The death of [54 Warrior] Kooool (Thri-Kreen)

in A Chamber Filled with Furs

from the perspective of [54 Warrior] Kooool (Thri-Kreen)


Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of a Thri-Kreen is lying here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A rose petal has been left here.
An apple lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[7] A two-handed sword, nearly six feet in length, lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
[7] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[27] Someone has left a crystalline chatkcha here. (glowing)
[16] A double-bladed weapon lies here.
[32] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.

< 440h/440H 163v/163V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[5] A small bandage rests upon the ground here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A Thri-Kreen (medium) stands here.

< 440h/440H 162v/163V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
A slimy mold oozes across the cavern floor.

< 440h/440H 161v/163V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
A duergar assassin hides here.

< 440h/440H 160v/163V Pos: standing >
A duergar assassin's powerful pierce wounds you.
Sorry, you aren't allowed to do that in combat.

< 429h/440H 160v/163V Pos: standing >
< T: Kooool TP: sta TC:few scratches E: duergar sta EP: excellent >
 Hold what?

< 429h/440H 160v/163V Pos: standing >
< T: Kooool TP: sta TC:few scratches E: duergar sta EP: excellent >
 Your punch grazes a duergar assassin.

< 429h/440H 160v/163V Pos: standing >
< T: Kooool TP: sta TC:few scratches E: duergar sta EP: few scratches >
 You attempt to flee...
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
A slimy mold oozes across the cavern floor.
You flee southward!

< 429h/440H 136v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/440H 136v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/440H 137v/163V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
A duergar assassin hides here.

< 429h/440H 136v/163V Pos: standing >

< 429h/440H 136v/163V Pos: standing >
A duergar assassin suddenly attacks YOU!
A duergar assassin's powerful pierce wounds you.
Sorry, you aren't allowed to do that in combat.

< 419h/440H 136v/163V Pos: standing >
< T: Kooool TP: sta TC:few scratches E: duergar sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 419h/440H 136v/163V Pos: standing >
< T: Kooool TP: sta TC:few scratches E: duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 419h/440H 136v/163V Pos: standing >
< T: Kooool TP: sta TC:few scratches E: duergar sta EP: few scratches >
 You attempt to flee...
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
A slimy mold oozes across the cavern floor.
You flee southward!

< 419h/440H 107v/163V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
A duergar assassin hides here.

< 419h/440H 106v/163V Pos: standing >
A Chamber Filled with Furs
   Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
[2] The corpse of a Thri-Kreen is lying here.
[2] A double-bladed weapon lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.
Fongg, the receptionist, is ready to tuck you in.

< 419h/440H 106v/163V Pos: standing >

< 419h/440H 106v/163V Pos: standing >
A Grey Elf snaps into visibility.
A halo of white light descends upon a Grey Elf burning your soul.
You are knocked to the ground by a Grey Elf's mighty bash!
A Grey Elf grins as he skewers you with his great sword of the High Council [superior] with a strange black stone.
OUCH!  That really did HURT!

< 354h/440H 111v/163V Pos: sitting >
< T: Kooool TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.

< 354h/440H 111v/163V Pos: sitting >
< T: Kooool TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's fine slash strikes you.
A Grey Elf's impressive slash strikes you.
A Grey Elf's slash wounds you.
A Grey Elf's the great sword of the High Council [superior] with a strange black stone eminates a soft glow and a Grey Elf looks refreshed!
The room lights up!
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!

< 321h/440H 111v/163V Pos: sitting >
< T: Kooool TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.

< 321h/440H 111v/163V Pos: sitting >
< T: Kooool TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's slash strikes you.
A Grey Elf's fine slash strikes you.
A Grey Elf's slash strikes you.
A Grey Elf's the great sword of the High Council [superior] with a strange black stone eminates a soft glow and a Grey Elf looks refreshed!
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!
A Grey Elf's impressive slash strikes you.
A Grey Elf's impressive slash strikes you.

< 258h/440H 111v/163V Pos: sitting >
< T: Kooool TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 You clamber to your feet.

< 258h/440H 111v/163V Pos: standing >
< T: Kooool TP: sta TC: few wounds E: someone sta EP: excellent >
 Um.. you don't see any such target here?

< 258h/440H 111v/163V Pos: standing >
< T: Kooool TP: sta TC: few wounds E: someone sta EP: excellent >
 Um.. you don't see any such target here?

< 258h/440H 111v/163V Pos: standing >
< T: Kooool TP: sta TC: few wounds E: someone sta EP: excellent >
 Um.. you don't see any such target here?

< 258h/440H 111v/163V Pos: standing >
< T: Kooool TP: sta TC: few wounds E: someone sta EP: excellent >
 Um.. you don't see any such target here?

< 258h/440H 111v/163V Pos: standing >
< T: Kooool TP: sta TC: few wounds E: someone sta EP: excellent >
 Um.. you don't see any such target here?

< 258h/440H 111v/163V Pos: standing >
< T: Kooool TP: sta TC: few wounds E: someone sta EP: excellent >
 Um.. you don't see any such target here?

< 258h/440H 111v/163V Pos: standing >
< T: Kooool TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.
Bashing without a shield is tough, but you try anyway...
As a Grey Elf avoids your bash, you topple over and fall to the ground.

< 258h/440H 111v/163V Pos: kneeling >
< T: Kooool TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's slash strikes you.
A Grey Elf's impressive slash strikes you.
A Grey Elf's slash strikes you.
A Grey Elf's impressive slash strikes you.

< 202h/440H 111v/163V Pos: kneeling >
< T: Kooool TP: kne TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You feel your skill in double attack improving.
A Grey Elf snaps into visibility.

< 202h/440H 111v/163V Pos: kneeling >
< T: Kooool TP: kne TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's powerful slash seriously wounds you.
A Grey Elf's the great sword of the High Council [superior] with a strange black stone eminates a soft glow and a Grey Elf looks refreshed!
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!
A Grey Elf's powerful slash seriously wounds you.
A Grey Elf's impressive slash strikes you hard.
A Grey Elf's impressive slash strikes you hard.

< 103h/440H 111v/163V Pos: kneeling >
< T: Kooool TP: kne TC:pretty hurt E: A Grey Elf sta EP: excellent >
 
< 103h/440H 111v/163V Pos: kneeling >
< T: Kooool TP: kne TC:pretty hurt E: someone sta EP: excellent >
 Maybe you should get up off your knees first?

< 103h/440H 111v/163V Pos: kneeling >
< T: Kooool TP: kne TC:pretty hurt E: someone sta EP: excellent >
 Maybe you should get up off your knees first?

< 103h/440H 111v/163V Pos: kneeling >
< T: Kooool TP: kne TC:pretty hurt E: someone sta EP: excellent >
 Maybe you should get up off your knees first?

< 103h/440H 111v/163V Pos: kneeling >
< T: Kooool TP: kne TC:pretty hurt E: someone sta EP: excellent >
 A Grey Elf snaps into visibility.
You rise to your feet.

< 103h/440H 111v/163V Pos: standing >
< T: Kooool TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's fine slash strikes you hard.
A Grey Elf's fine slash strikes you hard.
A Grey Elf's slash strikes you very hard.
You leap into the air, avoiding a Grey Elf's attack.

< 70h/440H 111v/163V Pos: standing >
< T: Kooool TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
You are knocked to the ground by a Grey Elf's mighty bash!

< 69h/440H 111v/163V Pos: sitting >
< T: Kooool TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's impressive slash strikes you very hard.
A Grey Elf's powerful slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's powerful slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...