adventurer who is rather far off to your east.
A box turtle who is in the distance to your east.
A halfling guard who is close by to your south.
The small woman who is a brief walk away to your south.
The fisherman who is close by to your west.
The halfling boy who is close by below you.
Spinna leaves east.
You follow Spinna.


<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
*Zlo  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinna's head.
A hooded mage is here traveling to the tower to study.(Gold Aura)
There are some tracks heading east.
Alarm bells sound, signalling an invasion!
Jelli enters from the west.
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 1231h/1231H 442v/445V Pos: standing >
You quickly scan the area.
A young duck who is a brief walk away to your east.
A salamander who is a brief walk away to your east.
The young adventurer who is a brief walk away to your east.
A box turtle who is rather far off to your east.
The fisherman who is not far off to your west.

< 1231h/1231H 442v/445V Pos: standing >
Spinna leaves east.
You follow Spinna.


<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
*Zlo  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinna's head.
Jelli enters from the west.
Dzie sneaks in from the west.
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 1231h/1231H 442v/445V Pos: standing >

< 1231h/1231H 443v/445V Pos: standing >
Spinna leaves east.
Alarm bells sound, signalling an invasion!
You follow Spinna.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
*Zlo  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinna's head.
Jelli enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the west.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the west.

< 1231h/1231H 443v/445V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A small dog who is close by to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
A young duck who is close by to your east.
A salamander who is close by to your east.
A fuzzy duckling who is close by to your east.
The young adventurer who is close by to your east.
A box turtle who is not far off to your east.
A giant dragonfly who is rather far off to your east.
A father duck who is rather far off to your east.
Councilor Eruffu who is not far off to your south.
A traveling mage who is not far off to your west.
The fisherman who is rather far off to your west.

< 1231h/1231H 444v/445V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A small dog who is close by to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
A young duck who is close by to your east.
A salamander who is close by to your east.
A fuzzy duckling who is close by to your east.
The young adventurer who is close by to your east.
A box turtle who is not far off to your east.
A giant dragonfly who is rather far off to your east.
A father duck who is rather far off to your east.
Councilor Eruffu who is not far off to your south.
A traveling mage who is not far off to your west.
The fisherman who is rather far off to your west.

< 1231h/1231H 445v/445V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A small dog who is close by to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
A young duck who is close by to your east.
A salamander who is close by to your east.
A fuzzy duckling who is close by to your east.
The young adventurer who is close by to your east.
A box turtle who is not far off to your east.
A giant dragonfly who is rather far off to your east.
A father duck who is rather far off to your east.
A traveling mage who is not far off to your west.
The fisherman who is rather far off to your west.
Spinna leaves east.
Zlo sneaks east.
You follow Spinna.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
*Zlo  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinna's head.
A young duck searches for food here.
A small bright red salamander does his best to hide in the flowers.
A fuzzy white duckling wanders here searching for food.
A young halfling woman is here seeking adventure.(Gold Aura)
There are Minotaur tracks going east.
There are Drider tracks going east.
Jelli enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 1231h/1231H 444v/445V Pos: standing >

< 1231h/1231H 444v/445V Pos: standing >
Spinna leaves east.
You follow Spinna.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
*Zlo  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinna's head.
A small box turtle ambles by.
There are Drow Elf tracks going east.
There are Drider tracks going east.
Jelli enters from the west.
Dzie sneaks in from the west.
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 1231h/1231H 443v/445V Pos: standing >

< 1231h/1231H 443v/445V Pos: standing >
Spinna leaves east.
You follow Spinna.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a dwarf mercenary tracker and punisher is lying here.
*Zlo  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinna's head.
There are some tracks heading east.
Jelli enters from the west.
Dzie sneaks in from the west.
A green dracolich enters from the west.
A silver dracolich enters from the west.
Alarm bells sound, signalling an invasion!

< 1231h/1231H 444v/445V Pos: standing >

< 1231h/1231H 444v/445V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A salamander who is not far off to your north.
An ugly frog who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A salamander who is not far off to your north.
A halfling child who is not far off to your north.
A giant bee who is not far off to your north.
A halfling child who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A giant dragonfly who is close by to your east.
A father duck who is close by to your east.
A Halfling who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
Clora who is close by to your south.
A box turtle who is close by to your west.
A young duck who is not far off to your west.
The young adventurer who is not far off to your west.
A salamander who is a brief walk away to your west.
A traveling mage who is in the distance to your west.

< 1231h/1231H 444v/445V Pos: standing >
Pardon?

< 1231h/1231H 444v/445V Pos: standing >

< 1231h/1231H 444v/445V Pos: standing >
A Halfling enters from the east.

< 1231h/1231H 444v/445V Pos: standing >
A Halfling leaves west.

< 1231h/1231H 444v/445V Pos: standing >
Backstab who?

< 1231h/1231H 444v/445V Pos: standing >
Dzie's body appears to recover from the affects of the potion.

< 1231h/1231H 444v/445V Pos: standing >
Backstab who?

< 1231h/1231H 444v/445V Pos: standing >
Backstab who?
Spinna shrugs helplessly.

< 1231h/1231H 445v/445V Pos: standing >
Backstab who?

< 1231h/1231H 445v/445V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A small box turtle ambles by.
There are Minotaur tracks going west.
There are some tracks heading east.

< 1231h/1231H 444v/445V Pos: standing >
Backstab who?
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1231h/1231H 444v/445V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your north.
The halfling banker who is close by to your north.
A giant dragonfly who is not far off to your east.
A father duck who is not far off to your east.
A black squirrel who is rather far off to your east.
The human adventurer who is not far off to your south.
A drunk guard who is not far off to your south.
The off-duty guard who is not far off to your south.
The bartender who is not far off to your south.
A young duck who is close by to your west.
The young adventurer who is close by to your west.
A salamander who is not far off to your west.
A traveling mage who is rather far off to your west.

< 1231h/1231H 444v/445V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a dwarf mercenary tracker and punisher is lying here.
There are Halfling tracks going west.
There are Drow Elf tracks going east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1231h/1231H 443v/445V Pos: standing >

< 1231h/1231H 443v/445V Pos: standing >
A Halfling enters from the west.

< 1231h/1231H 445v/445V Pos: standing >
A Halfling leaves east.
Alarm bells sound, signalling an invasion!

< 1231h/1231H 445v/445V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
An ugly frog who is not far off to your north.
A halfling child who is not far off to your north.
A giant bee who is not far off to your north.
A salamander who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A green dracolich who is close by to your east.
Dzie who is close by to your east.
Jelli who is close by to your east.
Zlo who is close by to your east.
A giant dragonfly who is close by to your east.
A father duck who is close by to your east.
A Halfling who is not far off to your east.
Clora who is close by to your south.
A box turtle who is close by to your west.
A young duck who is not far off to your west.
The young adventurer who is not far off to your west.
A salamander who is a brief walk away to your west.
A traveling mage who is in the distance to your west.

< 1231h/1231H 445v/445V Pos: standing >
Pardon?
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1231h/1231H 445v/445V Pos: standing >

< 1231h/1231H 445v/445V Pos: standing >
Backstab who?

< 1231h/1231H 445v/445V Pos: standing >

< 1231h/1231H 445v/445V Pos: standing >
Backstab who?

< 1231h/1231H 445v/445V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
An ugly frog who is not far off to your north.
A halfling child who is not far off to your north.
A giant bee who is not far off to your north.
A salamander who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A giant dragonfly who is close by to your east.
A father duck who is close by to your east.
A silver dracolich who is not far off to your east.
A green dracolich who is not far off to your east.
Dzie who is not far off to your east.
Jelli who is not far off to your east.
Zlo who is not far off to your east.
Spinna who is not far off to your east.
A black squirrel who is a brief walk away to your east.
A Halfling who is in the distance to your east.
Clora who is close by to your south.
A box turtle who is close by to your west.
A young duck who is not far off to your west.
The young adventurer who is not far off to your west.
A salamander who is a brief walk away to your west.
A traveling mage who is in the distance to your west.

< 1231h/1231H 445v/445V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a dwarf mercenary tracker and punisher is lying here.
There are Halfling tracks going east.

< 1231h/1231H 445v/445V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A halfling child who is not far off to your north.
A giant bee who is not far off to your north.
A salamander who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A father duck who is close by to your east.
A silver dracolich who is not far off to your east.
A green dracolich who is not far off to your east.
Dzie who is not far off to your east.
Zlo who is not far off to your east.
Spinna who is not far off to your east.
A black squirrel who is a brief walk away to your east.
A Halfling who is in the distance to your east.
Clora who is close by to your south.
A box turtle who is close by to your west.
A young duck who is not far off to your west.
The young adventurer who is not far off to your west.
A salamander who is a brief walk away to your west.
Alarm bells sound, signalling an invasion!

< 1231h/1231H 445v/445V Pos: standing >
Pardon?

< 1231h/1231H 445v/445V Pos: standing >

< 1231h/1231H 445v/445V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a Halfling is lying here.
[2] The corpse of a halfling guard is lying here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Dzie pocket of energy *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Jelli  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zlo  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinna's head.
A giant dragonfly zips around here.
A father duck with a bright green head watches the ducklings.
There are some tracks heading east.
There are some tracks heading west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1231h/1231H 444v/445V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
There are Drider tracks going east.

< 1231h/1231H 443v/445V Pos: standing >

< 1231h/1231H 443v/445V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A large black squirrel makes his way through the forest
There are some tracks heading east.
There are some tracks heading west.

< 1231h/1231H 444v/445V Pos: standing >

< 1231h/1231H 444v/445V Pos: standing >
Backstab who?

< 1231h/1231H 444v/445V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1231h/1231H 444v/445V Pos: standing >
You quickly scan the area.
The small woman who is close by to your north.
A halfling guard who is not far off to your north.
The wealthy merchant who is not far off to your north.
A Halfling who is not far off to your east.
A fuzzy duckling who is close by to your south.
A lieutenant who is not far off to your south.
The young adventurer who is a brief walk away to your south.
A silver dracolich who is close by to your west.
A green dracolich who is close by to your west.
Dzie who is close by to your west.
Jelli who is close by to your west.
Zlo who is close by to your west.
Spinna who is close by to your west.
A giant dragonfly who is not far off to your west.
A father duck who is not far off to your west.
A box turtle who is rather far off to your west.
A young duck who is in the distance to your west.
The young adventurer who is in the distance to your west.
Jelli enters from the west.
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 1231h/1231H 444v/445V Pos: standing >

< 1231h/1231H 444v/445V Pos: standing >
You see the Woodseer gates.
You extend your sights eastward.
Inside the Woodseer Gates
Obvious exits: -E -W
There are Halfling tracks going east.

< 1231h/1231H 444v/445V Pos: standing >
Autosaving...

< 1231h/1231H 444v/445V Pos: standing >
You follow Spinna.


<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
*Zlo  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinna's head.
There are some tracks heading east.
There are some tracks heading east.
Jelli enters from the west.
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 1231h/1231H 444v/445V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
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Outside the Woodseer Gates
Obvious exits: -W -D
[2] A small piece of paper lies here.
[2] The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a halfling guard is lying here.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
There are Halfling tracks going west.

< 1231h/1231H 443v/445V Pos: standing >
Alas, you cannot go that way. . . .

< 1231h/1231H 443v/445V Pos: standing >
You snap into visibility.
[Damage: 40 ] -=[A Halfling makes a strange sound as you place a green bladed dagger named 'Sepsis' [poor] in his back.]=-
A Halfling is dead! R.I.P.
You receive your share of experience.