The death of [54 Assassin] Jubstab (Dwarf)

in Talerenn Way

from the perspective of [54 Air Magus] Gsaif (Grey Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       the spiked crown of mental resistance
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of a MaDMaN (magic) [82%]             
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic) [82%]             
<worn around neck>   the collar of Perpetual Frost (magic) (glowing) [82%]             
<worn on body>       the legendary platemail of defense (magic)
<worn about body>    a shroud of ethereal winds (magic) [77%]             
<worn as quiver>     a snakeskin quiver of health (glowing) [86%]             
<worn about waist>   the translucent belt of anger [88%]             
<worn on belt buckle>a severed illithid tentacle of intelligence with a strange dark bloodstone [32%]             
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   the story of Jugger the golem [poor] (magic) [77%]             
<worn on arms>       the bracers of immolation (glowing) [75%]             
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      a virulent case of herpes simplex of damage [81%]             
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a ring of regeneration of endurance (magic) (glowing) [74%]             
<primary weapon>     the staff of blue flames (magic) (glowing) (illuminating)[239h 11m 54s]
<held>               a swirling staff of air conjuration (magic) (glowing)[239h 11m 54s]
<worn on legs>       the greaves of titan strength
<worn on feet>       the cubes of protection (humming) [88%]             

An air elemental stands in mid-air here, fighting a Lich. (minion) 
An air elemental sits in mid-air here. (minion) 
An air elemental sits in mid-air here. (minion) 
A Lich (small) Beholder of Defilers stands in mid-air here, fighting Ta.(Red Aura)
A goblin merchant sneaks in from the south.

< 714h/714H 94v/120V Pos: standing >
A Lich attacks Ta. [0 hits]
A goblin merchant snaps into visibility.
You start chanting...

< 714h/714H 95v/120V Pos: standing >
[Damage:  8 ] Electrical arcs continue to blacken and pincushion a Lich.
A Lich's boreal bone signet from the Undead Outpost is filled with electrical energy!

< 714h/714H 98v/120V Pos: standing >
Casting: wall of stone ***

< 714h/714H 101v/120V Pos: standing >
An air elemental attacks a Lich. [0 hits]

< 714h/714H 103v/120V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 714h/714H 105v/120V Pos: standing >
Casting: wall of stone **
A goblin merchant snaps into visibility.
A goblin merchant attacks a Lich. [0 hits]

< 714h/714H 107v/120V Pos: standing >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion a Lich.

< 714h/714H 108v/120V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 714h/714H 110v/120V Pos: standing >
Casting: wall of stone *

< 714h/714H 112v/120V Pos: standing >
Ta attacks a Lich. [0 hits]

< 714h/714H 113v/120V Pos: standing >
The unmistakable scent of fresh blood can be smelled as a Lich dies in agony.
A Lich is dead! R.I.P.

< 714h/714H 114v/120V Pos: standing >
You complete your spell...

< 714h/714H 117v/120V Pos: standing >
Your spell flows around someone, leaving him unharmed!

< 714h/714H 118v/120V Pos: standing >

< 714h/714H 120v/120V Pos: standing >
Your spell flows around someone, leaving him unharmed!
A goblin merchant points out a Lich lurking here!

< 714h/714H 120v/120V Pos: standing >
An air elemental fades from your mortal viewing...

< 714h/714H 120v/120V Pos: standing >

< 714h/714H 120v/120V Pos: standing >
Your spell flows around a Lich, leaving him unharmed!

< 714h/714H 120v/120V Pos: standing >
You see nothing special about him.
This Lich is in excellent condition.
He's small in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is glowing with malevolent power!
He's encased in a shimmering globe!

<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       an eyepatch of the celestial order (magic)
<worn in ear>        an unearthly dragonscale stud
<worn in ear>        a humming dragonscale stud
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a rusty dragonscale necklace
<worn around neck>   a dented emerald torque from The Jade Empire
<worn on body>       the armor of the elements [poor] (glowing)
<worn about body>    a cloak of Elvenkind (glowing) (humming)
<worn about waist>   a bloody dragonscale belt from The Bronze Citadel
<worn on arms>       some fragile dragonscale sleeves from The Jade Empire
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a blood-stained dragonscale wristguard from The Jade Empire
<worn around wrist>  a bracelet of wizardry of endurance (magic) (glowing) [84%]             
<worn on hands>      some masterly-crafted bone talons
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a boreal bone signet from The Undead Outpost [88%]             
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on legs>       some shimmering dragonscale leggings
<worn on feet>       some icy dragonscale shoes

< 714h/714H 120v/120V Pos: standing >
Ta lunges at a Lich, crushing his windpipe!
You would need a lot of luck!

< 714h/714H 120v/120V Pos: standing >
Ok.

< 714h/714H 120v/120V Pos: standing >
A Lich attacks Ta. [0 hits]

< 714h/714H 120v/120V Pos: standing >
The arcs of electricity surrounding a Lich ground out!

< 714h/714H 120v/120V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
A goblin merchant attempts to stab a Lich in the back, but a Lich's stone skin quickly absorbs the impact before fading away!
A goblin merchant snaps into visibility.
A goblin merchant places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug a goblin merchant wrenches the weapon free, ramming it into a Lich's spine!
A goblin merchant places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
A goblin merchant places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug a goblin merchant wrenches the weapon free, ramming it into a Lich's spine!
A goblin merchant places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.

< 714h/714H 120v/120V Pos: standing >
A Lich starts casting a spell.

< 714h/714H 120v/120V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'heal undead'
A Lich reaches out at a Lich, touching him. 
A Lich appears to gain power from the sudden deadly chill around him.

< 714h/714H 120v/120V Pos: standing >
Ta attacks a Lich. [1 hits]
Before The Palace Gates
Obvious exits: -N# -S
Fresh blood splatters cover the area.
[6] The corpse of a huge guard is lying here.
*A Lich (small) Beholder of Defilers stands in mid-air here.(Red Aura)
*a goblin merchant is standing here, busy with his own matters.
Ta (Dwarf)(medium) stands in mid-air here, fighting a Lich.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A Lich (small) Beholder of Defilers is lying in mid-air here, fighting a goblin merchant.(Red Aura)

< 714h/714H 120v/120V Pos: standing >
A goblin merchant snaps into visibility.
A Lich attacks a goblin merchant. [0 hits]
Ok.
An air elemental snaps into visibility.
A Lich avoids being bashed by an air elemental, who loses its balance and falls.
A Lich snaps into visibility.
An air elemental snaps into visibility.
[Damage:  1 ] An air elemental's mass slams into a Lich, knocking him to the ground!
An air elemental snaps into visibility.
A Lich avoids being bashed by an air elemental, who loses its balance and falls.

< 714h/714H 120v/120V Pos: standing >
A Lich attacks an air elemental. [0 hits]

< 714h/714H 120v/120V Pos: standing >
A Lich clambers to his feet.

< 714h/714H 120v/120V Pos: standing >
A Lich starts casting a spell.

< 714h/714H 120v/120V Pos: standing >
A goblin merchant snaps into visibility.
A goblin merchant attacks a Lich. [0 hits]

< 714h/714H 120v/120V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'hzrzsafh'
A Lich slowly fades out of existence.
A Lich snaps into visibility.
An air elemental attacks a Lich. [0 hits]

< 714h/714H 120v/120V Pos: standing >

< 714h/714H 120v/120V Pos: standing >
A goblin merchant attempts to flee.
A goblin merchant leaves south.

< 714h/714H 120v/120V Pos: standing >
[Damage:  7 ] [Damage:  8 ] An air elemental attacks a Lich. [2 hits]
Ta leaves south.

< 714h/714H 120v/120V Pos: standing >
A goblin merchant sneaks in from the south.
Ta enters from the south.

< 714h/714H 120v/120V Pos: standing >
A goblin merchant snaps into visibility.
Ta lunges at a Lich, crushing his windpipe!

< 714h/714H 120v/120V Pos: standing >

< 714h/714H 120v/120V Pos: standing >
A Lich snaps into visibility.
A Lich attacks an air elemental. [0 hits]
You see nothing special about him.
This Lich is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is surrounded by burning flames!
He's encased in a shimmering globe!
He has little gills in his neck!

<worn as a badge>    a craftsman's pin of Dweefniggle's workshop [superior] [85%]             
<worn on head>       the crown of Aramus (magic) (glowing) (humming)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [76%]             
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        the living essence of Dranum [poor] (magic)
<worn on face>       a mask of hades of intelligence (magic) (glowing)
<worn around neck>   a gory string of cyclops eyes [superior] (magic)
<worn around neck>   a shrunken halfling head on a platinum chain [82%]             
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on back>       a large leather backpack
<worn about waist>   a gnomish harm prevention belt [poor] (magic) (glowing)
<worn on belt buckle>an orb of mental toughness [superior] with a strange dark bloodstone (magic) (humming)
<worn on arms>       sleeves of gold dragonskin [poor] (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  the fealty emblem of Orcus
<worn on hands>      a virulent case of herpes simplex
<worn on finger>     a bone band [poor] (magic) (humming)
<worn on finger>     the ring of the void [superior] (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       a living breeze

< 714h/714H 120v/120V Pos: standing >
You would need a lot of luck!

< 714h/714H 120v/120V Pos: standing >
You start chanting...

< 714h/714H 120v/120V Pos: standing >
A Lich snaps into visibility.
An air elemental attacks a Lich. [0 hits]

< 714h/714H 120v/120V Pos: standing >
A goblin merchant attempts to flee.
A goblin merchant leaves south.

< 714h/714H 120v/120V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
A goblin merchant sneaks in from the south.

< 714h/714H 120v/120V Pos: standing >
< T: air TP: kne TC:excellent E: A Lich sit EP: excellent >
 A goblin merchant snaps into visibility.
A Lich snaps into visibility.
A goblin merchant places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sit EP: excellent >
 A Lich snaps into visibility.
[Damage:  8 ] [Damage: 19 ] An air elemental attacks a Lich. [2 hits]

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sit EP: excellent >
 A Lich snaps into visibility.
Ta attacks a Lich. [2 hits]
Before The Palace Gates
Obvious exits: -N# -S
Fresh blood splatters cover the area.
[6] The corpse of a huge guard is lying here.
*a goblin merchant is standing here, busy with his own matters.
Ta (Dwarf)(medium) stands in mid-air here, fighting a Lich.(Gold Aura)
A Lich (small) Beholder of Defilers sits in mid-air here, fighting a goblin merchant.(Red Aura)
An air elemental crouches in mid-air here, fighting a Lich. (minion) 
An air elemental stands in mid-air here, fighting a Lich. (minion) 
An air elemental sits in mid-air here. (minion) 

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sit EP: excellent >
 Ok.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sit EP: excellent >
 Your spell flows around a Lich, leaving him unharmed!
A goblin merchant attempts to flee.
A goblin merchant leaves south.

< 714h/714H 120v/120V Pos: standing >
<An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 714h/714H 120v/120V Pos: standing >
<A goblin merchant sneaks in from the south.
A Lich clambers to his feet.

< 714h/714H 120v/120V Pos: standing >
<An air elemental rises to its feet.
A Lich snaps into visibility.
An air elemental attacks a Lich. [0 hits]
A goblin merchant snaps into visibility.
A goblin merchant places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
Ok.
A Lich avoids being bashed by an air elemental, who loses its balance and falls.
A Lich avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Lich avoids being bashed by an air elemental, who loses its balance and falls.

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
[Damage:  2 ] -=[You attack a Lich.]=- [1 hits]

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
A goblin merchant snaps into visibility.
A Lich attacks a goblin merchant. [0 hits]
Ta tries to tackle a Lich and misses completely, making a nice dent in his forehead and the ground!

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Lich.

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sta EP: excellent >
 An air elemental attacks a Lich. [0 hits]

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A goblin merchant attempts to flee.
A goblin merchant leaves south.

< 714h/714H 120v/120V Pos: standing >
<A goblin merchant enters from the south.

< 714h/714H 120v/120V Pos: standing >
<A goblin merchant snaps into visibility.
A goblin merchant places an otherworldly stiletto of soul-taking in the back of a Lich, resulting in some strange noises and some blood.
A goblin merchant places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug a goblin merchant wrenches the weapon free, ramming it into a Lich's spine!
A goblin merchant places a wicked black dagger named 'Sanguine Blessing' in the back of a Lich, resulting in some strange noises and some blood.

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
An air elemental attacks a Lich. [0 hits]
A Lich snaps into visibility.
Ta attacks a Lich. [1 hits]

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Lich.

< 714h/714H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
An air elemental attacks a Lich. [0 hits]
A Lich attempts to flee.
A Lich leaves south.

< 714h/714H 120v/120V Pos: standing >
A Lich enters from the south.

< 714h/714H 120v/120V Pos: standing >
You start chanting...

< 714h/714H 120v/120V Pos: standing >
A Lich leaves south.

< 714h/714H 120v/120V Pos: standing >
You abort your spell before it's done!

< 714h/714H 120v/120V Pos: standing >
Your spell flows around a Lich, leaving him unharmed!

< 714h/714H 120v/120V Pos: standing >
A goblin merchant sneaks south.

< 714h/714H 120v/120V Pos: standing >

< 714h/714H 120v/120V Pos: standing >
You failed.

< 714h/714H 120v/120V Pos: standing >
Ok.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.

< 714h/714H 120v/120V Pos: standing >
[Damage: 12 ] Electrical arcs continue to blacken and pincushion a Lich.

< 714h/714H 120v/120V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental rises to its feet.
Ta rises to his feet.
Before The Palace Gates
Obvious exits: -N# -S
Fresh blood splatters cover the area.
[6] The corpse of a huge guard is lying here.
Ta (Dwarf)(medium) stands in mid-air here.(Gold Aura)
An air elemental crouches in mid-air here. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
An air elemental crouches in mid-air here. (minion) 

< 714h/714H 120v/120V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental rises to its feet.

< 714h/714H 120v/120V Pos: standing >
The arcs of electricity surrounding a Lich ground out!

< 714h/714H 120v/120V Pos: standing >
Ta leaves south.
You follow Ta.

Talerenn Way
Obvious exits: -N -E# -S -W#
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
Ta (Dwarf)(medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.

< 714h/714H 119v/120V Pos: standing >
Ta leaves south.
You follow Ta.

Talerenn Way
Obvious exits: -N -S
Ta (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A young member of the city guard strolls by here.
An air elemental enters from the north.
An air elemental enters from the north.

< 714h/714H 118v/120V Pos: standing >
Ta leaves south.
You follow Ta.

Talerenn Way
Obvious exits: -N -E -S
Ta (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A Lich (small) Beholder of Defilers sits resting.(Red Aura)
An old sailor looks uneasy on land here.
An air elemental enters from the north.
An air elemental enters from the north.

< 714h/714H 117v/120V Pos: standing >
Ta lunges at a Lich, crushing his windpipe!

< 714h/714H 118v/120V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Lich avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Lich avoids being bashed by an air elemental, who loses its balance and falls.

< 714h/714H 120v/120V Pos: standing >
A Lich clambers to his feet.

< 714h/714H 120v/120V Pos: standing >
A young guard enters from the north.
A Lich snaps into visibility.
A Lich attacks Ta. [0 hits]

< 714h/714H 120v/120V Pos: standing >
A Lich attempts to flee.
A Lich leaves south.

< 714h/714H 120v/120V Pos: standing >
A goblin merchant enters from the south.

< 714h/714H 120v/120V Pos: standing >
A goblin merchant sits down in a comfortable spot.

< 714h/714H 120v/120V Pos: standing >
A goblin merchant stops sitting around and lays down.
Ta leaves south.

< 714h/714H 120v/120V Pos: standing >
A goblin merchant snaps into visibility.
Electrical arcs continue to blacken and pincushion a goblin merchant.

< 714h/714H 120v/120V Pos: standing >
A Lich starts casting an offensive spell.

< 714h/714H 120v/120V Pos: standing >
A retired sailor leaves east.
Talerenn Way
Obvious exits: -N -E -S
A Lich (small) Beholder of Defilers stands in mid-air here. (casting) (Red Aura)
A goblin merchant is sprawled out, resting.
A young member of the city guard strolls by here.
An air elemental sits in mid-air here. (minion) 
An air elemental sits in mid-air here. (minion) 

< 714h/714H 120v/120V Pos: standing >
A goblin merchant clambers to his feet.

< 714h/714H 120v/120V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'electrical execution'
A goblin merchant is engulfed by a shower of arcing electricity sent by a Lich.

< 714h/714H 120v/120V Pos: standing >
Electrical arcs continue to blacken and pincushion a goblin merchant.
Ok.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.

< 714h/714H 120v/120V Pos: standing >
A Lich starts casting an offensive spell.

< 714h/714H 120v/120V Pos: standing >
A goblin merchant attempts to flee.
A goblin merchant tries to flee, but can't make it out of here!
Alas, you cannot go that way. . . .

< 714h/714H 120v/120V Pos: standing >
A young guard enters from the south.
Thurdorf's Antiques
Obvious exits: -W
An old sailor looks uneasy on land here.
An elven woman shops around town here.(Gold Aura)
Dimples showing, Thurdorf grins happily here.(Gold Aura)

< 714h/714H 119v/120V Pos: standing >
None here are loyal subjects of yours!

< 714h/714H 119v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
*A Lich (small) Beholder of Defilers stands in mid-air here.(Red Aura)
A young member of the city guard strolls by here.
A Lich (small) Beholder of Defilers stands in mid-air here, fighting Jubstab.(Red Aura)
Jubstab (HardCore) (Dwarf)(medium) stands in mid-air here, fighting a Lich.
A young member of the city guard strolls by here.
*An air elemental is here looking like a small living tornado. (minion) 
An air elemental sits in mid-air here. (minion) 

< 714h/714H 118v/120V Pos: standing >
Jubstab snaps into visibility.
Jubstab attacks a Lich. [1 hits]
Ok.
An air elemental snaps into visibility.
A Lich avoids being bashed by an air elemental, who loses its balance and falls.
A Lich snaps into visibility.

< 714h/714H 118v/120V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
Jubstab snaps into visibility.
A Lich attacks Jubstab. [0 hits]
Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell called 'electrical execution'.

< 714h/714H 119v/120V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.
Jubstab snaps into visibility.
Electrical arcs continue to blacken and pincushion Jubstab.
Electrical arcs continue to blacken and pincushion Jubstab.
A Lich completes his spell...
A Lich utters the words 'electrical execution'
Jubstab is engulfed by a shower of arcing electricity sent by a Lich.

< 714h/714H 120v/120V Pos: standing >
Electrical arcs continue to blacken and pincushion Jubstab.

< 714h/714H 120v/120V Pos: standing >
A Lich attempts to flee.
A Lich leaves south.

< 714h/714H 120v/120V Pos: standing >
A Lich starts casting an offensive spell called 'electrical execution'.

< 714h/714H 120v/120V Pos: standing >
Jubstab attempts to flee.
Jubstab leaves south.

< 714h/714H 120v/120V Pos: standing >
A Lich stops invoking abruptly!

< 714h/714H 120v/120V Pos: standing >
A Lich enters from the south.

< 714h/714H 120v/120V Pos: standing >
A Lich leaves south.

< 714h/714H 120v/120V Pos: standing >

< 714h/714H 120v/120V Pos: standing >

< 714h/714H 120v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An air elemental enters from the south.

< 714h/714H 119v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
An air elemental crouches in mid-air here. (minion) 
An air elemental enters from the north.

< 714h/714H 118v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An air elemental enters from the south.

< 714h/714H 119v/120V Pos: standing >
You failed.

< 714h/714H 119v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S -W#
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
An air elemental enters from the south.

< 714h/714H 118v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An air elemental enters from the north.

< 714h/714H 118v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
A young member of the city guard strolls by here.
An air elemental crouches in mid-air here. (minion) 
An air elemental enters from the north.

< 714h/714H 118v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -S
A young member of the city guard strolls by here.
A Lich (small) Beholder of Defilers stands in mid-air here, fighting Jubstab. (casting) (Red Aura)
A Lich (small) Beholder of Defilers stands in mid-air here, fighting Jubstab. (casting) (Red Aura)
Jubstab (HardCore) (Dwarf)(medium) stands in mid-air here, fighting a Lich.
An air elemental enters from the north.

< 714h/714H 119v/120V Pos: standing >
Jubstab attempts to flee.
Jubstab tries to flee, but can't make it out of here!

< 714h/714H 119v/120V Pos: standing >
Jubstab snaps into visibility.
Electrical arcs continue to blacken and pincushion Jubstab.
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Jubstab twitches and jerks violently to death from a Lich's shower of arcing electricity!
Jubstab's two bubbles of blazing energy exploded spreading charges of electrical energy!
Jubstab is dead! R.I.P.