The death of [24 Psionicist] Tyr (Githzerai)

in Along a Cliff in the Rift Valley Jungle

from the perspective of [24 Psionicist] Tyr (Githzerai)

<worn as a badge>    a beacon of courage of power (glowing) (illuminating)
<worn on head>       a skin-wrapped diamond hat
<worn in ear>        a troglodyte earring
<worn in ear>        a faintly glowing stud
<worn on face>       a human-made clay veil
<worn around neck>   a patched bronze gorget
<worn around neck>   a knight's bone necklace
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some beautiful gem vambraces
<held as shield>     a skin-wrapped granite tower shield
<worn around wrist>  an icy cured leather bracer
<worn around wrist>  a dirty brown sundial attached to a leather thong
<worn on hands>      some snakeskin gloves
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<primary weapon>     a heartwood cudgel (magic) (glowing)
<worn on legs>       some serpentine shin-guards

An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 217h/217H 4v/143V Pos: standing >
   .........    
  ...........   
 .............  
 .............  
 ++++M+@++++++  
 ........M.*^^  
 .........**^M  
  ......***^^   
   ....***^^    
   .........    
  ...........   
 ............^  
 ............^  
 +++M++@+++++^  
 .......M.*^^M  
 ........**^MM  
  .....***^^M   
   ...***^^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 217h/217H 3v/143V Pos: standing >
   .........    
  ..........^   
 ...........^^  
 ...........^^  
 ++M+++@++++^M  
 ......M.*^^MM  
 .......**^MMM  
  ....***^^MM   
   ..***^^^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 217h/217H 2v/143V Pos: standing >
   ........*    
  .........^^   
 ..........^^^  
 ..........^^M  
 +M++++@+++^MM  
 .....M.*^^MMM  
 ......**^MMM^  
  ...***^^MMM   
   .***^^^MM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 217h/217H 2v/143V Pos: standing >
   .......**    
  ........^^^   
 .........^^^M  
 .........^^MM  
 M+++++@++^MMM  
 ....M.*^^MMMM  
 .....**^MMM^^  
  ..***^^MMM^   
   ***^^^MMM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 217h/217H 1v/143V Pos: standing >
   ......***    
  .......^^^M   
 ........^^^MM  
 ........^^MMM  
 ++++++@+^MMM^  
 ...M.*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **^^^MMM^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 217h/217H 0v/143V Pos: standing >
   .....***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 ++++++@^MMM^^  
 ..M.*^^MMMM^^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MMM^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A steel dagger has been tossed aside here.
A stout cudgel carved from oak wood lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.

< 217h/217H 0v/143V Pos: standing >
You're too exhausted.

< 217h/217H 0v/143V Pos: standing >
You're too exhausted.

< 217h/217H 0v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
A halfling cleric stands here smiling at everything around her.(Gold Aura)

< 217h/217H 2v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 3v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 4v/143V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 217h/217H 4v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 217h/217H 2v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 217h/217H 2v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 217h/217H 0v/143V Pos: standing >
You're too exhausted.

< 217h/217H 0v/143V Pos: standing >
You're too exhausted.

< 217h/217H 0v/143V Pos: standing >
You're too exhausted.

< 217h/217H 1v/143V Pos: standing >
The soft sound of water splashing can be heard in the distance...
You're too exhausted.

< 217h/217H 1v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 217h/217H 0v/143V Pos: standing >
You're too exhausted.

< 217h/217H 1v/143V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 217h/217H 1v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U

< 217h/217H 0v/143V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 217h/217H 1v/143V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 217h/217H 3v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 4v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Cut From the Jungle
</map>
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S

< 217h/217H 4v/143V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 217h/217H 5v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
A huge black cat prowls here, defending its territory.

< 217h/217H 4v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W
A spotted leopard prowls the jungle looking for dinner.(Red Aura)
A golden beetle waits for someone to pick it up.(Red Aura)
A golden beetle waits for someone to pick it up.(Red Aura)
A golden beetle waits for someone to pick it up.(Red Aura)

< 217h/217H 4v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -S -W
A halfling sentinel keeps a close watch on the jungle.(Gold Aura)
A yellow flower hangs from a vine here.
A yellow flower hangs from a vine here.

< 217h/217H 3v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W
A brightly colored parrot flies through the branches.
A huge warthog wanders the forest looking for food.(Red Aura)
A golden beetle waits for someone to pick it up.(Red Aura)

< 217h/217H 1v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W -U
A halfling sentinel keeps a close watch on the jungle.(Gold Aura)

< 217h/217H 1v/143V Pos: standing >
You're too exhausted.

< 217h/217H 1v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W
A young rust-colored faerie dragon is here exploring the jungle.
A kenku adventurer wanders the forest seeking fame and fortune.(Red Aura)

< 217h/217H 0v/143V Pos: standing >
You're too exhausted.

< 217h/217H 0v/143V Pos: standing >
You're too exhausted.

< 217h/217H 0v/143V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 217h/217H 1v/143V Pos: standing >
You drop to your belly.

< 217h/217H 3v/143V Pos: on your ass >
The soft sound of water splashing can be heard in the distance...

< 217h/217H 3v/143V Pos: on your ass >
You drift off to sleep.

< 217h/217H 4v/143V Pos: on your ass >
The soft sound of water splashing can be heard in the distance...

< 217h/217H 13v/143V Pos: on your ass >

< 217h/217H 15v/143V Pos: on your ass >

< 217h/217H 17v/143V Pos: on your ass >

< 217h/217H 19v/143V Pos: on your ass >

< 217h/217H 22v/143V Pos: on your ass >

< 217h/217H 24v/143V Pos: on your ass >

< 217h/217H 26v/143V Pos: on your ass >
The soft sound of water splashing can be heard in the distance...

< 217h/217H 30v/143V Pos: on your ass >
You wake up.

< 217h/217H 32v/143V Pos: on your ass >
You clamber to your feet.

< 217h/217H 35v/143V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A young rust-colored faerie dragon is here exploring the jungle.
A kenku adventurer wanders the forest seeking fame and fortune.(Red Aura)

< 217h/217H 37v/143V Pos: standing >

<map>
Zone: Woodseer.
Room: The Jungle Darkens
</map>

<map>
Zone: Woodseer.
Room: The Jungle Darkens
</map>
The Jungle Darkens
Obvious exits: -N -E -S -W
A wooden sign has been nailed to one of the trees here.
A huge warthog wanders the forest looking for food.(Red Aura)
A brightly colored parrot flies through the branches.

< 217h/217H 36v/143V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 217h/217H 35v/143V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A white and purple bromeliard sits on the jungle floor.
A giant beetle forages for food.(Red Aura)
A bullywug scout searches for victims.(Red Aura)
A burly wild-elf ranger patrols the jungle.(Gold Aura)
An orc adventurer carefully treks through the jungle.(Red Aura)

< 217h/217H 34v/143V Pos: standing >
The soft sound of water splashing can be heard in the distance...
You dodge a bash from a bullywug scout, who loses its balance and falls.

< 217h/217H 35v/143V Pos: standing >
< T: Tyr TP: sta TC:excellent E: bullywug kne EP: excellent >
 [Damage:  3 ] Your decent crush strikes a bullywug scout hard.

< 217h/217H 35v/143V Pos: standing >
< T: Tyr TP: sta TC:excellent E: bullywug kne EP:  small wounds >
 A burly wild-elf ranger starts casting a spell.
You begin to focus your will...

< 217h/217H 35v/143V Pos: standing >
< T: Tyr TP: sta TC:excellent E: bullywug kne EP:  small wounds >
 Casting: inflict pain *

< 217h/217H 35v/143V Pos: standing >
< T: Tyr TP: sta TC:excellent E: bullywug kne EP:  small wounds >
 Autosaving...
A burly wild-elf ranger completes his spell...
A burly wild-elf ranger utters the words 'sfahzqhuai yfaw zzur'

< 217h/217H 35v/143V Pos: standing >
< T: Tyr TP: sta TC:excellent E: bullywug kne EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 52 ] A bullywug scout screams out in pain!
A bullywug scout is stunned!

< 217h/217H 35v/143V Pos: standing >
< T: Tyr TP: sta TC:excellent E: bullywug kne EP:  awful >
 A giant beetle leaves west.

< 217h/217H 35v/143V Pos: standing >
< T: Tyr TP: sta TC:excellent E: bullywug kne EP:  awful >
 You begin to focus your will...

< 217h/217H 35v/143V Pos: standing >
< T: Tyr TP: sta TC:excellent E: bullywug kne EP:  awful >
 Casting: ego blast *

< 217h/217H 35v/143V Pos: standing >
< T: Tyr TP: sta TC:excellent E: bullywug kne EP:  awful >
 A bullywug scout staggers about, but manages to get to its feet.

< 217h/217H 35v/143V Pos: standing >
< T: Tyr TP: sta TC:excellent E: bullywug sta EP:  awful >
 Your mental manipulations become a reality...
You mentally blast a bullywug scout's ego.
[Damage: 10 ] A bullywug scout is mortally wounded, and will die soon, if not aided.

< 217h/217H 35v/143V Pos: standing >
<A young tapir enters from the north.

< 217h/217H 35v/143V Pos: standing >
<You miss a bullywug scout.

< 217h/217H 35v/143V Pos: standing >
<[Damage: 12 ] Your kick shatters a bullywug scout's skull.
A bullywug scout is dead! R.I.P.
You receive your share of experience.
The last gasps of a bullywug scout cause a sickening chill to run up your spine.

< 217h/217H 35v/143V Pos: standing >
A Goblin snaps into visibility.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 217h/217H 37v/143V Pos: sitting >
< T: Tyr TP: sit TC:excellent E: A Goblin sta EP: excellent >
 The soft sound of water splashing can be heard in the distance...

< 217h/217H 37v/143V Pos: sitting >
< T: Tyr TP: sit TC:excellent E: A Goblin sta EP: excellent >
 The orcish adventurer leaves south.

< 217h/217H 37v/143V Pos: sitting >
< T: Tyr TP: sit TC:excellent E: A Goblin sta EP: excellent >
 A burly wild-elf ranger suddenly attacks a Goblin!
A burly wild-elf ranger's punch wounds a Goblin.
A Goblin's spell flows around a burly wild-elf ranger, leaving him unharmed!
A burly wild-elf ranger's decent punch wounds a Goblin.
A Goblin's spell flows around a burly wild-elf ranger, leaving him unharmed!

< 217h/217H 37v/143V Pos: sitting >
< T: Tyr TP: sit TC:excellent E: A Goblin sta EP: few scratches >
 A Goblin's slash seriously wounds you.
OUCH!  That really did HURT!
A Goblin's powerful pierce strikes you hard.
A wave of supernatural fear washes over you as the sickening awareness of an over-whelming presence ripples into being.
An unseen voice of pure malevolence whispers a single word of demonic power.
'The Fury of Demons' is wreathed in demonic flames of the Abyss.
A Goblin's slash strikes you very hard.
A Goblin's Brudo's emerald shortsword [superior] burns you with a godly fire!
A Goblin's powerful slash strikes you very hard.
A Goblin's Brudo's emerald shortsword [superior] burns you with a godly fire!
A Goblin's powerful slash seriously wounds you.
A Goblin's Brudo's emerald shortsword [superior] burns you with a godly fire!

< 94h/217H 37v/143V Pos: sitting >
< T: Tyr TP: sit TC: nasty wounds E: A Goblin sta EP: few scratches >
 The soft sound of water splashing can be heard in the distance...
A Goblin snaps into visibility.
A Goblin's powerful slash seriously wounds you.
OUCH!  That really did HURT!
A Goblin's Brudo's emerald shortsword [superior] burns you with a godly fire!
A Goblin's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Goblin's Brudo's emerald shortsword [superior] burns you with a godly fire!

< 45h/217H 37v/143V Pos: sitting >
< T: Tyr TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 You're too busy fighting to be pulling things out of bags!

< 45h/217H 37v/143V Pos: sitting >
< T: Tyr TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 Someone dodges a burly wild-elf ranger's attack.
Someone dodges a burly wild-elf ranger's attack.
A burly wild-elf ranger slips beneath someone's guard dealing a vicious attack!!
A Goblin snaps into visibility.
A burly wild-elf ranger's punch wounds a Goblin.
A Goblin's spell flows around a burly wild-elf ranger, leaving him unharmed!
A burly wild-elf ranger's decent punch wounds a Goblin.
A Goblin's spell flows around a burly wild-elf ranger, leaving him unharmed!
A Goblin parries a burly wild-elf ranger's lunge at him.
A Goblin parries a burly wild-elf ranger's lunge at him.
A burly wild-elf ranger kicks a Goblin in the stomach, rendering him breathless.
A burly wild-elf ranger ignites into black flames as he hits a Goblin!
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a bullywug scout is lying here.
A white and purple bromeliard sits on the jungle floor.
A striped tapir searches for grubs to eat.
A Goblin (small) Misguided Child of Allah stands in mid-air here, fighting YOU!(Red Aura)
A burly wild-elf ranger stands in mid-air here, fighting a Goblin.(Gold Aura)

< 45h/217H 37v/143V Pos: sitting >
< T: Tyr TP: sit TC:pretty hurt E: A Goblin sta EP:  small wounds >
 You clamber to your feet.

< 45h/217H 37v/143V Pos: standing >
< T: Tyr TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 A Goblin snaps into visibility.
A Goblin's slash enshrouds you in a mist of blood.
A Goblin's Brudo's emerald shortsword [superior] burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
You dodge a Goblin's vicious attack.
A Goblin's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your skin-wrapped diamond hat was damaged from the massive blow!
A Goblin's Brudo's emerald shortsword [superior] burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An orc adventurer carefully treks through the jungle.(Red Aura)
A bright yellow millipede swirls about in a show of color.(Red Aura)
You flee southward!

< 6h/217H 5v/143V Pos: standing >
You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
You flee eastward!

< 6h/217H 0v/143V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 6h/217H 0v/143V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 6h/217H 1v/143V Pos: standing >
Pardon?

< 6h/217H 2v/143V Pos: standing >
Pardon?

< 6h/217H 3v/143V Pos: standing >
A poisonous millipede enters from the west.

< 6h/217H 4v/143V Pos: standing >
You do not see or have the corpse.

< 7h/217H 5v/143V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -U
A tiny red flower adds color to the jungle.

< 7h/217H 4v/143V Pos: standing >

< 7h/217H 7v/143V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A flaming beetle searches for food.
A dark green centipede flows across every obstacle.

< 7h/217H 5v/143V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 7h/217H 6v/143V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 8h/217H 4v/143V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 8h/217H 3v/143V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 8h/217H 1v/143V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Along a Cliff in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Along a Cliff in the Rift Valley Jungle
</map>
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
A large tapir roots through the humus for food.
A burly half-elf ranger moves silently through the jungle.(Gold Aura)

< 8h/217H 0v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/217H 0v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/217H 0v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/217H 1v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/217H 1v/143V Pos: standing >
You're too exhausted.

< 8h/217H 1v/143V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A gluka flower chain winds around the base of a tree.

< 8h/217H 0v/143V Pos: standing >

< 8h/217H 0v/143V Pos: standing >
You're too exhausted.

< 8h/217H 0v/143V Pos: standing >
You're too exhausted.

< 8h/217H 1v/143V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Along a Cliff in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Along a Cliff in the Rift Valley Jungle
</map>
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -E
Fresh blood covers everything in the area.
A large tapir roots through the humus for food.
A burly half-elf ranger moves silently through the jungle.(Gold Aura)

< 9h/217H 0v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/217H 0v/143V Pos: standing >

< 9h/217H 0v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/217H 1v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/217H 2v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/217H 2v/143V Pos: standing >
A Goblin snaps into visibility.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 9h/217H 3v/143V Pos: sitting >
< T: Tyr TP: sit TC: awful E: A Goblin sta EP:  small wounds >
 Someone parries your futile lunge at him.
A Goblin snaps into visibility.

< 9h/217H 3v/143V Pos: sitting >
< T: Tyr TP: sit TC: awful E: A Goblin sta EP:  small wounds >
 The soft sound of water splashing can be heard in the distance...
A Goblin snaps into visibility.
Your vision spins into darkness as your head falls towards the ground.
Your exquisite brass tunic was completely destroyed by the massive blow!
Your twisted flesh moccasins from Bandit Camp was completely destroyed by the massive blow!