The death of [56 Elementalist] Nibb (Kobold)

in The Path of the Damned

from the perspective of [56 Elementalist] Nibb (Kobold)

<worn on head>       a smelly fur hat
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held>               a small pinewood raven totem
<held>               a small limestone totem
<worn on feet>       a pair of fur boots

A few drops of fresh blood are scattered around the area.
The corpse of a black skunk is lying here.
The corpse of a large warhorse is lying here.
The corpse of an orcish elite is lying here.

< 580h/624H 250v/253V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your east.
An old orcish woman who is close by to your east.
A drunken orc who is not far off to your east.
A female orc who is a brief walk away to your east.
An old orcish woman who is rather far off to your east.
An orcish thief who is in the distance to your east.
A dark orcish priest who is close by to your south.
A Firbolg who is close by to your west.
An old orcish woman who is not far off to your west.
A female orc who is rather far off to your west.
An old orcish woman who is rather far off to your west.
An old orcish woman who is rather far off to your west.
An orcish merchant who is in the distance to your west.
A wandering soul who is in the distance to your west.
The orc gate guard who is in the distance to your west.
The orc gate guard who is in the distance to your west.
A young orc sentinel who is in the distance to your west.
A young orc sentinel who is in the distance to your west.
A young orc sentinel who is in the distance to your west.
The orc gate guard who is in the distance to your west.
The orc gate guard who is in the distance to your west.

< 580h/624H 250v/253V Pos: standing >
A baby orc enters from the east.
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
[3] Some fool has dropped a magic mushroom here (glowing)
The corpse of a stray dog is lying here.
The corpse of a stray hound is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish assassin is lying here.
[2] The corpse of an orcish guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of the Shady Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish merchant is lying here.
A small collar collects among the rubble on the ground.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
*A Firbolg (huge) stands in mid-air here.

< 580h/624H 251v/253V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway.
Obvious exits: -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.

< 580h/624H 250v/253V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West

< 580h/624H 250v/253V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
Running about town, this female orc is restocking her low supplies.
(Q)An old orcish woman cries over the loss of her spouse.
(Q)An old orcish woman cries over the loss of her spouse.

< 580h/624H 250v/253V Pos: standing >
You quickly scan the area.
An old orcish woman who is not far off to your east.
A baby orc who is rather far off to your east.
A Firbolg who is in the distance to your east.
An old orcish woman who is in the distance to your east.
The grinning bobcat who is close by to your south.
A baby orc who is close by to your south.
A baby orc who is close by to your south.
A baby orc who is close by to your south.
An orcish thief who is close by to your south.
A strange green potted plant who is close by to your south.
An old orcish woman who is close by to your south.
An orcish guard who is not far off to your south.
A small red rose bush who is not far off to your south.
An orcish merchant who is close by to your west.
A wandering soul who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.

< 580h/624H 250v/253V Pos: standing >
The West Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closing off
the city exit to the west is here along with many guards protecting it
from unlawful entry. Eyes from above the city wall watch every move. There
are exits to the north, east, and south leading into various parts of the
city.  The exit beyond the west gate leads into the outside world.
Obvious exits: -North -East -South -West#
An orcish merchant is standing here completing his next transaction.
A wandering orcish soul, flying about here, is searching for a new victim.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.

< 580h/624H 252v/253V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
An orcish guard who is close by to your north.
An orcish elite who is close by to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A female orc who is rather far off to your north.
An orcish altar boy who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
An orcish assassin who is in the distance to your north.
A female orc who is close by to your east.
An old orcish woman who is close by to your east.
An old orcish woman who is close by to your east.
An old orcish woman who is a brief walk away to your east.
A Firbolg who is rather far off to your east.
A baby orc who is in the distance to your east.
An orcish assassin who is close by to your south.
A drunken orc who is close by to your south.
An orcish elite who is not far off to your south.
A large warhorse who is not far off to your south.
An orcish merchant who is rather far off to your south.
An orcish assassin who is in the distance to your south.

< 580h/624H 252v/253V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
An orcish guard who is close by to your north.
An orcish elite who is close by to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A baby orc who is rather far off to your north.
A baby orc who is rather far off to your north.
A female orc who is rather far off to your north.
An orcish altar boy who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
An orcish assassin who is in the distance to your north.
A female orc who is close by to your east.
An old orcish woman who is close by to your east.
An old orcish woman who is close by to your east.
An old orcish woman who is a brief walk away to your east.
A Firbolg who is rather far off to your east.
A baby orc who is in the distance to your east.
A drunken orc who is close by to your south.
An orcish assassin who is not far off to your south.
An orcish elite who is not far off to your south.
A large warhorse who is not far off to your south.
An orcish merchant who is rather far off to your south.
An orcish assassin who is in the distance to your south.

< 581h/624H 252v/253V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
An orcish guard who is close by to your north.
An orcish elite who is close by to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A baby orc who is rather far off to your north.
A baby orc who is rather far off to your north.
A female orc who is rather far off to your north.
An orcish altar boy who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
An orcish assassin who is in the distance to your north.
A female orc who is close by to your east.
An old orcish woman who is close by to your east.
An old orcish woman who is close by to your east.
An old orcish woman who is a brief walk away to your east.
A Firbolg who is rather far off to your east.
A baby orc who is in the distance to your east.
A drunken orc who is close by to your south.
An orcish assassin who is not far off to your south.
An orcish elite who is not far off to your south.
A large warhorse who is not far off to your south.
An orcish merchant who is rather far off to your south.
An orcish assassin who is in the distance to your south.

< 581h/624H 252v/253V Pos: standing >
An orcish guard enters from the north.

< 581h/624H 252v/253V Pos: standing >
The West Gates of the Shady Grove
Obvious exits: -North -East -South -West#
An orc guard of the Black Order is here watching your every action.
An orcish merchant is standing here completing his next transaction.
A wandering orcish soul, flying about here, is searching for a new victim.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.

< 581h/624H 252v/253V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
An orcish elite who is close by to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A baby orc who is rather far off to your north.
A baby orc who is rather far off to your north.
A female orc who is rather far off to your north.
An orcish altar boy who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A female orc who is close by to your east.
An old orcish woman who is close by to your east.
An old orcish woman who is close by to your east.
An old orcish woman who is a brief walk away to your east.
A Firbolg who is rather far off to your east.
A baby orc who is in the distance to your east.
A drunken orc who is close by to your south.
An orcish assassin who is not far off to your south.
An orcish elite who is not far off to your south.
A large warhorse who is not far off to your south.
An orcish merchant who is rather far off to your south.
An orcish assassin who is in the distance to your south.

< 581h/624H 252v/253V Pos: standing >
You feel less vitalized.

< 361h/404H 252v/253V Pos: standing >
The Streets of Turmoil
   This street through the Grove runs along side of the west wall. The
road here is approximately ten feet across. Homes and small shoppes are
located opposite this large granite city wall.  The city wall of the Grove
rises some twenty feet above the city roofs.  Many sentry posts can be
seen along many parts of this wall. They seem to watch all and mark every
move. Along this street many of the vile of the city can be found
practicing their evil way of life.  There are exits to the north and south
along this pathway.
Obvious exits: -North -South
An orcish street sweeper is here cleaning the city from rubbish.
An orcish elite searches the area here for any signs of problems.

< 362h/404H 252v/253V Pos: standing >
You quickly scan the area.
A baby orc who is not far off to your north.
An orcish guard who is not far off to your north.
A baby orc who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish altar boy who is a brief walk away to your north.
A troll slave who is a brief walk away to your north.
A troll slave who is a brief walk away to your north.
A draft horse who is a brief walk away to your north.
A troll slave who is a brief walk away to your north.
A troll slave who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish assassin who is rather far off to your north.
A cute kitten who is in the distance to your north.
A female orc who is in the distance to your north.
An orcish guard who is close by to your south.
An orcish merchant who is close by to your south.
A wandering soul who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A drunken orc who is not far off to your south.
An orcish assassin who is a brief walk away to your south.
A large warhorse who is a brief walk away to your south.
An orcish assassin who is in the distance to your south.
An orcish merchant who is in the distance to your south.

< 362h/404H 252v/253V Pos: standing >
Using your mastery of the spirit realm, you prepare your spell without the aid of a focus...
You start chanting...

< 362h/404H 252v/253V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 404h/404H 252v/253V Pos: standing >
An orcish guard enters from the south.

< 404h/404H 252v/253V Pos: standing >
You sit down and relax.

< 404h/404H 252v/253V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - elemental fury
(11th circle)  4 - nivards wicked firebrand
(10th circle)  4 - earthen rain
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - scathing wind
               1 - reveal true form
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - elemental affinity
( 6th circle)  6 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               7 - mending
( 3rd circle)  8 - scalding blast
               1 - snailspeed
               1 - purify spirit
( 2nd circle)  8 - flameburst
               3 - lesser mending
( 1st circle)  7 - ice missile
               1 - spirit armor
               4 - transfer wellness

And you are currently memorizing the following spells:
    3 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 404h/404H 252v/253V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 404h/404H 253v/253V Pos: sitting >
You clamber to your feet.

< 404h/404H 253v/253V Pos: standing >
Using your mastery of the spirit realm, you prepare your spell without the aid of a focus...
You start chanting...

< 404h/404H 253v/253V Pos: standing >
An orcish guard leaves south.

< 404h/404H 253v/253V Pos: standing >
Casting: elemental affinity *

< 404h/404H 253v/253V Pos: standing >
Casting: elemental affinity 

< 404h/404H 253v/253V Pos: standing >
You complete your spell...
Every essence of nature binds itself to your body.

< 404h/404H 253v/253V Pos: standing >
You sit down and relax.

< 404h/404H 253v/253V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - elemental fury
(11th circle)  4 - nivards wicked firebrand
(10th circle)  4 - earthen rain
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - scathing wind
               1 - reveal true form
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               7 - mending
( 3rd circle)  8 - scalding blast
               1 - snailspeed
               1 - purify spirit
( 2nd circle)  8 - flameburst
               3 - lesser mending
( 1st circle)  7 - ice missile
               1 - spirit armor
               4 - transfer wellness

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) elemental affinity

You can memorize no more spells.
You continue your study.

< 404h/404H 253v/253V Pos: sitting >
You have finished memorizing elemental affinity.
You snap out of your meditative trance, memorization complete.

< 404h/404H 253v/253V Pos: sitting >
You clamber to your feet.

< 404h/404H 253v/253V Pos: standing >
Using your mastery of the spirit realm, you prepare your spell without the aid of a focus...
You start chanting...

< 404h/404H 253v/253V Pos: standing >
You complete your spell...
The spirits seem refreshed.

< 404h/404H 253v/253V Pos: standing >
You sit down and relax.

< 404h/404H 253v/253V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - elemental fury
(11th circle)  4 - nivards wicked firebrand
(10th circle)  4 - earthen rain
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - scathing wind
               1 - reveal true form
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - elemental affinity
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               7 - mending
( 3rd circle)  8 - scalding blast
               1 - snailspeed
               1 - purify spirit
( 2nd circle)  8 - flameburst
               3 - lesser mending
( 1st circle)  7 - ice missile
               4 - transfer wellness

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) spirit armor

You can memorize no more spells.
You continue your study.

< 404h/404H 253v/253V Pos: sitting >
You have finished memorizing spirit armor.
You snap out of your meditative trance, memorization complete.

< 404h/404H 253v/253V Pos: sitting >
You clamber to your feet.

< 404h/404H 253v/253V Pos: standing >
The West Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closing off
the city exit to the west is here along with many guards protecting it
from unlawful entry. Eyes from above the city wall watch every move. There
are exits to the north, east, and south leading into various parts of the
city.  The exit beyond the west gate leads into the outside world.
Obvious exits: -North -East -South -West#
An orc guard of the Black Order is here watching your every action.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.

< 404h/404H 252v/253V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
An orcish elite who is close by to your north.
A female orc who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish merchant who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A baby orc who is in the distance to your north.
A baby orc who is in the distance to your north.
An orcish assassin who is in the distance to your north.
An old orcish woman who is close by to your east.
An old orcish woman who is close by to your east.
A female orc who is not far off to your east.
An old orcish woman who is a brief walk away to your east.
A drunken orc who is close by to your south.
An orcish merchant who is close by to your south.
A wandering soul who is close by to your south.
An orcish elite who is close by to your south.
A large warhorse who is close by to your south.
An orcish assassin who is not far off to your south.
An orcish merchant who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.

< 404h/404H 252v/253V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
An orcish elite who is close by to your north.
A female orc who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish merchant who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A baby orc who is in the distance to your north.
An orcish assassin who is in the distance to your north.
A cute kitten who is in the distance to your north.
An old orcish woman who is close by to your east.
An old orcish woman who is close by to your east.
A female orc who is not far off to your east.
An old orcish woman who is a brief walk away to your east.
A drunken orc who is close by to your south.
An orcish merchant who is close by to your south.
A wandering soul who is close by to your south.
An orcish elite who is close by to your south.
A large warhorse who is close by to your south.
An orcish assassin who is not far off to your south.
An orcish merchant who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.

< 404h/404H 252v/253V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
An orcish elite who is close by to your north.
A female orc who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish merchant who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A draft horse who is rather far off to your north.
A troll slave who is rather far off to your north.
A troll slave who is rather far off to your north.
A baby orc who is in the distance to your north.
A baby orc who is in the distance to your north.
An orcish assassin who is in the distance to your north.
A cute kitten who is in the distance to your north.
An old orcish woman who is close by to your east.
An old orcish woman who is close by to your east.
A female orc who is not far off to your east.
An old orcish woman who is a brief walk away to your east.
A drunken orc who is close by to your south.
An orcish merchant who is close by to your south.
A wandering soul who is close by to your south.
An orcish elite who is close by to your south.
A large warhorse who is close by to your south.
An orcish assassin who is not far off to your south.
An orcish merchant who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.

< 404h/404H 252v/253V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.
(Q)An old orcish woman cries over the loss of her spouse.

< 404h/404H 251v/253V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West
Running about town, this female orc is restocking her low supplies.

< 404h/404H 250v/253V Pos: standing >
You quickly scan the area.
An old orcish woman who is close by to your east.
An old orcish woman who is rather far off to your east.
An old orcish woman who is close by to your west.
An old orcish woman who is close by to your west.
An orcish guard who is not far off to your west.
The orc gate guard who is not far off to your west.
The orc gate guard who is not far off to your west.
A young orc sentinel who is not far off to your west.
A young orc sentinel who is not far off to your west.
A young orc sentinel who is not far off to your west.
The orc gate guard who is not far off to your west.
The orc gate guard who is not far off to your west.

< 404h/404H 250v/253V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway.
Obvious exits: -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.

< 404h/404H 251v/253V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
[5] Some fool has dropped a magic mushroom here (glowing)
The corpse of a stray dog is lying here.
The corpse of a stray hound is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish assassin is lying here.
[2] The corpse of an orcish guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of the Shady Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish merchant is lying here.
A small collar collects among the rubble on the ground.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.

< 404h/404H 251v/253V Pos: standing >
You quickly scan the area.
A large warhorse who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
An orcish thief who is rather far off to your north.
A female orc who is rather far off to your north.
An orcish merchant who is rather far off to your north.
A draft horse who is rather far off to your north.
An old orcish woman who is not far off to your east.
A black skunk who is rather far off to your east.
An old orcish woman who is in the distance to your east.
A cowardly orcish girl who is close by to your south.
An orcish guard who is rather far off to your south.
An old orcish woman who is close by to your west.
A female orc who is not far off to your west.
An old orcish woman who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
An orcish guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.

< 404h/404H 251v/253V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
[7] Some fool has dropped a magic mushroom here (glowing)
The corpse of an orcish guard is lying here.
The corpse of a crazed orc is lying here.
A cowardly orcish girl tries to hide herself in protection.

< 404h/404H 252v/253V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A pair of unwanted leggings collects in the rubble here.

< 404h/404H 251v/253V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
A large warhorse who is rather far off to your north.
An orcish elite who is rather far off to your north.
A stray dog who is in the distance to your north.
Meinar, the old baker who is close by to your east.
An orcish guard who is not far off to your south.
A Firbolg who is a brief walk away to your south.
A baby orc who is rather far off to your south.

< 404h/404H 251v/253V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a drunken orc is lying here.
The corpse of an orcish thief is lying here.

< 404h/404H 252v/253V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is not far off to your north.
A large warhorse who is in the distance to your north.
An orcish elite who is in the distance to your north.
An orcish guard who is close by to your south.
A baby orc who is a brief walk away to your south.

< 404h/404H 252v/253V Pos: standing >
A Firbolg snaps into visibility.
A Firbolg's kick hits you in your side.
Your forefathers manifest themselves in an attempt to protect you!

< 379h/404H 252v/253V Pos: standing >
< T: Nibb TP: sta TC:few scratches E: A Firbolg sta EP: excellent >
 You attempt to flee...
On Peddler's Way
   A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district.  Merchants of many races flock here.  The threat of danger is
guarded against by the many patrolling guards of the Shady Grove. There are
two main exits west leading back to the Path of the Damned and east into
the shopping district.
Obvious exits: -North -South# -West
You flee eastward!

< 379h/404H 222v/253V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a drunken orc is lying here.
The corpse of an orcish thief is lying here.
A Firbolg (huge) stands in mid-air here.

< 379h/404H 224v/253V Pos: standing >
Using your mastery of the spirit realm, you prepare your spell without the aid of a focus...
You start chanting...

< 379h/404H 225v/253V Pos: standing >
You complete your spell...
You point at a Firbolg.
[Damage: 241 ] Your iceball shatters upon impacting a Firbolg, rending flesh and sending blood flying.

< 379h/404H 227v/253V Pos: standing >
A Firbolg's kick crashes into your chest.
Your forefathers manifest themselves in an attempt to protect you!

< 356h/404H 228v/253V Pos: standing >
< T: Nibb TP: sta TC: small wounds E: A Firbolg sta EP:  small wounds >
 Using your mastery of the spirit realm, you prepare your spell without the aid of a focus...
You start chanting...

< 356h/404H 228v/253V Pos: standing >
< T: Nibb TP: sta TC: small wounds E: A Firbolg sta EP:  small wounds >
 Casting: arieks shattering iceball *

< 356h/404H 228v/253V Pos: standing >
< T: Nibb TP: sta TC: small wounds E: A Firbolg sta EP:  small wounds >
 A Firbolg snaps into visibility.
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
A Firbolg's sword glows with a bright light as it bites into you.
You feel your life flowing away and a Firbolg looks revitalized.
Your suit of smelly animal furs was disintegrated by the negative energy!