The death of [51 Storm Druid] Morrigu Mutinous Militia (Halfling)

in A Narrow Cobblestone Road

from the perspective of [51 Pyrokinetic] Faz -*Clan DemonRage*- (Githyanki)

<worn as a badge>    the insignia of swirling feathers and flowing water [64%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eye of the ageless [superior] (magic) (glowing) [86%]
<worn in ear>        the earring of the Krahns (glowing)
<worn in ear>        a shimmering earring of many colors [poor] [87%]
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a blood-stained githyanki rosary [86%]
<worn around neck>   some kharma mind beads (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing) [88%]
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a faded dragonscale quiver of health (magic) [57%]
<worn about waist>   the woven entrails of an unfortunate soul of regeneration
<worn on belt buckle>A swirling mass of black smoke and hot ash of dexterity (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [80%]
<held as shield>     a small circular shield of blue flames [superior]
<worn around wrist>  a bracelet of influence (magic) [81%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn on hands>      the gloves of placation of endurance
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic) [78%]
<worn on finger>     the ring of the Netherworld of health (magic) (glowing)
<primary weapon>     the mace of mentality
<worn on legs>       some hardened dragonscale greaves from The Realm of Barovia Continued [34%]
<worn on feet>       some boots of the black winged dragon of endurance (magic) (glowing)

You receive your share of experience.
Experience(KILL): Faz by 1154716.
A Barbarian's death cry reverberates in your head as he falls to the ground.
A Barbarian stops following a Githzerai.
You failed.

< 739h/739H 193v/193V Pos: standing >
You failed.

< 739h/739H 193v/193V Pos: standing >
You failed.

< 739h/739H 193v/193V Pos: standing >
You failed.

< 739h/739H 193v/193V Pos: standing >
A tiny desert spider sits down in a comfortable spot.
You get a tiny lightning enshrouded black earring [superior] from the corpse of Matuk.
You get a mask of lost souls [superior] from the corpse of Matuk.
You get a pair of goggles of faerie sight from the corpse of Matuk.
You get a bright silver dagger [poor] from the corpse of Matuk.
You get a katana called 'Retribution' from the corpse of Matuk.
You get a razored wristguard of precision from the corpse of Matuk.
You get a spiked purple steel bracer from the corpse of Matuk.
You can't carry any more.

< 739h/739H 193v/193V Pos: standing >
The wraith of a huge buffalo completes its spell...
The wraith of a huge buffalo utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The wraith of a huge buffalo begins to shimmer.
A tiny desert spider opens a tome of wizardry and begins studying it intently.

< 739h/739H 193v/193V Pos: standing >
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The wraith of a cadaver begins to shimmer.

< 739h/739H 193v/193V Pos: standing >
The wraith of a huge buffalo suddenly attacks Co!
The wraith of a huge buffalo snaps into visibility.
The wraith of a huge buffalo misses Co.
Co snaps into visibility.

< 739h/739H 193v/193V Pos: standing >
The wraith of a cadaver suddenly attacks Co!
The wraith of a cadaver snaps into visibility.
Co snaps into visibility.
The wraith of a cadaver's punch grazes Co.

< 739h/739H 193v/193V Pos: standing >
The wraith of a huge buffalo suddenly appears a bit confused!
The wraith of a huge buffalo misses Co.
Into what?

< 739h/739H 193v/193V Pos: standing >
You can't carry any more.

< 739h/739H 193v/193V Pos: standing >
Into what?

< 739h/739H 193v/193V Pos: standing >
You can't carry any more.

< 739h/739H 193v/193V Pos: standing >
Co dodges the wraith of a cadaver's attack.
Into what?

< 739h/739H 193v/193V Pos: standing >
You can only cast this spell upon yourself.
Co attempts to flee.
Co leaves east.
You follow Co.

A Narrow Cobblestone Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 192v/193V Pos: standing >
You are carrying: (11/11)
a spiked purple steel bracer
a razored wristguard of precision (magic)
a katana called 'Retribution' (magic) [86%]
a bright silver dagger [poor] (magic)
a pair of goggles of faerie sight (magic) [50%]
a mask of lost souls [superior] (magic)
a tiny lightning enshrouded black earring [superior] (magic) [83%]
an obsidian hookah
a bottomless bag of the illithids (magic)
[2] a tightly rolled vellum scroll (magic)

< 739h/739H 192v/193V Pos: standing >
Co attempts to flee.
Co leaves west.
You follow Co.

A Narrow Cobblestone Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a Barbarian is lying here.
Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
The wraith of a huge buffalo stands here. (minion) (Red Aura)
The wraith of a cadaver stands here. (minion) (Red Aura)
A tiny desert spider sits resting.(Red Aura)

< 739h/739H 191v/193V Pos: standing >
The wraith of a huge buffalo fades from your mortal viewing...

< 739h/739H 191v/193V Pos: standing >
A tiny desert spider closes his book and grins malevolently.
The wraith of a huge buffalo suddenly attacks Co!
The wraith of a huge buffalo snaps into visibility.
The wraith of a huge buffalo misses Co.

< 739h/739H 192v/193V Pos: standing >
A tiny desert spider clambers to his feet.
You put 10 items into a bottomless bag of the illithids.

< 739h/739H 193v/193V Pos: standing >
The wraith of a cadaver suddenly attacks Co!
The wraith of a cadaver suddenly appears a bit confused!
The wraith of a cadaver's punch grazes Co.

< 739h/739H 193v/193V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the illithids (magic)

< 739h/739H 193v/193V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a Barbarian is lying here.
Co (Troll)(large) stands in mid-air here, fighting the wraith of a huge buffalo.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
The wraith of a huge buffalo stands in mid-air here, fighting Co. (Minion) (Red Aura)
The wraith of a cadaver stands in mid-air here, fighting Co. (Minion) (Red Aura)
A tiny desert spider is here.(Red Aura)

< 739h/739H 193v/193V Pos: standing >
A tiny desert spider leaves east.
Co attempts to flee.
Co leaves west.
You follow Co.

A Narrow Cobblestone Road
Obvious exits: -E -S -W
Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
There are residual brain waves in the area.

< 739h/739H 192v/193V Pos: standing >
You do not see or have the corpse.

< 739h/739H 192v/193V Pos: standing >
Into what?

< 739h/739H 192v/193V Pos: standing >
You do not see or have the corpse.

< 739h/739H 193v/193V Pos: standing >
Into what?

< 739h/739H 193v/193V Pos: standing >
You quickly scan the area.
The wraith of a huge buffalo who is close by to your east.
The wraith of a cadaver who is close by to your east.
A tiny desert spider who is a brief walk away to your east.
A tinker who is a brief walk away to your east.
The wraith of a cadaver who is not far off to your south.
A desert peasant who is not far off to your south.
A wretched vagabond who is rather far off to your south.
A burly guard who is close by to your west.
A burly guard who is close by to your west.
A burly guard who is close by to your west.
A burly guard who is close by to your west.
Burnn who is not far off to your west.

< 739h/739H 193v/193V Pos: standing >

< 739h/739H 193v/193V Pos: standing >
A Halfling enters from the south.

< 739h/739H 193v/193V Pos: standing >
Beams of light appear from nowhere, and implode into Zuks!
You quickly scan the area.
The wraith of a huge buffalo who is close by to your east.
The wraith of a cadaver who is close by to your east.
A tinker who is a brief walk away to your east.
The wraith of a cadaver who is not far off to your south.
A desert peasant who is not far off to your south.
A wretched vagabond who is rather far off to your south.
A burly guard who is close by to your west.
A burly guard who is close by to your west.
A burly guard who is close by to your west.
A burly guard who is close by to your west.
Burnn who is not far off to your west.

< 739h/739H 193v/193V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -E -S -W
Zuks (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zuks's head.
*A Halfling (small)  Mutinous Militia stands in mid-air here.
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 193v/193V Pos: standing >
Zuks starts following you.

< 739h/739H 193v/193V Pos: standing >
A Halfling looks at Co.

< 739h/739H 193v/193V Pos: standing >
A Halfling leaves south.

< 739h/739H 193v/193V Pos: standing >
Zuks has just given you his consent.

< 739h/739H 193v/193V Pos: standing >
Zuks is now a member of your group.

< 739h/739H 193v/193V Pos: standing >
You failed.
You follow Co.

A Lightly Pebbled Gravel Road
Obvious exits: -N -S
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Zuks enters from the north.

< 739h/739H 192v/193V Pos: standing >
You failed.

< 739h/739H 192v/193V Pos: standing >
You failed.

< 739h/739H 192v/193V Pos: standing >
You failed.

< 739h/739H 192v/193V Pos: standing >
You failed.
Co sneaks south.
You follow Co.

A Lightly Pebbled Gravel Road
Obvious exits: -N -S
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
*The wraith of a cadaver stands here. (minion) (Red Aura)
A desert peasant sinks deeper into his tent.
Zuks enters from the north.
The wraith of a cadaver suddenly attacks Zuks!
The wraith of a cadaver snaps into visibility.
The wraith of a cadaver misses Zuks.

< 739h/739H 191v/193V Pos: standing >
You quickly scan the area.
A wretched vagabond who is a brief walk away to your south.
Deraisem who is rather far off to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
A GIGANTIC tarantula who is in the distance to your south.
A HUGE scorpion who is in the distance to your south.
A beastmaster who is in the distance to your south.

< 739h/739H 191v/193V Pos: standing >
Co sneaks south.
You follow Co.

A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 192v/193V Pos: standing >
You failed.
You follow Co.

A Lightly Pebbled Gravel Road
Obvious exits: -N -S
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 191v/193V Pos: standing >
You quickly scan the area.
Zuks who is not far off to your north.
The wraith of a cadaver who is not far off to your north.
A desert peasant who is not far off to your north.
A wretched vagabond who is close by to your south.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A GIGANTIC tarantula who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.
A beastmaster who is a brief walk away to your south.
A flesh golem who is rather far off to your south.
A sleepy soldier who is rather far off to your south.

< 739h/739H 192v/193V Pos: standing >
You follow Co.

Near an Oasis
Obvious exits: -N -S
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
A wretched vagabond begs for some food.(Red Aura)

< 739h/739H 192v/193V Pos: standing >
Co sneaks south.
You follow Co.

An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 739h/739H 191v/193V Pos: standing >
Co sneaks east.
You follow Co.

Near an Oasis
Obvious exits: -E -W
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 192v/193V Pos: standing >
You failed.
Co sneaks east.
You follow Co.

A Lightly Pebbled Gravel Road
Obvious exits: -N -W
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 191v/193V Pos: standing >
You quickly scan the area.
A desert vagabond who is not far off to your north.
Deraisem who is not far off to your west.

< 739h/739H 192v/193V Pos: standing >
You quickly scan the area.
A desert vagabond who is not far off to your north.
Deraisem who is not far off to your west.

< 739h/739H 193v/193V Pos: standing >
You quickly scan the area.
A desert vagabond who is not far off to your north.
Deraisem who is not far off to your west.

< 739h/739H 193v/193V Pos: standing >
You quickly scan the area.
A desert vagabond who is not far off to your north.
Deraisem who is not far off to your west.

< 739h/739H 193v/193V Pos: standing >

< 739h/739H 193v/193V Pos: standing >
You quickly scan the area.
A desert vagabond who is not far off to your north.
Deraisem who is not far off to your west.

< 739h/739H 193v/193V Pos: standing >

< 739h/739H 193v/193V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the illithids (magic)

< 739h/739H 193v/193V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -W
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 193v/193V Pos: standing >
You quickly scan the area.
A desert vagabond who is not far off to your north.
Deraisem who is not far off to your west.

< 739h/739H 193v/193V Pos: standing >
You follow Co.

Near an Oasis
Obvious exits: -E -W
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 192v/193V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by Co.
You quickly scan the area.
Deraisem who is close by to your west.
You follow Co.

An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 739h/739H 191v/193V Pos: standing >
You quickly scan the area.
A wretched vagabond who is close by to your north.
Zuks who is rather far off to your north.
The wraith of a cadaver who is rather far off to your north.
A desert peasant who is rather far off to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.
A flesh golem who is not far off to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.

< 739h/739H 191v/193V Pos: standing >
You quickly scan the area.
A wretched vagabond who is close by to your north.
Zuks who is rather far off to your north.
The wraith of a cadaver who is rather far off to your north.
A desert peasant who is rather far off to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.
A sleepy soldier who is not far off to your south.

< 739h/739H 192v/193V Pos: standing >
You quickly scan the area.
A wretched vagabond who is close by to your north.
Zuks who is rather far off to your north.
The wraith of a cadaver who is rather far off to your north.
A desert peasant who is rather far off to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.
A flesh golem who is not far off to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
Co sneaks north.
You follow Co.

Near an Oasis
Obvious exits: -N -S
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
A wretched vagabond begs for some food.(Red Aura)
There are residual brain waves in the area.

< 739h/739H 192v/193V Pos: standing >
You quickly scan the area.
Zuks who is a brief walk away to your north.
The wraith of a cadaver who is a brief walk away to your north.
A desert peasant who is a brief walk away to your north.
Deraisem who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A GIGANTIC tarantula who is not far off to your south.
A HUGE scorpion who is not far off to your south.
A flesh golem who is a brief walk away to your south.
A sleepy soldier who is a brief walk away to your south.
A sleepy soldier who is a brief walk away to your south.

< 739h/739H 192v/193V Pos: standing >
You quickly scan the area.
The wraith of a cadaver who is a brief walk away to your north.
A desert peasant who is a brief walk away to your north.
Deraisem who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A GIGANTIC tarantula who is not far off to your south.
A HUGE scorpion who is not far off to your south.
A beastmaster who is not far off to your south.
A flesh golem who is a brief walk away to your south.
A sleepy soldier who is a brief walk away to your south.
A sleepy soldier who is a brief walk away to your south.
Co sneaks north.
You follow Co.

A Lightly Pebbled Gravel Road
Obvious exits: -N -S
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 191v/193V Pos: standing >
You quickly scan the area.
Zuks who is not far off to your north.
The wraith of a cadaver who is not far off to your north.
A desert peasant who is not far off to your north.
A wretched vagabond who is close by to your south.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A GIGANTIC tarantula who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.
A flesh golem who is rather far off to your south.
A sleepy soldier who is rather far off to your south.
Co sneaks north.
You follow Co.

A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 190v/193V Pos: standing >
You quickly scan the area.
The wraith of a cadaver who is close by to your north.
A desert peasant who is close by to your north.
A wretched vagabond who is not far off to your south.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.
A beastmaster who is rather far off to your south.
A sleepy soldier who is in the distance to your south.
A sleepy soldier who is in the distance to your south.
A religious zealot who is close by to your west.

< 739h/739H 193v/193V Pos: standing >
Co sneaks north.
You follow Co.

A Lightly Pebbled Gravel Road
Obvious exits: -N -S
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Zuks (Githyanki)(medium) stands in mid-air here, fighting the wraith of a cadaver.(Red Aura)
An impenetrable globe of darkness floats near Zuks's head.
The wraith of a cadaver stands in mid-air here, fighting Zuks. (Minion)  (casting) (Red Aura)
A desert peasant sinks deeper into his tent.

< 739h/739H 192v/193V Pos: standing >
Co sneaks north.
You follow Co.

A Lightly Pebbled Gravel Road
Obvious exits: -N -S
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.

< 739h/739H 191v/193V Pos: standing >
You follow Co.

A Narrow Cobblestone Road
Obvious exits: -E -S -W
*Co (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
A Halfling (small)  Mutinous Militia stands in mid-air here.

< 739h/739H 190v/193V Pos: standing >

< 739h/739H 193v/193V Pos: standing >

< 739h/739H 193v/193V Pos: standing >
You begin to focus your will...

< 739h/739H 193v/193V Pos: standing >
Co snaps into visibility.
Co suddenly looks a bit dumb, and madly slams at a Halfling!

< 739h/739H 193v/193V Pos: standing >
Casting: pyrokinesis 

< 739h/739H 193v/193V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 60 ] You ignite a personal inferno within a Halfling's body.
A Halfling's some mantis sleeves is burned from the blast!
[Damage: 66 ] 
< 739h/739H 193v/193V Pos: standing >
You begin to focus your will...

< 739h/739H 193v/193V Pos: standing >
Co parries a Halfling's lunge at him.
Co snaps into visibility.
Zuks enters from the south.

< 739h/739H 193v/193V Pos: standing >
A tiny desert spider enters from the east.

< 739h/739H 193v/193V Pos: standing >
Your skin loses its barklike texture.

< 739h/739H 193v/193V Pos: standing >
Casting: pyrokinesis 

< 739h/739H 193v/193V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Halfling snaps into visibility.
[Damage: 56 ] You ignite a personal inferno within a Halfling's body.
[Damage: 77 ] A Halfling blocks Co's lunge at him.
Co snaps into visibility.
A Halfling snaps into visibility.
Co's powerful slash strikes a Halfling.
Co's powerful pierce strikes a Halfling hard.
Co's pierce strikes a Halfling hard.
Co's powerful slash strikes a Halfling hard.
Co's powerful slash strikes a Halfling very hard.
Co's powerful slash strikes a Halfling very hard.

< 739h/739H 193v/193V Pos: standing >
Co's skin seems to turn to stone.

< 739h/739H 193v/193V Pos: standing >
You begin to focus your will...

< 739h/739H 193v/193V Pos: standing >
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling snaps into visibility.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.

< 739h/739H 193v/193V Pos: standing >
A tiny desert spider starts casting an offensive spell.

< 739h/739H 193v/193V Pos: standing >
Casting: pyrokinesis 

< 739h/739H 193v/193V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Halfling snaps into visibility.
[Damage: 68 ] You ignite a personal inferno within a Halfling's body.
[Damage: 12 ] A Halfling's some golden, jeweled gauntlets shattered in bits as the tortured body spasms and quivers!
A Halfling's twined marble torque from Caves of Mt. Skelenak shattered in bits as the tortured body spasms and quivers!
A Halfling's bright platinum wedding band shattered in bits as the tortured body spasms and quivers!
A Halfling's ring called 'Soulcatcher' shattered in bits as the tortured body spasms and quivers!
A Halfling's some mysterious leggings shattered in bits as the tortured body spasms and quivers!
A Halfling's priest's shayla of the maelstrom shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Faz by 13333333.
The smell of fresh blood enters your body, infusing you with power!