The death of [37 Demonic Rider] Arih (Orc)

in The Way of the Knife

from the perspective of [37 Demonic Rider] Arih (Orc)


The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An arrow has been left here.
[4] The corpse of an orc warrior is lying here.
The corpse of an Orc is lying here.
The corpse of an orcish assassin is lying here.
The corpse of an Orc is lying here.
A large stone warhammer has been dropped here.
A spellbook lies here, discarded.
a satchel used to hold various items lies here.
A long steel sword is here in the dirt.
An old blade has been discarded of here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[62] Some fool has dropped a magic mushroom here (glowing)
A large two-handed sword has been left here.
[30] A small bandage rests upon the ground here.
Nibafk (Orc)(medium) stands here, fighting a stray dog.(Red Aura)
A stray dog stands here, fighting Nibafk.

< 1h/449H 124v/124V Pos: standing >

< 1h/449H 124v/124V Pos: standing >

		Score information for Arih

Level: 37   Race: Orc   Class: Anti-Paladin / Demonic Rider Sex: Male
Hit points: 1(449)  Moves: 124(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  226 platinum  2808 gold     0 silver     0 copper
Playing time: 2 days / 15 hours/ 59 minutes
Received data: 0.0112 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: 79%
79%
Status:  Standing.
Epic points(total): 21(21)
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +0.00   Deaths:   38
Detecting:       Evil Good
Enchantments:    Ultravision
Bartender Quests Remaining: 4
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  368 

Active Spells:
--------------
well-rested bonus (106 minutes)


< 1h/449H 124v/124V Pos: standing >
Nibafk's crude punch strikes a stray dog.

< 1h/449H 124v/124V Pos: standing >
You throw your head back, letting out a long, low-pitched howl...

< 1h/449H 124v/124V Pos: standing >
Nibafk dodges a stray dog's attack.

< 1h/449H 124v/124V Pos: standing >
Nibafk's punch strikes a stray dog.

< 2h/449H 124v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood splatters cover the area.
[2] The corpse of a dancing elven girl is lying here.
[2] The corpse of an Orc is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)

< 2h/449H 123v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Fresh blood splatters cover the area.
The corpse of an orcish street sweeper is lying here.

< 2h/449H 122v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 2h/449H 121v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A pair of unwanted leggings collects in the rubble here.

< 2h/449H 120v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
The corpse of an orcish warrior is lying here.
The corpse of an orcish thief is lying here.
The grinning bobcat hungrily peers through the area.
An orcish street sweeper is here cleaning the streets from rubbish.

< 3h/449H 120v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
The corpse of a drunken orc is lying here.
The corpse of an orcish thief is lying here.

< 3h/449H 119v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a drunken orc is lying here.
An orcish warrior is here preparing for the next invasion.(Red Aura)

< 3h/449H 118v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A small collar collects among the rubble on the ground.

< 3h/449H 118v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Puddles of fresh blood cover the ground.
The corpse of the orc gate guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish warrior is lying here.
[39] Some fool has dropped a magic mushroom here (glowing)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim. (casting) (Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 3h/449H 118v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/449H 118v/124V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the word 'armor'

< 3h/449H 120v/124V Pos: standing >
An orcish guard leaves north.

< 4h/449H 123v/124V Pos: standing >

< 4h/449H 123v/124V Pos: standing >
An orc warrior starts following you.
An orc warrior starts following you.
An orc warrior starts following you.
Your brethren answer your call for help!

< 4h/449H 124v/124V Pos: standing >
An orc warrior is now a member of your group.
An orc warrior is now a member of your group.
An orc warrior is now a member of your group.

< 4h/449H 124v/124V Pos: standing >
An orc warrior already grouped by you.
An orc warrior already grouped by you.
An orc warrior already grouped by you.
No new group members.

< 4h/449H 124v/124V Pos: standing >
A wandering soul gets a Magical Green Mushroom from the Sylvan Woods.
An orc warrior already grouped by you.
An orc warrior already grouped by you.
An orc warrior already grouped by you.
No new group members.

< 5h/449H 124v/124V Pos: standing >

< 5h/449H 124v/124V Pos: standing >

< 5h/449H 124v/124V Pos: standing >

< 5h/449H 124v/124V Pos: standing >
A black hooded orc enters from the west.

< 5h/449H 124v/124V Pos: standing >
A wandering soul leaves east.

< 6h/449H 124v/124V Pos: standing >

< 8h/449H 124v/124V Pos: standing >
The sun starts to set in the south.

< 8h/449H 124v/124V Pos: standing >
You quickly scan the area.
An orcish warrior who is close by to your north.
An orcish street sweeper who is rather far off to your north.
The grinning bobcat who is in the distance to your north.
A wandering soul who is close by to your east.
A baby orc who is close by to your east.
An orcish merchant who is not far off to your east.
A young toddler who is in the distance to your east.
A black skunk who is not far off to your west.
An orcish merchant who is rather far off to your west.

< 8h/449H 124v/124V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
Puddles of fresh blood cover the ground.
The corpse of the orc gate guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish warrior is lying here.
[38] Some fool has dropped a magic mushroom here (glowing)
A black hooded orc stands here in the shadow.(Red Aura)
An orc warrior stands ready to fight. (minion) (Red Aura)
An orc warrior stands ready to fight. (minion) (Red Aura)
An orc warrior stands ready to fight. (minion) (Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 9h/449H 124v/124V Pos: standing >
A wandering soul enters from the east.

< 9h/449H 124v/124V Pos: standing >
You quickly scan the area.
The grinning bobcat who is in the distance to your north.
A baby orc who is close by to your east.
A young toddler who is in the distance to your east.
An orcish shaman who is not far off to your west.
An orcish merchant who is rather far off to your west.

< 9h/449H 124v/124V Pos: standing >
A Firbolg enters from the north.

< 9h/449H 124v/124V Pos: standing >
A Firbolg suddenly attacks an orc warrior!
An orc warrior is slashed into two by a master stroke performed by a Firbolg.
An orc warrior is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an orc warrior dies in agony.
An orc warrior stops following you.
an orc warrior is no longer in your group.

< 9h/449H 124v/124V Pos: standing >
The orc gate guard suddenly attacks a Firbolg!
The orc gate guard's slash grazes a Firbolg.
The orc gate guard is burned severely as he hits a Firbolg!
A young orc sentinel suddenly attacks a Firbolg!
A young orc sentinel misses a Firbolg.
An umber hulk suddenly attacks a Firbolg!
An umber hulk's fine maul grazes a Firbolg.
An umber hulk is burned severely as it hits a Firbolg!
A young orc sentinel suddenly attacks a Firbolg!
A Firbolg snaps into visibility.
A young orc sentinel's slash grazes a Firbolg.
A young orc sentinel is burned severely as he hits a Firbolg!
A young orc sentinel suddenly attacks a Firbolg!
A young orc sentinel misses a Firbolg.

< 9h/449H 124v/124V Pos: standing >

< 9h/449H 124v/124V Pos: standing >
The orc gate guard suddenly attacks someone!
A Firbolg snaps into visibility.
The orc gate guard's slash wounds a Firbolg.
The orc gate guard is burned severely as he hits a Firbolg!

< 10h/449H 124v/124V Pos: standing >
A Firbolg's skin seems to turn to stone.

< 10h/449H 124v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
Crawling about, this baby orc is crying loudly.
An orc warrior enters from the west.
An orc warrior enters from the west.

< 10h/449H 123v/124V Pos: standing >

< 10h/449H 123v/124V Pos: standing >
A Firbolg enters from the west.

< 10h/449H 123v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
A few drops of fresh blood are scattered around the area.
The corpse of an orc warrior is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish warrior is lying here.
[38] Some fool has dropped a magic mushroom here (glowing)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
A black hooded orc stands here in the shadow.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
An orc warrior enters from the east.
An orc warrior enters from the east.

< 11h/449H 122v/124V Pos: standing >

< 11h/449H 122v/124V Pos: standing >
An umber hulk leaves east.

< 11h/449H 124v/124V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is a brief walk away to your north.
An umber hulk who is close by to your east.
A Firbolg who is close by to your east.
A baby orc who is close by to your east.
An orcish merchant who is a brief walk away to your east.
A young toddler who is in the distance to your east.
A black skunk who is not far off to your west.

< 12h/449H 124v/124V Pos: standing >
A wandering soul leaves north.

< 12h/449H 124v/124V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
An orcish street sweeper who is a brief walk away to your north.
An umber hulk who is close by to your east.
A Firbolg who is close by to your east.
A baby orc who is close by to your east.
An orcish merchant who is a brief walk away to your east.
A young toddler who is in the distance to your east.
A black skunk who is not far off to your west.

< 12h/449H 124v/124V Pos: standing >
A black hooded orc leaves west.

< 12h/449H 124v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
An umber hulk sits here, fighting a Firbolg.(Red Aura)
A Firbolg (huge) stands in mid-air here, fighting an umber hulk.(Gold Aura)
Crawling about, this baby orc is crying loudly.
An orc warrior enters from the west.
An orc warrior enters from the west.

< 13h/449H 123v/124V Pos: standing >

< 13h/449H 123v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Fresh blood splatters cover the area.
The corpse of an orc warrior is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish warrior is lying here.
[38] Some fool has dropped a magic mushroom here (glowing)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
An orc warrior enters from the east.
An orc warrior enters from the east.

< 13h/449H 122v/124V Pos: standing >

< 13h/449H 122v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An umber hulk sits here, fighting a Firbolg.(Red Aura)
A Firbolg (huge) stands in mid-air here, fighting an umber hulk.(Gold Aura)
Crawling about, this baby orc is crying loudly.
An orc warrior enters from the west.
An orc warrior enters from the west.

< 14h/449H 123v/124V Pos: standing >
A Firbolg snaps into visibility.
An umber hulk's impressive maul wounds a Firbolg.
An umber hulk is burned severely as it hits a Firbolg!
A Firbolg deflects an umber hulk's blow and strikes back at it!
A Firbolg's powerful slash wounds an umber hulk.
This Firbolg has some small wounds and bruises.
He's huge in size.
He seems to be moving much faster than normal..
His hands glow blood red!
He is surrounded by burning flames!
He's encased in a shimmering globe!


< 14h/449H 123v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Fresh blood covers everything in the area.
The corpse of an orc warrior is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish warrior is lying here.
[38] Some fool has dropped a magic mushroom here (glowing)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
An orc warrior enters from the east.
An orc warrior enters from the east.

< 14h/449H 122v/124V Pos: standing >

< 14h/449H 122v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An umber hulk stands here, fighting a Firbolg.(Red Aura)
A Firbolg (huge) stands in mid-air here, fighting an umber hulk.(Gold Aura)
Crawling about, this baby orc is crying loudly.
An orc warrior enters from the west.
An orc warrior enters from the west.

< 16h/449H 123v/124V Pos: standing >
This Firbolg has some small wounds and bruises.
He's huge in size.
He seems to be moving much faster than normal..
His hands glow blood red!
He is surrounded by burning flames!
He's encased in a shimmering globe!


< 16h/449H 123v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Fresh blood splatters cover the area.
The corpse of an orc warrior is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish warrior is lying here.
[38] Some fool has dropped a magic mushroom here (glowing)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
An orc warrior enters from the east.
An orc warrior enters from the east.

< 16h/449H 122v/124V Pos: standing >

< 16h/449H 122v/124V Pos: standing >

< 18h/449H 124v/124V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
A wandering soul who is close by to your north.
An umber hulk who is close by to your east.
A Firbolg who is close by to your east.
A baby orc who is close by to your east.
An orcish merchant who is a brief walk away to your east.
A young toddler who is in the distance to your east.
A black hooded orc who is close by to your west.
A black skunk who is a brief walk away to your west.

< 18h/449H 124v/124V Pos: standing >

< 19h/449H 124v/124V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an umber hulk is lying here.
Crawling about, this baby orc is crying loudly.
An orc warrior enters from the west.
An orc warrior enters from the west.

< 19h/449H 123v/124V Pos: standing >
Someone suddenly attacks YOU!
A Firbolg snaps into visibility.
Your upper body is disconnected from your legs as a Firbolg slashes you.