The death of [30 Forest Druid] Geluid (Halfling)

in Petalrich Lane

from the perspective of [30 Forest Druid] Geluid (Halfling)


A simple farmer is here for a special meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A wealthy woodcarver is here for a fine meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 268h/268H 98v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.

< 268h/268H 97v/101V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
[3] The corpse of a dwarf mercenary tracker and punisher is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
(Q)The head maitre d' is here looking very worried.
A simple farmer is here for a special meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A wealthy woodcarver is here for a fine meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 268h/268H 100v/101V Pos: standing >
The maitre d' suddenly attacks YOU!
The maitre d''s fine punch strikes you.
Sorry, you aren't allowed to do that in combat.

< 259h/268H 100v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: halfling sta EP: excellent >
 The simple farmer suddenly attacks YOU!
The simple farmer misses you.
Sorry, you aren't allowed to do that in combat.

< 259h/268H 100v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: halfling sta EP: excellent >
 The farmer's wife suddenly attacks YOU!
The farmer's wife misses you.
The wealthy woodcarver suddenly attacks YOU!
The wealthy woodcarver misses you.

< 260h/268H 100v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 261h/268H 100v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: halfling sta EP: excellent >
 The waiter suddenly attacks YOU!
The waiter's fine punch strikes you.

< 247h/268H 100v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: halfling sta EP: excellent >
 You attempt to flee...
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.
You flee northward!

< 248h/268H 78v/101V Pos: standing >
The elven woman enters from the east.

< 255h/268H 84v/101V Pos: standing >
The elven woman suddenly attacks YOU!
The elven woman misses you.

< 256h/268H 84v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: elven sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 257h/268H 84v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: elven sta EP: excellent >
 
< 260h/268H 84v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: elven sta EP: excellent >
 You start chanting...

< 264h/268H 84v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: elven sta EP: excellent >
 You dodge the elven woman's vicious attack.
The elven woman's kick parts your hair but does little else.

< 267h/268H 84v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: elven sta EP: excellent >
 Casting: earthen maul 

< 267h/268H 84v/101V Pos: standing >
< T: Geluid TP: sta TC:few scratches E: elven sta EP: excellent >
 You complete your spell...
Your spell flows around the elven woman, leaving her unharmed!

< 268h/268H 84v/101V Pos: standing >
< T: Geluid TP: sta TC:excellent E: elven sta EP: excellent >
 You attempt to flee...
Petalrich Lane
Obvious exits: -E -S -W
A wealthy human merchant walks through town.
You flee eastward!

< 268h/268H 55v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A halfling guard patrols the streets keeping the peace.

< 268h/268H 57v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A spellbook has been tossed aside here.

< 268h/268H 57v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a Centaur is lying here.
The corpse of a halfling guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A small halfling woman wanders here, humming to herself.
A fuzzy white duckling wanders here searching for food.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 268h/268H 57v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 268h/268H 57v/101V Pos: standing >
The stairway ends at a small landing.

< 268h/268H 63v/101V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
call woodland beings       
cyclone                    
dispel magic               
mielikki vitality          
summon insects             

8th CIRCLE:
animal growth              
animal vision              
entangle                   
ironwood                   
pass without trace         
spore cloud                

9th CIRCLE:
consecrate land            
sunray                     
vines                      
wandering woods            

10th CIRCLE:
creeping doom              
grow                       
moonwell                   
natures blessing           

11th CIRCLE:
awaken forest              
elemental aura             
spore burst                

12th CIRCLE:
moonstone                  
nova                       


< 268h/268H 71v/101V Pos: standing >
You are almost ready to attain your next level!

< 268h/268H 75v/101V Pos: standing >
You failed.

< 268h/268H 81v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 268h/268H 89v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 268h/268H 90v/101V Pos: standing >
A fuzzy duckling enters from above.
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a Centaur is lying here.
The corpse of a halfling guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 268h/268H 94v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A spellbook has been tossed aside here.
A small halfling woman wanders here, humming to herself.

< 268h/268H 93v/101V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A halfling guard who is close by to your west.
The elven woman who is not far off to your west.
The wealthy merchant who is not far off to your west.

< 268h/268H 99v/101V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
The elven woman who is close by to your west.
A halfling guard who is close by to your west.
The wealthy merchant who is not far off to your west.

< 268h/268H 101v/101V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
The elven woman who is close by to your west.
A halfling guard who is close by to your west.
The wealthy merchant who is not far off to your west.

< 268h/268H 101v/101V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
The elven woman who is close by to your west.
A halfling guard who is close by to your west.
The wealthy merchant who is not far off to your west.

< 268h/268H 101v/101V Pos: standing >
The elven woman enters from the west.

< 268h/268H 101v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A halfling guard patrols the streets keeping the peace.

< 268h/268H 100v/101V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A wealthy human merchant walks through town.

< 268h/268H 99v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.

< 268h/268H 98v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 268h/268H 100v/101V Pos: standing >
An open doorway leads into the base of a tall jodani tree.

< 268h/268H 101v/101V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
An elven merchant has come here to try the food.
A wealthy human merchant walks through town.

< 268h/268H 100v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A halfling guard patrols the streets keeping the peace.

< 268h/268H 99v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A spellbook has been tossed aside here.
A small halfling woman wanders here, humming to herself.

< 268h/268H 98v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a Centaur is lying here.
The corpse of a halfling guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 268h/268H 97v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 268h/268H 99v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A fuzzy white duckling wanders here searching for food.

< 268h/268H 100v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 268h/268H 100v/101V Pos: standing >
You aren't wearing anything!

< 268h/268H 101v/101V Pos: standing >
You are carrying: (0/12)

< 268h/268H 101v/101V Pos: standing >
The elven woman enters from above.

< 268h/268H 101v/101V Pos: standing >
You appear to be Halfling and is in excellent condition.
He's small in size.
His skin has a barklike texture..


< 268h/268H 101v/101V Pos: standing >
The elven woman suddenly attacks YOU!
The elven woman misses you.

< 268h/268H 101v/101V Pos: standing >
< T: Geluid TP: sta TC:excellent E: elven sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 268h/268H 101v/101V Pos: standing >
< T: Geluid TP: sta TC:excellent E: elven sta EP: excellent >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 268h/268H 101v/101V Pos: standing >
< T: Geluid TP: sta TC:excellent E: elven sta EP: excellent >
 You start chanting...

< 268h/268H 101v/101V Pos: standing >
< T: Geluid TP: sta TC:excellent E: elven sta EP: excellent >
 Casting: earthen maul 

< 268h/268H 101v/101V Pos: standing >
< T: Geluid TP: sta TC:excellent E: elven sta EP: excellent >
 You dodge the elven woman's vicious attack.
The elven woman's kick parts your hair but does little else.

< 268h/268H 101v/101V Pos: standing >
< T: Geluid TP: sta TC:excellent E: elven sta EP: excellent >
 You complete your spell...
[Damage: 54 ] You cause the earth to reach up and maul your opponent!
The elven woman is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the elven woman's last actions in this world.

< 268h/268H 101v/101V Pos: standing >
You get a few coins from the corpse of the elven woman.
There were: 3 gold coins, 5 silver coins, 9 copper coins. 

< 268h/268H 101v/101V Pos: standing >
Into what?

< 268h/268H 101v/101V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the elven woman is made of flesh and appears to be of slightly below average quality.
The corpse of the elven woman has an item value of 1.
It appears to be the corpse of the elven woman.
some ancient adamantium
a leather tunic

< 268h/268H 101v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Fresh blood covers everything in the area.
The corpse of the elven woman is lying here.
A fuzzy white duckling wanders here searching for food.

< 268h/268H 101v/101V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
A red shape who is rather far off below you.
A red shape who is rather far off below you.

< 268h/268H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a Centaur is lying here.
The corpse of a halfling guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 268h/268H 100v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A spellbook has been tossed aside here.
A small halfling woman wanders here, humming to herself.

< 268h/268H 99v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 268h/268H 101v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a halfling guard is lying here.
A giant dragonfly zips around here.

< 268h/268H 100v/101V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W

< 268h/268H 99v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.
A wealthy human merchant walks through town.

< 268h/268H 98v/101V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W

< 268h/268H 97v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.

< 268h/268H 100v/101V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
The corpse of the wealthy woodcarver is lying here.
The corpse of the farmer's wife is lying here.
The corpse of the simple farmer is lying here.
The corpse of the maitre d' is lying here.
[3] The corpse of a dwarf mercenary tracker and punisher is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A wealthy human merchant walks through town.

< 268h/268H 99v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.

< 268h/268H 98v/101V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 268h/268H 101v/101V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
The corpse of the wealthy woodcarver is lying here.
The corpse of the farmer's wife is lying here.
The corpse of the simple farmer is lying here.
The corpse of the maitre d' is lying here.
[3] The corpse of a dwarf mercenary tracker and punisher is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A wealthy human merchant walks through town.

< 268h/268H 100v/101V Pos: standing >
You quickly scan the area.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A blood hawk who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A giant wasp who is rather far off to your north.
A snapping turtle who is rather far off to your north.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 268h/268H 100v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.

< 268h/268H 99v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 268h/268H 101v/101V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
The corpse of the wealthy woodcarver is lying here.
The corpse of the farmer's wife is lying here.
The corpse of the simple farmer is lying here.
The corpse of the maitre d' is lying here.
[3] The corpse of a dwarf mercenary tracker and punisher is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A wealthy human merchant walks through town.

< 268h/268H 100v/101V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
[2] The corpse of a Halfling is lying here.
The corpse of the receptionist is lying here.
The corpse of a Halfling is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a halfling guard is lying here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A beautiful receptionist stands here ready to rent out rooms.

< 268h/268H 99v/101V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
The corpse of the wealthy woodcarver is lying here.
The corpse of the farmer's wife is lying here.
The corpse of the simple farmer is lying here.
The corpse of the maitre d' is lying here.
[3] The corpse of a dwarf mercenary tracker and punisher is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A wealthy human merchant walks through town.

< 268h/268H 98v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the small woman is lying here.

< 268h/268H 97v/101V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
A giant bee who is not far off to your north.
A salamander who is not far off to your north.
The happy woman who is not far off to your north.
A blood hawk who is not far off to your north.
The happy woman who is not far off to your north.
A giant wasp who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A giant dragonfly who is close by to your east.
The small woman who is a brief walk away to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The wealthy merchant who is close by to your south.
The halfling thief who is a brief walk away to your west.
The halfling warrior who is rather far off to your west.
A small chipmunk who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 268h/268H 99v/101V Pos: standing >
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Githyanki's mighty bash!

< 266h/268H 101v/101V Pos: sitting >
< T: Geluid TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
 A Githyanki's eyes glow briefly for a few seconds, then return to normal.

< 266h/268H 101v/101V Pos: sitting >
< T: Geluid TP: sit TC:few scratches E: someone sta EP: excellent >
 Someone sends out a wave of psionic death!
A Githyanki snaps into visibility.
OUCH!  That really did HURT!

< 195h/268H 101v/101V Pos: sitting >
< T: Geluid TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A Githyanki snaps into visibility.
A Githyanki snaps into visibility.
A Githyanki's impressive slash strikes you hard.
A Githyanki's impressive slash strikes you hard.
A Githyanki's slash strikes you very hard.
A Githyanki's impressive slash strikes you very hard.

< 120h/268H 101v/101V Pos: sitting >
< T: Geluid TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 A faint hum can be heard from a pair of pale, misty gloves carried by someone.

< 125h/268H 101v/101V Pos: sitting >
< T: Geluid TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!