The death of [41 Shadowmage] Karnik Mutinous Legions (Grey Elf)

in Chipane Street

from the perspective of [51 Pyrokinetic] Faz -*Clan DemonRage*- (Githyanki)

<worn as a badge>    the insignia of swirling feathers and flowing water [64%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eye of the ageless [superior] (magic) (glowing) [68%]
<worn in ear>        the earring of the Krahns (glowing)
<worn in ear>        a shimmering earring of many colors [poor] [83%]
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a blood-stained githyanki rosary [86%]
<worn around neck>   some kharma mind beads (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing) [88%]
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a faded dragonscale quiver of health (magic) [57%]
<worn about waist>   the woven entrails of an unfortunate soul of regeneration
<worn on belt buckle>A swirling mass of black smoke and hot ash of dexterity (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [80%]
<held as shield>     a small circular shield of blue flames [superior]
<worn around wrist>  a bracelet of influence (magic) [81%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn on hands>      the gloves of placation of endurance
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic) [78%]
<worn on finger>     the ring of the Netherworld of health (magic) (glowing)
<primary weapon>     the mace of mentality
<worn on legs>       some hardened dragonscale greaves from The Realm of Barovia Continued [34%]
<worn on feet>       some boots of the black winged dragon of endurance (magic) (glowing)

A Cozy Sleeping Chamber
Obvious exits: -N -E -S -D
Some interplanetary dust floats here in a small pouch. (magic)
Some rune-covered silk has been left here. (magic)
A rusty steel necklace lies on the ground here.
A bulletin board stands here.

< 519h/519H 269v/269V Pos: standing >

< 519h/519H 269v/269V Pos: standing >
You have not yet earned the right to use that ability.

< 519h/519H 269v/269V Pos: standing >

< 519h/519H 269v/269V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 519h/519H 268v/269V Pos: standing >
Looks like an exit.
You extend your sights southward.
The High-Arched Foyer before The Hall of -*Clan DemonRage*-
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 519h/519H 268v/269V Pos: standing >
The High-Arched Foyer before The Hall of -*Clan DemonRage*-
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 519h/519H 267v/269V Pos: standing >
 
    MMMMD MMM     
     M   D MMMM   
     M      MMM   
    MM DD+   MMM  
    M  +@+    MM  
   MM  +D+DDDDM   
   MM  D      MM  
    M   DD +D+M   
    MMM    +,D    
A Depressed Section of the Earth
Obvious exits: -N -E -S -W -D
The guildhall of -*Clan DemonRage*- is here.

< 519h/519H 268v/269V Pos: standing >
You begin to focus your will...

< 519h/519H 268v/269V Pos: standing >
Casting: ether warp *

< 519h/519H 268v/269V Pos: standing >
Casting: ether warp 

< 519h/519H 268v/269V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
  D**+  
   @*+  
  ^**+  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
*Co (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Your body reforms from the light.

< 519h/519H 268v/269V Pos: standing >
Co starts following you.

< 519h/519H 268v/269V Pos: standing >
Co has just given you his consent.

< 519h/519H 268v/269V Pos: standing >
You are carrying: (2/11)
a black dragon's head staff (magic)
a bottomless bag of the illithids (magic)

< 519h/519H 268v/269V Pos: standing >
 
  D**+  
   @*+  
  ^**+  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
*Co (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 519h/519H 268v/269V Pos: standing >
You quickly scan the area.
You see nothing.

< 519h/519H 268v/269V Pos: standing >
Co is now a member of your group.

< 519h/519H 268v/269V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.

< 519h/519H 268v/269V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 519h/519H 268v/269V Pos: standing >
Looks like an exit.
You extend your sights southward.
 
   @*+  
  ^**+  
  ++++  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W

< 623h/623H 269v/269V Pos: standing >
You quickly scan the area.
You see nothing.

< 623h/623H 269v/269V Pos: standing >
 
   P*+  
  ^@*+  
  ++++  
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
Co sneaks in from the north.

< 623h/623H 267v/269V Pos: standing >
 
   .. ..**+***    
  ..   D**+*.*.   
 ..^    **+*....  
 .^^   ^**+.^.^.  
 ^^    +@++....^  
       **....^^^  
        ..^D^^MM  
         ..^^^M   
        ^M.^MM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Co sneaks in from the north.

< 623h/623H 265v/269V Pos: standing >
 
   ... ..**+**    
  ...   D**+*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @P++....  
 ^      **....^^  
 M       ..^D^^M  
          ..^^^   
         ^M.^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Co sneaks in from the east.

< 623h/623H 264v/269V Pos: standing >
A Smooth Pathway
Obvious exits: -N -S
An elite member of the city guard patrols the streets.
Co sneaks in from the south.

< 623h/623H 264v/269V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
The Incarnate of Fire who is rather far off to your north.

< 623h/623H 266v/269V Pos: standing >
The wind begins to blow.

< 623h/623H 269v/269V Pos: standing >
The Massive Gates Before The City of Torrhan
Obvious exits: -N -S

< 623h/623H 268v/269V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 623h/623H 267v/269V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
The Incarnate of Fire who is not far off to your north.
A gloomy looking human who is close by to your east.
An elite guard who is not far off to your south.

< 623h/623H 268v/269V Pos: standing >
The Market
Obvious exits: -N -E

< 623h/623H 268v/269V Pos: standing >
Alas, you cannot go that way. . . .

< 623h/623H 268v/269V Pos: standing >
The Market
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 623h/623H 267v/269V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.

< 623h/623H 267v/269V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A man composed entirely of fire burns before you.

< 623h/623H 268v/269V Pos: standing >
You quickly scan the area.
A young girl who is in the distance to your north.
A smiling halfling who is close by to your east.
A retired sailor who is close by to your south.
An elite guard who is rather far off to your south.
A dwarven merchant who is close by to your west.

< 623h/623H 268v/269V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
Co sneaks in from the south.

< 623h/623H 267v/269V Pos: standing >
Talerenn Way
Obvious exits: -N -S

< 623h/623H 266v/269V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W

< 623h/623H 266v/269V Pos: standing >
You quickly scan the area.
A young girl who is not far off to your north.
A young guard who is a brief walk away to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is close by to your east.
A retired sailor who is rather far off to your south.
A young guard who is a brief walk away to your west.

< 623h/623H 268v/269V Pos: standing >
Talerenn Way
Obvious exits: -N -S

< 623h/623H 268v/269V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S
A young girl runs around here carelessly.

< 623h/623H 267v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Thurdorf's Antiques
Obvious exits: -W#
An elven woman shops around town here.(Gold Aura)
(Q)Dimples showing, Thurdorf grins happily here.(Gold Aura)

< 623h/623H 266v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Talerenn Way
Obvious exits: -N -E# -S
*Co (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
A young girl runs around here carelessly.

< 623h/623H 268v/269V Pos: standing >
Talerenn Way
Obvious exits: -N -S
A young member of the city guard strolls by here.
Co sneaks in from the south.

< 623h/623H 267v/269V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S -W#
An elven woman shops around town here.(Gold Aura)

< 623h/623H 268v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Bottom of The Guard Watchtower
Obvious exits: -W# -U
An old sailor looks uneasy on land here.
A young city guard takes a short break here.
A young city guard takes a short break here.

< 623h/623H 267v/269V Pos: standing >
You quickly scan the area.
Co who is close by to your west.
An elven woman who is close by to your west.
A city guard who is not far off to your west.

< 623h/623H 269v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Talerenn Way
Obvious exits: -N -E# -S -W#
*Co (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
An elven woman shops around town here.(Gold Aura)

< 623h/623H 268v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Bottom of The Guard Watchtower
Obvious exits: -E# -U
A young city guard takes a short break here.
A young city guard takes a short break here.

< 623h/623H 267v/269V Pos: standing >
You quickly scan the area.
Co who is close by to your east.
An elven woman who is close by to your east.
A city guard who is not far off to your east.
A city guard who is not far off to your east.
A crazy man who is close by above you.
A young guard who is close by above you.
A burly guard who is not far off above you.

< 623h/623H 269v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Talerenn Way
Obvious exits: -N -E# -S -W#
*Co (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
An elven woman shops around town here.(Gold Aura)

< 623h/623H 268v/269V Pos: standing >
Talerenn Way
Obvious exits: -N -S
A young member of the city guard strolls by here.

< 623h/623H 267v/269V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A patrolling guard who is a brief walk away to your north.
A guardian enchantress who is a brief walk away to your north.
A young girl who is close by to your south.

< 623h/623H 268v/269V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S
A young girl runs around here carelessly.

< 623h/623H 268v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Thurdorf's Antiques
Obvious exits: -W#
An elven woman shops around town here.(Gold Aura)
(Q)Dimples showing, Thurdorf grins happily here.(Gold Aura)

< 623h/623H 267v/269V Pos: standing >
Your body vibrates as you fan out your molecules.
Talerenn Way
Obvious exits: -N -E# -S
*Co (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
A young girl runs around here carelessly.

< 623h/623H 268v/269V Pos: standing >
Alas, you cannot go that way. . . .

< 623h/623H 268v/269V Pos: standing >
Talerenn Way
Obvious exits: -N -S

< 623h/623H 267v/269V Pos: standing >

< 623h/623H 269v/269V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W

< 623h/623H 268v/269V Pos: standing >
Chipane Street
Obvious exits: -E -W
An old sailor looks uneasy on land here.

< 623h/623H 267v/269V Pos: standing >
You appear to be Githyanki and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body is surrounded in a a green mist!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
A strange darkness flows around him.


< 623h/623H 269v/269V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S# -W

< 623h/623H 268v/269V Pos: standing >
Chipane Street
Obvious exits: -N# -E -W

< 623h/623H 267v/269V Pos: standing >
Chipane Street
Obvious exits: -N -E -W

< 623h/623H 266v/269V Pos: standing >

< 623h/623H 269v/269V Pos: standing >
Chipane Street
Obvious exits: -N -E -W
*Co (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 623h/623H 269v/269V Pos: standing >
Chipane Street
Obvious exits: -N# -E -W

< 623h/623H 268v/269V Pos: standing >
You quickly scan the area.
An elven woman who is rather far off to your east.
A raccoon who is rather far off to your east.
A Grey Elf who is close by to your west.
A retired sailor who is not far off to your west.

< 623h/623H 268v/269V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S# -W
*A Grey Elf (medium)  Mutinous Legions stands in mid-air here.
Co sneaks in from the east.
Co snaps into visibility.
Co tackles a Grey Elf square in the chest knocking the wind out of him!

< 623h/623H 267v/269V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Co.

< 623h/623H 269v/269V Pos: standing >
You begin to focus your will...

< 623h/623H 269v/269V Pos: standing >
Casting: pyrokinesis 

< 623h/623H 269v/269V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Grey Elf snaps into visibility.
[Damage: 51 ] You ignite a personal inferno within a Grey Elf's body.
[Damage: 73 ] A Grey Elf suddenly looks in pain as he moves.

< 623h/623H 269v/269V Pos: standing >
Co strikes viciously at a Grey Elf's wrist causing him to swing about madly.
Co snaps into visibility.
Co's decent pierce wounds a Grey Elf.
Co's slash strikes a Grey Elf.
Co's pierce wounds a Grey Elf.
Co's decent pierce wounds a Grey Elf.
Co's impressive slash strikes a Grey Elf hard.
Co's fine slash strikes a Grey Elf.
Co's fine slash strikes a Grey Elf.

< 623h/623H 269v/269V Pos: standing >
You begin to focus your will...

< 623h/623H 269v/269V Pos: standing >
Casting: pyrokinesis 

< 623h/623H 269v/269V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 51 ] You ignite a personal inferno within a Grey Elf's body.
[Damage: 70 ] 
< 623h/623H 269v/269V Pos: standing >
Co parries a Grey Elf's lunge at him.
Co's MaDMaNs stabber flashes into the path of a Grey Elf's attack, then Co delivers a graceful counter-attack!
Co snaps into visibility.
Co's powerful slash causes a Grey Elf to grimace in pain.
Co's powerful slash hits a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 623h/623H 269v/269V Pos: standing >
You begin to focus your will...

< 623h/623H 269v/269V Pos: standing >
Co snaps into visibility.

< 623h/623H 269v/269V Pos: standing >
Casting: pyrokinesis 

< 623h/623H 269v/269V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage:  0 ] You ignite a personal inferno within a Grey Elf's body.
A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Faz by 12003282.