The death of [52 Necrolyte] Necrocy -*Clan DemonRage*- (Drow Elf)

in A Small Home

from the perspective of [54 Blademaster] Iokla Mutinous Legions (Grey Elf)

<floating about head>a LARGE green ioun stone[55h 6m 18s]
<worn as a badge>    a elven rune of restoration of regeneration (glowing)
<worn on head>       a crown of burning flames of agility
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a golden scale dangling from a platinum chain of precision
<worn in ear>        an anti-matter earring of power [44%]
<worn on face>       the terrifying visage of the great wraith Dranum[55h 6m 18s]
<worn around neck>   a necklace of halfling ears of charisma
<worn around neck>   a glowing necklace of power [superior] (glowing)
<worn on body>       some bandedmail bearing a cloak and dagger crest [superior]
<worn about body>    a silk cloak of Alatorin royalty of endurance [30%]
<worn on back>       a buckskin pack (illuminating) [64%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   the ceinture of giant strength
<worn on belt buckle>A swirling mass of black smoke and hot ash of agility (humming)
<attached to belt>   a potion of bubbling goo (glowing)
<attached to belt>   a potion of bubbling goo (glowing) [68%]
<worn on arms>       lengths of pure eldrich fire of health (glowing)
<worn around wrist>  a wisp of the deadly fog of constitution
<worn around wrist>  a bracelet of purple mist [superior] [83%]
<worn on hands>      the sacred stone claws of Aan of endurance [86%]
<worn on finger>     Zorobabi's circular stone ring of damage
<worn on finger>     ring of the past of constitution (glowing) [73%]
<primary weapon>     the sword of fire and flame (glowing)[55h 6m 18s]
<secondary weapon>   the unholy avenger named 'Bloodlust' (glowing)[55h 6m 18s]
<worn on legs>       a pair of vapor leggings of regeneration [59%]
<worn on feet>       the boots of a MaDMaN of dexterity (glowing)


< 760h/760H 275v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 276v/281V Pos: standing >
Tall Cavern on an Underground River
   The cavern rises up about two hundred feet here to a tapered ceiling
high above.  The river continues in its general north-south course,
illuminated by the pale lights of purple-glowing fungus, which seems much
more abundant in this cavern.  There is a small beach up ahead to the
north, on the river's western side.
Obvious exits: -North -South

< 760h/760H 276v/281V Pos: standing >
Tall Cavern on an Underground River
   The cavern rises up about two hundred feet here to a tapered ceiling
high above.  The river continues in its general north-south course,
illuminated by the pale lights of purple-glowing fungus, which seems much
more abundant in this cavern.  The cavern along the western side has been
carved into a small alcove of sorts, cutting into the wall about twenty feet.
Obvious exits: -North -South -West 

< 760h/760H 276v/281V Pos: standing >
You quickly scan the area.
You see nothing.

< 760h/760H 279v/281V Pos: standing >
Small Rocky Beach
   This looks like a natural high-spot in the cavern, carved out by the
river millions of years ago.  The river itself flows quietly by to the east,
while a tunnel that definitely looks man-made runs into the western wall.
Obvious exits: -East  -West 
Several lines of text have been carved into a large boulder here.

< 760h/760H 278v/281V Pos: standing >
Mining Tunnel
   This tunnel was obviously carved away by miners, and is roughly square,
being about eight feet tall.  There are holes randomly spaced out in the
walls, where it looks as though the miners extracted an ore of some kind.
The opening to the east is small, and not smoothly worked, indicating that
the miners probably broke out into the river by mistake.  The tunnel bends
around to the south.
Obvious exits: -East  -South

< 760h/760H 278v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 279v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 281v/281V Pos: standing >
Mining Tunnel
   The tunnel here is wide, perhaps thirty feet across and square.  It
looks as though the miners hit a large vein of ore in this area, with
large holes dug into the walls, now empty.  The tunnels run to the north,
west, and south of here.
Obvious exits: -North -South -West 

< 760h/760H 279v/281V Pos: standing >
Long Mining Tunnel
   This long east-west tunnel extends a hundred feet in either direction.
The walls have been scarred by deep gouges, every few feet or so where
miners extracted a silver ore of some kind.  Small bits of the shiny metal
can be seen in he gouges, though very little was left behind.
Obvious exits: -East  -West 

< 760h/760H 277v/281V Pos: standing >
Mining Tunnel
   The tunnel splits off in three directions here, heading to the north,
east and south.  The fact that there are hundreds of gouge marks on
the walls and ceiling, and that the tunnel is cut perfectly square,
indicate this area was carved out by miners at some point. The tunnel
glitters from its high mineral content.
Obvious exits: -North -East  -South

< 760h/760H 275v/281V Pos: standing >
You quickly scan the area.
A dark dwarf who is close by to your north.
A duergar warrior who is close by to your north.
A duergar guardian who is in the distance to your north.

< 760h/760H 276v/281V Pos: standing >
Cylindrical Tunnel
   This circular tunnel is about fifteen feet in diameter, running some
thirty feet in length.  On its northern end, a huge cavern opens up to
the dull purple hue of glowing fungus, while to the south a mining
tunnel leads on into darkness.  This tunnel looks to have been cut
through by expert miners.
Obvious exits: -North -South
A few coins lie scattered here.
A battle hammer has been thrown away here.
A dark dwarf is stretched out, sound asleep.
A duergar warrior stands, apparently asleep.

< 760h/760H 279v/281V Pos: standing >
You quickly scan the area.
A duergar guardian who is rather far off to your north.

< 760h/760H 279v/281V Pos: standing >
A *huge* cavern opens up there.
You extend your sights northward.
Entrance to a Great Cavern
   The tunnel opens out into a cavern that must be at least a thousand
feet in length, rising up to a great domed ceiling a hundred feet high.
The entire area is illuminated by purple glowing fungus that covers
almost the entire ceiling, that makes the cavern look as though
it has a dark-blue sky.  Mammoth stalactites hang hundreds of
feet, like giant icicles of dull gray stone.  The overall effect that
the sheer size of this cavern has is stunning.  A small trail runs
to the east along the caverns edge, while a pathway leads towards
a settlement of some kind occupying the center of this enormous area.
Obvious exits: -North -East  -South

< 760h/760H 279v/281V Pos: standing >
Entrance to a Great Cavern
   The tunnel opens out into a cavern that must be at least a thousand
feet in length, rising up to a great domed ceiling a hundred feet high.
The entire area is illuminated by purple glowing fungus that covers
almost the entire ceiling, that makes the cavern look as though
it has a dark-blue sky.  Mammoth stalactites hang hundreds of
feet, like giant icicles of dull gray stone.  The overall effect that
the sheer size of this cavern has is stunning.  A small trail runs
to the east along the caverns edge, while a pathway leads towards
a settlement of some kind occupying the center of this enormous area.
Obvious exits: -North -East  -South

< 760h/760H 277v/281V Pos: standing >
The pathway leads into a settlement there.
You extend your sights northward.
Trail in a Great Cavern
   A rough but well traveled trail cuts through the center of this mammoth
cavern here, leading towards the small complex in the distance.  Most of
the mighty stalactites looming above on the ceiling are coated with
glowing fungus, veiling the whole area in a violet hue.  A small tunnel
cuts into the cavern wall to the south of here.
Obvious exits: -North -South

< 760h/760H 281v/281V Pos: standing >
The taste of blood slowly fades from your body.
Your motions slow to normal.
Trail in a Great Cavern
   A rough but well traveled trail cuts through the center of this mammoth
cavern here, leading towards the small complex in the distance.  Most of
the mighty stalactites looming above on the ceiling are coated with
glowing fungus, veiling the whole area in a violet hue.  A small tunnel
cuts into the cavern wall to the south of here.
Obvious exits: -North -South

< 760h/760H 279v/281V Pos: standing >
You start chanting...

< 760h/760H 279v/281V Pos: standing >
Casting: blur 

< 760h/760H 281v/281V Pos: standing >
You complete your spell...
Your skin crackles with lightning as your form starts to blur.

< 760h/760H 281v/281V Pos: standing >
The path continues towards the settlement.
You extend your sights northward.
Trail in a Great Cavern
   A rough but well traveled trail cuts through the center of this mammoth
cavern here, leading towards the small complex just up ahead.  Most of
the mighty stalactites looming above on the ceiling are coated with
glowing fungus, veiling the whole area in a violet hue.  The entrance
tunnel into this cavern is ways south from here, while a small pond is to
the west.
Obvious exits: -North -South -West 

< 760h/760H 281v/281V Pos: standing >
Trail in a Great Cavern
   A rough but well traveled trail cuts through the center of this mammoth
cavern here, leading towards the small complex just up ahead.  Most of
the mighty stalactites looming above on the ceiling are coated with
glowing fungus, veiling the whole area in a violet hue.  The entrance
tunnel into this cavern is ways south from here, while a small pond is to
the west.
Obvious exits: -North -South -West 

< 760h/760H 279v/281V Pos: standing >
The path reaches the settlement there.
You extend your sights northward.
Entrance to a Duergar Settlement
   A huge stone archway standing thirty feet tall marks the entrance
to this settlement.  A single phrase carved at the top of the arch in
huge foot-tall letters reads, 'Home of Clan Orcslayer!'.  The buildings
past this entrance all stand between seven and eight feet high, and
look very sturdy with wall made from slabs of rock rather than bricks
or smaller rocks.  The path leads north into the settlement, and south
towards the southern cavern wall.
Obvious exits: -North -South
A powerful looking duergar is standing here, ready to strike.

< 760h/760H 279v/281V Pos: standing >
The pond is just west of here.
You extend your sights westward.
Small Pond
   A ten foot pond of clear water sits nested in a shallow dip of the
cavern's floor here.  The pond can't be more than a few feet deep
at best.  The trail to the east of here leads through the center of the
cavern, connecting the small settlement to the cavern entrance.
Obvious exits: -East 
A small duergar child is playing here.
A small duergar child is playing here.
A small duergar child is playing here.

< 760h/760H 279v/281V Pos: standing >
Trail in a Great Cavern
   A rough but well traveled trail cuts through the center of this mammoth
cavern here, leading towards the small complex in the distance.  Most of
the mighty stalactites looming above on the ceiling are coated with
glowing fungus, veiling the whole area in a violet hue.  A small tunnel
cuts into the cavern wall to the south of here.
Obvious exits: -North -South

< 760h/760H 277v/281V Pos: standing >
Entrance to a Great Cavern
   The tunnel opens out into a cavern that must be at least a thousand
feet in length, rising up to a great domed ceiling a hundred feet high.
The entire area is illuminated by purple glowing fungus that covers
almost the entire ceiling, that makes the cavern look as though
it has a dark-blue sky.  Mammoth stalactites hang hundreds of
feet, like giant icicles of dull gray stone.  The overall effect that
the sheer size of this cavern has is stunning.  A small trail runs
to the east along the caverns edge, while a pathway leads towards
a settlement of some kind occupying the center of this enormous area.
Obvious exits: -North -East  -South

< 760h/760H 275v/281V Pos: standing >
Cylindrical Tunnel
   This circular tunnel is about fifteen feet in diameter, running some
thirty feet in length.  On its northern end, a huge cavern opens up to
the dull purple hue of glowing fungus, while to the south a mining
tunnel leads on into darkness.  This tunnel looks to have been cut
through by expert miners.
Obvious exits: -North -South
A few coins lie scattered here.
A battle hammer has been thrown away here.
A dark dwarf is stretched out, sound asleep.
A duergar warrior stands, apparently asleep.

< 760h/760H 274v/281V Pos: standing >
Mining Tunnel
   The tunnel splits off in three directions here, heading to the north,
east and south.  The fact that there are hundreds of gouge marks on
the walls and ceiling, and that the tunnel is cut perfectly square,
indicate this area was carved out by miners at some point. The tunnel
glitters from its high mineral content.
Obvious exits: -North -East  -South

< 760h/760H 274v/281V Pos: standing >
Mining Tunnel
   The walls and ceiling of this small corridor sparkle in the light from
their high mineral content.  From the looks of how the tunnel was
constructed, it must have been the masterful hands of dwarves who
mined out this area.  The corridor runs north to south here.
Obvious exits: -North -South

< 760h/760H 273v/281V Pos: standing >
Bi-Level Cavern
   The center of this cavern is split by a rocky ledge, evaluating the
northern side some fifteen feet.  The west wall is scarred by a huge
blast mark, with bits of rock and metal lying scattered about everywhere.
An metal arrow protrudes from the back wall of this cavern, which has
exits leading to the north, east and south of here.
Obvious exits: -North -East  -South

< 760h/760H 273v/281V Pos: standing >
Ore Deposit
   The walls of this ten foot high corridor are almost entirely composed
of a dull-silvery metal.  There are a few chips in walls here and there,
indicating that miners have most likely been through here, and found
the ore to be of little value.  The small tunnel continues to the west,
while a larger cavern opens up to the north. You see a small ledge that
leads up to a small corridor.
Obvious exits: -North -West 

< 760h/760H 272v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 274v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 275v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 277v/281V Pos: standing >
End of an Ore Deposit
   The walls of this ten foot high corridor are almost entirely composed
of a dull-silvery metal.  There are a few chips in walls here and there,
indicating that miners have most likely been through here, and found
the ore to be of little value.  The small tunnel comes to an end here,
with the only exit being the corridor back to the east.
Obvious exits: -East  -South# -West 

< 760h/760H 278v/281V Pos: standing >
A Constricting Tunnel
  This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -West 

< 760h/760H 277v/281V Pos: standing >
A Constricting Tunnel
  This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -West 

< 760h/760H 277v/281V Pos: standing >
A Constricting Tunnel
  This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -West 

< 760h/760H 276v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -West 
A HUGE purple worm burrows through the underdark here.

< 760h/760H 276v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -South -West 
A HUGE purple worm burrows through the underdark here.

< 760h/760H 275v/281V Pos: standing >
Dead End in a Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North

< 760h/760H 275v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 278v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 280v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -South -West 
A HUGE purple worm burrows through the underdark here.

< 760h/760H 279v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -South

< 760h/760H 277v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 277v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 278v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 280v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -West 

< 760h/760H 279v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -West 

< 760h/760H 277v/281V Pos: standing >
The Great Tracks of the Gargantuan Purple Worm
    The great tracks of the gargantuan purple worm are one of the most
feared tunnels ever dug in the entire underdark.  Unlike most purple
worms, this one is gargantuan, digging a tunnel larger than any others
in the entire underdark as it burrows. The dimensions of the tunnel are
so great one could create a stack of ten ogres tall before even reaching
the ceiling of the tunnel. The walls are smooth, created by the worm's
digging techniques.  In addition to the ooze left in the worm's trail,
the area is littered with humungeous deposits of worm droppings and
crushed underdark creatured who got in teh way. To the sides of the
cavern, every so often a smaller tunnel swizzles out, dug out by a
small purple worm, perhaps an infant.
Obvious exits: -East  -South -West 

< 760h/760H 275v/281V Pos: standing >
The Great Tracks of the Gargantuan Purple Worm
    The great tracks of the gargantuan purple worm are one of the most
feared tunnels ever dug in the entire underdark.  Unlike most purple
worms, this one is gargantuan, digging a tunnel larger than any others
in the entire underdark as it burrows. The dimensions of the tunnel are
so great one could create a stack of ten ogres tall before even reaching
the ceiling of the tunnel. The walls are smooth, created by the worm's
digging techniques.  In addition to the ooze left in the worm's trail,
the area is littered with humungeous deposits of worm droppings and
crushed underdark creatured who got in teh way. To the sides of the
cavern, every so often a smaller tunnel swizzles out, dug out by a
small purple worm, perhaps an infant.
Obvious exits: -North -East  -West 

< 760h/760H 274v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -South

< 760h/760H 274v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 275v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 277v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -West 

< 760h/760H 278v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -West 

< 760h/760H 277v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -East 

< 760h/760H 277v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 278v/281V Pos: standing >
Alas, you cannot go that way. . . .

< 760h/760H 281v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -South -West 

< 760h/760H 279v/281V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -West 
A centipede is lying here, mortally wounded.

< 760h/760H 277v/281V Pos: standing >
 
      ^.oo.M    
    MMM.oooM    
    M.ooo.MM    
   MM.o.oMM     
  MM.oo@^M      
 MM..MMMM       
 M,,            
  ,M            
   M            
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 760h/760H 275v/281V Pos: standing >
 
      MM...     
      ^.oo.M    
    MMM.oooM    
    M.ooo.MM    
   MM.o@oMM     
  MM.ooo^M      
 MM..MMMM       
  ,,            
   M            
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 760h/760H 279v/281V Pos: standing >
 
       M..      
      MM...     
      ^.oo.M    
    MMM.oooM    
    M.o@o.MM    
   MM.o.oMM     
  MM.ooo^M      
  M..MMMM       
   ,            
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 760h/760H 277v/281V Pos: standing >
 
       MM.      
       M..      
 ^    MM...     
      ^.oo.M    
    MMM@oooM    
    M.ooo.MM    
   MM.o.oMM     
  MM.ooo^M      
   ..MMMM       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 760h/760H 275v/281V Pos: standing >
 
   MMMM M,      
  M    MM.      
 M     M..      
 ^    MM...     
      ^@oo.M    
    MMM.oooM    
    M.ooo.MM    
   MM.o.oMM     
   M.ooo^M      
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 760h/760H 274v/281V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East  -South -West 
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 760h/760H 274v/281V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A gnoll commoner who is not far off to your north.
A drow guard who is not far off to your north.
A small child who is not far off to your north.
A steeder who is a brief walk away to your north.
A drow guard who is rather far off to your north.
A steeder who is close by to your south.
A steeder who is not far off to your south.
A gnoll commoner who is not far off to your south.
A drow guard who is not far off to your south.
A small child who is in the distance to your south.
A gnoll commoner who is not far off to your west.
A steeder who is not far off to your west.
A gnoll commoner who is not far off to your west.
A insane duergar who is not far off to your west.
A small child who is not far off to your west.
A gnoll commoner who is not far off to your west.
A drow guard who is a brief walk away to your west.
A steeder who is rather far off to your west.
A insane duergar who is in the distance to your west.
A gnoll commoner who is in the distance to your west.

< 760h/760H 275v/281V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...

< 760h/760H 281v/281V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A steeder walks around here making clicking-sounds.

< 760h/760H 281v/281V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A steeder walks around here making clicking-sounds.

< 760h/760H 279v/281V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
A gnoll commoner walks about the city.
A drow guard watches the area for signs of trouble.
A small child skips about the area, watching people go by.

< 760h/760H 279v/281V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East  -South -West 
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 760h/760H 277v/281V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A steeder walks around here making clicking-sounds.

< 760h/760H 275v/281V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
A steeder walks around here making clicking-sounds.
A gnoll commoner is stretched out, sound asleep.
A drow guard stands, apparently asleep.

< 760h/760H 274v/281V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A steeder who is a brief walk away to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A small child who is rather far off to your north.
A steeder who is in the distance to your north.
A small child who is a brief walk away to your south.
A gnoll commoner who is rather far off to your south.
A gnoll commoner who is in the distance to your south.

< 760h/760H 277v/281V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South

< 760h/760H 279v/281V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
A steeder walks around here making clicking-sounds.
A gnoll commoner is stretched out, sound asleep.
A drow guard stands, apparently asleep.

< 760h/760H 277v/281V Pos: standing >
Ok.

< 760h/760H 281v/281V Pos: standing >
A Small Home
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
The corpse of a noble is lying here.
The corpse of a noble is lying here.
The lich of a deadly drider stands here. (minion) 
The lich of a deadly drider stands here. (minion) 
*A Drow Elf (medium) Initiate -*Clan DemonRage*- stands in mid-air here.
A Drow Elf puts a pile of coins into a bottomless bag of the illithids.

< 760h/760H 279v/281V Pos: standing >
Ok.

< 760h/760H 279v/281V Pos: standing >
You kneel.

< 760h/760H 279v/281V Pos: kneeling >
You snap into visibility.
Your spring at a Drow Elf sends him slightly off balance...
A Drow Elf snaps into visibility.
The lich of a deadly drider suddenly attacks YOU!
The lich of a deadly drider misses you.

< 760h/760H 279v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
 You deflect a Drow Elf's blow and strike back at him!
You snap into visibility.
[Damage: 15 ] Your impressive slash wounds a Drow Elf.

< 760h/760H 279v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 36 ] Your powerful slash strikes a Drow Elf.
[Damage: 15 ] Your impressive slash strikes a Drow Elf.
[Damage: 17 ] Your impressive slash strikes a Drow Elf.
[Damage: 18 ] Your slash strikes a Drow Elf.
[Damage: 16 ] Your impressive slash strikes a Drow Elf.
[Damage: 18 ] Your impressive slash strikes a Drow Elf.
[Damage: 15 ] Your impressive slash strikes a Drow Elf.
With a swift turn you lash at the lich of a deadly drider.
You score a CRITICAL HIT!!!!!
[Damage:  7 ] Your decent slash grazes the lich of a deadly drider.
[Damage: 15 ] Your slash strikes a Drow Elf.
Your unholy avenger named 'Bloodlust' turns blood red as it slashes into a Drow Elf!
[Damage: 75 ] Blood red energy travels into your hand and up your arm, seeping into your veins!
[Damage: 18 ] Your impressive slash strikes a Drow Elf.

< 810h/760H 279v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 You parry the lich of a deadly drider's lunge at you.
You parry the lich of a deadly drider's lunge at you.
You snap into visibility.

< 810h/760H 279v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Your mind goes blank and the world slows down as you become one with the fight.

< 810h/760H 279v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 The lich of a deadly drider says in common 'Prepare to fight me, too!'
The lich of a deadly drider suddenly attacks YOU!
The lich of a deadly drider's weak punch grazes you.

< 809h/760H 279v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 34 ] Your powerful slash strikes a Drow Elf very hard.
You score a CRITICAL HIT!!!!!
[Damage: 34 ] Your powerful slash seriously wounds a Drow Elf.
[Damage: 15 ] Your impressive slash strikes a Drow Elf hard.
[Damage: 16 ] Your impressive slash strikes a Drow Elf hard.
[Damage: 15 ] Your impressive slash strikes a Drow Elf hard.
With a swift turn you lash at the lich of a deadly drider.
[Damage: 13 ] Your fine slash wounds the lich of a deadly drider.
[Damage: 15 ] Your impressive slash strikes a Drow Elf very hard.
With a swift turn you lash at the lich of a deadly drider.
[Damage: 16 ] Your slash wounds the lich of a deadly drider.
[Damage: 18 ] Your impressive slash strikes a Drow Elf very hard.

< 809h/760H 271v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 You parry a Drow Elf's lunge at you.
A Drow Elf snaps into visibility.
You snap into visibility.

< 809h/760H 271v/281V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 17 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 15 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 17 ] Your impressive slash enshrouds a Drow Elf in a mist of blood.
[Damage: 15 ] Your impressive slash enshrouds a Drow Elf in a mist of blood.
With a swift turn you lash at the lich of a deadly drider.
[Damage: 13 ] Your fine slash wounds the lich of a deadly drider.
[Damage: 18 ] Your impressive slash causes a Drow Elf to grimace in pain.
[Damage: 15 ] Your impressive slash hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] Your slash hits a Drow Elf.
A Drow Elf's glowing shield of polished rose quartz was completely destroyed by the massive blow!
A Drow Elf's golden crown of the frost giant kings [superior] was completely destroyed by the massive blow!
The lich of a deadly drider stops following a Drow Elf.
The lich of a deadly drider stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Iokla by 13333333.
The smell of fresh blood enters your body, infusing you with power!