The death of [56 Wildmage] Freegrin (Halfling)

in The South Gates of the Shady Grove

from the perspective of [56 Violator] Doglins (Goblin)

<worn as a badge>    a war banner of Helgor
<worn on head>       a frost-rimed gold helmet
<worn on eyes>       glyphs of power tattooed around one eye
<worn around neck>   a spiked soulstone collar
<worn around neck>   a scarf of enhanced stealth
<worn on body>       the platemail of the Nessus royal guard (glowing) (humming)
<worn about body>    a frozen limestone bodycloak
<worn about waist>   the twined rope of balance
<worn on arms>       the sleeves of thieves
<worn around wrist>  a fanged dragonscale wristguard
<worn on hands>      a pair of silverish githyanki gauntlets
<worn on finger>     a fine marble signet from Storm Port
<worn on finger>     a ring of fortune [poor]
<wielding twohanded> a huge spiked bloody dwarven hammer
<worn on legs>       a pair of black marble leg plates
<worn on feet>       some black leather boots fit with adamantium heel blades

staff of the master summoner (glowing)
the hood of cunning
a staff of dolomite
the divine bracer of greater defense (glowing) (humming)
a glowing ring of illithid parts (glowing)
the gloves of the storm
a lump of charcoal covered in flames (glowing)
some leggings of red flames
a spider-shaped diorite ring
a commendation token of dragonslaying
the cloak of body control (humming)
a tiny orb of obsidian
a black dragon's head staff
the enchanted mithril plumed helm of Shanat (humming)
the buckler of the Saints
the priestly robes of sacrifice
A copy of Ithilin's GC map
a mithril-plated gnomish mobility suit (humming)
the eyes of a bewitched silver dragon (glowing)
a cloudy grey potion
a pair of ragged gloves
the tome of an ancient prophecy
life leech blood (glowing)
a five of clubs
gloves of arcane power
a lesser cloak of wizardry (glowing)
a tightly rolled vellum recipe for a pair of fine studded leather gloves
the turban of power
goggles of the tinkerer (glowing)
a breeze of floating clouds and drifting motes (glowing)
some double-stitched leather
some tempered brass
some fine, nicely-polished leather
[3] a serpentine statuette
a smooth piece of polished marble
[2] a pair of black wool pants
[3] a pair of wool-trimmed boots [poor]
a pair of wool-trimmed boots
[3] a pair of wool-trimmed boots [superior]
a red fox hood
a red fox hood [superior]
a green wool-trimmed scarf [superior]
a pulsating gemstone earring
Lanom's medallion of purity (glowing) (illuminating)
some boots of the black winged dragon (glowing)
a chilling ring of the negative material plane
a shimmering staff
a glowing white dagger (glowing)
the mace of mentality
a large wooden club
a two-handed sword
a large two-handed sword
the blood armor of Kraang (glowing)
the barbed mail of the battlerager king (humming)
Illyn's Armor (glowing) (humming)
a tome of immeasurable knowledge (glowing) (humming)

< 527h/535H 106v/106V Pos: standing >
The Storage Locker for Doglins
Obvious exits: -North#
A bag with mystical properties sits here. (glowing)
[2] a satchel used to hold various items lies here.
A durable alchemist sack lies here.
A small leather backpack has been discarded here.
A simple bag lies here.
An ornate chest bearing items that are unsorted.
An ornate chest bearing items that affect damroll.

< 527h/535H 106v/106V Pos: standing >
Ok.

< 527h/535H 106v/106V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 527h/535H 105v/106V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'ravenflight'
An orcish elite bank guard floats up into the air, free as a bird!

< 527h/535H 105v/106V Pos: standing >

		Score information for Doglins

Level: 56   Race: Goblin   Class: Anti-Paladin / Violator Sex: Male
Hit points: 527(535)  Moves: 105(106)
Coins carried:  108 platinum     7 gold     6 silver     7 copper
Coins in bank: 52519 platinum   156 gold   201 silver   253 copper
Playing time: 0 days / 5 hours/ 15 minutes
Received data: 0.0164 MB this session.
Send data:     0.0005 MB this session.
Compression ratio: 76%
76%
Status:  Standing.
         Soulshielded
Epic points(total): 36901(36901) Current task: find runestone of The Temple of the Sun
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Evil Good
Protected from:  Low Circle spells
Protected by:    Slow Poison
Enchantments:    Ultravision Haste Invisibility Levitation
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:  560 

Active Spells:
--------------
Auctions Disabled (1 minute)


< 527h/535H 105v/106V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A small black skunk peers wearily at you.

< 527h/535H 104v/106V Pos: standing >

< 527h/535H 105v/106V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A small black skunk peers wearily at you.
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 527h/535H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/535H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/535H 105v/106V Pos: standing >
Ok.

< 528h/535H 105v/106V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up

< 528h/535H 104v/106V Pos: standing >
Ok.

< 528h/535H 104v/106V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 529h/535H 104v/106V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 529h/535H 103v/106V Pos: standing >
 
 ***^^^*^M  
 *^*^^^^**  
 ^.^^@..**  
 ^M..+..^*  
 ....+...*  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 529h/535H 103v/106V Pos: standing >
 
 *^*^^^^**  
 ^.^^+..**  
 ^M..@..^*  
 ....+...*  
 .^..+..M.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 529h/535H 102v/106V Pos: standing >
 
 ^.^^+..**  
 ^M..+..^*  
 ....@...*  
 .^..+..M.  
 ^*..+....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 529h/535H 101v/106V Pos: standing >
 
 ^M..+..^*  
 ....+...*  
 .^..@..M.  
 ^*..+....  
 ^**.+M...  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 529h/535H 101v/106V Pos: standing >
 
 ....+...*  
 .^..+..M.  
 ^*..@....  
 ^**.+M...  
 ****+*.M.  
A repaired Cobblestone Path
Obvious exits: -North -East -South -West
A few coins lie scattered here.

< 529h/535H 100v/106V Pos: standing >
 
 .^..+..M.  
 ^*..+....  
 ^**.@M...  
 ****+*.M.  
 *M^*+*^^.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A few coins lie scattered here.

< 529h/535H 99v/106V Pos: standing >
 
 ^*..+....  
 ^**.+M...  
 ****@*.M.  
 *M^*+*^^.  
 **^*+^^*.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A handful of coins lie here.

< 529h/535H 99v/106V Pos: standing >
 
 ^**.+M...  
 ****+*.M.  
 *M^*@*^^.  
 **^*+^^*.  
 +++.++**.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A small pile of coins lies here.

< 529h/535H 99v/106V Pos: standing >
 
 ****+*.M.  
 *M^*+*^^.  
 **^*@^^*.  
 +++.++**.  
 .**^*+**.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A few coins lie scattered here.

< 529h/535H 98v/106V Pos: standing >
Inside the Western Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West -Up
a small slab of meat is left here.
A large dog walks slowly down the road.(Red Aura)
A brown wolf is here growling at you.(Red Aura)
A village guard is here watching the gates.(Red Aura)
A village guard is here watching the gates.(Red Aura)

< 529h/535H 98v/106V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 12 ] 
< 530h/535H 100v/106V Pos: standing >
< T: Doglins TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] [Damage: 12 ] You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your final crushing blow caves in a village gate guard's chest, and he dies rather quickly.
A village gate guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 1602.
You have completed boon # 1602.
You have gained 300 epic points.
You have killed 1 of 1 Orc(s) for boon # 1604.
You have completed boon # 1604.
Your bank receives a deposit of 500 platinum.
The last gasps of a village gate guard cause a sickening chill to run up your spine.

< 530h/535H 101v/106V Pos: standing >
A father orc enters from the south.

< 530h/535H 101v/106V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 13 ] 
< 530h/535H 101v/106V Pos: standing >
< T: Doglins TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] [Damage: 13 ] You score a CRITICAL HIT!!!!!
[Damage: 28 ] You crushed a village gate guard's skull, I'm afraid he's dead.
A village gate guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 1602.
You have completed boon # 1602.
You have gained 300 epic points.
You have killed 1 of 1 Orc(s) for boon # 1604.
You have completed boon # 1604.
Your bank receives a deposit of 500 platinum.
The unmistakable scent of fresh blood can be smelled as a village gate guard dies in agony.

< 530h/535H 101v/106V Pos: standing >
Slay whom?
A Halfling snaps into visibility.

< 530h/535H 102v/106V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'qpaahuq fussrz'
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
A glint of maddening touches your eyes
as unseen powers corrupt you.
You're too stunned to contemplate that!
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.

< 369h/535H 104v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.
A Halfling starts casting an offensive spell.

< 369h/535H 104v/106V Pos: standing >
 
  **+*.   
 M^*+*^^  
 *^*@^^*  
 ++.+M**  
  *^*+*   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A few coins lie scattered here.

< 369h/535H 103v/106V Pos: standing >
The world stops spinning.

< 370h/535H 103v/106V Pos: standing >
 
  *.+M.   
 ***+*..  
 M^*@*^^  
 *^*+^^*  
  +.+M*   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A small pile of coins lies here.

< 370h/535H 102v/106V Pos: standing >
 
  ..+..   
 **.+M.M  
 ***@*..  
 M^*+*^^  
  ^*+^^   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A handful of coins lie here.

< 370h/535H 101v/106V Pos: standing >
 
  ..+.M   
 *..+...  
 **.@M.M  
 ***+*..  
  ^*+*^   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A few coins lie scattered here.

< 370h/535H 100v/106V Pos: standing >
 
  ..+..   
 ^..+.M.  
 *..@...  
 **.+M.M  
  **+*.   
A repaired Cobblestone Path
Obvious exits: -North -East -South -West
A few coins lie scattered here.

< 370h/535H 99v/106V Pos: standing >
 
  ..+..   
 ...+...  
 ^..@.M.  
 *..+...  
  *.+M.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 370h/535H 99v/106V Pos: standing >
 
  ^^+..   
 M..+..^  
 ...@...  
 ^..+.M.  
  ..+..   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 370h/535H 98v/106V Pos: standing >
 
  *^^^^   
 .^^+..*  
 M..@..^  
 ...+...  
  ..+.M   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 370h/535H 97v/106V Pos: standing >
 
  *^^^*   
 ^*^^^^*  
 .^^@..*  
 M..+..^  
  ..+..   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 370h/535H 96v/106V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 370h/535H 96v/106V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 370h/535H 97v/106V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#

< 370h/535H 96v/106V Pos: standing >
Ok.

< 371h/535H 98v/106V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A small black skunk peers wearily at you.
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 371h/535H 98v/106V Pos: standing >
A Halfling suddenly attacks YOU!
You snap into visibility.
You feel unholy power coursing through your limbs!

< 371h/535H 99v/106V Pos: standing >
< T: Doglins TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 An umber hulk suddenly attacks a Halfling!
An umber hulk is burned severely as it hits a Halfling!

< 371h/535H 100v/106V Pos: standing >
< T: Doglins TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 The orc gate guard sneers in contempt of a Halfling.
The orc gate guard suddenly attacks a Halfling!
The orc gate guard is burned severely as he hits a Halfling!

< 371h/535H 100v/106V Pos: standing >
< T: Doglins TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 Your minions attempt to restrain a Halfling but he deftly escapes the attack.

< 371h/535H 100v/106V Pos: standing >
< T: Doglins TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 A young orc sentinel suddenly attacks a Halfling!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] [Damage:  1 ] You score a CRITICAL HIT!!!!!
[Damage:  2 ] You are burned as you hit a Halfling!
[Damage:  1 ] You feel your skill in 2h bludgeon improving.
[Damage:  1 ] -=[You attack a Halfling.]=- [5 hits]

< 370h/535H 100v/106V Pos: standing >
< T: Doglins TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 The orc gate guard suddenly attacks a Halfling!
The orc gate guard is burned severely as he hits a Halfling!

< 370h/535H 100v/106V Pos: standing >
< T: someone TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 You snap into visibility.
-=[a Halfling attacks you.]=- [0 hits]

< 370h/535H 100v/106V Pos: standing >
< T: Doglins TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 The orc gate guard suddenly attacks a Halfling!
The orc gate guard is burned severely as he hits a Halfling!

< 370h/535H 100v/106V Pos: standing >
< T: someone TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 A Halfling starts casting an offensive spell.

< 370h/535H 100v/106V Pos: standing >
< T: someone TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 A Halfling's flesh magically hardens, turning to stone.
A young orc sentinel suddenly attacks a Halfling!
A young orc sentinel is burned severely as he hits a Halfling!

< 370h/535H 100v/106V Pos: standing >
< T: someone TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 An umber hulk is burned severely as it hits a Halfling!
An umber hulk is burned severely as it hits a Halfling!
An umber hulk kicks a Halfling in the stomach, rendering him breathless.
An umber hulk's mighty kick sends a Halfling crashing onto the ground!
An umber hulk attacks a Halfling. [2 hits]

< 370h/535H 100v/106V Pos: standing >
<The orc gate guard is burned severely as he hits a Halfling!
The orc gate guard is burned severely as he hits a Halfling!
The orc gate guard kicks a Halfling in the stomach, rendering him breathless.
The orc gate guard attacks a Halfling. [2 hits]

< 370h/535H 100v/106V Pos: standing >
< T: shady TP: sta TC:few scratches E: A Halfling ass EP:  small wounds >
 A Halfling stops invoking abruptly!

< 370h/535H 100v/106V Pos: standing >
< T: shady TP: sta TC:few scratches E: A Halfling ass EP:  small wounds >
 The orc gate guard suddenly attacks a Halfling!
The orc gate guard is burned severely as he hits a Halfling!
A young orc sentinel suddenly attacks a Halfling!
A young orc sentinel is burned severely as he hits a Halfling!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  1 ] [Damage: 11 ] You are burned as you hit a Halfling!
[Damage: 12 ] You are burned as you hit a Halfling!
You score a CRITICAL HIT!!!!!
[Damage: 22 ] You are burned as you hit a Halfling!
[Damage: 12 ] You are burned as you hit a Halfling!
[Damage: 11 ] You are burned as you hit a Halfling!
[Damage:  9 ] You are burned as you hit a Halfling!
-=[You attack a Halfling.]=- [7 hits]

< 364h/535H 100v/106V Pos: standing >
< T: shady TP: sta TC:few scratches E: A Halfling ass EP:  few wounds >
 A young orc sentinel is burned severely as he hits a Halfling!
A young orc sentinel kicks a Halfling in the stomach, rendering him breathless.
A young orc sentinel is burned severely as he hits a Halfling!
A young orc sentinel attacks a Halfling. [1 hits]

< 364h/535H 100v/106V Pos: standing >
< T: shady TP: sta TC:few scratches E: A Halfling ass EP:  few wounds >
 The orc gate guard is burned severely as he hits a Halfling!
The orc gate guard is burned severely as he hits a Halfling!
The orc gate guard kicks a Halfling in the stomach, rendering him breathless.
The orc gate guard is burned severely as he hits a Halfling!
The orc gate guard attacks a Halfling. [2 hits]

< 364h/535H 100v/106V Pos: standing >
< T: shady TP: sta TC:few scratches E: A Halfling ass EP:  nasty wounds >
 A Halfling attacks the orc gate guard. [1 hits]

< 364h/535H 100v/106V Pos: standing >
< T: shady TP: sta TC:few scratches E: A Halfling ass EP:  nasty wounds >
 The orc gate guard is burned severely as he hits a Halfling!
The orc gate guard is burned severely as he hits a Halfling!
The orc gate guard attacks a Halfling. [2 hits]

< 364h/535H 100v/106V Pos: standing >
< T: shady TP: sta TC:few scratches E: A Halfling ass EP: pretty hurt >
 A young orc sentinel is burned severely as he hits a Halfling!
A young orc sentinel is burned severely as he hits a Halfling!
A young orc sentinel misses a kick at a Halfling due to his small size.
A young orc sentinel attacks a Halfling. [2 hits]

< 364h/535H 100v/106V Pos: standing >
< T: shady TP: sta TC:few scratches E: A Halfling ass EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] You are burned as you hit a Halfling!
[Damage:  9 ] You are burned as you hit a Halfling!
[Damage: 12 ] A Halfling's tiny amethyst earring was damaged from the massive blow!
You are burned as you hit a Halfling!
[Damage: 13 ] You are burned as you hit a Halfling!
[Damage: 11 ] A Halfling is stunned!
You are burned as you hit a Halfling!
[Damage: 11 ] You crushed a Halfling's skull, I'm afraid he's dead.
A Halfling's transparent sheen of slime was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.