The death of [26 Necromancer] Deid (Gnome)

in Chambers of the High Priest of Newhaven

from the perspective of [51 Minstrel] Teru Allah (Drow Elf)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a foggy visor
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [80%]             
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a mask of leaves and bark
<worn around neck>   a sandstone choker (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing) [28%]             
<worn on body>       a shining golden breast plate [poor] (magic)
<worn about body>    a translucent cloak of the ancients (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     the epic flute of sleeping and charming (magic)
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>an old tome entitled 'Advanced Magic Missile Techniques' (magic)
<attached to belt>   an ebonywood harp with spidersilk strings (glowing)
<attached to belt>   an ebonywood drum with silver engraved accents (glowing)
<worn on arms>       some platinum linked sleeves of life (magic)[239h 35m 38s]
<held as shield>     a beautiful dragonscale heater shield
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  a glittering golden bracelet (magic)
<worn on hands>      some flaming gold mitts
<worn on finger>     a yellow ring of chrysoberyl (magic)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<held>               a rose colored glass horn
<worn on legs>       some bright blue leg plates
<worn on feet>       the boots of speed (magic)

    .+....^M...     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 599h/599H 192v/196V Pos: standing >
You sing a song to lift the spirits high.
    *****..^M^^     
   *****..^..M^+    
  *****.^.M.^^^+^   
 *****..++++++M+..  
 ****.+++.....^^^.  
 .**..+..@..^^M^.^  
 .....+.....^..^..  
 .....+.....^^....  
  ....M........^^   
   ...M.........    
    ..+....^M..     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 599h/599H 190v/196V Pos: standing >
    *****^..M^^     
   ******..^M^^+    
  ******..^..M^+^   
 ******.^.M.^^^+^^  
 *****..++++++M+..  
 ****.+++@....^^^.  
 .**..+.....^^M^.^  
 .....+.....^..^..  
  ....+.....^^...   
   ...M........^    
    ..M........     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 599h/599H 194v/196V Pos: standing >
    ******^..M^     
   *******..^M^^    
  *******..^..M^+   
 *******.^.M.^^^+^  
 .*****..++++++M+.  
 M****.++@.....^^^  
 ..**..+.....^^M^.  
 ......+.....^..^.  
  .....+.....^^..   
   ....M........    
    ...M.......     
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 599h/599H 192v/196V Pos: standing >
    ***...^^M^^     
   *******^..M^^    
  ********..^M^^+   
 ********..^..M^+^  
 *******.^.M.^^^+^  
 .*****..@+++++M+.  
 M****.+++.....^^^  
 ..**..+.....^^M^.  
  .....+.....^..^   
   ....+.....^^.    
    ...M.......     
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 599h/599H 191v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Well Traveled Path
</map>
A Well Traveled Path
Obvious exits: -N -S

< 599h/599H 194v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Well Traveled Path
</map>
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 599h/599H 194v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: Along Newhaven Way Before a Great City
</map>
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A Warder of Newhaven strolls along here.

< 599h/599H 194v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: Bliss Boulevard and Newhaven Way
</map>
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W

< 599h/599H 193v/196V Pos: standing >
You quickly scan the area.
A solemn sister who is not far off to your east.
A girl who is not far off to your east.
The citizen who is not far off to your east.
A warder who is close by to your south.
The stable hand who is close by to your west.
A small dog who is not far off to your west.
A warder who is a brief walk away to your west.

< 599h/599H 196v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W

< 599h/599H 195v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: On Bliss Boulevard
</map>

<map>
Zone: Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A solemn sister of the faith is walking here.
A small girl is playing here.
A citizen of Newhaven stands here.

< 599h/599H 194v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: Paradise Lane and Bliss Boulevard
</map>
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 599h/599H 193v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 196v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 196v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: High Atop the Southeast Tower
</map>

<map>
Zone: Newhaven.
Room: High Atop the Southeast Tower
</map>
High Atop the Southeast Tower
Obvious exits: -D
A Lieutenant of the Hammer of Newhaven stands here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
The Captain of the Hammers of Newhaven is standing here.

< 599h/599H 195v/196V Pos: standing >
You sing a song to lift the spirits high.
The lieutenant flies through the air, free as a bird!
The private flies through the air, free as a bird!
The private flies through the air, free as a bird!
The private flies through the air, free as a bird!
Beltorian Stromtorlin flies through the air, free as a bird!

<map>
Zone: Newhaven.
Room: Paradise Lane and Bliss Boulevard
</map>
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 599h/599H 194v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: On Paradise Lane
</map>

<map>
Zone: Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S
A small boy is running about here.
A citizen of Newhaven stands here.

< 599h/599H 193v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S -W

< 599h/599H 195v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: Paradise Lane and Sanctuary Place
</map>

<map>
Zone: Newhaven.
Room: Paradise Lane and Sanctuary Place
</map>
Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
A young page stands ready to serve.

< 599h/599H 194v/196V Pos: standing >
You quickly scan the area.
The scribe who is close by to your north.
The boy who is not far off to your south.
The citizen who is not far off to your south.
Artos Chistori, Avenger of Newhaven who is close by to your west.
The lawkeeper who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The lawkeeper who is in the distance to your west.

< 599h/599H 194v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: On Sanctuary Place
</map>

<map>
Zone: Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
Obvious exits: -E -S# -W
Artos Chistori, Avenger of Newhaven stands here solemnly.
A torch floats near Artos Chistori, Avenger of Newhaven's head. (illuminating)

< 599h/599H 195v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
Obvious exits: -E -S -W

< 599h/599H 194v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Fountain Before A Grand Temple
</map>

<map>
Zone: Newhaven.
Room: A Fountain Before A Grand Temple
</map>
A Fountain Before A Grand Temple
Obvious exits: -N# -E -W
A small round shield has been dropped here.
A lawkeeper of Newhaven stands here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 599h/599H 193v/196V Pos: standing >
The doors seems to be closed.

< 599h/599H 196v/196V Pos: standing >
Ok.

< 599h/599H 196v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Grand Entrance to the Temple
</map>

<map>
Zone: Newhaven.
Room: A Grand Entrance to the Temple
</map>
A Grand Entrance to the Temple
Obvious exits: -N -S
A petitioner of the court is here pleading his case.
A old man with stained hands sits here.
A solemn sister of the faith is walking here.

< 599h/599H 195v/196V Pos: standing >
Ok.

< 599h/599H 195v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>
The Sanctuary of Newhaven
Obvious exits: -E -S -W
An acolyte of law stands here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 599h/599H 194v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 194v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 196v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Long Brilliant Hallway
</map>
A Long Brilliant Hallway
Obvious exits: -E -W

< 599h/599H 195v/196V Pos: standing >
You sing a song to lift the spirits high.

< 599h/599H 195v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: Chambers of the High Priest of Newhaven
</map>

<map>
Zone: Newhaven.
Room: Chambers of the High Priest of Newhaven
</map>
Argh!!! It's too bright!

< 599h/599H 194v/196V Pos: standing >
Someone attacks someone. [0 hits]

< 599h/599H 194v/196V Pos: standing >
Someone completes his spell...
Someone utters the words 'zawsufuq hajqp'
Someone's hands start to glow RED as blood..

< 599h/599H 196v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Long Brilliant Hallway
</map>
A Long Brilliant Hallway
Obvious exits: -E -W

< 599h/599H 195v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>
The Sanctuary of Newhaven
Obvious exits: -E -S -W
An acolyte of law stands here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 599h/599H 194v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Long Shining Hallway
</map>

<map>
Zone: Newhaven.
Room: A Long Shining Hallway
</map>
Argh!!! It's too bright!

< 599h/599H 193v/196V Pos: standing >
You sing a song to lift the spirits high.
A pitch-black sphere appears over your head!

< 599h/599H 196v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>
The Sanctuary of Newhaven
Obvious exits: -E -S -W
An acolyte of law stands here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 599h/599H 195v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Long Shining Hallway
</map>

<map>
Zone: Newhaven.
Room: A Long Shining Hallway
</map>
A Long Shining Hallway
Obvious exits: -E -W
A citizen of Newhaven is walking here.(Gold Aura)
A solemn brother of the faith is walking here.
A old man with stained hands sits here.

< 599h/599H 194v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 194v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 196v/196V Pos: standing >
She cannot see you..

< 599h/599H 196v/196V Pos: standing >
You sing a song to lift the spirits high.

< 599h/599H 196v/196V Pos: standing >
A Long Shining Hallway
Obvious exits: -E -W
A citizen of Newhaven is walking here.(Gold Aura)
A solemn brother of the faith is walking here.
A old man with stained hands sits here.

< 599h/599H 196v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>
The Sanctuary of Newhaven
Obvious exits: -E -S -W
An acolyte of law stands here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 599h/599H 195v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Grand Entrance to the Temple
</map>

<map>
Zone: Newhaven.
Room: A Grand Entrance to the Temple
</map>
A Grand Entrance to the Temple
Obvious exits: -N -S#
A petitioner of the court is here pleading his case.
A old man with stained hands sits here.
A solemn sister of the faith is walking here.

< 599h/599H 194v/196V Pos: standing >
The doors seems to be closed.

< 599h/599H 194v/196V Pos: standing >

< 599h/599H 196v/196V Pos: standing >

< 599h/599H 196v/196V Pos: standing >
You sing a song to lift the spirits high.
The scribe flies through the air, free as a bird!

< 599h/599H 196v/196V Pos: standing >

< 599h/599H 196v/196V Pos: standing >
The acolyte enters from the north.

< 599h/599H 196v/196V Pos: standing >
You sing a song to lift the spirits high.
The acolyte flies through the air, free as a bird!

< 599h/599H 196v/196V Pos: standing >

< 599h/599H 196v/196V Pos: standing >
A pitch black gate rises out of the ground!


< 599h/599H 196v/196V Pos: standing >

< 599h/599H 196v/196V Pos: standing >
You sing a song to lift the spirits high.
You quickly scan the area.
The stronghold knight who is close by to your north.
The stronghold knight who is close by to your north.

< 599h/599H 196v/196V Pos: standing >
You quickly scan the area.
The stronghold knight who is close by to your north.
The stronghold knight who is close by to your north.

< 599h/599H 196v/196V Pos: standing >
You quickly scan the area.
The stronghold knight who is close by to your north.
The stronghold knight who is close by to your north.

< 599h/599H 196v/196V Pos: standing >
A Grand Entrance to the Temple
Obvious exits: -N -S#
A pitch-black gate stands like a pillar here. (magic)
An acolyte of law stands here.
A petitioner of the court is here pleading his case.
A old man with stained hands sits here.
A solemn sister of the faith is walking here.

< 599h/599H 196v/196V Pos: standing >
The acolyte leaves north.
You quickly scan the area.
The acolyte who is close by to your north.
The stronghold knight who is close by to your north.
The stronghold knight who is close by to your north.

< 599h/599H 196v/196V Pos: standing >
You sing a song to lift the spirits high.
You quickly scan the area.
The acolyte who is close by to your north.
The stronghold knight who is close by to your north.
The stronghold knight who is close by to your north.

< 599h/599H 196v/196V Pos: standing >
Sev steps out of a pitch-black gate.

< 599h/599H 196v/196V Pos: standing >
You quickly scan the area.
The acolyte who is close by to your north.
The stronghold knight who is close by to your north.
The stronghold knight who is close by to your north.

< 599h/599H 196v/196V Pos: standing >
A Grand Entrance to the Temple
Obvious exits: -N -S#
A pitch-black gate stands like a pillar here. (magic)
*Sev Misguided Child of Allah (Drider)(large) stands in mid-air here.(Red Aura)
A petitioner of the court is here pleading his case.
A old man with stained hands sits here.
A solemn sister of the faith is walking here.

< 599h/599H 196v/196V Pos: standing >
You sing a song to lift the spirits high.

< 599h/599H 196v/196V Pos: standing >
Sev starts following you.

< 599h/599H 196v/196V Pos: standing >
Sev has just given you her consent.

< 599h/599H 196v/196V Pos: standing >
You start chanting...

< 599h/599H 196v/196V Pos: standing >
You complete your spell...
A pitch-black gate dissolves in a swirl of colors and is gone.

< 599h/599H 196v/196V Pos: standing >
Sev is in another group.

< 599h/599H 196v/196V Pos: standing >
A Grand Entrance to the Temple
Obvious exits: -N -S#
*Sev Misguided Child of Allah (Drider)(large) stands in mid-air here.(Red Aura)
A petitioner of the court is here pleading his case.
A old man with stained hands sits here.
A solemn sister of the faith is walking here.

< 599h/599H 196v/196V Pos: standing >
You quickly scan the area.
The acolyte who is close by to your north.
The stronghold knight who is close by to your north.
The stronghold knight who is close by to your north.

< 599h/599H 196v/196V Pos: standing >

< 599h/599H 196v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>
The Sanctuary of Newhaven
Obvious exits: -E -S -W
An acolyte of law stands here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
Sev skitters in from the south.

< 599h/599H 195v/196V Pos: standing >
You quickly scan the area.
The court petitioner who is close by to your south.
The scribe who is close by to your south.
A solemn sister who is close by to your south.
Evelosi Thal'raylio who is close by to your west.
The citizen who is close by to your west.
A solemn brother who is close by to your west.
The scribe who is close by to your west.

< 599h/599H 195v/196V Pos: standing >
You sing a song to lift the spirits high.

< 599h/599H 195v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Grand Entrance to the Temple
</map>

<map>
Zone: Newhaven.
Room: A Grand Entrance to the Temple
</map>
A Grand Entrance to the Temple
Obvious exits: -N -S#
A petitioner of the court is here pleading his case.
A old man with stained hands sits here.
A solemn sister of the faith is walking here.
Sev skitters in from the north.

< 599h/599H 194v/196V Pos: standing >
The court petitioner leaves north.

< 599h/599H 196v/196V Pos: standing >
The acolyte enters from the north.

< 599h/599H 196v/196V Pos: standing >
A Grand Entrance to the Temple
Obvious exits: -N -S#
An acolyte of law stands here.
*Sev Misguided Child of Allah (Drider)(large) stands in mid-air here.(Red Aura)
A old man with stained hands sits here.
A solemn sister of the faith is walking here.

< 599h/599H 196v/196V Pos: standing >
Sev has just given you her consent.

< 599h/599H 196v/196V Pos: standing >
Sev is now a member of your group.

< 599h/599H 196v/196V Pos: standing >

< 599h/599H 196v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>

<map>
Zone: Newhaven.
Room: The Sanctuary of Newhaven
</map>
The Sanctuary of Newhaven
Obvious exits: -E -S -W
A petitioner of the court is here pleading his case.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
Sev skitters in from the south.

< 599h/599H 195v/196V Pos: standing >

< 599h/599H 195v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 599h/599H 195v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: A Long Brilliant Hallway
</map>
A Long Brilliant Hallway
Obvious exits: -E -W
Sev skitters in from the west.

< 599h/599H 194v/196V Pos: standing >
You sing a song to lift the spirits high.

< 599h/599H 194v/196V Pos: standing >
It's cold!

< 599h/599H 196v/196V Pos: standing >

<map>
Zone: Newhaven.
Room: Chambers of the High Priest of Newhaven
</map>

<map>
Zone: Newhaven.
Room: Chambers of the High Priest of Newhaven
</map>
Chambers of the High Priest of Newhaven
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of a solemn brother is lying here.
A Gnome (small) sits resting.(Red Aura)

< 599h/599H 195v/196V Pos: standing >

< 599h/599H 195v/196V Pos: standing >
You start chanting...

< 599h/599H 195v/196V Pos: standing >
You complete your spell...
[Damage: 262 ] Your mighty fist smashes into a Gnome's body, killing him instantly!
A Gnome's cracked marble shield from Vella's Bordello was completely destroyed by the massive blow!
A Gnome's wicked looking collar was completely destroyed by the massive blow!
A Gnome's legendary glass greaves was completely destroyed by the massive blow!
A Gnome's angelic steel moccasins was completely destroyed by the massive blow!
A Gnome's gleaming granite quiver was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.