The death of [54 Bounty Hunter] Xarze (Barbarian)

in Shaiennar Road

from the perspective of [54 Bounty Hunter] Xarze (Barbarian)

<worn as a badge>    a war banner of Khoralator
<worn on head>       a crown of burning flames
<worn on eyes>       a slimy aboleth eye (glowing) (humming)
<worn in ear>        an emerald disc fashioned from bone
<worn in ear>        a black pearl earring
<worn on face>       a stalkers mask
<worn around neck>   a coil of darkness
<worn around neck>   a necklace of dangling dwarven skulls
<worn on body>       an embroidered tunic of the Knights of the Raven
<worn on back>       the claymore of Zarthos the vampire hunter
<worn as quiver>     a sheath of stitched together skulls
<worn about waist>   the winged belt of flight
<worn on belt buckle>a blood dagger of Tezcatlipoca
<worn on arms>       a pair of chromium dragonscale vambraces
<worn around wrist>  the power infused bracelet of dark-mithril
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone
<worn on hands>      the sacred stone claws of Aan
<worn on finger>     an obsidian circle
<worn on finger>     a seal of the order of the bastine knights
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing'
<worn on legs>       the leggings of a MaDMaN
<worn on feet>       a fine pair of dragonscale sabatons


< 1229h/1229H 193v/193V Pos: standing >
You practice 'double attack' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'double attack' for a while...

< 1229h/1229H 193v/193V Pos: standing >
Xilarin says 'I'm sorry but I can teach you no more.'

< 1229h/1229H 193v/193V Pos: standing >
Xilarin says 'I'm sorry but I can teach you no more.'

< 1229h/1229H 193v/193V Pos: standing >
Xilarin says 'It might help if you knew about such a skill.'

< 1229h/1229H 193v/193V Pos: standing >
Skill
1h bludgeon                   40
1h flaying                    40
1h piercing                   95
1h slashing                   95
2h bludgeon                   40
2h flaying                    40
2h slashing                   40
appraise                      40
backstab                      80
bandage                       40
carve                         40
climb                         40
double attack                100
double headbutt           (obtained at level 56)
dual wield                   100
fishing                       40
headbutt                     100
hide                          80
kick                          40
listen                        40
mount                         40
parry                         40
reach weapons                 40
rescue                        40
retreat                       40
riposte                       60
salvage                       40
shield block                  40
swim                          40
switch opponents              40
tackle                       100
throat crush                  40
track                        100
trap                          40
triple attack                 40
unarmed damage                40

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...
A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'saxzf xafe ghji'
A Lich's word of power sends you reeling!
The world starts spinning, and your ears are ringing!
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...
A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 1229h/1229H 193v/193V Pos: standing >
You practice 'throat crush' for a while...

< 1229h/1229H 193v/193V Pos: standing >
A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the words 'saxzf xafe nose'
Suddenly, the world goes black!
You have been blinded!
And just who did you plan on teaching you?!?

< 1229h/1229H 193v/193V Pos: standing >
And just who did you plan on teaching you?!?

< 1229h/1229H 193v/193V Pos: standing >
And just who did you plan on teaching you?!?
Sparkling magic surrounds someone as he begins his chant.

< 1229h/1229H 193v/193V Pos: standing >
And just who did you plan on teaching you?!?

< 1229h/1229H 193v/193V Pos: standing >
Someone completes his spell...
Someone utters the word 'xuhpzf'
Someone withers you with his touch. You feel your muscles COMPLETELY shrink!
And just who did you plan on teaching you?!?

< 1229h/1229H 193v/193V Pos: standing >
And just who did you plan on teaching you?!?

< 1229h/1229H 193v/193V Pos: standing >
And just who did you plan on teaching you?!?

< 1229h/1229H 193v/193V Pos: standing >
Someone completes his spell...
Someone utters the words 'zrzqhfuqar znzjudihuai'
You snap into visibility.
A huge shower of arcing electricity from someone engulfs you.
Someone dodges your futile attack.
Someone dodges your futile attack.

< 1184h/1229H 193v/193V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1184h/1229H 193v/193V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1184h/1229H 193v/193V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1184h/1229H 193v/193V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from someone engulfs you.
You can't see a damn thing, you're blinded!

< 1134h/1229H 193v/193V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 1105h/1229H 193v/193V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'buoblg qfjgpuio paie'
A huge fist sent by someone grabs you, and begins crushing your body.
OUCH!  That really did HURT!
Um.. you don't see any such target here?

< 949h/1229H 193v/193V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 Someone misses you.
Someone misses you.

< 949h/1229H 193v/193V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
Someone completes his spell...
Someone utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from someone engulfs you.

< 865h/1229H 193v/193V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 855h/1229H 193v/193V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You try to overcome your woozy feeling.
You attempt to flee...
You can't see a damn thing, you're blinded!
Oops, trying to juggle too many loose coins, you drop a few.
You flee westward!

< 855h/1229H 168v/193V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
You can't see a damn thing, you're blinded!
Oops, trying to juggle too many loose coins, you drop a few.

< 820h/1229H 167v/193V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 807h/1229H 167v/193V Pos: standing >
The doors seems to be closed.

< 807h/1229H 167v/193V Pos: standing >
You can't see a thing let alone a door or whatever.

< 807h/1229H 167v/193V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 788h/1229H 167v/193V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 778h/1229H 167v/193V Pos: standing >
You can't see a thing let alone a door or whatever.

< 778h/1229H 167v/193V Pos: standing >
Someone completes his spell...
Someone utters the words 'saxzf xafe nose'

< 778h/1229H 167v/193V Pos: standing >
The doors seems to be closed.

< 778h/1229H 167v/193V Pos: standing >
The world stops spinning.

< 778h/1229H 167v/193V Pos: standing >
Someone completes his spell...
Someone utters the words 'buoblg qfjgpuio paie'
A huge fist sent by someone grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 625h/1229H 167v/193V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
The doors seems to be closed.

< 606h/1229H 167v/193V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 596h/1229H 167v/193V Pos: standing >
Someone completes his spell...
Someone utters the words 'saxzf xafe nose'

< 596h/1229H 168v/193V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
You attempt to flee...
You can't see a damn thing, you're blinded!
Oops, trying to juggle too many loose coins, you drop a few.
You flee northward!

< 579h/1229H 144v/193V Pos: standing >
The arcs of electricty surrounding you ground out!

< 579h/1229H 144v/193V Pos: standing >
You feel a cloak of blindness dissolve.

< 579h/1229H 146v/193V Pos: standing >
The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
The Room of Warriors
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
Draloth flexes his bulging muscles, trying to impress someone.
Oops, trying to juggle too many loose coins, you drop a few.

< 561h/1229H 145v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 561h/1229H 146v/193V Pos: standing >
Draloth gets a small pile of coins.

< 562h/1229H 146v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 562h/1229H 147v/193V Pos: standing >
The arcs of electricty surrounding you ground out!
The arcs of electricty surrounding you ground out!

< 562h/1229H 148v/193V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.

< 562h/1229H 147v/193V Pos: standing >
A Lich sneaks in from the east.

< 562h/1229H 148v/193V Pos: standing >
The Room of Anti-Paladins
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
Some fool has dropped a magic mushroom here (glowing)
Derm, the anti-paladin, looks wistfully out of a window.
Oops, trying to juggle too many loose coins, you drop a few.

< 562h/1229H 147v/193V Pos: standing >
A Lich starts casting an offensive spell.

< 562h/1229H 147v/193V Pos: standing >
Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell.

< 562h/1229H 148v/193V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'saxzf xafe nose'
Suddenly, the world goes black!
You have been blinded!

< 562h/1229H 148v/193V Pos: standing >
You can't see a damn thing, you're blinded!
Oops, trying to juggle too many loose coins, you drop a few.

< 562h/1229H 148v/193V Pos: standing >
You can't see a damn thing, you're blinded!
Oops, trying to juggle too many loose coins, you drop a few.

< 562h/1229H 148v/193V Pos: standing >
The doors seems to be closed.

< 562h/1229H 148v/193V Pos: standing >
The doors seems to be closed.

< 563h/1229H 149v/193V Pos: standing >
You can't see a thing let alone a door or whatever.

< 563h/1229H 150v/193V Pos: standing >
The doors seems to be closed.

< 563h/1229H 151v/193V Pos: standing >
The doors seems to be closed.

< 563h/1229H 152v/193V Pos: standing >
Someone completes his spell...
Someone utters the words 'buoblg qfjgpuio paie'
A huge fist sent by someone grabs you, and begins crushing your body.
OUCH!  That really did HURT!
Your something was damaged from the massive blow!

< 404h/1229H 152v/193V Pos: standing >
You can't see a damn thing, you're blinded!
Oops, trying to juggle too many loose coins, you drop a few.

< 404h/1229H 151v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 404h/1229H 152v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 404h/1229H 152v/193V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 405h/1229H 154v/193V Pos: standing >
You can't see a thing let alone a door or whatever.

< 405h/1229H 154v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/1229H 155v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/1229H 158v/193V Pos: standing >
Someone completes his spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
Someone's mighty magic fist slams into you!
OUCH!  That really did HURT!
Alas, you cannot go that way. . . .

< 276h/1229H 159v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 276h/1229H 159v/193V Pos: standing >
Sparkling magic surrounds someone as he begins his chant.

< 277h/1229H 160v/193V Pos: standing >
You attempt to flee...
You can't see a damn thing, you're blinded!
Oops, trying to juggle too many loose coins, you drop a few.
You flee eastward!

< 277h/1229H 139v/193V Pos: standing >
You can't see a damn thing, you're blinded!
Oops, trying to juggle too many loose coins, you drop a few.

< 277h/1229H 138v/193V Pos: standing >
You can't see a damn thing, you're blinded!
Oops, trying to juggle too many loose coins, you drop a few.

< 277h/1229H 138v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/1229H 139v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/1229H 139v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/1229H 140v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/1229H 141v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/1229H 141v/193V Pos: standing >
Autosaving...

< 277h/1229H 142v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/1229H 143v/193V Pos: standing >
You feel a cloak of blindness dissolve.

< 278h/1229H 143v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/1229H 144v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/1229H 144v/193V Pos: standing >
A Lich starts casting an offensive spell.

< 278h/1229H 145v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/1229H 145v/193V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'buoblg qrunsoqpze yugh'
A Lich's mighty magic fist slams into you!
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!
Alas, you cannot go that way. . . .

< 148h/1229H 146v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 148h/1229H 147v/193V Pos: standing >
A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 148h/1229H 147v/193V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.

< 148h/1229H 147v/193V Pos: standing >
A Short Hallway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A small pile of coins lies here.

< 148h/1229H 147v/193V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
Puddles of fresh blood cover the ground.
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.

< 149h/1229H 148v/193V Pos: standing >
The doors seems to be closed.

< 149h/1229H 148v/193V Pos: standing >
The doors seems to be closed.

< 149h/1229H 149v/193V Pos: standing >
Ok.

< 149h/1229H 149v/193V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A young member of the city guard strolls by here.
Oops, trying to juggle too many loose coins, you drop a few.

< 149h/1229H 149v/193V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
Oops, trying to juggle too many loose coins, you drop a few.

< 149h/1229H 149v/193V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A young girl runs around here carelessly.
A young member of the city guard strolls by here.
An elven woman shops around town here.
Oops, trying to juggle too many loose coins, you drop a few.

< 149h/1229H 148v/193V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
Oops, trying to juggle too many loose coins, you drop a few.

< 149h/1229H 148v/193V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.

< 149h/1229H 148v/193V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
Oops, trying to juggle too many loose coins, you drop a few.

< 149h/1229H 147v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/1229H 148v/193V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
Oops, trying to juggle too many loose coins, you drop a few.

< 150h/1229H 148v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/1229H 149v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/1229H 150v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/1229H 150v/193V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.

< 150h/1229H 150v/193V Pos: standing >
The Bakery of Delight
   Fresh bread, pastries, pies, and other baked goods fill
the bakery with smells of delight.  Rows of display cases
containing different varieties fill most of the shop.  The
street lies outside to the north.  A plump little halfling
runs around keeping shop, stuffing a few pastries into his
mouth as he does so.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
A young girl runs around here carelessly.
A very fat halfling eats more than he sells.
Oops, trying to juggle too many loose coins, you drop a few.

< 150h/1229H 149v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/1229H 150v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/1229H 151v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/1229H 151v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/1229H 152v/193V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.

< 151h/1229H 152v/193V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East -West
Oops, trying to juggle too many loose coins, you drop a few.

< 151h/1229H 151v/193V Pos: standing >
A Lich sneaks west.

< 151h/1229H 152v/193V Pos: standing >
Shaiennar Road
   Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street.  The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor.  To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards.  The street
itself continues both east and west.
Obvious exits: -North# -East -West
A few drops of fresh blood are scattered around the area.
A Lich (small) Beholder of Defilers stands in mid-air here.
An old sailor looks uneasy on land here.
Oops, trying to juggle too many loose coins, you drop a few.

< 151h/1229H 151v/193V Pos: standing >
Shaiennar Road
   The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward.  The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears.  A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
An old sailor looks uneasy on land here.
Oops, trying to juggle too many loose coins, you drop a few.

< 151h/1229H 151v/193V Pos: standing >
Ok.
You put 7427 platinum, 4 gold, 1 silver, and 0 copper coins into a cracked leather backpack.

< 151h/1229H 151v/193V Pos: standing >
Before The Docks
   Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city.  The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal.  Shaiennar Road
leads east from here and the docks are west.  To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West

< 151h/1229H 151v/193V Pos: standing >
Shaiennar Road
   The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward.  The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears.  A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A few coins lie scattered here.
An old sailor looks uneasy on land here.

< 151h/1229H 150v/193V Pos: standing >
Shaiennar Road
   Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street.  The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor.  To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards.  The street
itself continues both east and west.
Obvious exits: -North# -East -West
A few drops of fresh blood are scattered around the area.
A Lich (small) Beholder of Defilers stands in mid-air here.
An old sailor looks uneasy on land here.
Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell.

< 151h/1229H 150v/193V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
You wish that your wounds would stop BLEEDING so much!
A Lich dodges your futile attack.
A Lich snaps into visibility.
[Damage: 11 ] -=[Your fine slash grazes a Lich.]=-
You are burned as you hit a Lich!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 99h/1229H 151v/193V Pos: standing >
< T: Xarze TP: sta TC: awful E: A Lich sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 99h/1229H 151v/193V Pos: standing >
< T: Xarze TP: sta TC: awful E: A Lich sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 99h/1229H 151v/193V Pos: standing >
< T: Xarze TP: sta TC: awful E: A Lich sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 99h/1229H 151v/193V Pos: standing >
< T: Xarze TP: sta TC: awful E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 70h/1229H 151v/193V Pos: standing >
< T: Xarze TP: sta TC: awful E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You deflect a Lich's blow and strike back at him!
A Lich snaps into visibility.
[Damage: 11 ] -=[Your fine pierce grazes a Lich.]=-
You are burned as you hit a Lich!
You wish that your wounds would stop BLEEDING so much!
You play with a Lich before lunging into an offensive routine!
[Damage: 12 ] -=[Your impressive slash grazes a Lich.]=-
You are burned as you hit a Lich!
You wish that your wounds would stop BLEEDING so much!
A frost brand named 'Stormbringer' slices through the air with incredible ease!
[Damage: 12 ] -=[Your slash grazes a Lich.]=-
You are burned as you hit a Lich!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.
A Lich starts casting an offensive spell.

< 20h/1229H 151v/193V Pos: standing >
< T: Xarze TP: sta TC: awful E: A Lich sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 20h/1229H 151v/193V Pos: standing >
< T: Xarze TP: sta TC: awful E: A Lich sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 20h/1229H 151v/193V Pos: standing >
< T: Xarze TP: sta TC: awful E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Your hair and skin crackle and pop, then your brain activity stops!
Your frost brand named 'Stormbringer' exploded spreading charges of electrical energy!
Your cloak of glittering icicles exploded spreading charges of electrical energy!