The death of [ 5 Mercenary] Yzarafk (Halfling)

in Fertile Grasslands of the Hearth Valley

from the perspective of [ 5 Mercenary] Yzarafk (Halfling)


The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 56h/56H 108v/108V Pos: standing >
Pardon?

< 56h/56H 108v/108V Pos: standing >

< 56h/56H 108v/108V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 56h/56H 107v/108V Pos: standing >
The door seems to be closed.

< 56h/56H 107v/108V Pos: standing >
Ok.

< 56h/56H 108v/108V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 56h/56H 107v/108V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A young man in leather armor seems to be patrolling the area.

< 56h/56H 106v/108V Pos: standing >
The door seems to be closed.

< 56h/56H 106v/108V Pos: standing >
The door seems to be closed.

< 56h/56H 106v/108V Pos: standing >
The door seems to be closed.

< 56h/56H 106v/108V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 56h/56H 106v/108V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.

< 56h/56H 105v/108V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 56h/56H 105v/108V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 56h/56H 104v/108V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 56h/56H 104v/108V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 56h/56H 103v/108V Pos: standing >
The iron seems to be closed.

< 56h/56H 104v/108V Pos: standing >
The iron seems to be closed.

< 56h/56H 104v/108V Pos: standing >
I see no door here.

< 56h/56H 105v/108V Pos: standing >
The iron seems to be closed.

< 56h/56H 105v/108V Pos: standing >
The iron seems to be closed.

< 56h/56H 106v/108V Pos: standing >
The iron seems to be closed.

< 56h/56H 106v/108V Pos: standing >
The iron seems to be closed.

< 56h/56H 107v/108V Pos: standing >
The iron seems to be closed.

< 56h/56H 107v/108V Pos: standing >
Ok.

< 56h/56H 108v/108V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 56h/56H 107v/108V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
You see the red shape of a small living being here.

< 56h/56H 105v/108V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
You see the red shape of a medium living being here.

< 56h/56H 103v/108V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West 
You see the red shape of a medium living being here.

< 56h/56H 101v/108V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South

< 56h/56H 100v/108V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 56h/56H 99v/108V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West  -Up   

< 56h/56H 97v/108V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/56H 98v/108V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -Down 
You see the red shape of a small living being here.

< 56h/56H 95v/108V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 56h/56H 94v/108V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
You see the red shape of a medium living being here.

< 56h/56H 92v/108V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 56h/56H 91v/108V Pos: standing >
 
 *M+**  
  ^@++  
 *M+*^  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 56h/56H 91v/108V Pos: standing >
 
 M+**^  
 ^M@++  
 M+*^*  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 56h/56H 90v/108V Pos: standing >
 
 +**^*  
 M+@++  
 +*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 56h/56H 90v/108V Pos: standing >
 
 **^**  
 ++@++  
 *^*.*  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 56h/56H 89v/108V Pos: standing >
 
 *^**.  
 ++@+M  
 ^*.**  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 56h/56H 89v/108V Pos: standing >
 
 ^**.^  
 ++@M+  
 *.***  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 56h/56H 88v/108V Pos: standing >
 
 **.^.  
 ++@++  
 .****  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 56h/56H 88v/108V Pos: standing >
An elite highwayman leaves east.
 
 *.^.^  
 ++@++  
 ****.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 56h/56H 87v/108V Pos: standing >
 
 .^.^+  
 +M@++  
 ***.+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 56h/56H 86v/108V Pos: standing >
 
 ^.^+.  
 M+@+M  
 **.+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 56h/56H 86v/108V Pos: standing >
 
 .^+..  
 ++@M.  
 *.+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 56h/56H 85v/108V Pos: standing >
 
 ^+..^  
 ++@..  
 .M...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
You see the red shape of a small living being here.

< 56h/56H 85v/108V Pos: standing >
 
 ^+..^  
 MM@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
You see the red shape of a small living being here.

< 56h/56H 88v/108V Pos: standing >

< 56h/56H 95v/108V Pos: standing >
 
 ^+..^  
 ++@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
You see the red shape of a small living being here.

< 56h/56H 97v/108V Pos: standing >

< 56h/56H 100v/108V Pos: standing >
A red shape leaves east.

< 56h/56H 108v/108V Pos: standing >
 
 ^+..^  
 ++@M.  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 56h/56H 108v/108V Pos: standing >
A red shape enters from the north.

< 56h/56H 108v/108V Pos: standing >
A red shape leaves west.

< 56h/56H 108v/108V Pos: standing >
It's cool out here.

< 56h/56H 108v/108V Pos: standing >
Autosaving...

< 56h/56H 108v/108V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 56h/56H 108v/108V Pos: standing >
 
 .M.+..^..  
 ^.^M..^..  
 +++M@....  
 **.+.....  
 ..^+....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 56h/56H 108v/108V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 56h/56H 108v/108V Pos: standing >
 
  ^..D.....   
 ..M.+..^...  
 .^.^+..^...  
 +++M+@....^  
 ***.M......  
 ...^+....^M  
  MM.M.^^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 56h/56H 108v/108V Pos: standing >
Autosaving...

< 56h/56H 108v/108V Pos: standing >
It rains a bit harder.

< 56h/56H 108v/108V Pos: standing >
The sun rises over the northern horizon.

< 56h/56H 108v/108V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 56h/56H 108v/108V Pos: standing >
The day has begun.

< 56h/56H 108v/108V Pos: standing >
 
   ...+...      
  M^..+......   
 ...M.+..^...^  
 *.^.^+..^....  
 ++M+M+@...M^.  
 ****.+......^  
 ....^+....^..  
  ^MM.+.^M...   
   ^..+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 56h/56H 108v/108V Pos: standing >
Autosaving...

< 56h/56H 108v/108V Pos: standing >
 
   ...M... M    
  M^..+......   
 ...M.+..^...^  
 *.^.^+..^....  
 ++++++@....^.  
 ****.+..M...^  
 ....^+....^..  
  ^MM.+.^^..M   
   ^..+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 56h/56H 108v/108V Pos: standing >
The rain stops.

< 56h/56H 108v/108V Pos: standing >
The sun hangs low on the southern sky.

< 56h/56H 108v/108V Pos: standing >
 
   ...+M..      
  M^..+....M.   
 ...M.+..^...^  
 *.^.^+..^....  
 ++++++@....^.  
 ****.+......^  
 ....^M...M^..  
  ^MM.+.^^...   
   ^..+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 56h/56H 108v/108V Pos: standing >
Autosaving...

< 56h/56H 108v/108V Pos: standing >
The sun starts to set in the south.

< 56h/56H 108v/108V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 56h/56H 108v/108V Pos: standing >
The sun vanishes behind the southern horizon.

< 56h/56H 108v/108V Pos: standing >
 
 .M.+..^.M  
 ^.^+..^..  
 ++++@....  
 **.+.M...  
 ..^+....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 56h/56H 108v/108V Pos: standing >
It's mild out today.

< 56h/56H 108v/108V Pos: standing >
The night has begun.

< 56h/56H 108v/108V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 56h/56H 108v/108V Pos: standing >
Autosaving...

< 56h/56H 108v/108V Pos: standing >
 
 ^+..M  
 ++@.M  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 56h/56H 108v/108V Pos: standing >
A red shape enters from the north.
A red shape enters from the north.

< 56h/56H 108v/108V Pos: standing >
Someone gives an order to his followers.
A red shape snaps into visibility.
You are knocked to the ground by a red shape's mighty bash!
You dodge a bash from a red shape, who loses its balance and falls.

< 54h/56H 108v/108V Pos: sitting >
< T: a red shape TP: sit TC:few scratches E: water sta EP: excellent >
 A red shape dodges your futile attack.

< 54h/56H 108v/108V Pos: sitting >
< T: a red shape TP: sit TC:few scratches E: water sta EP: excellent >
 A red shape's crush seriously wounds you.
OUCH!  That really did HURT!
A red shape's decent crush seriously wounds you.
OUCH!  That really did HURT!

< 32h/56H 108v/108V Pos: sitting >
< T: a red shape TP: sit TC: few wounds E: water sta EP: excellent >
 A red shape dodges your futile attack.

< 32h/56H 108v/108V Pos: sitting >
< T: a red shape TP: sit TC: few wounds E: water sta EP: excellent >
 A red shape looks at you.

< 32h/56H 108v/108V Pos: sitting >
< T: a red shape TP: sit TC: few wounds E: water sta EP: excellent >
 A red shape starts casting an offensive spell.

< 32h/56H 108v/108V Pos: sitting >
< T: a red shape TP: sit TC: few wounds E: water sta EP: excellent >
 A red shape completes his spell...
A red shape utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!