The death of [56 Guardian] Kol (Dwarf)

in Room #2

from the perspective of [56 Wildmage] Fritz Waiting For Pwipe (Kobold)

<worn on head>       the troll fez of true clarity
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        an earring of rainbows
<worn on face>       the mask of the plague
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn around neck>   a glowing necklace (magic) (glowing) (humming)
<worn on body>       the legendary platemail of defense (magic)
<worn about body>    Cloudseeker, the Unseen Breeze of the Four Winds (magic)
<worn on back>       a stylish silken backpack (illuminating)
<worn on tail>       a transparent sheen of slime
<worn about waist>   Jadem's magical device of protection (glowing)
<worn on belt buckle>the wand of the Plane of Fire (magic) (glowing)
<held as shield>     a shield of the ancients
<worn around wrist>  a burnt dragonscale wristguard
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a bone band (magic) (humming)
<worn on finger>     a band of parting prevented of constitution (magic) (glowing)
<primary weapon>     a dagger called 'Stealth' (magic)
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

 MMM^^**..^M..  
  MMM^*@.^M^^.  
 MMMM^*MM^M.^.  
   MM^^**^M^..  
    MM^^*.M..   
    MM^**...    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 506h/666H 79v/114V Pos: standing >
 
   *++*^*.**    
  M^******...   
 MMM^***^..^MM  
 MMMM*^*..^M^.  
 MMM^^*@..^M..  
  MMM^**.^M^^.  
 MMMM^*MM^M.^.  
   MM^^**^M^.   
    MM^^*.M.    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 506h/666H 78v/114V Pos: standing >
 
    ^+MM++++    
   *++*^*.**M   
  M^******....  
 MMM^***^..^MM  
 MMMM*^@..^M^.  
 MMM^^**..^M..  
  MMM^**.^M^^.  
  MMM^*MM^M.^   
   MM^^**^M^    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 507h/666H 78v/114V Pos: standing >
It rains a bit harder.
 
   *MM**^**.    
    ^+MM+++++   
   *++*^*.**M*  
  M^******....  
 MMM^**@^..^MM  
 MMMM*^*..^M^.  
 MMM^^**..^M..  
  MMM^**.^M^^   
   MM^*MM^M.    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 507h/666H 77v/114V Pos: standing >
 
   ***M**...    
   *MM**^**.^   
    ^M+M++++++  
   *++*^*.**M*  
  M^***@**....  
 MMM^***^..^MM  
 MMMM*^*..^M^.  
  MM^^**..^M.   
   MM^**.^M^    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 507h/666H 76v/114V Pos: standing >
 
   ****M**..    
    *M+**^**.   
     ^M+M+++++  
    *++*^*.**M  
   M^**@***...  
 MMMM^***^..^M  
 MMMMM*^*..^M^  
  MMM^^**..^M   
   MMM^**.^M    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
[2] A large wooden torch has been discarded here.

< 508h/666H 78v/114V Pos: standing >
Experience till level: 26643131

< 508h/666H 80v/114V Pos: standing >
Saving Fritz.

< 508h/666H 83v/114V Pos: standing >
You appears to be Kobold and has some small wounds and bruises.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 509h/666H 87v/114V Pos: standing >
Experience till level: 26643131

< 510h/666H 89v/114V Pos: standing >
Saving Fritz.

< 510h/666H 91v/114V Pos: standing >
 
   ^**^M.^^.    
   *******...   
    *MM**^**.^  
     ^M+++M+++  
    *++@^*.**M  
   M^******...  
 MMMM^***^..^M  
  MMMM*^*..^M   
   MM^^**..^    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 510h/666H 92v/114V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *MM**^**.^  
     ^M@++M+++  
    *++*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
a satchel used to hold various items lies here. (magic) (illuminating)
[2] A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
[2] A spellbook rests upon the gloomy ground here.
A glowing quill rests upon the ghastly ground here. (glowing)
A smooth length of highly-polished ivory lies here glistening.
A spellbook has been tossed aside here.

< 511h/666H 91v/114V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *MM**^**.  
      ^@+++M++  
     *++*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)

< 511h/666H 94v/114V Pos: standing >
An elite highwayman enters from the north.
The Great Crossroad
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A tough looking warrior is scanning the landscape beyond the walls.

< 511h/666H 94v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 512h/666H 94v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 512h/666H 93v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 512h/666H 92v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/666H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/666H 94v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/666H 95v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 513h/666H 94v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.

< 513h/666H 93v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 513h/666H 92v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/666H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/666H 94v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/666H 95v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 514h/666H 95v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a militia guard is lying here.

< 514h/666H 94v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 514h/666H 93v/114V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 514h/666H 92v/114V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 514h/666H 91v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 515h/666H 91v/114V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A few coins lie scattered here.
The corpse of a human merchant is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 515h/666H 91v/114V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
4 coins are scattered about here.

< 515h/666H 91v/114V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a Mountain Dwarf is lying here.

< 515h/666H 91v/114V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A few coins lie scattered here.

< 515h/666H 91v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/666H 92v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/666H 93v/114V Pos: standing >
You quickly scan the area.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.

< 516h/666H 95v/114V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a Mountain Dwarf is lying here.

< 517h/666H 98v/114V Pos: standing >
It appears to be the corpse of Froh.
a rugged adventurers satchel (magic) (illuminating)
a large two-handed sword (illuminating)
a duergar skin belt
a boar skin cloak
a pair of studded leather sleeves
a pair of dusty boots (glowing)
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
an iron ring of lesser physical resistance
[2] a Magical Green Mushroom from the Sylvan Woods (glowing)
a pair of studded leather boots
a twined hide mask
a bloody dragonscale visor from The Royal Mausoleum of Castle IceCrag
a humming dragonscale belt from The Royal Mausoleum of Castle IceCrag

< 517h/666H 102v/114V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A few coins lie scattered here.

< 518h/666H 102v/114V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A small pile of coins lies here.
Some mithral lockpicks lie upon the ground. (magic)
[2] A small wooden shield is lying on the ground.
[14] Some fool has dropped a magic mushroom here (glowing)
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.

< 520h/666H 113v/114V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 520h/666H 112v/114V Pos: standing >
You quickly scan the area.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
Brinn who is close by to your west.

< 521h/666H 114v/114V Pos: standing >
Brinn's Weaponry
Obvious exits: -E
The shop's weapon smith stands here, polishing his sword.

< 521h/666H 113v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 522h/666H 113v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 522h/666H 113v/114V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 522h/666H 112v/114V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A small pile of coins lies here.
Some mithral lockpicks lie upon the ground. (magic)
[2] A small wooden shield is lying on the ground.
[14] Some fool has dropped a magic mushroom here (glowing)
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.

< 523h/666H 111v/114V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A small rabbit is here, hopping through the grass.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 523h/666H 111v/114V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 523h/666H 111v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 523h/666H 111v/114V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A small bandage rests upon the ground here.
[3] A thick cloth jacket lies here in a crumpled heap.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A rather large leather backpack lies here.
A small pile of coins lies here.
An angelic leather crown lies here on the ground.
A dark hide hood lies here on the ground.
An ashen limestone skullcap from Defense of Longhollow lies here on the ground.
A rather plain looking longsword lies here.
A steel dagger has been tossed aside here.
A guild insignia lies here.

< 524h/666H 113v/114V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 524h/666H 113v/114V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 525h/666H 112v/114V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 525h/666H 113v/114V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A small bandage rests upon the ground here.
[3] A thick cloth jacket lies here in a crumpled heap.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A rather large leather backpack lies here.
A small pile of coins lies here.
An angelic leather crown lies here on the ground.
A dark hide hood lies here on the ground.
An ashen limestone skullcap from Defense of Longhollow lies here on the ground.
A rather plain looking longsword lies here.
A steel dagger has been tossed aside here.
A guild insignia lies here.

< 526h/666H 113v/114V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 527h/666H 112v/114V Pos: standing >
You failed.

< 527h/666H 114v/114V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'
A Corridor
Obvious exits: -N -E -S -W -U
A small bandage rests upon the ground here.
[3] A thick cloth jacket lies here in a crumpled heap.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A rather large leather backpack lies here.
A small pile of coins lies here.
An angelic leather crown lies here on the ground.
A dark hide hood lies here on the ground.
An ashen limestone skullcap from Defense of Longhollow lies here on the ground.
A rather plain looking longsword lies here.
A steel dagger has been tossed aside here.
A guild insignia lies here.

< 528h/666H 113v/114V Pos: standing >
Room #2
Obvious exits: -S
The corpse of a Grey Elf is lying here.
The corpse of a Lich is lying here.
A Dwarf (medium) stands here.
(Q)A brawny dwarf stands here, practicing his technique.

< 528h/666H 112v/114V Pos: standing >
You start chanting...
You snap into visibility.

< 529h/666H 112v/114V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 62 ] A huge shower of arcing electricity engulfs a Dwarf.
You snap into visibility.
A Dwarf's feeble slash grazes you.
A Dwarf's slash grazes you.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 You snap into visibility.
[Damage: 39 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 You snap into visibility.
Casting: electrical execution 

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 You complete your spell...
[Damage: 76 ] A huge shower of arcing electricity engulfs a Dwarf.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 [Damage: 17 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 You snap into visibility.
[Damage: 40 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf misses you.
A Dwarf misses you.
You snap into visibility.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 Casting: chaotic ripple *

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  few wounds >
 You snap into visibility.
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You complete your spell...
[Damage: 126 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Dwarf.
Ice crystals form around a Dwarf as intense cold causes his body to freeze.
[Damage: 80 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Dwarf.
Darkness flows from the rift encasing a Dwarf in an impenetrable shell.
A Dwarf seems to be blinded!
[Damage: 47 ] BOOOOOOOOOM!
a Dwarf explodes in flames as a GIGANTIC fireball engulfs him.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  nasty wounds >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  nasty wounds >
 Room #2
Obvious exits: -S
The corpse of a Grey Elf is lying here.
The corpse of a Lich is lying here.
A Dwarf (medium) stands here, fighting YOU!
(Q)A brawny dwarf stands here, practicing his technique.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  nasty wounds >
 You start chanting...

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 12 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 You complete your spell...
[Damage: 70 ] A huge shower of arcing electricity engulfs a Dwarf.
A Dwarf's blue Cimmerian bracelet [superior] is filled with electrical energy!

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 You snap into visibility.
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 You miss a Dwarf.
You miss a Dwarf.
You snap into visibility.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
You start chanting...

< 527h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 You snap into visibility.
A Dwarf's slash grazes you.
A Dwarf's feeble slash grazes you.
A Dwarf's feeble slash grazes you.

< 524h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 
< 524h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 You snap into visibility.
[Damage: 13 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 524h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
 You snap into visibility.
[Damage: 40 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You complete your spell...
[Damage: 66 ] A huge shower of arcing electricity engulfs a Dwarf.

< 524h/666H 114v/114V Pos: standing >
< T: Fritz TP: sta TC: small wounds E: A Dwarf sta EP:  awful >
 You snap into visibility.
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf attempts to flee.
A Dwarf leaves south.

< 524h/666H 114v/114V Pos: standing >
You don't have that spell memorized.

< 524h/666H 114v/114V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 524h/666H 114v/114V Pos: standing >
[Damage: 14 ] A Dwarf's body smokes and him lifeless body turns black.
You receive your share of experience.