The death of [42 Enslaver] Fraz (Githyanki)

in A Paved Obsidian Road

from the perspective of [42 Enslaver] Fraz (Githyanki)

<worn on eyes>       an unearthly silver visor
<worn in ear>        a troglodyte earring [poor]
<worn in ear>        an unique bronze earring [86%]
<worn on face>       an unearthly reptile scale veil
<worn around neck>   a frost-rimed hemp choker
<worn around neck>   a brutal crystal charm
<worn on body>       ringmail emblazoned with a mace and skull emblem [superior]
<worn about body>    a fragile diamond bodycloak
<worn as quiver>     a fragile flesh quiver
<worn about waist>   a glowing bronze belt
<worn on belt buckle>a blood-stained marble belt buckle from Sarmiz'Duul
<worn on arms>       some ghastly gem sleeves
<held as shield>     the shield of the Clavikord
<worn around wrist>  an icy steel bracer
<worn around wrist>  a fine sapphire bracelet
<worn on hands>      some diabolical sapphire gloves
<worn on finger>     a skin-wrapped dragonscale ring
<worn on finger>     a legendary bone band
<primary weapon>     an unearthly glassteel warhammer (magic)
<worn on legs>       some angel feather leggings [superior] (magic)


< 246h/363H 167v/169V Pos: standing >
You quickly scan the area.
A palace servant who is not far off to your west.

< 247h/363H 168v/169V Pos: standing >
Ok.
A young female shaman starts casting a spell.

< 248h/363H 169v/169V Pos: standing >
A young female shaman completes her spell...
A young female shaman utters the words 'ofzahzf wunsoeuio'
A young female shaman points at you.
You shudder as an immense rush of life flows into your body!

< 302h/363H 169v/169V Pos: standing >
Ok.

< 303h/363H 169v/169V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.

< 303h/363H 169v/169V Pos: standing >
Ok.

< 304h/363H 169v/169V Pos: standing >
Ok.

< 304h/363H 169v/169V Pos: standing >
Ok.
A young female shaman starts casting a spell.

< 304h/363H 169v/169V Pos: standing >
Ok.
A young female shaman seems a bit busy at the moment, try later.

< 305h/363H 169v/169V Pos: standing >
A young female shaman completes her spell...
A young female shaman utters the words 'ofzahzf wunsoeuio'
A young female shaman points at you.
You shudder as an immense rush of life flows into your body!

< 363h/363H 169v/169V Pos: standing >
Ok.
A young female shaman leaves north.

< 363h/363H 169v/169V Pos: standing >

		Score information for Fraz

Level: 42   Race: Githyanki   Class: Psionicist / Enslaver Sex: Male
Hit points: 363(363)   Mana: 867(867)   Moves: 169(169)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   12
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  425 

Active Spells:
--------------
energy containment (16 minutes)
flesh armor (11 minutes)
aura sight (11 minutes)
cannibalize (13 minutes)
fly (43 minutes)
combat mind (4 minutes)
inertial barrier (16 minutes)
adrenaline control (6 minutes)
enhance constitution (1 minute)
enhance agility (1 minute)
enhance dexterity (1 minute)
enhance strength (1 minute)


< 363h/363H 169v/169V Pos: standing >
Within Rodev Keep
Obvious exits: -North -South -West 
An elite guard stands here, eyeing visitors.

< 363h/363H 169v/169V Pos: standing >
You begin to focus your will...

< 363h/363H 169v/169V Pos: standing >
Casting: psychic crush 

< 363h/363H 169v/169V Pos: standing >
Your mental manipulations become a reality...
An elite palace guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite palace guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An elite palace guard falls to their knees, grasping your head and screaming in pain!!
An elite palace guard bursts into tears.
An elite palace guard's mighty slash strikes you.
An elite palace guard rises to his feet.
An elite palace guard's kick crashes into your chest.
Your glowing bronze belt was damaged from the massive blow!

< 334h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard sta EP:  small wounds >
 An elite palace guard dodges your futile attack.
An elite palace guard parries your futile lunge at him.

< 334h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard sta EP:  small wounds >
 The sun starts to set in the south.

< 334h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard sta EP:  small wounds >
 You begin to focus your will...

< 334h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard sta EP:  small wounds >
 Casting: psychic crush 

< 334h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard sta EP:  small wounds >
 Your mental manipulations become a reality...
An elite palace guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An elite palace guard falls to their knees, grasping your head and screaming in pain!!
An elite palace guard bursts into tears.

< 334h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard kne EP:  few wounds >
 You begin to focus your will...

< 334h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard kne EP:  few wounds >
 Casting: psychic crush 
You dodge an elite palace guard's vicious attack.

< 334h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard kne EP:  few wounds >
 Your mental manipulations become a reality...
An elite palace guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An elite palace guard turns green and pukes all over the place. Yuck!
You miss an elite palace guard.
Your decent crush grazes an elite palace guard.
You are burned as you hit an elite palace guard!

< 333h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard kne EP:  few wounds >
 An elite palace guard rises to his feet.

< 333h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You begin to focus your will...

< 333h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard sta EP:  few wounds >
 Casting: psychic crush 

< 333h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard sta EP:  few wounds >
 Your mental manipulations become a reality...
An elite palace guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 333h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You begin to focus your will...

< 333h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 An elite palace guard's mighty slash strikes you.
An elite palace guard's slash strikes you.
An elite palace guard's kick hits you in your side.

< 284h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 Casting: psychic crush 

< 284h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 Your mental manipulations become a reality...
An elite palace guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 284h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 You begin to focus your will...

< 284h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Casting: psychic crush 

< 284h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Your mental manipulations become a reality...
An elite palace guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An elite palace guard says 'GeT tHiS ThiNg OuT oF mY hEaD !!!'

< 284h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC: small wounds E: guard sta EP:  awful >
 You begin to focus your will...

< 284h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC: small wounds E: guard sta EP:  awful >
 An elite palace guard's mighty slash strikes you.
An elite palace guard's mighty slash strikes you.

< 242h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC: few wounds E: guard sta EP:  awful >
 Casting: psychic crush 

< 242h/363H 169v/169V Pos: standing >
< T: Fraz TP: sta TC: few wounds E: guard sta EP:  awful >
 Your mental manipulations become a reality...
An elite palace guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An elite palace guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite palace guard's last actions in this world.

< 242h/363H 169v/169V Pos: standing >
You get a small pile of coins from the corpse of an elite palace guard.
There were: 3 platinum coins, 40 gold coins. 

< 242h/363H 169v/169V Pos: standing >
Experience till level: 3606142

< 242h/363H 169v/169V Pos: standing >
Within Rodev Keep
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.
The corpse of an elite palace guard is lying here.

< 242h/363H 169v/169V Pos: standing >
You quickly scan the area.
A young female shaman who is close by to your north.
An elite palace guard who is in the distance to your west.

< 242h/363H 169v/169V Pos: standing >
Ok.
You put 3 platinum, 40 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 243h/363H 169v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -South -West 
A young female shaman is here, chanting. (minion) (Gold Aura)

< 243h/363H 168v/169V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.

< 243h/363H 168v/169V Pos: standing >
Ok.
A young female shaman starts casting a spell.

< 244h/363H 169v/169V Pos: standing >
A young female shaman completes her spell...
A young female shaman utters the words 'ofzahzf wunsoeuio'
A young female shaman points at you.
You shudder as an immense rush of life flows into your body!

< 327h/363H 169v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 327h/363H 169v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.
The corpse of an elite palace guard is lying here.
A young female shaman enters from the north.

< 327h/363H 168v/169V Pos: standing >
You quickly scan the area.
A palace servant who is not far off to your west.

< 328h/363H 168v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
A young female shaman enters from the east.

< 328h/363H 167v/169V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your west.
A palace servant who is in the distance to your west.

< 328h/363H 168v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
A palace servant runs on some errand.
A young female shaman enters from the east.

< 328h/363H 168v/169V Pos: standing >
You quickly scan the area.
A palace servant who is rather far off to your west.

< 328h/363H 168v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
A young female shaman enters from the east.

< 329h/363H 167v/169V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your north.
A palace servant who is close by to your east.
A palace servant who is close by to your south.
An elite palace guard who is not far off to your south.
A palace servant who is not far off to your south.
A palace servant who is a brief walk away to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
Rodev who is in the distance to your south.
A palace servant who is a brief walk away to your west.

< 329h/363H 167v/169V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -South
A palace servant runs on some errand.
A young female shaman enters from the north.

< 329h/363H 168v/169V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
A palace servant runs on some errand.
A young female shaman enters from the north.

< 329h/363H 167v/169V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
A palace servant runs on some errand.
A young female shaman enters from the north.

< 329h/363H 166v/169V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
A young female shaman enters from the north.

< 330h/363H 165v/169V Pos: standing >
The Throne Room
   This large room is dominated by a large throne in the middle of the room.
Flanking either side are a pair of shephard's hooks, each holding the same
glowing orbs that are foud throughout the building.  A long red velvet
carpet stretched from the main northern entrance up to the foot of the
throne.  Behind the throne, a overlarge shield placed across crossed halberds
hang on the wall.
Obvious exits: -North -South# -West 
An obsidian and steel beaded necklace lies here. (magic)
An elite bodyguard stands here, protecting the king.
An elite bodyguard stands here, protecting the king.
An elite bodyguard stands here, protecting the king.
An elite bodyguard stands here, protecting the king.
An elite bodyguard stands here, protecting the king.
An elite bodyguard stands here, protecting the king.
(Q)King Rodev sits here, ready to listen to your petition.
A young female shaman enters from the north.

< 330h/363H 165v/169V Pos: standing >
You quickly scan the area.
An elite palace guard who is a brief walk away to your north.
An elite palace guard who is a brief walk away to your north.
A palace servant who is a brief walk away to your north.
A palace servant who is rather far off to your north.

< 331h/363H 169v/169V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
A young female shaman enters from the south.

< 331h/363H 168v/169V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
A young female shaman enters from the south.

< 331h/363H 167v/169V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
An elite guard stands here, eyeing visitors.
An elite guard stands here, eyeing visitors.
A palace servant runs on some errand.
A young female shaman enters from the south.

< 331h/363H 166v/169V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your north.
A palace servant who is in the distance to your north.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
Rodev who is a brief walk away to your south.
A drow diplomat who is not far off to your west.

< 332h/363H 167v/169V Pos: standing >
An elite palace guard leaves south.

< 333h/363H 169v/169V Pos: standing >
An elite palace guard leaves east.

< 333h/363H 169v/169V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -South
A palace servant runs on some errand.
A young female shaman enters from the south.

< 335h/363H 168v/169V Pos: standing >
You quickly scan the area.
A palace servant who is rather far off to your north.
A palace servant who is close by to your south.
An elite palace guard who is not far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
Rodev who is rather far off to your south.

< 335h/363H 168v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
A young female shaman enters from the south.

< 335h/363H 167v/169V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 335h/363H 167v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
A young female shaman enters from the east.

< 335h/363H 166v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South
A young female shaman enters from the south.

< 336h/363H 166v/169V Pos: standing >
You quickly scan the area.
Aberla who is close by to your north.
An elite palace guard who is close by to your north.
An elite palace guard who is a brief walk away to your north.
A palace servant who is a brief walk away to your east.

< 336h/363H 168v/169V Pos: standing >
An elite palace guard enters from the north.
Aberla enters from the north.

< 336h/363H 168v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
A young female shaman enters from the south.

< 336h/363H 168v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
A palace servant runs on some errand.
A young female shaman enters from the south.

< 337h/363H 167v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
An elite guard stands here, eyeing visitors.
A young female shaman enters from the south.

< 337h/363H 166v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -East  -South -West 
A young female shaman enters from the south.

< 337h/363H 165v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/363H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/363H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/363H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/363H 167v/169V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North# -East  -South -West 
A young female shaman enters from the west.

< 337h/363H 166v/169V Pos: standing >
The portcullis seems to be closed.

< 337h/363H 167v/169V Pos: standing >
Ok.

< 338h/363H 169v/169V Pos: standing >
The Portcullis to Rodev Keep
   This short stone walk ends sharply at an open portculis leading inside the
keep.  Twenty foot high obsidian walls surround the buildings within, offering
ample protection from invasion.  Slits pock the walls every 5 feet or so,
allowing archers to attack invaders without exposing themselves to attack.
Obvious exits: -South
A young female shaman enters from the south.

< 339h/363H 168v/169V Pos: standing >
A shadow monster sneaks in from the south.

< 340h/363H 168v/169V Pos: standing >
You find an illusionary wall!

< 340h/363H 168v/169V Pos: standing >
A shadow monster starts casting an offensive spell.
A shadow monster snaps into visibility.

< 340h/363H 168v/169V Pos: standing >
A Human snaps into visibility.
You are knocked to the ground by a Human's mighty bash!

< 330h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC:few scratches E: A Human sta EP: excellent >
 A shadow monster completes his spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 301h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: small wounds E: A Human sta EP: excellent >
 A shadow monster snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 267h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: few wounds E: A Human sta EP: excellent >
 You resist the effects of a shadow monster's spell!

< 267h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: few wounds E: A Human sta EP: excellent >
 Your vitality drains away.
You feel a bit more clumsy.
Your coordination decreases.
Your muscles return to normal.
A shadow monster starts casting an offensive spell.
A shadow monster snaps into visibility.

< 267h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: few wounds E: A Human sta EP: excellent >
 A shadow monster's skin seems to turn to stone.

< 267h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: few wounds E: A Human sta EP: excellent >
 A shadow monster snaps into visibility.

< 267h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: few wounds E: A Human sta EP: excellent >
 A shadow monster completes his spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your unique bronze earring was damaged from the massive blow!

< 238h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: few wounds E: A Human sta EP: excellent >
 A shadow monster snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
A Human parries your futile lunge at him.
A Human dodges your futile attack.
A Human snaps into visibility.

< 204h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: few wounds E: A Human sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
A Human snaps into visibility.
A Human's impressive crush strikes you.
A Human's impressive crush strikes you.

< 149h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A shadow monster closes the portcullis.

< 149h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A shadow monster starts casting an offensive spell.

< 149h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A shadow monster snaps into visibility.

< 149h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A shadow monster completes his spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 113h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A shadow monster snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 77h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 49h/363H 168v/169V Pos: sitting >
< T: Fraz TP: sit TC: awful E: A Human sta EP: excellent >
 You scramble madly to your feet!

< 49h/363H 168v/169V Pos: standing >
< T: Fraz TP: sta TC: awful E: A Human sta EP: excellent >
 You attempt to flee...
The illusion dissipates.
An illusionary wall crumbles to dust and blows away.
On the Bridge Spanning Ordania Bay
   This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep.  Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep.  It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -South
A young female shaman enters from the south.
You flee northward!

< 49h/363H 142v/169V Pos: standing >
A shadow monster sneaks in from the south.

< 49h/363H 143v/169V Pos: standing >
A shadow monster starts casting an offensive spell.
A shadow monster snaps into visibility.

< 49h/363H 143v/169V Pos: standing >
It was just an illusion!!
The illusion dissipates.
An illusionary wall crumbles to dust and blows away.
On the Bridge Spanning Ordania Bay
   This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep.  Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep.  It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
A young female shaman enters from the south.

< 49h/363H 142v/169V Pos: standing >
On the Bridge Spanning Ordania Bay
   This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep.  Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep.  It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
A young female shaman enters from the south.

< 49h/363H 142v/169V Pos: standing >
On the Bridge Spanning Ordania Bay
   This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep.  Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep.  It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
A young female shaman enters from the south.

< 49h/363H 141v/169V Pos: standing >
On the Bridge Spanning Ordania Bay
   This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep.  Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep.  It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
A young female shaman enters from the south.

< 49h/363H 140v/169V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
A young female shaman enters from the south.

< 49h/363H 140v/169V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East # -South -West #
Fresh blood covers everything in the area.
A male commoner stands here.
A young female shaman enters from the south.

< 49h/363H 139v/169V Pos: standing >
The gate seems to be closed.

< 49h/363H 139v/169V Pos: standing >
The gate seems to be closed.

< 49h/363H 140v/169V Pos: standing >
The gate seems to be closed.

< 49h/363H 140v/169V Pos: standing >
The door seems to be closed.

< 49h/363H 140v/169V Pos: standing >
A Human sneaks in from the south.

< 50h/363H 141v/169V Pos: standing >
You begin to focus your will...

< 50h/363H 142v/169V Pos: standing >
A Human snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Human's mighty bash!

< 41h/363H 142v/169V Pos: sitting >
< T: Fraz TP: sit TC: awful E: A Human sta EP: excellent >
 You can't do this sitting!
You abort your mental image before it has become reality!
A Human snaps into visibility.
A Human's impressive crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Human misses you.
A shadow monster sneaks in from the south.

< 29h/363H 143v/169V Pos: sitting >
< T: Fraz TP: sit TC: awful E: A Human sta EP: excellent >
 A Human parries your futile lunge at him.
A Human parries your futile lunge at him.
A Human snaps into visibility.

< 29h/363H 143v/169V Pos: sitting >
< T: Fraz TP: sit TC: awful E: A Human sta EP: excellent >
 A shadow monster suddenly attacks YOU!
A shadow monster misses you.

< 29h/363H 143v/169V Pos: sitting >
< T: Fraz TP: sit TC: awful E: A Human sta EP: excellent >
 A commoner leaves south.

< 29h/363H 143v/169V Pos: sitting >
< T: Fraz TP: sit TC: awful E: A Human sta EP: excellent >
 A shadow monster misses you.
A Human snaps into visibility.
A Human's impressive crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Human's impressive crush enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 8h/363H 143v/169V Pos: sitting >
< T: Fraz TP: sit TC: awful E: A Human sta EP: excellent >
 A Human dodges your futile attack.
A Human blocks your futile lunge at him.
A Human snaps into visibility.

< 8h/363H 143v/169V Pos: sitting >
< T: Fraz TP: sit TC: awful E: A Human sta EP: excellent >
 A shadow monster starts casting an offensive spell.
A shadow monster snaps into visibility.

< 8h/363H 143v/169V Pos: sitting >
< T: Fraz TP: sit TC: awful E: A Human sta EP: excellent >
 A shadow monster snaps into visibility.

< 8h/363H 143v/169V Pos: sitting >
< T: Fraz TP: sit TC: awful E: A Human sta EP: excellent >
 A shadow monster snaps into visibility.
A shadow monster completes his spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your brutal ivory circlet was completely destroyed by the massive blow!