The death of [31 Air Magus] Fiene Mutinous Militia (Human)

in The House of Ikitik

from the perspective of [56 Controller] Vren -*Clan DemonRage*- (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone of constitution (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the blindfold of sight (magic)
<worn in ear>        a brightly flaming earring
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn on face>       mask of the flayed mind (invis) (magic)
<worn around neck>   some kharma mind beads of regeneration (magic)
<worn around neck>   a psionicist locket of power of regeneration (magic) (glowing)
<worn on body>       a beautiful blue silk robe [superior] (magic) (glowing)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   an exquisite silk sash [superior] with a strange yellow and blue cross (magic) [57%]
<worn on belt buckle>the tome of Strahd (magic) (glowing) [53%]
<attached to belt>   an obsidian hookah [86%]
<worn on arms>       some slime-covered aboleth skin [superior] (magic) (glowing)
<held as shield>     the shield of the battle dragon (magic) [64%]
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      a pair of shadowbeast talons [superior] (magic)
<worn on finger>     the ring of the void of endurance (magic)
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of stone boots (glowing)

Nobles Home
Obvious exits: -W
A tohr-kreen noble ponders how to educate the savages.(Gold Aura)

< 700h/700H 187v/187V Pos: standing >

< 700h/700H 187v/187V Pos: standing >
It is 8pm, on the Day of the Deception
The 9th Day of the Month of Renewal, Year 1861.
Time elapsed since boot-up: 1:23:41
Current time is: Tue Nov  5 03:33:16 2019 (GMT)
                 Mon Nov  4 23:33:16 2019 (EDT)

< 700h/700H 187v/187V Pos: standing >
Zone Name: The Forest City of Aravne     
Average mob level in zone: 36
 
< 700h/700H 187v/187V Pos: standing >

< 700h/700H 187v/187V Pos: standing >
It is 8pm, on the Day of the Deception
The 9th Day of the Month of Renewal, Year 1861.
Time elapsed since boot-up: 1:23:45
Current time is: Tue Nov  5 03:33:20 2019 (GMT)
                 Mon Nov  4 23:33:20 2019 (EDT)

< 700h/700H 187v/187V Pos: standing >

		Score information for Vren

Level: 56   Race: Drow Elf   Class: Summoner / Controller Sex: Male
Hit points: 700(700)  Moves: 187(187)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 59%
Status:  Standing.
Frags:   +0.00   Deaths:   215
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 1117 

Active Spells:
--------------
well-rested bonus (150 minutes)
detect invisibility (22 minutes)
vitality (4 minutes)
pantherspeed (43 minutes)


< 700h/700H 187v/187V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (evil)          
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (good)          
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (very evil)     
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 700h/700H 187v/187V Pos: standing >

		Score information for Vren

Level: 56   Race: Drow Elf   Class: Summoner / Controller Sex: Male
Hit points: 700(700)  Moves: 187(187)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 70%
Status:  Standing.
Frags:   +0.00   Deaths:   215
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 1117 

Active Spells:
--------------
well-rested bonus (150 minutes)
detect invisibility (22 minutes)
vitality (4 minutes)
pantherspeed (43 minutes)


< 700h/700H 187v/187V Pos: standing >
Noblemans Court
Obvious exits: -N -E -S -W

< 700h/700H 186v/187V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W

< 700h/700H 184v/187V Pos: standing >
A Comfortable Home
Obvious exits: -N
A wealthy noble thri-kreen ponders more ways to gain status.

< 700h/700H 185v/187V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W

< 700h/700H 184v/187V Pos: standing >
Noblemans Court
Obvious exits: -N -E -S -W

< 700h/700H 182v/187V Pos: standing >
The House of Ikitik
Obvious exits: -S
A Human (medium)  Mutinous Militia stands in mid-air here. (Non-Fraggable)
(Q)A marooned xixchil peer into his globe intently.(Gold Aura)

< 700h/700H 185v/187V Pos: standing >
Noblemans Court
Obvious exits: -N -E -S -W

< 700h/700H 184v/187V Pos: standing >
Nobles Home
Obvious exits: -W
A tohr-kreen noble ponders how to educate the savages.(Gold Aura)

< 700h/700H 183v/187V Pos: standing >
Noblemans Court
Obvious exits: -N -E -S -W

< 700h/700H 185v/187V Pos: standing >
Pardon?

< 700h/700H 187v/187V Pos: standing >
Pardon?

< 700h/700H 187v/187V Pos: standing >
You failed.

< 700h/700H 187v/187V Pos: standing >
The House of Ikitik
Obvious exits: -S
A Human (medium)  Mutinous Militia stands in mid-air here. (Non-Fraggable)
(Q)A marooned xixchil peer into his globe intently.(Gold Aura)

< 700h/700H 185v/187V Pos: standing >
Pardon?

< 700h/700H 185v/187V Pos: standing >
You start chanting...
You snap into visibility.

< 700h/700H 185v/187V Pos: standing >
Casting: sleep 

< 700h/700H 185v/187V Pos: standing >
You complete your spell...
A Human goes to sleep.

< 700h/700H 185v/187V Pos: standing >
The House of Ikitik
Obvious exits: -S
A Human (medium)  Mutinous Militia stands, apparently asleep. (Non-Fraggable)
(Q)A marooned xixchil peer into his globe intently.(Gold Aura)

< 700h/700H 187v/187V Pos: standing >
Noblemans Court
Obvious exits: -N -E -S -W

< 700h/700H 186v/187V Pos: standing >
Nobles Home
Obvious exits: -W
A tohr-kreen noble ponders how to educate the savages.(Gold Aura)

< 700h/700H 184v/187V Pos: standing >
You start setting up camp...

< 700h/700H 187v/187V Pos: standing >

< 700h/700H 187v/187V Pos: standing >
You have memorized the following spells:
(11th circle)  3 - prismatic cube
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               4 - group stone skin
( 9th circle)  1 - relocate
               2 - gate
               2 - prismatic ray
( 8th circle)  1 - detect invisibility
               3 - prismatic spray
               2 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
               1 - wall of ice
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  2 - identify
               6 - contain being
( 4th circle)  1 - enchant weapon
               2 - lightning bolt
               5 - wall of force
               1 - reveal true name
( 3rd circle)  3 - shocking grasp
               7 - dispel magic
( 2nd circle)  2 - chill touch
               5 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 2nd) sleep

You can memorize 1 12th circle spell(s).

< 700h/700H 187v/187V Pos: standing >
Looks like an exit.
You extend your sights westward.
Noblemans Court
Obvious exits: -N -E -S -W

< 700h/700H 187v/187V Pos: standing >
You stop using a metal flask marked "word of recall".

< 700h/700H 187v/187V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 700h/700H 187v/187V Pos: standing >
You have memorized the following spells:
(11th circle)  3 - prismatic cube
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               4 - group stone skin
( 9th circle)  1 - relocate
               2 - gate
               2 - prismatic ray
( 8th circle)  1 - detect invisibility
               3 - prismatic spray
               2 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
               1 - wall of ice
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  2 - identify
               6 - contain being
( 4th circle)  1 - enchant weapon
               2 - lightning bolt
               5 - wall of force
               1 - reveal true name
( 3rd circle)  3 - shocking grasp
               7 - dispel magic
( 2nd circle)  2 - chill touch
               5 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 2nd) sleep

You can memorize 1 12th circle spell(s).

< 700h/700H 187v/187V Pos: standing >
Looks like an exit.
You extend your sights westward.
Noblemans Court
Obvious exits: -N -E -S -W

< 700h/700H 187v/187V Pos: standing >
Noblemans Court
Obvious exits: -N -E -S -W

< 700h/700H 186v/187V Pos: standing >
Looks like an exit.
You extend your sights northward.
The House of Ikitik
Obvious exits: -S
A Human (medium)  Mutinous Militia stands, apparently asleep. (Non-Fraggable)
(Q)A marooned xixchil peer into his globe intently.(Gold Aura)

< 700h/700H 186v/187V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 700h/700H 186v/187V Pos: standing >
The House of Ikitik
Obvious exits: -S
A Human (medium)  Mutinous Militia stands, apparently asleep. (Non-Fraggable)
(Q)A marooned xixchil peer into his globe intently.(Gold Aura)

< 700h/700H 184v/187V Pos: standing >
You channel extra lifeforce as you call forth your minion.
You utter a quick incantation, calling forth a ghastly morgh who softly says 'Your wish is my command, master!'
A ghastly morgh starts following you.

< 700h/700H 187v/187V Pos: standing >
A ghastly morgh is now a member of your group.

< 700h/700H 187v/187V Pos: standing >
Ok.
A ghastly morgh starts casting a spell.

< 700h/700H 187v/187V Pos: standing >
A ghastly morgh completes its spell...
A ghastly morgh utters the words 'zawsufuq hgruiqz'
A chill passes by as all the color drains from a ghastly morgh.

< 700h/700H 187v/187V Pos: standing >
So much for that camping effort.

< 700h/700H 187v/187V Pos: standing >
You start chanting...

< 700h/700H 187v/187V Pos: standing >
Casting: wall of ice **

< 700h/700H 187v/187V Pos: standing >
Casting: wall of ice *

< 700h/700H 187v/187V Pos: standing >
You complete your spell...

< 700h/700H 187v/187V Pos: standing >
A marooned xixchil starts casting an offensive spell called 'dispel magic'.

< 700h/700H 187v/187V Pos: standing >
Ok.
You snap into visibility.
A Human is no condition to avoid a ghastly morgh's attack!
[Damage: 20 ] A Human has a RUDE awakening!

< 700h/700H 187v/187V Pos: standing >
A Human attacks a ghastly morgh. [0 Hits]
[Damage: 16 ] [Damage: 18 ] [Damage: 16 ] [Damage: 16 ] [Damage: 17 ] A ghastly morgh attacks a Human. [5 Hits]

< 700h/700H 187v/187V Pos: standing >
A marooned xixchil completes his spell...
A marooned xixchil utters the words 'eugszr waouq'
A wall of ice crumbles to dust and blows away.

< 700h/700H 187v/187V Pos: standing >
[Damage: 16 ] [Damage: 17 ] [Damage: 17 ] [Damage: 15 ] [Damage: 18 ] A ghastly morgh attacks a Human. [5 Hits]

< 700h/700H 187v/187V Pos: standing >
[Damage: 31 ] A Human is mortally wounded, and will die soon, if not aided.
A ghastly morgh attacks a Human. [1 Hits]

< 700h/700H 187v/187V Pos: standing >
A ghastly morgh already grouped by you.
No new group members.

< 700h/700H 187v/187V Pos: standing >
You start chanting...

< 700h/700H 187v/187V Pos: standing >
You complete your spell...
[Damage:  5 ] You throw a fireball at a Human and have the satisfaction of seeing him enveloped in flames.
A Human's jeweled bone pendant melted from the intense heat!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vren by 180000.