The death of [22 Rogue] Jaxx (Goblin)

in The Sharkbait Inn

from the perspective of [52 War Priest] Shurakai (Human)

<worn as a badge>    a masterly crafted obsidian badge of precision (illuminating)
<worn on head>       a spiked chromium dragonscale helmet of agility (magic)
<worn on eyes>       eyes of the tanar'ri of constitution (magic)
<worn in ear>        a lightning earring [superior] (illuminating)
<worn in ear>        a dangling bloodstone earring (magic) (glowing) [63%]
<worn on face>       the beak of the Queen of Chaos [superior] (magic)
<worn around neck>   a necklace of halfling ears [superior] (illuminating)
<worn around neck>   a necklace of halfling ears [superior] (illuminating)
<worn on body>       the armor of a MaDMaN of precision (magic)
<worn about body>    the mantle of the Dark [superior] (magic)
<worn on back>       a wolfhide backpack (illuminating) [60%]
<worn as quiver>     a silken backsheath of flight of endurance (magic) [84%]
<worn about waist>   a belt of linked bones [poor] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   a lost monkey (illuminating) [73%]
<attached to belt>   the horn of the dragonslayer (illuminating)
<worn on arms>       some scintillating sleeves [superior] (invis) (magic)
<held as shield>     a shield of silver dragon scales [superior] (magic)
<worn around wrist>  the writhing serpent of miracles [poor] (illuminating)
<worn on hands>      some black leather gloves with mithril blades (illuminating) [34%]
<worn on finger>     the signet ring of Frenbar (magic)
<worn on finger>     a ring called 'Soulcatcher' (invis) (illuminating) [88%]
<primary weapon>     the mace of light and darkness (magic)[141h 9m 1s]
<worn on legs>       a pair of vapor leggings of regeneration (illuminating) [84%]
<worn on feet>       boots of the panther of endurance (illuminating) [49%]

    MM,       
    M,,       
    M,@       
     ,,       
 ,,  ,,MM     
  ,,,,,,MMM   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West 
A baby roper explores this place for scraps of food.

< 1002h/1007H 165v/246V Pos: standing >
 
    MM,       
    M,,       
    M,M       
     ,@       
 ,,  ,,MM     
 ,,,,,,,MMMM  
  MMMM,,M,,   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West 

< 1002h/1007H 163v/246V Pos: standing >
 
    M,,       
    M,M       
     ,,       
 ,,  ,@MM     
 ,,,,,,,MMMM  
  MMMM,,M,,,  
    MM^MM,,   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 

< 1002h/1007H 162v/246V Pos: standing >
 
    M,M       
     ,,       
 ,,  ,,MM     
 ,,,,,@,MMMM  
  MMMM,,M,,,  
    MM^MM,,,  
       MMMM   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 

< 1002h/1007H 160v/246V Pos: standing >
 
     ,,       
 ,,  ,,MM     
 ,,,,,,,MMMM  
  MMMM@,M,,,  
    MM^MM,,,  
       MMMMM  
              
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 

< 1002h/1007H 159v/246V Pos: standing >
 
  ,  ,,MM     
 ,,,,,,,MMMM  
  MMMM,,M,,,  
    MM@MM,,,  
       MMMMM  
              
              
Beneath a Steep, Rocky Passage
Obvious exits: -North -East  -West  -Up   

< 1002h/1007H 157v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1007H 157v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1007H 158v/246V Pos: standing >
A Steep, Rocky Passage
   This steep passage leads down to the caverns of the underdark and
climbs gradually upward toward the surface.  The tunnel has clearly seen
heavy use as it has been cleared of all stalagmites and other debris, and
has been widened in some places in order to be allow passage of wagons and
carts.  The heavy traffic has also gotten rid of most of the more
dangerous creatures that would often plague a tunnel such as this.
Obvious exits: -Up    -Down 

< 1002h/1007H 157v/246V Pos: standing >
A Steep, Rocky Passage
   Rough rocks and broken stalagmites have been stacked along the sides of
the passageway has it heads upward to the surface and downwards into the
underdark.  Ruts in the stone show that heavy carts have been taken up and
down this tunnel.  The area is clean, with the exception of a few
flourescent lichen that cling to the walls.
Obvious exits: -Up    -Down 

< 1003h/1007H 156v/246V Pos: standing >
A Wide, Sloping Tunnel
   The slope of the tunnel here is not as steep as to the north and south
where they climb is a bit abrupt and difficult to manage.  The passageway
is wider here, and there are spots where it appears workers have rested
while carting heavy loads up and down the tunnel.  A large sign is on the
eastern wall.
Obvious exits: -Up    -Down 
A sign carved from obsidian and filled with diamonds hangs here.

< 1003h/1007H 154v/246V Pos: standing >
A Steep, Well-Tended Tunnel
   Deep ruts in the stone mark the passage of many heavy carts that have
traveled in both directions along this steep passage down to the vast
caverns of the underdark.  The tunnel has been kept smooth and clean, so
that loads aren't ruined by slipping down the slope to quickly.  The
tunnel continues its climb to the north and drops down sharply to the
south.
Obvious exits: -Up    -Down 

< 1003h/1007H 153v/246V Pos: standing >
The Top of a Steep Tunnel
   A wide, steep tunnel dives downward toward the underdark here.  The
passageway is wide and well-tended, and marked with the ruts of heavy
carts that have passed through here.  A heavy stone door is right above,
presumably exiting the tunnel to the surface.  Metal chains along the
southern wall hint at a complex mechanism of some sort that must be used
to move carts and crates from the tunnel to the room above.
Obvious exits: -Up   # -Down 
A thin troll warrior stands guard here.(Red Aura)

< 1003h/1007H 151v/246V Pos: standing >
The door seems to be closed.

< 1003h/1007H 152v/246V Pos: standing >
The door seems to be closed.

< 1003h/1007H 152v/246V Pos: standing >
The door seems to be closed.

< 1003h/1007H 153v/246V Pos: standing >
The door seems to be closed.

< 1003h/1007H 153v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 1003h/1007H 153v/246V Pos: standing >
Ok.

< 1003h/1007H 154v/246V Pos: standing >
A Gigantic Stone Warehouse
   This massive stone warehouse extends well off to the east, showing a
size and space unmatched by most free-standing buildings.  The building
itself, like most of Quietus Quay, has been carved directly out of
mountains near the ocean shore.  A large stone trapdoor is in the floor
here, along with a complex set of machinery that appears to be designed
for moving around large, heavy crates.
Obvious exits: -East  -Down 

< 1003h/1007H 153v/246V Pos: standing >
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East  -South# -West 
A lanky orcish sailor walks the docks with a rolling gait.(Red Aura)
A dark-eyed duergar watches over the warehouse.(Red Aura)

< 1003h/1007H 151v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 1003h/1007H 152v/246V Pos: standing >
The door seems to be closed.

< 1004h/1007H 153v/246V Pos: standing >
Ok.

< 1004h/1007H 154v/246V Pos: standing >
The Docks of Quietus Quay
   A high, rocky ceiling encloses this small harbor.  Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods.  A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East  -West 

< 1004h/1007H 152v/246V Pos: standing >
The Docks of Quietus Quay
   This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships.  Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world.  Ships carrying both legal and illegal goods now land here whenever
they please.  While in port the ships are safe from attack, once they
leave they are on their own.  The stone walkways of the docks continue to
the east and west.
Obvious exits: -East  -West 
A lanky orcish sailor walks the docks with a rolling gait.(Red Aura)

< 1004h/1007H 151v/246V Pos: standing >
The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East  -South

< 1004h/1007H 150v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 1004h/1007H 150v/246V Pos: standing >
Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South

< 1004h/1007H 149v/246V Pos: standing >
The spiritual aura about your body fades.
What/who do you want to drag?

< 1004h/1007H 149v/246V Pos: standing >
You start chanting...

< 1004h/1007H 150v/246V Pos: standing >
Casting: soulshield 

< 1005h/1007H 152v/246V Pos: standing >
You complete your spell...
A holy aura forms around you!

< 1005h/1007H 152v/246V Pos: standing >
The writhing serpent of miracles tightens around your arm and infuses you with magic.
You are already under the influence of haste.

< 1005h/1007H 155v/246V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South

< 1005h/1007H 153v/246V Pos: standing >
You quickly scan the area.
A large crocodile who is a brief walk away to your north.
A thin troll who is in the distance to your north.
A thin troll who is in the distance to your north.
A thin drow who is a brief walk away to your south.
A rakshasa pirate who is a brief walk away to your south.
The harbor master who is rather far off to your south.

< 1005h/1007H 154v/246V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 1006h/1007H 161v/246V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 

< 1007h/1007H 159v/246V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 1007h/1007H 158v/246V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South
A large crocodile wanders through the area in search of a meal.

< 1007h/1007H 156v/246V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South

< 1007h/1007H 155v/246V Pos: standing >
The Wide Entrance to a Large Cavern
   A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find.  It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)

< 1007h/1007H 153v/246V Pos: standing >
 
   ***M*****    
  *M******.**   
 *.P.........^  
 **..^...^^^..  
 .....^@D^^.^^  
    ..^^^^^^MM  
          ^MMM  
          MMM   
         MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 1007h/1007H 153v/246V Pos: standing >
 
     ****       
   ***M******   
  *M******.**.  
 *.P.........^  
 **..^.@.^^^..  
 .....^^D^^.^^  
    ..^^^^^^MM  
          ^MM   
          MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 1007h/1007H 151v/246V Pos: standing >
 
     **         
     ****   *   
   ***M*******  
  *M******.**.  
 *.P...@.....^  
 **..^...^^^..  
 .....^^D^^.^^  
    ..^^^^^^M   
          ^M    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 1007h/1007H 150v/246V Pos: standing >
 
   *      **    
  *  **     *   
 *   ****   **  
   ***M*******  
  *M***@**.**.  
 *.P.........^  
 **..^...^^^..  
  ....^^D^^.^   
    ..^^^^^^    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 1007h/1007H 148v/246V Pos: standing >
 
   **     **    
  ^*      ***   
 **  **     *.  
 *   ****   **  
   ***M@******  
  *M******.**.  
 *.P.........^  
  *..^...^^^.   
   ...^^D^^.    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 1007h/1007H 147v/246V Pos: standing >
 
   ^**     *    
  ^^*      **   
 ^**  **     *  
 **   ****   *  
    ***@******  
   *M******.**  
 **.P.........  
  **..^...^^^   
   ....^^D^^    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
*A strange levitating light seems to bob and weave its way through the room.(Red Aura)

< 1007h/1007H 145v/246V Pos: standing >
 
   ^*      *    
  **  **        
 **   ****   *  
    ***M******  
   *M**@***.**  
 **.P.........  
 ***..^...^^^.  
  .....^^D^^.   
     ..^^^^^    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 1007h/1007H 144v/246V Pos: standing >
 
   *  **        
  *   ****      
    ***M******  
   *M******.**  
 **.P..@......  
 ***..^...^^^.  
 ......^^D^^.^  
     ..^^^^^^   
           ^    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 1007h/1007H 142v/246V Pos: standing >
You quickly scan the area.
A large will o' wisp who is not far off to your north.
A Goblin who is a brief walk away to your west.
A female crocodile who is a brief walk away to your west.

< 1007h/1007H 143v/246V Pos: standing >
 
   **  **       
  **   ****     
 *   ***M*****  
    *M******.*  
 ***.P.@......  
 ****..^...^^^  
 .......^^D^^.  
      ..^^^^^   
                
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 1007h/1007H 143v/246V Pos: standing >
 
   ^**  **      
  ***   ****    
  *   ***M****  
     *M******.  
 ****.P@......  
 *****..^...^^  
 ........^^D^^  
       ..^^^^   
                
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 1007h/1007H 142v/246V Pos: standing >
Bash who?

< 1007h/1007H 144v/246V Pos: standing >
 
   ^^**  **     
  ****   ****   
   *   ***M***  
      *M******  
 *****.@......  
 .*****..^...^  
 .........^^D^  
        ..^^^   
                
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
A Goblin (small) stands in mid-air here, fighting a female crocodile. (Non-Fraggable)(Red Aura)
A female crocodile stands, floating here, fighting a Goblin.

< 1007h/1007H 143v/246V Pos: standing >
[Damage:  6 ] The globe around your body flares as it bears the brunt of a Goblin's assault!
Your bash knocks a Goblin to the ground!

< 1007h/1007H 144v/246V Pos: standing >
< T: large TP: sta TC: awful E: A Goblin sit EP:  small wounds >
 A faint hum can be heard from the mace of light and darkness you are carrying.
[Damage: 15 ] Your impressive bludgeon strikes a Goblin.
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 15 ] Your bludgeon strikes a Goblin.
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 14 ] Your fine bludgeon strikes a Goblin.
The globe around your body flares as it bears the brunt of a Goblin's assault!

< 1007h/1007H 145v/246V Pos: standing >
< T: large TP: sta TC: awful E: A Goblin sit EP:  few wounds >
 A Goblin misses a female crocodile.
A female crocodile dodges a Goblin's attack.

< 1007h/1007H 145v/246V Pos: standing >
< T: large TP: sta TC: awful E: A Goblin sit EP:  few wounds >
 A female crocodile misses a Goblin.
A female crocodile misses a Goblin.
A female crocodile kicks a Goblin in the stomach, rendering him breathless.
A female crocodile is burned severely as she hits a Goblin!

< 1007h/1007H 145v/246V Pos: standing >
< T: large TP: sta TC: awful E: A Goblin sit EP:  few wounds >
 A female crocodile dodges a Goblin's attack.

< 1007h/1007H 145v/246V Pos: standing >
< T: large TP: sta TC: awful E: A Goblin sit EP:  few wounds >
 [Damage: 15 ] Your impressive bludgeon strikes a Goblin hard.
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 15 ] Your impressive bludgeon strikes a Goblin hard.
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 14 ] Your fine bludgeon strikes a Goblin very hard.
The globe around your body flares as it bears the brunt of a Goblin's assault!

< 1007h/1007H 145v/246V Pos: standing >
< T: large TP: sta TC: awful E: A Goblin sit EP:  nasty wounds >
 A female crocodile's claw strikes a Goblin hard.
A female crocodile is burned severely as she hits a Goblin!
A female crocodile is mortally wounded, and will die soon, if not aided.

< 1007h/1007H 145v/246V Pos: standing >
< T: large TP: sta TC: bleeding, close to death E: A Goblin sit EP:  nasty wounds >
 A Goblin's fine bludgeon hits a female crocodile.
A female crocodile is dead! R.I.P.
You feel a carnal satisfaction as a female crocodile's gurgling and choking signals her demise.

< 1007h/1007H 145v/246V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!
A Goblin clambers to his feet.

< 1007h/1007H 145v/246V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!

< 1007h/1007H 145v/246V Pos: standing >
<A Goblin attempts to flee.
A Goblin leaves south.

< 1007h/1007H 145v/246V Pos: standing >
Bash who?

< 1007h/1007H 145v/246V Pos: standing >
 
   ***   ***    
   *   ***M**   
      *M******  
 *****........  
 .*****@.^...^  
 .........^^D^  
        ..^^^^  
                
                
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
A Goblin (small) stands in mid-air here. (Non-Fraggable)(Red Aura)

< 1007h/1007H 143v/246V Pos: standing >
You haven't reoriented yourself yet enough for another bash!
A Goblin leaves east.

< 1007h/1007H 143v/246V Pos: standing >
Bash who?

< 1007h/1007H 144v/246V Pos: standing >
 
   **   ****    
  *   ***M***   
     *M******.  
 ****.........  
 *****.@^.P.^^  
 ........^^D^^  
       ..^^^^^  
                
                
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 1007h/1007H 142v/246V Pos: standing >
 
   *   ****     
     ***M****   
    *M******.*  
 ***..........  
 ****..@...^^^  
 .......^PD^^.  
      ..^^^^^^  
            ^   
                
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 1007h/1007H 141v/246V Pos: standing >
Bash who?

< 1007h/1007H 141v/246V Pos: standing >
 
      ****      
    ***M*****   
   *M******.**  
 **...........  
 ***..^@..^^^.  
 ......^^D^^.^  
     ..^^^^^^M  
           ^M   
           M    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 1007h/1007H 140v/246V Pos: standing >
 
    ***M****    
   *M******.*   
 **...........  
 ***..^...^^^.  
 ......@^D^^.^  
     ..^^^^^^M  
           ^MM  
           MM   
          MM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 1007h/1007H 139v/246V Pos: standing >
 
   ***M*****    
  *M******.**   
 *...........^  
 **..^...^^^..  
 .....^@D^^.^^  
    ..^^^^^^MM  
          ^MMM  
          MMM   
         MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 1007h/1007H 137v/246V Pos: standing >
The Wide Entrance to a Large Cavern
   A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find.  It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)

< 1007h/1007H 136v/246V Pos: standing >
Bash who?

< 1007h/1007H 136v/246V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South

< 1007h/1007H 136v/246V Pos: standing >
Bash who?

< 1007h/1007H 136v/246V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South
A large crocodile wanders through the area in search of a meal.

< 1007h/1007H 135v/246V Pos: standing >
Bash who?

< 1007h/1007H 135v/246V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 1007h/1007H 134v/246V Pos: standing >
Bash who?

< 1007h/1007H 134v/246V Pos: standing >
The Sharkbait Inn
   The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn.  Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass.  The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West 
A Goblin (small) stands in mid-air here. (Non-Fraggable)(Red Aura)
A young drow woman is renting out rooms.(Gold Aura)

< 1007h/1007H 133v/246V Pos: standing >
[Damage:  6 ] The globe around your body flares as it bears the brunt of a Goblin's assault!
Your bash knocks a Goblin to the ground!

< 1007h/1007H 134v/246V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: A Goblin sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 14 ] Your fine bludgeon strikes a Goblin very hard.
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 15 ] Your impressive bludgeon seriously wounds a Goblin.
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 17 ] Your bludgeon seriously wounds a Goblin.
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 15 ] Your impressive bludgeon enshrouds a Goblin in a mist of blood.
The globe around your body flares as it bears the brunt of a Goblin's assault!

< 1007h/1007H 134v/246V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: A Goblin sit EP:  awful >
 [Damage: 11 ] You block a Goblin's lunge at you and immediately slam him with your shield!
The globe around your body flares as it bears the brunt of a Goblin's assault!
A Goblin misses you.
A Goblin misses you.
You parry a Goblin's lunge at you.

< 1007h/1007H 134v/246V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: A Goblin sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your fine bludgeon causes a Goblin to grimace in pain.
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 13 ] Your fine bludgeon hits a Goblin.
A Goblin is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage:  2 ] Your weak bludgeon hits a Goblin.
A Goblin's shiny ring of the faeries was completely destroyed by the massive blow!
A Goblin's some hardened tin moccasins from Celestial Plane was completely destroyed by the massive blow!
A Goblin's mask of hatred [poor] was completely destroyed by the massive blow!
A Goblin's green belt of sages was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.