The death of [22 Warrior] Rugg (Drider)

in Within Smokeveil Forest

from the perspective of [24 Druid] Azar (Halfling)

<worn in ear>        a pitch-black raven's feather (illuminating)
<worn in ear>        a scintilating earring
<worn on face>       a mask of beastkind (magic)
<worn around neck>   an enchanted feathered shawl (glowing)
<worn on body>       a hardened clay robe from Valley of Crushk
<worn about body>    a long red cape with mystic runes lining the edges
<worn as quiver>     a ghastly gold quiver
<worn about waist>   a tigerskin belt [poor]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some tempered mithril arm plates (magic)
<held as shield>     a decent leather tower shield
<worn around wrist>  a circlet of red pine of regeneration (magic)
<worn around wrist>  an alligatorskin bracelet [superior]
<worn on hands>      some shimmering brass talons
<worn on finger>     an angelic clay signet
<worn on finger>     a jeweled emerald ring
<primary weapon>     a lightweight spiked mace
<worn on legs>       some ghastly limestone leg plates

Obvious exits: -N -E -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
Lazz (Barbarian)(large) stands, floating here.
A traveling adventurer roams here looking for some excitement.
A tiny infant has been abandoned here, left to die.
Lazz leaves west.

< 224h/224H 119v/121V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A Duergar (medium) stands here, fighting Obe.
Saif (Grey Elf)(medium) stands, floating here (Newbie).
Obe (Dwarf)(medium) stands, floating here, fighting a Duergar.
Rex (Dwarf)(medium) stands, floating here, fighting a Duergar.
A traveling adventurer roams here looking for some excitement.

< 224h/224H 119v/121V Pos: standing >
You are surrounded by a yellow glow.
Shaman's Cottage
Obvious exits: -W
Fresh blood covers everything in the area.
*An air elemental is here looking like a small living tornado. (minion) 
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
A magnificent white warhorse stands here quietly. (minion) 
Choron (Grey Elf)(medium) crouches, floating here.
(Q)Tarlator, The Village Shaman stands here chanting to some unknown god.

< 224h/224H 117v/121V Pos: standing >
Saif enters from the west.

< 224h/224H 141v/143V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A Duergar (medium) stands here, fighting Obe.
Obe (Dwarf)(medium) stands, floating here, fighting a Duergar.
Rex (Dwarf)(medium) stands, floating here, fighting a Duergar.
A traveling adventurer roams here looking for some excitement.

< 224h/224H 140v/143V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 224h/224H 141v/143V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 224h/224H 141v/143V Pos: standing >
A traveling adventurer leaves south.

< 224h/224H 141v/143V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 224h/224H 142v/143V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
An air elemental enters from the east.

< 224h/224H 142v/143V Pos: standing >
You start chanting...

< 224h/224H 143v/143V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
Lazz enters from the north.

< 224h/224H 143v/143V Pos: standing >
You complete your spell...
[Damage: 37 ] The lightning bolt hits a Duergar with full impact.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 224h/224H 143v/143V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 224h/224H 143v/143V Pos: standing >
Obe misses a Duergar.
Obe's decent slash strikes a Duergar very hard.
As Obe strikes a Duergar, he smiles as Obe tears his flesh!
Obe's the two hands of justice eminates a soft glow and Obe looks refreshed!
The room lights up!
Lazz bashes a Duergar's skull in with a swift, stern butt to the head.
A Duergar's pair of common leather shoes was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a Duergar cause a sickening chill to run up your spine.
A Duergar stops following a Drider.

< 224h/224H 143v/143V Pos: standing >
A magnificent heavy warhorse trots in from the east.

< 224h/224H 143v/143V Pos: standing >
You failed.

< 224h/224H 143v/143V Pos: standing >
You get a hardwood cudgel from the corpse of Shag.
You get a bronze-colored bracer from the corpse of Shag.
You get a bronze-colored bracer from the corpse of Shag.
You get an obsidian and steel round shield from the corpse of Shag.
You get some deep brown cloth sleeves from the corpse of Shag.
You get a patched limestone cloak from the corpse of Shag.
You get some unearthly brass talons from the corpse of Shag.
You get some pitted electrum leggings from the corpse of Shag.
You get a fanged stone crown from the Goblin Camp from the corpse of Shag.
You get a drow-made softwood ringmail from the corpse of Shag.
You can't carry any more.

< 224h/224H 143v/143V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 224h/224H 143v/143V Pos: standing >
A fire elemental enters from the south.

< 224h/224H 143v/143V Pos: standing >
You are surrounded by a blue glow.

< 224h/224H 143v/143V Pos: standing >
You don't have anything to put in it.

< 224h/224H 143v/143V Pos: standing >
You do not see or have the cor.

< 224h/224H 143v/143V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A tiny infant has been abandoned here, left to die.
Lazz enters from the north.
Saif enters from the north.
A fire elemental enters from the north.
Obe enters from the north.
Washu enters from the north.
An air elemental enters from the north.
Rex enters from the north.
Choron enters from the north.
A magnificent heavy warhorse trots in from the north.

< 224h/224H 141v/143V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
Some aged wyrm scales have been left here.
A large emerald has been left here, sparkling.
A small child wanders here in search of his mother.
Lazz enters from the north.
A fire elemental enters from the north.
Obe enters from the north.
An air elemental enters from the north.
Rex enters from the north.
A magnificent heavy warhorse trots in from the north.
A fire elemental leaves east.

< 224h/224H 140v/143V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
A village champion wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
Lazz enters from the west.
Obe enters from the west.
An air elemental enters from the west.
Rex enters from the west.
A magnificent heavy warhorse trots in from the west.
A fire elemental leaves east.

< 224h/224H 138v/143V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a traveling merchant is lying here.
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.
A small child wanders here in search of his mother.
Lazz enters from the west.
Obe enters from the west.
An air elemental enters from the west.
Rex enters from the west.
A magnificent heavy warhorse trots in from the west.

< 224h/224H 136v/143V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a village champion is lying here.
A small child wanders here in search of his mother.
A village champion wanders here looking to start a fight.
Lazz enters from the west.
A fire elemental enters from the west.
Obe enters from the west.
An air elemental enters from the west.
Rex enters from the west.
A magnificent heavy warhorse trots in from the west.

< 224h/224H 135v/143V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
A small wooden raft has been left here.
Lazz enters from the west.
A fire elemental enters from the west.
Obe enters from the west.
An air elemental enters from the west.
Rex enters from the west.
A magnificent heavy warhorse trots in from the west.

< 224h/224H 134v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 135v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/224H 136v/143V Pos: standing >
You quickly scan the area.
A robin who is close by to your north.
A mistgrave hare who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A robin who is close by to your north.
A mistgrave hare who is close by to your north.
A cute fuzzy squirrel who is not far off to your north.
A small sparrow who is not far off to your north.
A doe who is not far off to your north.
A swift who is not far off to your north.
A majestic bluejay who is not far off to your north.
A small sparrow who is not far off to your north.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.
A Drider who is not far off to your south.
A young villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A traveling adventurer who is not far off to your south.
A wandering adventurer who is not far off to your south.
A traveling merchant who is not far off to your south.
A muscular villager who is not far off to your south.
A small villager who is not far off to your south.
A peasant commoner who is not far off to your south.
A pudgy commoner who is a brief walk away to your south.
A muscular villager who is a brief walk away to your south.
A small child who is close by to your west.
A village champion who is close by to your west.
A young villager who is not far off to your west.
A village commoner who is not far off to your west.
A small child who is not far off to your west.
A small child who is not far off to your west.
A village champion who is a brief walk away to your west.
A village commoner who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A small child who is rather far off to your west.

< 224h/224H 136v/143V Pos: standing >

< 224h/224H 137v/143V Pos: standing >

< 224h/224H 139v/143V Pos: standing >
Autosaving...

< 224h/224H 140v/143V Pos: standing >

< 224h/224H 140v/143V Pos: standing >
A fire elemental's body appears to recover from the affects of the potion.

< 224h/224H 141v/143V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 224h/224H 142v/143V Pos: standing >

< 224h/224H 142v/143V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
Lazz enters from the north.
A fire elemental enters from the north.
Obe enters from the north.
An air elemental enters from the north.
Rex enters from the north.
A magnificent heavy warhorse trots in from the north.

< 224h/224H 141v/143V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A glittering iron mantle lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a pudgy commoner is lying here.
[2] The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a small villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
A Drider (large) stands, floating here.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
Lazz enters from the north.
A fire elemental enters from the north.
Obe enters from the north.
An air elemental enters from the north.
Rex enters from the north.
A magnificent heavy warhorse trots in from the north.

< 224h/224H 139v/143V Pos: standing >
Obe suddenly attacks a Drider!
Obe misses a Drider.

< 224h/224H 139v/143V Pos: standing >
A Drider's face turns pale as Lazz slams his head into his face.
As Lazz strikes a Drider, he smiles as Lazz tears his flesh!
Washu starts casting an offensive spell.

< 224h/224H 139v/143V Pos: standing >
Saif starts casting an offensive spell.

< 224h/224H 140v/143V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
Washu completes his spell...
Washu utters the words 'magic missile'
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.

< 224h/224H 141v/143V Pos: standing >
You miss a Drider.

< 224h/224H 141v/143V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 Saif completes his spell...
Saif utters the words 'diesilla barh'
A Drider wavers under the impact of the lightning bolt sent by Saif.
Washu starts casting an offensive spell.

< 224h/224H 142v/143V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 Washu completes his spell...
Washu utters the words 'magic missile'
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.

< 224h/224H 142v/143V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Saif starts casting an offensive spell.

< 224h/224H 142v/143V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Choron suddenly attacks a Drider!
Choron misses a Drider.

< 224h/224H 142v/143V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 A young villager leaves south.
Washu starts casting an offensive spell.

< 224h/224H 142v/143V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Obe parries a Drider's lunge at him.
Obe parries a Drider's lunge at him.
Rex suddenly attacks a Drider!

< 224h/224H 142v/143V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Saif completes his spell...
Saif utters the words 'diesilla barh'
A Drider wavers under the impact of the lightning bolt sent by Saif.
Obe misses a Drider.
A Drider dodges Obe's attack.

< 224h/224H 142v/143V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 The winds of time have reclaimed the corpse of a young villager.
The corpse of a young villager crumbles to dust and blows away.
Washu completes his spell...
Washu utters the words 'magic missile'
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
A Drider blocks your futile lunge at him.
A Drider parries your futile lunge at him.

< 224h/224H 142v/143V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 A Drider parries Lazz's lunge at him.
A Drider parries Lazz's lunge at him.
Lazz misses a Drider.

< 224h/224H 142v/143V Pos: standing >
< T: Obe TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 A Drider attempts to flee.
A Drider leaves north.

< 224h/224H 142v/143V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 224h/224H 142v/143V Pos: standing >
A Drider skitters in from the north.
a Well Traveled Path
Obvious exits: -N -S
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
Lazz enters from the south.
A fire elemental enters from the south.
Obe enters from the south.
An air elemental enters from the south.

< 224h/224H 140v/143V Pos: standing >
A Drider skitters in from the south.
The blue glow surrounding you fades away.
a Well Traveled Path
Obvious exits: -N -S -W
A small wooden raft has been left here.
Lazz enters from the south.
A fire elemental enters from the south.
Obe enters from the south.
An air elemental enters from the south.

< 224h/224H 138v/143V Pos: standing >
A Drider skitters in from the south.
Washu starts casting an offensive spell.

< 224h/224H 138v/143V Pos: standing >
A Drider leaves north.

< 224h/224H 138v/143V Pos: standing >
Washu stops invoking abruptly!
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a ravenous chipmunk is lying here.
A mistgrave hare hops around here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A robin circles here looking for her lost child.
A mistgrave hare hops around here looking for food.
Lazz enters from the south.
A fire elemental enters from the south.
Obe enters from the south.

< 224h/224H 137v/143V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A Drider (large) stands, floating here.
A robin circles here looking for her lost child.
A cute and fuzzy squirrel moves around the forest here.
A doe moves about here looking for her mother.
A swift walks around here looking for food.
A majestic bluejay circles here looking for food.
A small sparrow stands, apparently asleep.
Lazz enters from the south.
A fire elemental enters from the south.
Obe enters from the south.

< 224h/224H 135v/143V Pos: standing >
Saif starts casting an offensive spell.

< 224h/224H 136v/143V Pos: standing >
A Drider leaves east.

< 224h/224H 137v/143V Pos: standing >
Saif stops invoking abruptly!

< 224h/224H 138v/143V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
A humming bird is here flying from flower to flower.
A small sparrow flaps his wings frantically.
A battle scarred seagull circles here looking for a fight.
A majestic bluejay circles here looking for food.
A humming bird stands, apparently asleep.
Lazz enters from the west.
Obe enters from the west.

< 224h/224H 137v/143V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[124] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.
A humming bird is here flying from flower to flower.
Lazz enters from the west.
Obe enters from the west.

< 224h/224H 136v/143V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A swift walks around here looking for food.
A swallow flys here looking for food.
A small sparrow flaps his wings frantically.
Lazz enters from the west.
Obe enters from the west.

< 224h/224H 134v/143V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[124] A tiny green plant is on the ground here.
A Drider (large) stands, floating here, fighting a dew faerie.
A dew faerie stands in mid-air here, fighting a Drider.
Lazz enters from the west.
Obe enters from the west.
A Drider's face turns pale as Lazz slams his head into his face.
As Lazz strikes a Drider, he smiles as Lazz tears his flesh!
A Drider is stunned!

< 224h/224H 133v/143V Pos: standing >
Obe suddenly attacks a Drider!
Obe misses a Drider.
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[2] A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
A rather buff looking deer stands, apparently asleep.
A swift stands, apparently asleep.
A swift stands, apparently asleep.

< 224h/224H 131v/143V Pos: standing >
The yellow glow surrounding you fades away.
 
        MMMMMM^     
      MMM.^^M^**    
  MMMMM..^^^^^***   
 MMM.^.^^M********  
 .^.^^^^*******...  
 ^.^M.^*^@......**  
 ^^^^^^*  ********  
 ^^^^^**   *******  
  MM^^^^*  ******   
   MM^^^.*******    
    MM^^^.*****     
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W

< 224h/224H 108v/121V Pos: standing >
 
       MMMMMM^^     
     MMM.^^M^***    
  MMMM..^^^^^****   
 MM.^.^^M*********  
 ^.^^^^*******....  
 .^M.^*^.@.....***  
 ^^^^^*  *********  
 ^^^^**   ********  
  M^^^^*  *******   
   M^^^.********    
    M^^^.******     
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W

< 224h/224H 106v/121V Pos: standing >
 
        MMMMMM^     
      MMM.^^M^**    
  MMMMM..^^^^^***   
 MMM.^.^^M********  
 .^.^^^^*******...  
 ^.^M.^*^@......**  
 ^^^^^^*  ********  
 ^^^^^**   *******  
  MM^^^^*  ******   
   MM^^^.*******    
    MM^^^.*****     
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W

< 224h/224H 105v/121V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[2] A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
A fire elemental is here blazing with heat! (minion) 
Saif (Grey Elf)(medium) stands, floating here (Newbie).
A rather buff looking deer stands, apparently asleep.
A swift stands, apparently asleep.
A swift stands, apparently asleep.

< 224h/224H 104v/121V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[124] A tiny green plant is on the ground here.
Obe (Dwarf)(medium) stands, floating here, fighting a Drider.
Lazz (Barbarian)(large) stands, floating here, fighting a Drider.
A Drider (large) stands with a stunned look, floating here, fighting Obe.
A dew faerie stands in mid-air here, fighting a Drider.

< 224h/224H 102v/121V Pos: standing >
A fire elemental enters from the east.

< 224h/224H 104v/121V Pos: standing >
Saif starts casting an offensive spell.

< 224h/224H 104v/121V Pos: standing >
Saif completes his spell...
Saif utters the words 'diesilla barh'
A Drider receives the full blast of a lightning bolt from Saif ... and is no more.
A Drider's brutal clay mantle exploded spreading charges of electrical energy!
A Drider's jeweled gold charm exploded spreading charges of electrical energy!
A Drider's lustrous golden-red ring exploded spreading charges of electrical energy!
A Drider's sparkling gold eyepatch exploded spreading charges of electrical energy!
A Drider is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!