The death of [56 MaUleR] Ketsu Waiting For Pwipe (Troll)

in Inside the Eastern City Gates

from the perspective of [56 Forest Druid] Doo (Halfling)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        the earring of the Krahns (glowing) [80%]             
<worn in ear>        a tiny lightning enshrouded black earring [poor] (magic)
<worn on face>       the mask of the plague [79%]             
<worn around neck>   a cloak of demonic subterfuge of damage (magic)
<worn around neck>   a scarf of the historical society (magic)
<worn on body>       a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body>    a long shadowy mane [poor] with a strange dark bloodstone
<worn on back>       a hand-stitched ram-hide backpack [88%]             
<worn as quiver>     a quiver smeared with blood
<worn about waist>   Jadem's magical device of protection of endurance (glowing)
<worn on belt buckle>a glowing white pearl of regeneration (glowing) [77%]             
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   an intricate hourglass running in reverse [poor] (invis) (magic) [84%]             
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [88%]             
<held as shield>     a small circular shield of blue flames [poor] (illuminating)
<worn around wrist>  a magical glistening bracelet (magic)
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn on hands>      the holy gauntlets of the planetar (magic) (illuminating)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a ring of twisted gray mist
<primary weapon>     a gem-studded mace (magic)
<worn on legs>       some diabolical gem leggings
<worn on feet>       a pair of clawed demon-hide moccasins

The corpse of a stray cat is lying here.
Yermom so fat she couldn't fit through a wormhole (Grey Elf)(medium) stands in mid-air here, fighting Ie.(Gold Aura)
Ie AnGEr Of The Honoured (Minotaur)(huge) stands in mid-air here, fighting Yermom.(Gold Aura)

< 768h/782H 230v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A young man in leather armor seems to be patrolling the walls.

< 768h/782H 231v/232V Pos: standing >
You failed.

< 769h/782H 231v/232V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 770h/782H 231v/232V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Fresh blood splatters cover the area.
The corpse of a stray cat is lying here.
Yermom so fat she couldn't fit through a wormhole (Grey Elf)(medium) stands in mid-air here, fighting Ie. (casting) (Gold Aura)
Ie AnGEr Of The Honoured (Minotaur)(huge) stands in mid-air here, fighting Yermom.(Gold Aura)

< 770h/782H 230v/232V Pos: standing >
You failed.

< 770h/782H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 771h/782H 232v/232V Pos: standing >
You failed.

< 772h/782H 232v/232V Pos: standing >
Yermom completes her spell...
Yermom utters the words 'cause critical'
Ie screams as Yermom critically injures him.
Ie is stunned!
Ie seems to be trying to shake off his woozy feeling.

< 772h/782H 232v/232V Pos: standing >
Ie seems to be trying to shake off his woozy feeling.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A young man in leather armor seems to be patrolling the walls.

< 773h/782H 231v/232V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Fresh blood splatters cover the area.
The corpse of a stray cat is lying here.
Ie AnGEr Of The Honoured (Minotaur)(huge) stands with a stunned look in mid-air here.(Gold Aura)

< 774h/782H 230v/232V Pos: standing >
An Eastern Gate Guard Tower
   This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia.  The tower itself is forty feet in diameter, and
made from solid stone.  A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance.  A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege.  A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
A suit of black chain mail lies here unattended.
A heavy Scorpion ballista is here.
Yermom so fat she couldn't fit through a wormhole (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
Ie enters from below.

< 775h/782H 229v/232V Pos: standing >
Yermom floats down.
You failed.

< 776h/782H 232v/232V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.
Yermom so fat she couldn't fit through a wormhole (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ie enters from above.

< 776h/782H 231v/232V Pos: standing >
Ie seems to have overcome his battle madness.
Ie is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Ie.
Ie stops following you.
Ie is no longer in your group.
You are no longer being guarded by Ie.

< 776h/782H 231v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A young man in leather armor seems to be patrolling the walls.

< 777h/782H 230v/232V Pos: standing >
You quickly scan the area.
Yermom who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
Pojo who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
A street sweeper who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A Troll who is not far off to your west.
A street sweeper who is not far off to your west.

< 777h/782H 230v/232V Pos: standing >
Saving Doo.

< 778h/782H 232v/232V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
The corpse of a Minotaur is lying here.
The corpse of a stray cat is lying here.
Yermom so fat she couldn't fit through a wormhole (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 780h/782H 231v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A young man in leather armor seems to be patrolling the walls.

< 781h/782H 230v/232V Pos: standing >
You failed.

< 781h/782H 230v/232V Pos: standing >
The door seems to be closed.

< 782h/782H 232v/232V Pos: standing >
You quickly scan the area.
Yermom who is close by to your south.
Pojo who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
A street sweeper who is close by to your west.

< 782h/782H 232v/232V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
The corpse of a Minotaur is lying here.
The corpse of a stray cat is lying here.
Yermom so fat she couldn't fit through a wormhole (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 782h/782H 231v/232V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
*Pojo (Githzerai)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 782h/782H 230v/232V Pos: standing >
You quickly scan the area.
Yermom who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A Minotaur who is rather far off to your east.
A Minotaur who is rather far off to your east.
A militia guard who is rather far off to your east.
A Drow Elf who is rather far off to your east.
A homeless peasant who is rather far off to your east.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 782h/782H 230v/232V Pos: standing >
Pojo sneaks north.

< 782h/782H 232v/232V Pos: standing >
You failed.

< 782h/782H 232v/232V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 782h/782H 231v/232V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Pojo who is not far off to your north.
Yermom who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 782h/782H 231v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 782h/782H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 782h/782H 231v/232V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 782h/782H 231v/232V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 782h/782H 230v/232V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Pojo who is close by to your north.
A Troll who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A Minotaur who is rather far off to your east.
A Minotaur who is rather far off to your east.
A Drow Elf who is rather far off to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 782h/782H 231v/232V Pos: standing >

< 782h/782H 232v/232V Pos: standing >
A militia guard enters from the south.

< 782h/782H 232v/232V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.
*A Troll (large) Member of Waiting For Pwipe stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.

< 782h/782H 231v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West

< 782h/782H 230v/232V Pos: standing >
The door seems to be closed.
Pojo sneaks west.

< 782h/782H 230v/232V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.
A young man in leather armor seems to be patrolling the walls.

< 782h/782H 231v/232V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 782h/782H 230v/232V Pos: standing >
You failed.

< 782h/782H 231v/232V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
*A Troll (large) Member of Waiting For Pwipe stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 782h/782H 231v/232V Pos: standing >
You failed.

< 782h/782H 231v/232V Pos: standing >

< 782h/782H 231v/232V Pos: standing >
You failed.

< 782h/782H 231v/232V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -North -South -Up
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 782h/782H 231v/232V Pos: standing >
Pojo stops following you.

< 782h/782H 231v/232V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 782h/782H 231v/232V Pos: standing >
Saving Doo.

< 782h/782H 231v/232V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 782h/782H 231v/232V Pos: standing >
You quickly scan the area.
A Troll who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A Minotaur who is rather far off to your east.
A Minotaur who is rather far off to your east.
A Drow Elf who is rather far off to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A street sweeper who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 782h/782H 231v/232V Pos: standing >
The sun rises over the northern horizon.

< 782h/782H 231v/232V Pos: standing >
You failed.

< 782h/782H 231v/232V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus qfuhuq'

< 782h/782H 231v/232V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Troll (large) Member of Waiting For Pwipe sits in mid-air here, fighting a controller.(Red Aura)
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Troll.
A tharnadian illusionist stands in mid-air here, fighting a Troll.
A controller stands in mid-air here, fighting a Troll.(Gold Aura)
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting a Troll.
A tharnadian illusionist stands in mid-air here, fighting a Troll.
A controller stands in mid-air here, fighting a Troll.(Gold Aura)
An elite guard stands in mid-air here, fighting a Troll.

< 782h/782H 230v/232V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.

< 782h/782H 230v/232V Pos: standing >
An elite guard's pierce wounds a Troll.
An elite guard shivers as he hits a Troll.
An elite guard suddenly appears a bit confused!
An elite guard's pierce wounds a Troll.
An elite guard shivers as he hits a Troll.
A Troll easily ducks under an elite guard's lame kick.
A tharnadian illusionist suddenly appears a bit confused!
A tharnadian illusionist's punch wounds a Troll.
A tharnadian illusionist shivers as he hits a Troll.
A tharnadian illusionist's crude punch wounds a Troll.
A tharnadian illusionist shivers as he hits a Troll.
A tharnadian illusionist's crude punch wounds a Troll.
A tharnadian illusionist shivers as he hits a Troll.
A Troll's eyes roll as a tharnadian illusionist plants a foot in his face.
A tharnadian illusionist shivers as he hits a Troll.

< 782h/782H 232v/232V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 137 ] You unleash light in a focused, searing ray at a Troll!
An elite guard suddenly appears a bit confused!
An elite guard's crude punch wounds a Troll.
An elite guard shivers as he hits a Troll.
An elite guard's crude punch wounds a Troll.
An elite guard shivers as he hits a Troll.
A controller misses a Troll.
A controller's punch wounds a Troll.
A controller shivers as he hits a Troll.
A controller misses a Troll.

< 782h/782H 232v/232V Pos: standing >
An elite guard suddenly appears a bit confused!
A Troll snaps into visibility.
An elite guard's slash wounds a Troll.
An elite guard shivers as he hits a Troll.
An elite guard's impressive pierce wounds a Troll.
An elite guard shivers as he hits a Troll.
An elite guard's impressive slash wounds a Troll.
An elite guard shivers as he hits a Troll.
An elite guard's crude punch wounds a Troll.
An elite guard shivers as he hits a Troll.
An elite guard's crude punch wounds a Troll.
An elite guard shivers as he hits a Troll.

< 782h/782H 232v/232V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard's crude punch wounds a Troll.
An elite guard shivers as he hits a Troll.
An elite guard's crude punch wounds a Troll.
An elite guard shivers as he hits a Troll.
An elite guard hits a Troll with a mighty kick to his chest.
An elite guard shivers as he hits a Troll.

< 782h/782H 232v/232V Pos: standing >
A Troll clambers to his feet.

< 782h/782H 232v/232V Pos: standing >
An elite guard's punch wounds a Troll.
An elite guard shivers as he hits a Troll.
An elite guard's crude punch wounds a Troll.
An elite guard shivers as he hits a Troll.
A Troll's mighty bludgeon enshrouds a controller in a mist of blood.
A Troll's crush enshrouds a controller in a mist of blood.
A Troll's mighty crush grievously wounds a controller.
A blood spray erupts from a controller as he is bludgeoned to death by a Troll.
A controller is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a controller dies in agony.
A Troll attempts to flee.
A Troll leaves west.
You failed.

< 782h/782H 232v/232V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
You failed.

< 782h/782H 232v/232V Pos: standing >
You failed.

< 782h/782H 232v/232V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a controller is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in nature.

< 782h/782H 232v/232V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A militia guard stands here, fighting a Troll.
*A Troll (large) Member of Waiting For Pwipe sits in mid-air here, fighting an elite guard.(Red Aura)
A tharnadian thief-hunter stands here, fighting a Troll.(Gold Aura)
A militia guard stands here, fighting a Troll.
A militia guard stands here, fighting a Troll.
An elite guard stands here, fighting a Troll.
An elite guard stands here, fighting a Troll.
An elite guard crouches here, fighting a Troll.

< 782h/782H 230v/232V Pos: standing >
A tharnadian illusionist enters from the east.
A Troll snaps into visibility.
A tharnadian thief-hunter's impressive slash strikes a Troll.
A tharnadian thief-hunter shivers as he hits a Troll.
A tharnadian thief-hunter's powerful slash strikes a Troll.
A tharnadian thief-hunter shivers as he hits a Troll.
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.

< 782h/782H 230v/232V Pos: standing >
A tharnadian illusionist suddenly attacks a Troll!
A tharnadian illusionist's crude punch wounds a Troll.
A tharnadian illusionist shivers as he hits a Troll.

< 782h/782H 230v/232V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 135 ] You unleash light in a focused, searing ray at a Troll!
A Troll's mighty bludgeon strikes an elite guard hard.
A Troll's crush strikes an elite guard very hard.
A Troll's mighty crush strikes an elite guard very hard.
A Troll's awesome bludgeon enshrouds an elite guard in a mist of blood.
A Troll's mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon an elite guard!
An elite guard screams in utter terror as he is judged before a Troll's God.

< 782h/782H 230v/232V Pos: standing >
A Troll snaps into visibility.
An elite guard's crude punch strikes a Troll.
An elite guard shivers as he hits a Troll.
An elite guard's punch strikes a Troll.
An elite guard shivers as he hits a Troll.
An elite guard's crude punch strikes a Troll hard.
An elite guard shivers as he hits a Troll.
An elite guard's crude punch strikes a Troll hard.
An elite guard shivers as he hits a Troll.
A Troll easily dodges an elite guard's feeble leg sweep.

< 782h/782H 230v/232V Pos: standing >
A militia guard's impressive crush strikes a Troll.
A militia guard shivers as he hits a Troll.

< 782h/782H 232v/232V Pos: standing >
A militia guard misses a Troll.
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.

< 782h/782H 232v/232V Pos: standing >
A militia guard misses a Troll.
A militia guard misses a Troll.
A Troll blocks a militia guard's kick with his arm.

< 782h/782H 232v/232V Pos: standing >
You snap into visibility.
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
[Damage: 140 ] A Troll is struck by your ray of sunlight, and is destroyed instantly!
A Troll's scarf of enhanced stealth of the Assassin [superior] made by Rethax melted from the intense heat!
A Troll's wolf hide sleeves melted from the intense heat!
A Troll's Zorobabi's circular stone ring of agility melted from the intense heat!
A Troll's mask of deceptions of gas defense [superior] made by Daweava melted from the intense heat!
A Troll's mark of the saboteur of constitution melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.