The death of [40 Thug] Mercy -*Clan DemonRage*- (Orc)

in Underground tunnel

from the perspective of [55 Blademaster] Iokla Mutinous Legions (Grey Elf)

<floating about head>a LARGE green ioun stone[175h 16m 7s]
<worn as a badge>    a elven rune of restoration of regeneration (glowing)
<worn on head>       a crown of burning flames of agility
<worn on eyes>       a slimy aboleth eye of damage (glowing) (humming)
<worn in ear>        an anti-matter earring of power [30%]
<worn in ear>        a golden scale dangling from a platinum chain of precision
<worn on face>       the terrifying visage of the great wraith Dranum[175h 16m 7s]
<worn around neck>   a glowing necklace of power [superior] (glowing)
<worn around neck>   a necklace of halfling ears of charisma [74%]
<worn on body>       some bandedmail bearing a cloak and dagger crest of endurance
<worn about body>    a silk cloak of Alatorin royalty of endurance [70%]
<worn on back>       a buckskin pack (illuminating) [38%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   the ceinture of giant strength [74%]
<worn on belt buckle>A swirling mass of black smoke and hot ash of agility (humming)
<attached to belt>   a potion of bubbling goo (glowing)
<attached to belt>   a potion of bubbling goo (glowing) [64%]
<worn on arms>       lengths of pure eldrich fire of health (glowing)
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a wisp of the deadly fog of constitution
<worn on hands>      the sacred stone claws of Aan of endurance
<worn on finger>     ring of the past of constitution (glowing)
<worn on finger>     Zorobabi's circular stone ring of damage
<primary weapon>     the sword of fire and flame (glowing)[175h 16m 7s]
<secondary weapon>   the unholy avenger named 'Bloodlust' (glowing)[175h 16m 7s]
<worn on legs>       a pair of vapor leggings of regeneration
<worn on feet>       the boots of a MaDMaN of dexterity (glowing)

 
    ^**M****.+^     
   **********+^.    
  ^*****^M*.*+..^   
 ^^..**^..^^*+.^^   
 ++++*M+++++++***   
 ..^***^.@.M.+....  
 ^******^^**.^D     
 ******M**...       
  *******...        
   *M****.          
    *MM^            
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 781h/781H 275v/281V Pos: standing >
 
    **M****.+^.     
   *********+^.^    
  *****^M*.*+..^    
 ^..**^..^^*+.^^    
 +++*M+++++++***    
 .^***^..@M.+....   
 ******^^**.^D      
 *****M**...        
  ******...         
   M****.           
    MM^             
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 781h/781H 274v/281V Pos: standing >
 
    *M****.+^.*     
   ********+^.^.    
  ****^M*.*+..^     
 ..**^..^^*+.^^  .  
 ++*M+++++++***     
 ^***^...@.+....    
 *****^^**.^D       
 ****M**...         
  *****...          
   ****.            
    M^              
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 
A tall psychomia treant ambles around the forest.

< 781h/781H 274v/281V Pos: standing >
 
    M****.+^.*.     
   *******+^.^.     
  ***^M*.*+..^      
 .**^..^^*+.^^  .M  
 +*M+++++++***   .  
 ***^...M@+....  M  
 ****^^**.^D        
 ***M**...          
  ****...           
   ***.             
    ^               
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 781h/781H 279v/281V Pos: standing >
 
    ****.+^.*.*     
   ******+^.^.      
  **^M*.*+..^   *   
 **^..^^*+.^^  .M.  
 *M+++++++***   ..  
 **^...M.@....  M   
 ***^^**.^D         
 **M**...           
  ***...            
   **.              
                    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 781h/781H 277v/281V Pos: standing >
Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South

< 781h/781H 276v/281V Pos: standing >
Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 781h/781H 275v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South

< 781h/781H 276v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
[4] A potion of greater living stone lies here.
[6] A potion of slooowness lies here.
[18] A vial of strong acid lies here.
[7] A potion of dispel magic lies here.
[9] A very thick, dangerous looking bottle rests here.

< 781h/781H 277v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
A small pile of coins lies here.

< 781h/781H 277v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
A few coins lie scattered here.

< 781h/781H 278v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West #

< 781h/781H 279v/281V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is not far off to your east.
A commoner who is in the distance to your east.
A commoner who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.

< 781h/781H 281v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South

< 781h/781H 280v/281V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.

< 781h/781H 280v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West 

< 781h/781H 279v/281V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.

< 781h/781H 279v/281V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 781h/781H 281v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 781h/781H 280v/281V Pos: standing >
You quickly scan the area.
You see nothing.

< 781h/781H 280v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 781h/781H 279v/281V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
An elite member of the captain's guard who is rather far off to your east.
An elite member of the captain's guard who is rather far off to your east.
The captain of the regular guard who is rather far off to your east.

< 781h/781H 279v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 781h/781H 280v/281V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A retired soldier who is not far off to your east.
A commoner who is a brief walk away to your east.
A commoner who is close by to your west.
Tangwystl who is not far off to your west.

< 781h/781H 280v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 781h/781H 279v/281V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.

< 781h/781H 279v/281V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 781h/781H 280v/281V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A commoner who is a brief walk away to your east.
Savenge who is rather far off to your east.
A commoner who is rather far off to your east.
A commoner who is close by to your west.
Learett who is rather far off to your west.

< 781h/781H 280v/281V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
A male commoner stands here.

< 781h/781H 279v/281V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -South -West 

< 781h/781H 279v/281V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 

< 781h/781H 280v/281V Pos: standing >
Learett's Fast Deals
   This building is more of a hovel than a shop.  It's obvious that Learett
lives here as well as keep shop.  There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell.  There is a long
counter divding the room, and a heavy curtain behind it.  On the counter are
various items for sale.
Obvious exits: -East  -Down #
Learett, the fast-deals man, stands here.

< 781h/781H 279v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 781h/781H 279v/281V Pos: standing >
I see no trapdoord here.

< 781h/781H 281v/281V Pos: standing >
The trapdoor seems to be closed.

< 781h/781H 281v/281V Pos: standing >
The trapdoor seems to be closed.

< 781h/781H 281v/281V Pos: standing >
The trapdoor seems to be closed.

< 781h/781H 281v/281V Pos: standing >
Ok.

< 781h/781H 281v/281V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel under the pawn shop.  It looks to have
been created hastily, as the walls are rough, and crumbling in some places
due to insufficient support.  There are handholds inbedded in the wall,
allowing rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 781h/781H 280v/281V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 781h/781H 279v/281V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Up   
A Githyanki (medium) stands in mid-air here. (Non-Fraggable)
The driver of the wagon stands here, looking frustrated and upset. (minion) 
The driver of the wagon stands here, looking frustrated and upset. (minion) 
A Drow Elf (medium)  Dakhira stands in mid-air here. (Non-Fraggable)
An Orc (medium) Initiate -*Clan DemonRage*- stands in mid-air here. (Non-Fraggable)
A Drider (large)  Dakhira stands in mid-air here.
The lich of an officer of the regular guard stands here. (minion) 
The lich of Hudak stands here. (minion) 
The lich of Lawter stands here. (minion) 

< 781h/781H 278v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 781h/781H 279v/281V Pos: standing >
You quickly scan the area.
Learett who is a brief walk away above you.

< 781h/781H 281v/281V Pos: standing >
An Orc attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You snap into visibility.
Out of nowhere, an Orc stabs you in the back.

< 780h/781H 281v/281V Pos: standing >
< T: Iokla TP: sta TC:few scratches E: An Orc sta EP: excellent >
 Your improved dexterity grants you an additional attack!
An Orc parries your futile lunge at him.
You snap into visibility.
[Damage: 13 ] Your fine slash wounds an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc parries your futile lunge at him.
[Damage: 12 ] Your fine slash wounds an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc parries your futile lunge at him.
[Damage: 11 ] Your fine slash wounds an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc parries your futile lunge at him.
[Damage: 11 ] Your slash wounds an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
Your sword of fire and flame summons the power of fire and flames at at an Orc.
A scathing gust of wind is released from your fingertips.
[Damage: 114 ] The wagon driver gasps in pain as your scathing wind burns flesh from his body.
[Damage: 221 ] The wagon driver gasps in pain as your scathing wind burns flesh from his body.
[Damage: 52 ] An Orc gasps in pain as your scathing wind burns flesh from his body.
[Damage: 62 ] A Drider gasps in pain as your scathing wind burns flesh from her body.
[Damage: 226 ] The lich of an officer of the regular guard gasps in pain as your scathing wind burns flesh from its body.
Your spell flows around the lich of Hudak, leaving it unharmed!
Your spell flows around the lich of Lawter, leaving it unharmed!
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at an Orc!
[Damage: 15 ] [Damage: 14 ] You call down a roaring flamestrike which hits an Orc dead on!
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your impressive slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
Sorry, you aren't allowed to do that in combat.

< 780h/781H 281v/281V Pos: standing >
< T: Iokla TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You parry the wagon driver's lunge at you.
You parry the wagon driver's lunge at you.
You parry the wagon driver's lunge at you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 781h/781H 281v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You dodge a Drider's vicious attack.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
A Drider gives an order to her followers.
The lich of an officer of the regular guard starts casting an offensive spell.
The lich of Hudak starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Lawter starts casting an offensive spell called 'bigbys clenched fist'.

< 781h/781H 281v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 The wagon driver sings a song to make your heart swell with pride.

< 781h/781H 281v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 The lich of an officer of the regular guard completes its spell...
The lich of an officer of the regular guard utters the words 'bigbys clenched fist'
You resist the effects of the lich of an officer of the regular guard's spell!
The lich of Hudak completes its spell...
The lich of Hudak utters the words 'bigbys clenched fist'
You resist the effects of the lich of Hudak's spell!
The lich of Lawter completes its spell...
The lich of Lawter utters the words 'bigbys clenched fist'
You snap into visibility.
The lich of Lawter's mighty magic fist slams into you!
The wagon driver's decent punch wounds you.
[Damage: 15 ] The wagon driver is burned severely as he hits you!
The wagon driver misses you.
You dodge the wagon driver's vicious attack.
Your mind goes blank and the world slows down as you become one with the fight.

< 696h/781H 281v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP:  few wounds >
 You dodge an Orc's vicious attack.
You dodge an Orc's vicious attack.
You parry an Orc's lunge at you.
You deflect an Orc's blow and strike back at him!
You snap into visibility.
[Damage: 13 ] Your slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!

< 697h/781H 281v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] Your slash wounds an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 11 ] Your fine slash wounds an Orc.
An Orc's pair of emerald-green greaves [superior] was damaged from the massive blow!
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 12 ] Your slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 13 ] Your slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 11 ] Your slash wounds an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
With a swift turn you lash at the wagon driver.
[Damage: 13 ] Your fine slash strikes the wagon driver very hard.
[Damage: 12 ] Your slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 12 ] Your slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
With a swift turn you lash at the lich of Hudak.
[Damage:  1 ] Your feeble slash grazes the lich of Hudak.
[Damage: 10 ] Your fine slash wounds an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 12 ] Your fine slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
With a swift turn you lash at the lich of an officer of the regular guard.
[Damage:  2 ] Your weak slash grazes the lich of an officer of the regular guard.
A Drow Elf gives an order to his followers.
The wagon driver starts casting an offensive spell called 'bigbys clenched fist'.
The wagon driver starts casting an offensive spell.

< 700h/781H 273v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP:  few wounds >
 You snap into visibility.
Everything is blurry after an Orc's head came crashing into your skull.
[Damage:  3 ] An Orc is burned severely as he hits you!

< 675h/781H 273v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP:  few wounds >
 You parry the lich of Lawter's lunge at you.
You dodge the lich of Lawter's vicious attack.
You snap into visibility.

< 677h/781H 273v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP:  few wounds >
 The lich of an officer of the regular guard's decent punch grazes you.
The globe around the lich of an officer of the regular guard's body flares as it bears the brunt of your assault!
You parry the lich of an officer of the regular guard's lunge at you.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
With a swift turn you lash at the wagon driver.
[Damage: 14 ] Your slash strikes the wagon driver.
[Damage: 12 ] Your fine slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
With a swift turn you lash at the lich of an officer of the regular guard.
[Damage:  1 ] Your feeble slash grazes the lich of an officer of the regular guard.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your impressive slash strikes an Orc hard.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 13 ] Your fine slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
With a swift turn you lash at the lich of Lawter.
[Damage: 14 ] Your slash wounds the lich of Lawter.
[Damage: 12 ] Your slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 13 ] Your fine slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
Your sword of fire and flame summons the power of fire and flames at at an Orc.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 55 ] You wave the gases towards a Githyanki and have the satisfaction of seeing him enveloped in flames.
[Damage: 102 ] You wave the gases towards the wagon driver and have the satisfaction of seeing him enveloped in flames.
[Damage: 106 ] You wave the gases towards the wagon driver and have the satisfaction of seeing him enveloped in flames.
The wagon driver is dead! R.I.P.
You receive your share of experience.
The last gasps of the wagon driver cause a sickening chill to run up your spine.
The wagon driver quickly returns to the plane from whence they were summoned...
The wagon driver stops following a Drow Elf.
The wagon driver stops invoking abruptly!
[Damage: 53 ] You wave the gases towards an Orc and have the satisfaction of seeing him enveloped in flames.
An Orc's dangling crimson earring [superior] is burned from the blast!
[Damage: 59 ] You wave the gases towards a Drider and have the satisfaction of seeing her enveloped in flames.
[Damage: 105 ] You wave the gases towards the lich of an officer of the regular guard and have the satisfaction of seeing it enveloped in flames.
Your spell flows around the lich of Hudak, leaving it unharmed!
Your spell flows around the lich of Lawter, leaving it unharmed!
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at an Orc!
You point at an Orc.
The globe around an Orc's body flares as it bears the brunt of your assault!
[Damage: 11 ] Your slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc parries your futile lunge at him.
[Damage: 10 ] Your fine slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!

< 675h/781H 265v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
 You parry the lich of Hudak's lunge at you.
You parry the lich of Hudak's lunge at you.
You snap into visibility.

< 679h/781H 265v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
 You feel your skin harden to stone.
You snap into visibility.
[Damage: 12 ] Your fine slash strikes an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
With a swift turn you lash at the wagon driver.
[Damage: 13 ] Your fine slash strikes the wagon driver.
An Orc parries your futile lunge at him.
[Damage: 13 ] Your fine slash strikes an Orc hard.
The globe around your body flares as it bears the brunt of an Orc's assault!
With a swift turn you lash at the wagon driver.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your impressive slash strikes the wagon driver very hard.
An Orc parries your futile lunge at him.
[Damage: 12 ] Your slash strikes an Orc hard.
The globe around your body flares as it bears the brunt of an Orc's assault!
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your impressive slash seriously wounds an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 12 ] Your fine slash strikes an Orc very hard.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 12 ] Your fine slash strikes an Orc very hard.
The globe around your body flares as it bears the brunt of an Orc's assault!
A Drider gives an order to her followers.
The lich of an officer of the regular guard starts casting an offensive spell.
The lich of Hudak starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Lawter starts casting an offensive spell called 'bigbys clenched fist'.

< 682h/781H 257v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP:  awful >
 You parry a Drider's lunge at you.
You snap into visibility.

< 685h/781H 257v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP:  awful >
 The wagon driver completes his spell...
The wagon driver utters the words 'bigbys clenched fist'
The wagon driver's mighty magic fist slams into you!

< 620h/781H 257v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP:  awful >
 The wagon driver misses you.
You dodge the wagon driver's vicious attack.
You parry the wagon driver's lunge at you.
You snap into visibility.
You parry an Orc's lunge at you.
You snap into visibility.
An Orc's crude pierce grazes you.
[Damage:  2 ] An Orc is burned severely as he hits you!
An Orc's pierce grazes you.
You dodge an Orc's vicious attack.

< 617h/781H 257v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: An Orc sta EP:  awful >
 The lich of Lawter completes its spell...
The lich of Lawter utters the words 'buoblg qrunsoqpze yugh'
The lich of Lawter's mighty magic fist slams into you!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 22 ] Your impressive slash enshrouds an Orc in a mist of blood.
The globe around your body flares as it bears the brunt of an Orc's assault!
With a swift turn you lash at the lich of Lawter.
[Damage: 15 ] Your impressive slash wounds the lich of Lawter.
[Damage: 13 ] Your fine slash enshrouds an Orc in a mist of blood.
The globe around your body flares as it bears the brunt of an Orc's assault!
With a swift turn you lash at a Githyanki.
[Damage: 14 ] Your fine slash strikes a Githyanki.
[Damage: 10 ] Your fine slash enshrouds an Orc in a mist of blood.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 11 ] Your slash grievously wounds an Orc.
The globe around your body flares as it bears the brunt of an Orc's assault!
You miss an Orc.
[Damage:  9 ] Your fine slash hits an Orc.
An Orc's barb of an ancient green wyrm was completely destroyed by the massive blow!
An Orc's shiny mithril torque [poor] was completely destroyed by the massive blow!
An Orc's pair of dusty boots [poor] was completely destroyed by the massive blow!
An Orc's eyepatch of despair [superior] was completely destroyed by the massive blow!
An Orc's mask called 'Frost' [superior] was completely destroyed by the massive blow!
An Orc's dangling crimson earring [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Iokla by 3600000.