The death of [54 Necromancer] Bauglir (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [56 Wildmage] Null La Resistance (Minotaur)

<worn as a badge>    the all-empowering emblem
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        the earring of the Krahns (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   the necklace of the icecrag royalty [poor] (magic)
<worn around neck>   the necklace of resilience (magic)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on tail>       a fragment of the tail of Quturac [poor] (magic)
<worn about waist>   a wreath of poisonous ivy
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt>   a leather-bound book covered in shifting shadows (magic)
<worn on arms>       some twined dragonscale sleeves from The Kingdom of Torg
<held as shield>     a large, frozen slab of dust (magic)
<worn around wrist>  a satanic bracelet (magic)
<worn around wrist>  an emerald bracelet studded with amethysts (magic)
<worn on hands>      gloves of arcane power [superior] [40%]             
<worn on finger>     a ring of the Neogi Lords (glowing)
<worn on finger>     a two-fingered gold band of focusing (magic) (glowing)
<held>               a sinister chaos orb (magic) (glowing)
<worn on legs>       a pair of soiled leather breeches (magic)

     *M+**^**.  
      ^@++M+++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 1309h/1309H 219v/222V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
a satchel used to hold various items lies here. (magic) (illuminating)
The corpse of a Grey Elf is lying here.
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.

< 1309h/1309H 219v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1309h/1309H 220v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.

< 1309h/1309H 220v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 1309h/1309H 218v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 1309h/1309H 220v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 1309h/1309H 218v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 1309h/1309H 216v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 1309h/1309H 217v/222V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your west.
A controller who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 1309h/1309H 222v/222V Pos: standing >

< 1309h/1309H 222v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1309h/1309H 220v/222V Pos: standing >

< 1309h/1309H 220v/222V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 1309h/1309H 220v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 1309h/1309H 218v/222V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 1309h/1309H 216v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 1309h/1309H 220v/222V Pos: standing >
You quickly scan the area.
A controller who is close by to your west.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.

< 1309h/1309H 220v/222V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1309h/1309H 218v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 1309h/1309H 216v/222V Pos: standing >

< 1309h/1309H 222v/222V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1309h/1309H 220v/222V Pos: standing >
An elite guard suddenly attacks YOU!
You snap into visibility.
An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
That's tough to do in battle, but still you try...

< 1277h/1309H 220v/222V Pos: standing >
< T: Null TP: sta TC:few scratches E: elite sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1277h/1309H 220v/222V Pos: standing >
< T: Null TP: sta TC:few scratches E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's fine punch wounds you.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!
An elite guard suddenly attacks YOU!
An elite guard's powerful slash wounds you.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1230h/1309H 220v/222V Pos: standing >
< T: Null TP: sta TC:few scratches E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard's powerful pierce wounds you.
Your robe of a Netheril Battle Mage was damaged from the massive blow!
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1213h/1309H 220v/222V Pos: standing >
< T: Null TP: sta TC:few scratches E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1197h/1309H 220v/222V Pos: standing >
< T: Null TP: sta TC:few scratches E: elite sta EP: few scratches >
 You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.
You flee eastward!

< 1197h/1309H 191v/222V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 1200h/1309H 197v/222V Pos: standing >

< 1201h/1309H 198v/222V Pos: standing >
A tharnadian illusionist enters from the north.

< 1204h/1309H 210v/222V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
You snap into visibility.
A tharnadian illusionist's fine punch wounds you.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!

< 1190h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 A Path Through a Verdant Forest
Obvious exits: -North -West
A tharnadian illusionist stands in mid-air here, fighting YOU!

< 1191h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 You start chanting...

< 1192h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 Casting: chaotic ripple ***

< 1194h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 Casting: chaotic ripple **

< 1197h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 Casting: chaotic ripple *
A tharnadian illusionist's punch wounds you.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!
A tharnadian illusionist's fine punch wounds you.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!
A tharnadian illusionist's fine punch wounds you.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!
A tharnadian illusionist starts casting an offensive spell.

< 1151h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sta EP: few scratches >
 A tharnadian illusionist dodges your futile attack.
A tharnadian illusionist dodges your futile attack.

< 1152h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sta EP: few scratches >
 Casting: chaotic ripple 

< 1153h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sta EP: few scratches >
 You complete your spell...
[Damage: 159 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a tharnadian illusionist.
Clutching his head a tharnadian illusionist tries to escape the
maddening images circling him.
A tharnadian illusionist is stunned!
[Damage: 57 ] Twin bolts of writhing power slam into a tharnadian illusionist's chest.
A tentacle of solified mist coils itself around a tharnadian illusionist
tossing him to the ground.
Darkness flows from the rift encasing a tharnadian illusionist in an impenetrable shell.
A tharnadian illusionist seems to be blinded!

< 1154h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sit EP:  few wounds >
 A tharnadian illusionist stops invoking abruptly!

< 1155h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sit EP:  few wounds >
 
< 1156h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sit EP:  few wounds >
 You start chanting...

< 1156h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sit EP:  few wounds >
 
< 1157h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sit EP:  few wounds >
 Casting: solbeeps missile barrage *

< 1159h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sit EP:  few wounds >
 A tharnadian illusionist's fine punch wounds you.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!
A tharnadian illusionist's fine punch wounds you.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!

< 1133h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sit EP:  few wounds >
 Casting: solbeeps missile barrage 

< 1134h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sit EP:  few wounds >
 You complete your spell...
[Damage: 53 ] Your missile of force hits a tharnadian illusionist soundly.
[Damage: 45 ] Your missile of force hits a tharnadian illusionist soundly.
[Damage: 53 ] Your missile of force hits a tharnadian illusionist soundly.
[Damage: 48 ] Your missile of force hits a tharnadian illusionist soundly.

< 1134h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sit EP:  nasty wounds >
 You miss a tharnadian illusionist.
You miss a tharnadian illusionist.

< 1136h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sit EP:  nasty wounds >
 A tharnadian illusionist clambers to his feet.

< 1140h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sta EP:  nasty wounds >
 You start chanting...

< 1140h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sta EP:  nasty wounds >
 A tharnadian illusionist's impressive punch wounds you.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!
A tharnadian illusionist's fine punch wounds you.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!
A tharnadian illusionist's fine punch wounds you.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!
A tharnadian illusionist starts casting an offensive spell.

< 1084h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sta EP:  nasty wounds >
 Casting: solbeeps missile barrage *

< 1085h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sta EP:  nasty wounds >
 Casting: solbeeps missile barrage 

< 1087h/1309H 212v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: illusionist sta EP:  nasty wounds >
 You complete your spell...
[Damage: 78 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a tharnadian illusionist.
[Damage: 57 ] Your missile of force hits a tharnadian illusionist soundly.
This being a hometown, you receive fewer exps...
[Damage: 51 ] Your missile of force hits a tharnadian illusionist soundly.
[Damage: 57 ] Your force missile slams into a tharnadian illusionist, leaving nothing but a bloody mess.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1601.
You have completed boon # 1601.
Your guild gained prestige!
You have gained 300 epic points.
You have killed 1 of 1 Human(s) for boon # 1603.
You have completed boon # 1603.
Your bank receives a deposit of 500 platinum.
A look of horror and a silent scream are a tharnadian illusionist's last actions in this world.
A tharnadian illusionist stops invoking abruptly!

< 1087h/1309H 212v/222V Pos: standing >

< 1089h/1309H 212v/222V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1092h/1309H 212v/222V Pos: standing >
You stop following Corasorc.
Who should the spell be cast upon?  You must specify a target!

< 1093h/1309H 212v/222V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1094h/1309H 212v/222V Pos: standing >
Saving Null.

< 1094h/1309H 212v/222V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of A tharnadian illusionist is lying here.

< 1095h/1309H 212v/222V Pos: standing >
You sit down and relax.

< 1095h/1309H 213v/222V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - enlarge
               1 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - chaos volley
( 8th circle)  1 - fly
               5 - immolate
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  7 - teleport
( 5th circle)  6 - dimension door
               2 - slowness
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  8 - shocking grasp
               1 - acid blast
               1 - agility
( 2nd circle)  5 - burning hands
               5 - sleep
               1 - strength
( 1st circle)  2 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) haste
    5 seconds:  (12th) chaotic ripple
    7 seconds:  (11th) solbeeps missile barrage
   10 seconds:  (11th) solbeeps missile barrage

You can memorize no more spells.
You continue your study.

< 1096h/1309H 215v/222V Pos: sitting >
You start meditating...

< 1096h/1309H 219v/222V Pos: sitting >
You have finished memorizing haste.

< 1098h/1309H 222v/222V Pos: sitting >
You have finished memorizing chaotic ripple.

< 1101h/1309H 222v/222V Pos: sitting >
You have finished memorizing solbeeps missile barrage.

< 1104h/1309H 222v/222V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
Your studies are complete.

< 1106h/1309H 222v/222V Pos: sitting >
You clamber to your feet.

< 1107h/1309H 222v/222V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of A tharnadian illusionist is lying here.

< 1109h/1309H 222v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 1110h/1309H 220v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1111h/1309H 218v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 1112h/1309H 219v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 1113h/1309H 220v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 1115h/1309H 220v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 1115h/1309H 220v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 1116h/1309H 218v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 1116h/1309H 216v/222V Pos: standing >

< 1117h/1309H 219v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 1119h/1309H 220v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large rat is scurrying about here.

< 1120h/1309H 218v/222V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1120h/1309H 216v/222V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Grey Elf is lying here.
A tough looking warrior is scanning the landscape beyond the walls.

< 1121h/1309H 215v/222V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@P+++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 1121h/1309H 216v/222V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^+@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a magnificent horse is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a highwayman is lying here.
*The lich of Bauglir stands here. (minion) (Red Aura)
*A Human (medium) stands here.(Red Aura)
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)

< 1122h/1309H 216v/222V Pos: standing >
An elite highwayman suddenly attacks YOU!
You snap into visibility.
An elite highwayman's fine punch wounds you.
[Damage:  1 ] An elite highwayman is burned severely as he hits you!
An elite highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'
Sorry, you aren't allowed to do that in combat.

< 1107h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1108h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1108h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 1110h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 An elite highwayman yells 'To arms brothers! Help me destroy this threat to our lands!
An elite guard charges into the fray, assisting his comrade...


< 1112h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 A tharnadian highway marshall suddenly attacks YOU!
A tharnadian highway marshall's punch wounds you.
The globe around a tharnadian highway marshall's body flares as it bears the brunt of your assault!
A tharnadian highway marshall's punch wounds you.
The globe around a tharnadian highway marshall's body flares as it bears the brunt of your assault!

< 1064h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 You start chanting...

< 1066h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 An elite highwayman's punch wounds you.
[Damage:  1 ] An elite highwayman is burned severely as he hits you!
An elite highwayman's fine punch wounds you.
[Damage:  1 ] An elite highwayman is burned severely as he hits you!
An elite highwayman's punch wounds you.
[Damage:  1 ] An elite highwayman is burned severely as he hits you!
An elite highwayman's fine punch wounds you.
[Damage:  1 ] An elite highwayman is burned severely as he hits you!
An elite highwayman misses you with his clumsy kick at your chest.

< 1006h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 Casting: chaotic ripple ***

< 1007h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 An elite highwayman dodges your futile attack.
You miss an elite highwayman.
A Human gives the lich of Bauglir an order.

< 1008h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 You snap into visibility.
Casting: chaotic ripple **
A Human gives the lich of Bauglir an order.
The lich of Bauglir starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Bauglir snaps into visibility.

< 1009h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 
< 1010h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: small wounds E: elite sta EP: few scratches >
 A tharnadian highway marshall misses you.
A tharnadian highway marshall's impressive punch strikes you.
The globe around a tharnadian highway marshall's body flares as it bears the brunt of your assault!
A tharnadian highway marshall's decent punch wounds you.
The globe around a tharnadian highway marshall's body flares as it bears the brunt of your assault!
A tharnadian highway marshall starts casting a spell.

< 962h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: few wounds E: elite sta EP: few scratches >
 Casting: chaotic ripple *
The lich of Bauglir completes its spell...
The lich of Bauglir utters the words 'buoblg qrunsoqpze yugh'
The lich of Bauglir's mighty magic fist slams into you!

< 903h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: few wounds E: elite sta EP: few scratches >
 You snap into visibility.
Casting: chaotic ripple 

< 905h/1309H 218v/222V Pos: standing >
< T: Null TP: sta TC: few wounds E: elite sta EP: few scratches >
 You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
A Human snaps into visibility.
[Damage:  9 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  9 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  9 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  9 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  9 ] You watch with self-pride as the magic missile hits a Human.
[Damage: 20 ] You watch with self-pride as the magic missile hits a Human.
[Damage: 19 ] You watch with self-pride as the magic missile hits a Human.
[Damage: 21 ] You watch with self-pride as the magic missile hits a Human.
[Damage: 20 ] You watch with self-pride as the magic missile hits a Human.
[Damage: 19 ] You watch with self-pride as the magic missile hits a Human.
[Damage: 158 ] Your ripples of ChAoTiC energy engulf a Human blasting the life from his body!
The lich of Bauglir stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1601.
You have completed boon # 1601.
Your guild gained prestige!
You have gained 300 epic points.
You have killed 1 of 1 Human(s) for boon # 1603.
You have completed boon # 1603.
Your bank receives a deposit of 500 platinum.