The death of [35 Tempest Magus] Kalla Mutinous Militia (Grey Elf)

in A Limestone Cavern

from the perspective of [35 Tempest Magus] Kalla Mutinous Militia (Grey Elf)

<worn on head>       a holy priest cap
<worn on eyes>       a crude brass visor
<worn around neck>   a beautiful flesh collar
<worn around neck>   some holy beads
<worn on body>       a thin priest gown
<worn about body>    a set of brilliant white clerical robes
<worn about waist>   an elfskin belt
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a slender sword of vapor (glowing)
<worn on legs>       a pair of thin cloth pants
<worn on feet>       a pair of wormskin boots

You complete your spell...
[Damage: 45 ] A bulette wails in agony as frostbite eats at its exposed skin!

< 220h/220H 120v/120V Pos: standing >
A LARGE air elemental dodges a bulette's attack.
A bulette's bite seriously wounds a LARGE air elemental.
A bulette misses a LARGE air elemental.
A LARGE air elemental misses a bulette.
A LARGE air elemental's weak crush strikes a bulette.
A LARGE air elemental's crude crush strikes a bulette.
A bulette dodges a LARGE air elemental's attack.

< 220h/220H 120v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  0 of  6   (  48 seconds)
  7th circle:  0 of  4   (  35 seconds)

< 220h/220H 120v/120V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             
sense follower             

5th CIRCLE:
conjure air                
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
cyclone                    
dispel magic               
forked lightning           
wind tunnel                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
etheric gust               
wall of air                

9th CIRCLE:
arcane whirlwind           
binding wind               
lightning ring             
plane shift                
razor wind                 
way of the wind            

10th CIRCLE:
greater ethereal recharge  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
ethereal alliance          
hurricane                  
mass fly                   
tempest terrain            

12th CIRCLE:
ethereal travel            


< 220h/220H 120v/120V Pos: standing >
A bulette dodges a LARGE air elemental's attack.
A bulette dodges a LARGE air elemental's attack.
A bulette dodges a LARGE air elemental's attack.
A LARGE air elemental misses a bulette.
A LARGE air elemental misses a bulette.

< 220h/220H 120v/120V Pos: standing >
A LARGE air elemental dodges a bulette's attack.
A LARGE air elemental dodges a bulette's attack.
A bulette misses a LARGE air elemental.

< 220h/220H 120v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
A web of cracking lightning appears around a bulette!

< 220h/220H 120v/120V Pos: standing >
A bulette dodges a LARGE air elemental's attack.
A bulette dodges a LARGE air elemental's attack.
A bulette dodges a LARGE air elemental's attack.
A LARGE air elemental misses a bulette.
A bulette dodges a LARGE air elemental's attack.

< 220h/220H 120v/120V Pos: standing >
A LARGE air elemental dodges a bulette's attack.
A bulette's fine bite enshrouds a LARGE air elemental in a mist of blood.
A bulette's fine bite enshrouds a LARGE air elemental in a mist of blood.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
A web of lightning around a bulette intensifies!

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
A web of lightning around a bulette intensifies!
A LARGE air elemental misses a bulette.
A LARGE air elemental's crush strikes a bulette hard.
A bulette dodges a LARGE air elemental's attack.
A LARGE air elemental's crude crush strikes a bulette hard.
A bulette dodges a LARGE air elemental's attack.

< 220h/220H 120v/120V Pos: standing >
A LARGE air elemental dodges a bulette's attack.
A LARGE air elemental dodges a bulette's attack.
A LARGE air elemental dodges a bulette's attack.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
You complete your spell...

< 220h/220H 120v/120V Pos: standing >
[Damage: 40 ] The electricity surrounding a bulette discharges in a huge burst of lightning!
A bulette is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a bulette's gurgling and choking signals its demise.

< 220h/220H 120v/120V Pos: standing >
The corpse of a bulette appears to be empty.

< 220h/220H 120v/120V Pos: standing >
You sit down and relax.

< 220h/220H 120v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  2 of  6   (  29 seconds)
  6th circle:  0 of  6   (  48 seconds)
  7th circle:  0 of  4   (  35 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 220h/220H 120v/120V Pos: sitting >
You start meditating...

< 220h/220H 120v/120V Pos: sitting >
A LARGE air elemental fades from your mortal viewing...

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You are still a very long way from your next level.

< 220h/220H 120v/120V Pos: sitting >

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 220h/220H 120v/120V Pos: sitting >
The Gods of Duris have given you and your allies the following boons:
Could not find any boons.

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 220h/220H 120v/120V Pos: sitting >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             
sense follower             

5th CIRCLE:
conjure air                
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
cyclone                    
dispel magic               
forked lightning           
wind tunnel                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
etheric gust               
wall of air                

9th CIRCLE:
arcane whirlwind           
binding wind               
lightning ring             
plane shift                
razor wind                 
way of the wind            

10th CIRCLE:
greater ethereal recharge  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
ethereal alliance          
hurricane                  
mass fly                   
tempest terrain            

12th CIRCLE:
ethereal travel            


< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Wall of Air - Last Edited: 2016-06-09 15:56:07 by lohrr
=======================================================
* Area of effect: <direction>
* Aggressive:     No
* Cumulative:     N/A
* Duration:       Unknown
Class/Circle    Unknown
* Type of spell:  Air most likely

Walls of air are relatively difficult for smaller sized characters to pass through.
Sometimes, they even knock down those attempting to breach the exit.

==See also==
Wall of Stone, Wall of Iron, Wall of Ice, Wall of Force, Wall of Fire

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 220h/220H 120v/120V Pos: sitting >

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 220h/220H 120v/120V Pos: sitting >
You clamber to your feet.

< 220h/220H 120v/120V Pos: standing >
A Dark Stone Stair
Obvious exits: -W -U
The corpse of a bulette is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 220h/220H 120v/120V Pos: standing >
A Small Laboratory Under the Village Inn
Obvious exits: -E -W
Darting around mischeviously, a young toddler plays here.
(Q)Sitting amongst various papers and containers, a frail man is reading. (casting) 
A LARGE air elemental enters from the east.

< 220h/220H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 220h/220H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 220h/220H 119v/120V Pos: standing >
A Small Secret Passage
Obvious exits: -E -W
A LARGE air elemental enters from the east.

< 220h/220H 118v/120V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by to your east.
A frail man who is close by to your east.

< 220h/220H 118v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -W
A LARGE air elemental enters from the east.

< 220h/220H 117v/120V Pos: standing >
You quickly scan the area.
A cheltite toddler who is not far off to your east.
A frail man who is not far off to your east.

< 220h/220H 118v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -S -W
A LARGE air elemental enters from the south.

< 220h/220H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 220h/220H 118v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the east.

< 220h/220H 117v/120V Pos: standing >
You quickly scan the area.
A cheltite toddler who is not far off to your north.
A freshwater shark who is not far off to your north.
A freshwater shark who is not far off to your north.
A freshwater shark who is not far off to your north.
A freshwater shark who is not far off to your north.
A freshwater shark who is a brief walk away to your north.
A freshwater shark who is a brief walk away to your north.
A freshwater shark who is a brief walk away to your north.
A freshwater shark who is a brief walk away to your north.
A freshwater shark who is a brief walk away to your north.

< 220h/220H 118v/120V Pos: standing >
A Dark Passage Leading to a Small Steaming Pool
Obvious exits: -N -S
A LARGE air elemental enters from the south.

< 220h/220H 118v/120V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by to your north.
A freshwater shark who is close by to your north.
A freshwater shark who is close by to your north.
A freshwater shark who is close by to your north.
A freshwater shark who is close by to your north.
A freshwater shark who is not far off to your north.
A freshwater shark who is not far off to your north.
A freshwater shark who is not far off to your north.
A freshwater shark who is not far off to your north.
A freshwater shark who is not far off to your north.

< 220h/220H 118v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  4 of  4

< 220h/220H 120v/120V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             
sense follower             

5th CIRCLE:
conjure air                
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
cyclone                    
dispel magic               
forked lightning           
wind tunnel                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
etheric gust               
wall of air                

9th CIRCLE:
arcane whirlwind           
binding wind               
lightning ring             
plane shift                
razor wind                 
way of the wind            

10th CIRCLE:
greater ethereal recharge  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
ethereal alliance          
hurricane                  
mass fly                   
tempest terrain            

12th CIRCLE:
ethereal travel            


< 220h/220H 120v/120V Pos: standing >
You failed.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
Casting: cone of cold 

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
A cheltite toddler enters from the north.
A cheltite toddler attempts to flee.
A cheltite toddler leaves north.
[Damage: 51 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.
The chilling cold causes a freshwater shark to stammer, apparently weakened.

< 220h/220H 120v/120V Pos: standing >
A cheltite toddler enters from the north.

< 220h/220H 120v/120V Pos: standing >
A cheltite toddler suddenly attacks YOU!
A cheltite toddler misses you.
You start chanting...

< 220h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC:excellent E: toddler sta EP: excellent >
 Casting: cone of cold 

< 220h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC:excellent E: toddler sta EP: excellent >
 You complete your spell...
[Damage: 38 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 220h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC:excellent E: toddler sta EP: excellent >
 Saving Kalla.

< 220h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC:excellent E: toddler sta EP: excellent >
 You start chanting...

< 220h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC:excellent E: toddler sta EP: excellent >
 Casting: forked lightning **
A cheltite toddler misses you.
You duck under a cheltite toddler's lame kick.

< 220h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC:excellent E: toddler sta EP: excellent >
 A LARGE air elemental says in elven 'Today is a good day to die!'
A LARGE air elemental suddenly attacks a cheltite toddler!
A LARGE air elemental snaps into visibility.
A LARGE air elemental's crush enshrouds a cheltite toddler in a mist of blood.
You complete your spell...
[Damage: 18 ] You unleash a powerful blast of forked lightning directed at a cheltite toddler.
A cheltite toddler is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a cheltite toddler's last actions in this world.

< 220h/220H 120v/120V Pos: standing >
You failed.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
Casting: cone of cold 

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 55 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 220h/220H 120v/120V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
Casting: cone of cold 

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 49 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 220h/220H 120v/120V Pos: standing >
You don't know that spell!

< 220h/220H 120v/120V Pos: standing >
A small steaming pool.
You extend your sights northward.
A Small Steaming Pool
Obvious exits: -N -S -W
A freshwater shark swims around in search of food.
A freshwater shark swims around in search of food.
A freshwater shark swims around in search of food.
A freshwater shark swims around in search of food.

< 220h/220H 120v/120V Pos: standing >
You see nothing special...

< 220h/220H 120v/120V Pos: standing >
A limestone cavern.
You extend your sights southward.
A Limestone Cavern
Obvious exits: -N -E -S -W

< 220h/220H 120v/120V Pos: standing >
You see nothing special...

< 220h/220H 120v/120V Pos: standing >
You see nothing special...

< 220h/220H 120v/120V Pos: standing >
You see nothing special...

< 220h/220H 120v/120V Pos: standing >
You sit down and relax.

< 220h/220H 120v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  3 of  7   (  26 seconds)
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  3 of  4   (   8 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 220h/220H 120v/120V Pos: sitting >
You start meditating...

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 220h/220H 120v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  3 of  7   (  26 seconds)
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  4 of  4

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 220h/220H 120v/120V Pos: sitting >

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 220h/220H 120v/120V Pos: sitting >
You clamber to your feet.

< 220h/220H 120v/120V Pos: standing >
A Dark Passage Leading to a Small Steaming Pool
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a cheltite toddler is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
Casting: cone of cold 

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 49 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 45 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
It appears you were able to salvage a piece of equipment from your enemy.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
You feel your skill in clerical spell knowledge improving.

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 45 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
Casting: cone of cold 

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 48 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 46 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
Casting: cone of cold 

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 44 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
Casting: cone of cold 

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 45 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.
The chilling cold causes a freshwater shark to stammer, apparently weakened.

< 220h/220H 120v/120V Pos: standing >
You sit down and relax.

< 220h/220H 120v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  0 of  7   (  45 seconds)
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  4 of  4

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 220h/220H 120v/120V Pos: sitting >
You start meditating...

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Autosaving...

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 220h/220H 120v/120V Pos: sitting >

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 220h/220H 120v/120V Pos: sitting >

< 220h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 220h/220H 120v/120V Pos: sitting >

< 220h/220H 120v/120V Pos: sitting >

< 220h/220H 120v/120V Pos: sitting >
You clamber to your feet.

< 220h/220H 120v/120V Pos: standing >
A Dark Passage Leading to a Small Steaming Pool
Obvious exits: -N -S
The corpse of a cheltite toddler is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 220h/220H 120v/120V Pos: standing >

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
Casting: cone of cold 

< 220h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 47 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 220h/220H 120v/120V Pos: standing >
You start chanting...

< 220h/220H 120v/120V Pos: standing >
Out of nowhere, an outlaw stabs you in the back.
OUCH!  That really did HURT!
[Damage:  4 ] An outlaw shivers from the unnatural cold as he hits you!
An outlaw's pierce strikes you.
[Damage:  9 ] An outlaw shivers from the unnatural cold as he hits you!
An outlaw's powerful pierce strikes you.
[Damage:  9 ] An outlaw shivers from the unnatural cold as he hits you!

< 166h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: small wounds E: outlaw sta EP: few scratches >
 Casting: cone of cold 

< 166h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: small wounds E: outlaw sta EP: few scratches >
 You complete your spell...
[Damage: 16 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 1 epic point.

< 166h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: small wounds E: outlaw sta EP: few scratches >
 You start chanting...

< 166h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: small wounds E: outlaw sta EP: few scratches >
 Casting: cone of cold *

< 166h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: small wounds E: outlaw sta EP: few scratches >
 Casting: cone of cold 
An outlaw's pierce strikes you hard.
[Damage: 10 ] An outlaw shivers from the unnatural cold as he hits you!
An outlaw attempts to flee.
An outlaw tries to flee, but can't make it out of here!

< 151h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: few wounds E: outlaw sta EP:  small wounds >
 You complete your spell...
[Damage: 41 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.
The chilling cold causes a freshwater shark to stammer, apparently weakened.

< 151h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: few wounds E: outlaw sta EP:  small wounds >
 You start chanting...

< 151h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: few wounds E: outlaw sta EP:  small wounds >
 A LARGE air elemental says in elven 'Prepare to fight me, too!'
A LARGE air elemental suddenly attacks an outlaw!
A LARGE air elemental snaps into visibility.
A LARGE air elemental's decent crush wounds an outlaw.

< 151h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: few wounds E: outlaw sta EP:  small wounds >
 You complete your spell...
[Damage: 45 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 151h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: few wounds E: outlaw sta EP:  small wounds >
 You feel your skill in 1h slashing improving.
You miss an outlaw.
You start chanting...

< 151h/220H 120v/120V Pos: standing >
< T: Kalla TP: sta TC: few wounds E: outlaw sta EP:  small wounds >
 You dodge an outlaw's vicious attack.
An outlaw attempts to flee.
An outlaw leaves south.

< 151h/220H 120v/120V Pos: standing >
Casting: cone of cold 

< 151h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 47 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 151h/220H 120v/120V Pos: standing >
You start chanting...

< 151h/220H 120v/120V Pos: standing >
Casting: cone of cold 

< 151h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 46 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.

< 151h/220H 120v/120V Pos: standing >
You start chanting...

< 151h/220H 120v/120V Pos: standing >
A LARGE air elemental fades from your mortal viewing...
Casting: cone of cold 

< 152h/220H 120v/120V Pos: standing >
You complete your spell...
[Damage: 45 ] Your blast of cold strikes a freshwater shark dead on, who shudders from the pain.
The chilling cold causes a freshwater shark to stammer, apparently weakened.

< 152h/220H 120v/120V Pos: standing >
You sit down and relax.

< 152h/220H 120v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  0 of  7   (  45 seconds)
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  4 of  4

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 152h/220H 120v/120V Pos: sitting >
You start meditating...

< 152h/220H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 153h/220H 120v/120V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 154h/220H 120v/120V Pos: sitting >
You stop meditating.
Ok.
A LARGE air elemental suddenly attacks an outlaw!
A LARGE air elemental snaps into visibility.
A LARGE air elemental misses an outlaw.

< 154h/220H 120v/120V Pos: sitting >

< 155h/220H 120v/120V Pos: sitting >
A LARGE air elemental misses an outlaw.
An outlaw dodges a LARGE air elemental's attack.
A LARGE air elemental misses an outlaw.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 155h/220H 120v/120V Pos: standing >
A LARGE air elemental dodges an outlaw's attack.
A LARGE air elemental dodges an outlaw's attack.
An outlaw attempts to flee.
An outlaw leaves north.

< 155h/220H 120v/120V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 156h/220H 120v/120V Pos: standing >
You failed.

< 156h/220H 120v/120V Pos: standing >
You don't see that here.

< 156h/220H 120v/120V Pos: standing >
A Limestone Cavern
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the north.

< 156h/220H 119v/120V Pos: standing >

< 156h/220H 119v/120V Pos: standing >
You sit down and relax.

< 156h/220H 119v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  1 of  7   (  39 seconds)
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  4 of  4

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 156h/220H 119v/120V Pos: sitting >
You start meditating...

< 157h/220H 119v/120V Pos: sitting >
An Ogre enters from the south.
A Githyanki enters from the south.

< 157h/220H 120v/120V Pos: sitting >
An Ogre suddenly attacks YOU!
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
An Ogre's slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
The globe around an Ogre's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!
The globe around a Troll's body flares as it bears the brunt of your assault!

< 53h/220H 120v/120V Pos: sitting >
< T: Kalla TP: sit TC:pretty hurt E: An Ogre sta EP: few scratches >
 A Troll snaps into visibility.
A Troll leaps at you only to realize you are down already.

< 53h/220H 120v/120V Pos: sitting >
< T: Kalla TP: sit TC:pretty hurt E: An Ogre sta EP: few scratches >
 A LARGE air elemental suddenly attacks someone!
Someone bravely steps in front of someone, shielding him from harm!
A LARGE air elemental snaps into visibility.
A LARGE air elemental suddenly appears a bit confused!
A LARGE air elemental misses someone.
A Githyanki snaps into visibility.
A dark shroud encases a Githyanki as he charges into battle.

< 53h/220H 120v/120V Pos: sitting >
< T: Kalla TP: sit TC:pretty hurt E: An Ogre sta EP: few scratches >
 A Githyanki starts casting an offensive spell.

< 53h/220H 120v/120V Pos: sitting >
< T: Kalla TP: sit TC:pretty hurt E: An Ogre sta EP: few scratches >
 A Troll snaps into visibility.
A Troll's powerful slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll's slash hits you.
Your rusty flesh buckler was completely destroyed by the massive blow!
Your pair of thin cloth sleeves was completely destroyed by the massive blow!