The death of [53 Cleric] Fraggage (Orc)

in A Dense Forest Enshrouded by a Dismal Fog

from the perspective of [53 Cleric] Fraggage (Orc)


The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
[5] The corpse of an orc warrior is lying here.
[2] A spellbook lies here, discarded.
a satchel used to hold various items lies here.
[4] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[46] A small bandage rests upon the ground here.
Nibafk (Orc)(medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 1h/516H 113v/113V Pos: standing >

		Score information for Fraggage

Level: 53   Race: Orc   Class: Cleric Sex: Male
Hit points: 1(516)  Moves: 113(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 18 minutes
Received data: 0.0134 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 73%
73%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -2.00   Deaths:   3
Enchantments:    Ultravision
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  361 

Active Spells:
--------------
rested bonus (118 minutes)


		Score information for Fraggage

Level: 53   Race: Orc   Class: Cleric Sex: Male
Hit points: 1(516)  Moves: 113(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 18 minutes
Received data: 0.0134 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 73%
73%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -2.00   Deaths:   3
Enchantments:    Ultravision
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   18 Spell Pulse:  1.00 

< 1h/516H 113v/113V Pos: standing >
You have memorized the following spells:
( 7th circle)  2 - full heal

You can pray 12 1st, 11 2nd, 10 3rd, 9 4th, 8 5th, 7 6th, 4 7th, 5 8th, 5 9th, 4 10th and 3 11th circle spell(s).

< 1h/516H 113v/113V Pos: standing >
You start chanting...

< 2h/516H 113v/113V Pos: standing >
Casting: full heal **

< 2h/516H 113v/113V Pos: standing >
Casting: full heal 

< 2h/516H 113v/113V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 358h/516H 113v/113V Pos: standing >
You sit down and relax.

< 358h/516H 113v/113V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - full heal

And you are currently praying for the following spells:
    6 seconds:  ( 7th) full heal

You can pray 12 1st, 11 2nd, 10 3rd, 9 4th, 8 5th, 7 6th, 4 7th, 5 8th, 5 9th, 4 10th and 3 11th circle spell(s).
You continue your praying.

< 358h/516H 113v/113V Pos: sitting >
You start meditating...

< 358h/516H 113v/113V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.

< 359h/516H 113v/113V Pos: sitting >
You clamber to your feet.

< 360h/516H 113v/113V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 361h/516H 113v/113V Pos: standing >
An orc anti-paladin starts casting a spell.

< 361h/516H 113v/113V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'ofzahzf gsufuh xabrae'
An orc anti-paladin glows visibly as a faint white halo surrounds him.

< 362h/516H 113v/113V Pos: standing >
An orc anti-paladin starts casting a spell.

< 363h/516H 113v/113V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'yufz xabrae'

< 363h/516H 113v/113V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 376h/516H 113v/113V Pos: standing >
An orc anti-paladin starts casting a spell called 'hellfire'.

< 379h/516H 113v/113V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'hellfire'
An orc anti-paladin bursts into a flaming mass!!

< 380h/516H 113v/113V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 391h/516H 113v/113V Pos: standing >
An orc anti-paladin starts casting a spell.

< 391h/516H 113v/113V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'gsufuh abrazak'
An orc anti-paladin is briefly surrounded by a purple aura.

< 392h/516H 113v/113V Pos: standing >
The innkeeper stores Nibafk's stuff in the safe and shows him to his room.

< 393h/516H 113v/113V Pos: standing >
You start chanting...

< 401h/516H 113v/113V Pos: standing >
Casting: full heal ***

< 401h/516H 113v/113V Pos: standing >
Casting: full heal **

< 401h/516H 113v/113V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 513h/516H 113v/113V Pos: standing >
You sit down and relax.

< 513h/516H 113v/113V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - full heal

And you are currently praying for the following spells:
    6 seconds:  ( 7th) full heal

You can pray 12 1st, 11 2nd, 10 3rd, 9 4th, 8 5th, 7 6th, 4 7th, 5 8th, 5 9th, 4 10th and 3 11th circle spell(s).
You continue your praying.

< 513h/516H 113v/113V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.

< 515h/516H 113v/113V Pos: sitting >
You clamber to your feet.

< 515h/516H 113v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
An unwanted pendant sits on the floor here.
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish shaman is here practicing a new spell.
An orcish elite searches the area here for any signs of problems.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 516h/516H 112v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up

< 516h/516H 111v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A small bandage rests upon the ground here.
A black hooded orc stands here in the shadow.
Running about town, this female orc is restocking her low supplies.
An orc guard of the Black Order is here watching your every action.
Crawling about, this baby orc is crying loudly.

< 516h/516H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A small collar collects among the rubble on the ground.
Running about town, this female orc is restocking her low supplies.
An orcish thief watches his next victim closely.

< 516h/516H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A small limestone totem lies here.
A small raven totem lies here.
A small ivory totem lies here.
A large stone warhammer has been dropped here.
A draft horse stands here nibbling on your sleeve.
An orcish guard in mid-air sits atop a draft horse.

< 516h/516H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A wounded warrior orc is waiting here to see Janga.
A wandering orcish soul, flying about here, is searching for a new victim.

< 516h/516H 108v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A wild horse stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.
An orc guard of the Black Order is here watching your every action.

< 516h/516H 107v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A small collar collects among the rubble on the ground.
The corpse of a stray dog is lying here.

< 516h/516H 106v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 516h/516H 106v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
An orcish warrior is here preparing for the next invasion.
An orcish warrior is here preparing for the next invasion.

< 516h/516H 106v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 516h/516H 105v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 516h/516H 104v/113V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *MM^^@..***  
 .^...+..^**  
 .....+...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 516h/516H 104v/113V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *MM^^+..***  
 .^...@..^**  
 .....+...**  
 ..^..+....*  
  ^*..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 516h/516H 103v/113V Pos: standing >
 
  ****^^^*^   
 ***^*^^^^**  
 **MM^^+..**  
 *.^..@+..^*  
 ......+...*  
 ...^..+....  
  .^*..+...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 516h/516H 103v/113V Pos: standing >
 
  **^*^^^^*   
 **MM^^+..**  
 *.^...+..^*  
 .....@+...*  
 ...^..+....  
 ..^*..+....  
  ^^**.+...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 516h/516H 101v/113V Pos: standing >
 
  ***^*^^^^   
 ***MM^^+..*  
 **.^...+..^  
 *....@.+...  
 ....^..+...  
 ...^*..+...  
  .^^**.+..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 516h/516H 99v/113V Pos: standing >
 
  ****^*^^^   
 ****MM^^+..  
 ***.^...+..  
 **...@..+..  
 .....^..+..  
 ....^*..+..  
  ..^^**.+.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 516h/516H 97v/113V Pos: standing >
 
  M****^*^^   
 M****MM^^+.  
 ****.^...+.  
 ***..@...+.  
 *.....^..+.  
 .....^*..+.  
  ...^^**.+   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 516h/516H 96v/113V Pos: standing >
 
  MM****^*^   
 MM****MM^^+  
 M****.^...+  
 ****.@....+  
 **.....^..+  
 *.....^*..+  
  ....^^**.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 516h/516H 94v/113V Pos: standing >
 
  MMM****^*   
 ^MM****MM^^  
 MM****.^...  
 M****@.....  
 ***.....^..  
 **.....^*..  
  .....^^**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 516h/516H 92v/113V Pos: standing >
 
  MM****MM^   
 MM****.^...  
 M****......  
 ***..@..^..  
 **.....^*..  
 ......^^**.  
  ....^.***   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 516h/516H 90v/113V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 516h/516H 92v/113V Pos: standing >
 
  ^MM****M.   
 MMM****.^..  
 MM****.....  
 M***.@...^.  
 ***.....^*.  
 .......^^**  
  .....^.**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 516h/516H 94v/113V Pos: standing >
 
  M^MM****M   
 MMMM****.^.  
 MMM****....  
 MM***@....^  
 ****.....^*  
 *.......^^*  
  ......^.*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 516h/516H 92v/113V Pos: standing >
 
 M****  
 **@..  
 **...  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 516h/516H 90v/113V Pos: standing >
 
 MM***  
 M*@*.  
 ***..  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 516h/516H 88v/113V Pos: standing >
 
 MMM**  
 MM@**  
 ****.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 516h/516H 87v/113V Pos: standing >
 
 MM***  
 **@*.  
 *M...  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 516h/516H 85v/113V Pos: standing >
 
 MMM**  
 **@**  
 **M..  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 516h/516H 83v/113V Pos: standing >
 
 MMMM*  
 M*@**  
 ***M.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 516h/516H 82v/113V Pos: standing >
 
 MMMMM  
 MM@**  
 ****M  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 516h/516H 80v/113V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 516h/516H 80v/113V Pos: standing >
 
 MM***  
 **@*M  
 *....  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 516h/516H 80v/113V Pos: standing >
 
 MMM**  
 C*@**  
 **...  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 516h/516H 78v/113V Pos: standing >
 
 MMMM*  
 MC@**  
 ***..  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 516h/516H 77v/113V Pos: standing >
 
 MMMMM  
 MM@**  
 ****.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
A beautiful dryad's garment lies here.
The corpse of an Orc is lying here.

< 516h/516H 75v/113V Pos: standing >
A Centaur snaps into visibility.
A Centaur crashes wildly around!
A Centaur crashes wildly into you!
A Centaur crashes wildly into you!

< 516h/516H 78v/113V Pos: on your ass >
<
< 516h/516H 79v/113V Pos: on your ass >
<A Centaur parries your futile lunge at him.

< 516h/516H 79v/113V Pos: on your ass >
<
< 516h/516H 79v/113V Pos: on your ass >
<
< 516h/516H 79v/113V Pos: on your ass >
<Someone parries your futile lunge at him.
A Centaur snaps into visibility.

< 516h/516H 79v/113V Pos: on your ass >
<Someone parries your futile lunge at him.
A Centaur snaps into visibility.

< 516h/516H 79v/113V Pos: on your ass >
<Someone suddenly attacks YOU!
A Centaur snaps into visibility.
A Centaur's impressive slash wounds you.
A Centaur's bastard sword 'Stalker' whispers some inaudible incantations...
A Centaur's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 442h/516H 79v/113V Pos: on your ass >
< T: Fraggage TP: ass TC: small wounds E: A Centaur sta EP: few scratches >
 Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Centaur snaps into visibility.

< 442h/516H 79v/113V Pos: on your ass >
< T: Fraggage TP: ass TC: small wounds E: A Centaur sta EP: few scratches >
 The snow's coming down pretty fast now.
The moon casts a little bit of light on the ground.

< 442h/516H 79v/113V Pos: on your ass >
< T: Fraggage TP: ass TC: small wounds E: someone sta EP: few scratches >
 A Centaur snaps into visibility.
A Centaur's impressive slash strikes you.
A Centaur's powerful slash strikes you.
A Centaur's slash strikes you.
A Centaur's impressive slash strikes you.
A Centaur's impressive slash strikes you.

< 368h/516H 79v/113V Pos: on your ass >
< T: Fraggage TP: ass TC: few wounds E: A Centaur sta EP: few scratches >
 You miss someone.
A Centaur snaps into visibility.

< 368h/516H 79v/113V Pos: on your ass >
< T: Fraggage TP: ass TC: few wounds E: A Centaur sta EP: few scratches >
 A Centaur snaps into visibility.
A Centaur's powerful slash strikes you.
A Centaur's slash strikes you.
A Centaur's powerful slash strikes you.
A Centaur's impressive slash strikes you.
A Centaur's bastard sword 'Stalker' whispers some inaudible incantations...
A Centaur's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Centaur's slash strikes you.
A Centaur's slash strikes you hard.

< 158h/516H 79v/113V Pos: on your ass >
< T: Fraggage TP: ass TC: nasty wounds E: A Centaur sta EP: few scratches >
 Someone parries your futile lunge at him.
A Centaur snaps into visibility.

< 158h/516H 79v/113V Pos: on your ass >
< T: Fraggage TP: ass TC: nasty wounds E: A Centaur sta EP: few scratches >
 A Centaur snaps into visibility.
A Centaur's slash strikes you hard.
A Centaur's powerful slash strikes you hard.
A Centaur's impressive slash strikes you very hard.
A Centaur's impressive slash strikes you very hard.
A Centaur's impressive slash strikes you very hard.
A Centaur's impressive slash seriously wounds you.
A Centaur's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 53h/516H 79v/113V Pos: on your ass >
< T: Fraggage TP: ass TC: awful E: A Centaur sta EP: few scratches >
 You no longer see spots.

< 53h/516H 79v/113V Pos: on your ass >
< T: Fraggage TP: ass TC: awful E: someone sta EP: few scratches >
 Someone dodges your futile attack.
A Centaur snaps into visibility.

< 53h/516H 79v/113V Pos: on your ass >
< T: Fraggage TP: ass TC: awful E: A Centaur sta EP: few scratches >
 A Centaur snaps into visibility.
A Centaur's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Centaur's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Centaur's impressive slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Centaur's impressive slash hits you.
Your consciousness begins to fade in and out as your mortality slips away.....