The death of [51 Necrolyte] Zloin Mutinous Militia (Gnome)

in Rugged Hills of the Hearth Valley

from the perspective of [51 Necrolyte] Zloin Mutinous Militia (Gnome)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       an illithid's circlet [superior] (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a string of disembodied hands [40%]
<worn around neck>   a necklace of the Emissary [superior] (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    the cloak of shadow dragons [poor]
<worn on back>       a well-crafted ash longbow of damage (illuminating) [84%]
<worn as quiver>     a pantherhide quiver (magic) (glowing) [80%]
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>a tome of wizardry
<attached to belt>   a tome of wizardry
<attached to belt>   a tome of wizardry
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a small circular shield of blue flames [superior]
<worn around wrist>  a shriveled band of human flesh [superior] [88%]
<worn around wrist>  a bracer of might [superior] (magic)
<worn on finger>     a ring of sorcerous power [poor] (magic) (glowing)
<worn on finger>     a yellow ring of chrysoberyl (magic)
<primary weapon>     the mace of mentality
<worn on legs>       a pair of chainmail leggings of endurance (magic) (illuminating) [82%]
<worn on feet>       some spurred blood crystal boots (magic) [59%]

An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A street sweeper who is a brief walk away to your south.

< 597h/526H 111v/146V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
The lich of A tharnadian illusionist enters from elsewhere.
The lich of an elite guard enters from elsewhere.

< 597h/526H 112v/146V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A street sweeper who is not far off to your south.

< 597h/526H 112v/146V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The lich of A tharnadian illusionist enters from the north.
The lich of an elite guard enters from the north.

< 597h/526H 114v/146V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.

< 597h/526H 115v/146V Pos: standing >
You kneel.

< 597h/526H 116v/146V Pos: kneeling >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 597h/526H 114v/146V Pos: kneeling >

< 596h/526H 117v/146V Pos: kneeling >
Frag Level Cap: 56 - Evil, 56 - Others, Top Frag Amount: 24.18
Timer: 00:00:00:00 Frags needed: 19.20

Frag Information for Ogres:
Top Fraggers

   Ryto              8.48   (Ogre Swordsman)
   Rhak              2.72   (Ogre Swordsman)
   Warcy             0.50   (Ogre Swordsman)
   Rarrg             0.40   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   


Lowest Fraggers

   Kroth            -0.70 
   Zzz              -0.25 (Ogre Elementalist)
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 


< 596h/526H 121v/146V Pos: kneeling >
You rise to your feet.

< 596h/526H 124v/146V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 596h/526H 123v/146V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A street sweeper who is a brief walk away to your south.

< 596h/526H 124v/146V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 596h/526H 123v/146V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.

< 596h/526H 123v/146V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 596h/526H 121v/146V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 596h/526H 120v/146V Pos: standing >
You quickly scan the area.
A militia guard who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.

< 596h/526H 120v/146V Pos: standing >
 
   MMMMC**^.^M    
   MMMM^***..^M   
     M^**^*.^^.M  
      *******..M  
       *@+**^**.  
        ^M++++M+  
       *M+*^*.**  
      M^******.   
    MMMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from elsewhere.
The lich of an elite guard enters from elsewhere.

< 596h/526H 118v/146V Pos: standing >
 
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 596h/526H 118v/146V Pos: standing >
 
 M^*P*  
 ^*@^*  
 **M**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 596h/526H 116v/146V Pos: standing >
 
 MM^*P  
 M^@M^  
  ****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the east.
The lich of an elite guard enters from the east.

< 596h/526H 116v/146V Pos: standing >
 
     MMMMM....    
      MMM^..M^.   
  MMMMMMM^*..M^.  
 MMMMMMMC**^.^MM  
    MMMM@***..^M  
      M^**^*.^^.  
       *******..  
        *++**^*   
         ^M+++    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 596h/526H 114v/146V Pos: standing >
 
      MMMM^.^.    
     MMMMM.....   
      MMM^..M^..  
  MMMMMMM^*..M^.  
 MMMMMMM@**^.^MM  
    MMMMM***..^M  
      M^**^*.^^.  
       *******.   
        *++**^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The corpse of a Town Guardian is lying here.
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 596h/526H 113v/146V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 596h/526H 113v/146V Pos: standing >
You failed.

< 596h/526H 113v/146V Pos: standing >
 
 MM^*.  
 MM@*^  
 M^*P*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the west.
The lich of an elite guard enters from the west.

< 595h/526H 113v/146V Pos: standing >
 
 M^*..  
 CM@^.  
 ^*P*.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the west.
The lich of an elite guard enters from the west.

< 595h/526H 112v/146V Pos: standing >
 
 M^..M  
 M^@..  
 C*M^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 595h/526H 110v/146V Pos: standing >
 
      MM^^....    
     MMM^^^^...   
    MMMM^.^.^...  
   MMMMM......^.  
    MMM^@.M^....  
 MMMMMM^*..M^...  
 MMMMMC**^.^MM..  
  MMMM^***..^M^   
    M^**^*.^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 595h/526H 108v/146V Pos: standing >
 
      MM^^^...    
      MM^^....^   
     MMM^^^^....  
    MMMM^.^.^...  
   MMMMM@.....^.  
    MMM^M.M^....  
 MMMMMM^*..M^...  
  MMMMC**^.^MM.   
   MMM^***..^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 595h/526H 107v/146V Pos: standing >
 
      MM^.^^.^    
      MM^^^....   
      MM^^....^.  
     MMM^^^^....  
    MMMM@.^.^...  
   MMMMMM.....^.  
    MMM^..M^....  
  MMMMM^*..M^..   
   MMMC**^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the south.
The lich of an elite guard enters from the south.

< 595h/526H 105v/146V Pos: standing >
You kneel.

< 595h/526H 106v/146V Pos: kneeling >
 
      MM^.^^.^    
      MM^^^....   
      MM^^....^.  
     MMM^^^^....  
    MMMM@.^.^...  
   MMMMM......^.  
    MMM^..M^....  
  MMMMM^*..M^..   
   MMMC**^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of an elite guard stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)

< 595h/526H 108v/146V Pos: kneeling >
 
      MM^.^^.^    
      MM^^^....   
      MM^^....^.  
     MMM^^^^....  
    MMMM@.^.^...  
   MMMMM......^.  
    MMM^..M^....  
  MMMMM^*..M^..   
   MMMC**^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of an elite guard stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)

< 595h/526H 108v/146V Pos: kneeling >
 
      MM^.^^.^    
      MM^^^....   
      MM^^....^.  
     MMM^^^^....  
    MMMM@.^.^...  
   MMMMM......^.  
    MMM^..M^....  
  MMMMM^*..M^..   
   MMMC**^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of an elite guard stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)

< 595h/526H 109v/146V Pos: kneeling >
 
      MM^.^^.^    
      MM^^^....   
      MM^^....^.  
     MMM^^^^....  
    MMMM@.^.^...  
   MMMMM......^.  
    MMM^..M^....  
  MMMMM^*..M^..   
   MMMC**^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of an elite guard stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)

< 595h/526H 109v/146V Pos: kneeling >
 
      MM^.^^.^    
      MM^^^....   
      MM^^....^.  
     MMM^^^^....  
    MMMM@.^.^...  
   MMMMM......^.  
    MMM^..M^....  
  MMMMM^*..M^..   
   MMMC**^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of an elite guard stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)

< 595h/526H 110v/146V Pos: kneeling >
 
      MM^.^^.^    
      MM^^^....   
      MM^^....^.  
     MMM^^^^....  
    MMMM@.^.^...  
   MMMMM......^.  
    MMM^..M^....  
  MMMMM^*..M^..   
   MMMC**^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of an elite guard stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)

< 595h/526H 110v/146V Pos: kneeling >
 
      MM^.^^.^    
      MM^^^....   
      MM^^....^.  
     MMM^^^^....  
    MMMM@.^.^...  
   MMMMM......^.  
    MMM^..M^....  
  MMMMM^*..M^..   
   MMMC**^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of an elite guard stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)

< 595h/526H 113v/146V Pos: kneeling >
 
      MM^.^^.^    
      MM^^^....   
      MM^^....^.  
     MMM^^^^....  
    MMMM@.^.^...  
   MMMMM......^.  
    MMM^..M^....  
  MMMMM^*..M^..   
   MMMC**^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of an elite guard stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)

< 595h/526H 114v/146V Pos: kneeling >
 
      MM^.^^.^    
      MM^^^....   
      MM^^....^.  
     MMM^^^^....  
    MMMM@.^.^...  
   MMMMM......^.  
    MMM^..M^....  
  MMMMM^*..M^..   
   MMMC**^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of an elite guard stands here. (minion) (Red Aura)
*The lich of A tharnadian illusionist stands here. (minion) (Red Aura)

< 595h/526H 115v/146V Pos: kneeling >
You scramble madly to your feet!

< 595h/526H 117v/146V Pos: standing >
 
      MM^^^...    
      MM^^....^   
     MMM^^^^....  
    MMMMM.^.^...  
   MMMMM@.....^.  
    MMM^..M^....  
 MMMMMM^*..M^...  
  MMMMC**^.^MM.   
   MMM^***..^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the north.
The lich of an elite guard enters from the north.

< 595h/526H 116v/146V Pos: standing >
 
      MM^^....    
     MMM^^^^...   
    MMMM^.^.^...  
   MMMMMM.....^.  
    MMM^@.M^....  
 MMMMMM^*..M^...  
 MMMMMC**^.^MM..  
  MMMM^***..^M^   
    M^**^*.^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
A water elemental is here, flowing like a living current. (minion) 
An Ogre (large) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
The lich of A tharnadian illusionist enters from the north.
The lich of an elite guard enters from the north.
An Ogre sneaks north.
A water elemental leaves north.

< 595h/526H 114v/146V Pos: standing >
 
       MM^^...    
      MMM^^^^..   
     MMMM^.^.^..  
    MMMMMP.....^  
     MMM@M.M^...  
 MMMMMMM^*..M^..  
 MMMMMMC**^.^MM.  
   MMMM^***..^M   
     M^**^*.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the east.
The lich of an elite guard enters from the east.

< 595h/526H 113v/146V Pos: standing >
 
      MMM^^^^.    
     MMMM^.^.^.   
    MMMMMP.....^  
     MMMM..M^...  
 MMMMMMM@*..M^..  
 MMMMMMC**^.^MM.  
   MMMM^***..^M^  
     M^**^*.^^.   
      *******.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the north.
The lich of an elite guard enters from the north.

< 595h/526H 111v/146V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 595h/526H 112v/146V Pos: standing >
 
 MMM*.  
 MC@*^  
 M^*C*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
The lich of A tharnadian illusionist enters from the north.
The lich of an elite guard enters from the north.

< 595h/526H 110v/146V Pos: standing >
 
      MMMM^.^.    
     MMMMM.....   
      MMM^P.M^..  
  MMMMMMM^*..M^.  
 MMMMMMM@**^.^MM  
    MMMM^***..^M  
      M^**^*.^^.  
       *******.   
        *++**^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The corpse of a Town Guardian is lying here.
The lich of A tharnadian illusionist enters from the east.
The lich of an elite guard enters from the east.

< 595h/526H 109v/146V Pos: standing >
You start chanting...

< 595h/526H 109v/146V Pos: standing >
Casting: raise lich *

< 594h/526H 111v/146V Pos: standing >
Casting: raise lich 

< 594h/526H 112v/146V Pos: standing >
You complete your spell...
You breathe life into the corpse of a Town Guardian with the awesome power of your art.
The lich of a Town Guardian starts following you.

< 594h/526H 113v/146V Pos: standing >
A water elemental enters from the east.

< 594h/526H 114v/146V Pos: standing >
An Ogre suddenly looks a bit dumb, and madly slams _YOU_!

< 583h/526H 114v/146V Pos: on your ass >
< T: Zloin TP: ass TC:excellent E: An Ogre sta EP:  few wounds >
 An Ogre parries your futile lunge at him.

< 583h/526H 114v/146V Pos: on your ass >
< T: Zloin TP: ass TC:excellent E: An Ogre sta EP:  few wounds >
 An Ogre's fine slash strikes you.
An Ogre's bludgeon strikes you.
An Ogre's bludgeon strikes you.
An Ogre's fine slash strikes you.
An Ogre's fine slash wounds you.
An Ogre's fine slash strikes you.
An Ogre swiftly follows up his devastating slash with a surprise attack!
An Ogre's bludgeon strikes you.
An Ogre's powerful slash strikes you very hard.
OUCH!  That really did HURT!

< 404h/526H 114v/146V Pos: on your ass >
< T: Zloin TP: ass TC: small wounds E: An Ogre sta EP:  few wounds >
 The lich of a tharnadian illusionist suddenly attacks an Ogre!
The lich of a tharnadian illusionist snaps into visibility.
[Damage:  3 ] The lich of a tharnadian illusionist's crude punch grazes an Ogre.

< 404h/526H 114v/146V Pos: on your ass >
< T: Zloin TP: ass TC: small wounds E: An Ogre sta EP:  few wounds >
 You miss an Ogre.

< 404h/526H 114v/146V Pos: on your ass >
< T: Zloin TP: ass TC: small wounds E: An Ogre sta EP:  few wounds >
 An Ogre's fine slash strikes you.
An Ogre's fine bludgeon strikes you.
An Ogre's mace of the earth summons the power of the earth and rock at you.
An Ogre causes an EARTHQUAKE!
A water elemental staggers and almost falls!
A water elemental stops following an Ogre.
A water elemental suddenly attacks an Ogre!
A water elemental suddenly appears a bit confused!
A water elemental's decent crush grazes an Ogre.
The lich of a Town Guardian staggers and almost falls!
The lich of a Town Guardian snaps into visibility.
The lich of an elite guard staggers and almost falls!
The lich of a tharnadian illusionist staggers and almost falls!
A deadly rain of rocks and earth falls from above!
A rain of earth and stone crushes a water elemental.
A rain of earth and stone crushes the lich of a Town Guardian.
A rain of earth and stone crushes the lich of an elite guard.
A rain of earth and stone crushes the lich of a tharnadian illusionist.
A rain of earth and stone crushes you.
OUCH!  That really did HURT!
An Ogre causes an EARTHQUAKE!
A water elemental staggers and almost falls!
The lich of a Town Guardian staggers and almost falls!
The lich of an elite guard staggers and almost falls!
The lich of a tharnadian illusionist staggers and almost falls!
An Ogre's fine bludgeon strikes you.
An Ogre's fine slash strikes you.
An Ogre's impressive slash strikes you hard.
An Ogre's slash strikes you.
An Ogre's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 143h/526H 114v/146V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre parries the lich of a Town Guardian's lunge at him.
[Damage:  4 ] The lich of a Town Guardian's punch grazes an Ogre.

< 143h/526H 114v/146V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre parries the lich of a tharnadian illusionist's lunge at him.
[Damage:  3 ] The lich of a tharnadian illusionist's crude punch grazes an Ogre.

< 143h/526H 114v/146V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre parries the lich of an elite guard's lunge at him.
[Damage:  4 ] The lich of an elite guard's decent punch grazes an Ogre.

< 143h/526H 114v/146V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre parries your futile lunge at him.
You feel your skin soften and return to normal.
An Ogre's fine slash strikes you very hard.
An Ogre's bludgeon strikes you very hard.
An Ogre's fine bludgeon strikes you very hard.
An Ogre's fine slash seriously wounds you.
An Ogre's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
An Ogre's fine slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
An Ogre's attack causes you to gush blood!
An Ogre's slash hits you.
Your sacred stone claws of Aan [poor] was completely destroyed by the massive blow!
Your tiny lightning enshrouded black earring [superior] was completely destroyed by the massive blow!