The death of [52 Shadowmage] Znarsorc (Gnome)

in A Bend in the Wall Road

from the perspective of [52 Shadowmage] Znarsorc (Gnome)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a quill
<held>               a thick tome of legendary lores [68%]             
<held>               a quill
<worn on feet>       a pair of tight black slippers

 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 223h/223H 44v/100V Pos: standing >
 
 ^++++  
 ++@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 223h/223H 42v/100V Pos: standing >
 
   MM^***M.^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^+@++++M++  
     *++*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 223h/223H 41v/100V Pos: standing >
 
   MMM^***M.^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++M+  
      *++*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A cudgel has been dropped here.

< 223h/223H 41v/100V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 223h/223H 40v/100V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 223h/223H 39v/100V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 223h/223H 37v/100V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
An odd little man, with a shaved head and an orange robe, hums something.

< 223h/223H 36v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/223H 36v/100V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 223h/223H 34v/100V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 223h/223H 33v/100V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 223h/223H 31v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/223H 31v/100V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 223h/223H 32v/100V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 223h/223H 32v/100V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.

< 223h/223H 32v/100V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A gnoby piece of wood, perhaps a small mace, lies here.

< 223h/223H 31v/100V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
Juborg who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
The shady youth who is rather far off to your west.
A stray dog who is rather far off to your west.
A peasant farmer who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 223h/223H 31v/100V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 223h/223H 30v/100V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 223h/223H 29v/100V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Juborg (Firbolg)(huge) is sprawled out, resting.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 223h/223H 27v/100V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
Ebuvrot (HardCore) (Halfling)(tiny) stands in mid-air here. (casting) 
A shady looking youth is standing here, eyeing you with a devious glance.
An air elemental stands in mid-air here, fighting an elite guard. (minion) 
A large wandering dog is here, growling at you.
A peasant farmer is here from his farmstead, probably on business.
An elite guard stands here, fighting an air elemental.
An elite guard stands here, fighting an air elemental.
An elite guard stands here, fighting an air elemental.
An elite guard stands here, fighting an air elemental.
An elite guard stands here, fighting an air elemental.

< 223h/223H 25v/100V Pos: standing >
An elite guard's impressive punch seriously wounds an air elemental.
An air elemental dodges an elite guard's attack.
An air elemental's decent crush grazes an elite guard.
An air elemental's decent crush grazes an elite guard.
An elite guard dodges an air elemental's attack.

< 223h/223H 26v/100V Pos: standing >
Ebuvrot completes his spell...
Ebuvrot utters the word 'gjifal'
An air elemental is struck by a blinding light from Ebuvrot, and is utterly destroyed!
An air elemental is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of an air elemental.
An air elemental vanishes into thin air.
An air elemental stops following an Ogre.

< 223h/223H 26v/100V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
Ebuvrot (HardCore) (Halfling)(tiny) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.
A peasant farmer is here from his farmstead, probably on business.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Juborg enters from the east.

< 223h/223H 28v/100V Pos: standing >
The shady youth stares at you in scorn.

< 223h/223H 29v/100V Pos: standing >

		Score information for Znarsorc

Level: 52   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 223(223)  Moves: 29(100)
Coins carried:    0 platinum     4 gold     0 silver     7 copper
Coins in bank:  100 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 44 minutes
Received data: 0.0590 MB this session.
Send data:     0.0009 MB this session.
Compression ratio: 80%
80%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Invisible Heat
Enchantments:    Ultravision Farsee Fly Haste Invisibility
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  520 

Active Spells:
--------------
agility (51 minutes)
strength (51 minutes)
haste (14 minutes)
shadow shield (3 minutes)
Auctions Disabled (less than a minute remaining)
rested bonus (116 minutes)
fly (91 minutes)
improved invisibility (12 minutes)
detect invisibility (35 minutes)


< 223h/223H 29v/100V Pos: standing >
A peasant farmer leaves south.

< 223h/223H 30v/100V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your north.
An air elemental who is close by to your north.
An Ogre who is close by to your north.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
A militia guard who is a brief walk away to your east.
A peasant farmer who is close by to your south.
A stray dog who is not far off to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 223h/223H 30v/100V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
Juborg (Firbolg)(huge) stands in mid-air here.
Ebuvrot (HardCore) (Halfling)(tiny) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 223h/223H 31v/100V Pos: standing >
The road along the city wall continues north.
You extend your sights northward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
[4] The corpse of a tharnadian thief-hunter is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An Ogre (huge) (HardCore) Leader of Waiting For Pwipe stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.
Juborg leaves east.
Ebuvrot leaves south.

< 223h/223H 33v/100V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
[4] The corpse of a tharnadian thief-hunter is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An Ogre (huge) (HardCore) Leader of Waiting For Pwipe stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.
An air elemental leaves south.
An air elemental leaves south.

< 223h/223H 32v/100V Pos: standing >
You failed.

< 223h/223H 33v/100V Pos: standing >
An air elemental enters from the south.
An air elemental enters from the south.

< 223h/223H 33v/100V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
Ebuvrot (HardCore) (Halfling)(tiny) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 223h/223H 33v/100V Pos: standing >
You failed.

< 223h/223H 34v/100V Pos: standing >
Juborg enters from the east.

< 223h/223H 35v/100V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your north.
An air elemental who is close by to your north.
An Ogre who is close by to your north.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
A militia guard who is a brief walk away to your east.
A peasant farmer who is close by to your south.
A stray dog who is not far off to your south.
A street sweeper who is not far off to your south.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.
Juborg says in common 'hide'
Juborg's stalkers mask hums briefly.

< 223h/223H 36v/100V Pos: standing >
Ebuvrot leaves north.

< 223h/223H 36v/100V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
[4] The corpse of a tharnadian thief-hunter is lying here.
Ebuvrot (HardCore) (Halfling)(tiny) stands in mid-air here. (casting) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An Ogre (huge) (HardCore) Leader of Waiting For Pwipe stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.
An air elemental leaves north.
An air elemental leaves north.

< 223h/223H 37v/100V Pos: standing >
You failed.

< 223h/223H 37v/100V Pos: standing >
Ebuvrot stops chanting abruptly!

< 223h/223H 37v/100V Pos: standing >
Autosaving...

< 223h/223H 38v/100V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 223h/223H 38v/100V Pos: standing >
Ebuvrot crawls in from the north.

< 223h/223H 40v/100V Pos: standing >
The road along the city wall continues north.
You extend your sights northward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
[4] The corpse of a tharnadian thief-hunter is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An Ogre (huge) (HardCore) Leader of Waiting For Pwipe stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.

< 223h/223H 41v/100V Pos: standing >
Ebuvrot crawls north.

< 223h/223H 42v/100V Pos: standing >
You failed.

< 223h/223H 45v/100V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
[4] The corpse of a tharnadian thief-hunter is lying here.
Ebuvrot (HardCore) (Halfling)(tiny) stands in mid-air here.

< 223h/223H 45v/100V Pos: standing >
You failed.

< 223h/223H 45v/100V Pos: standing >
Ebuvrot leaves north.

< 223h/223H 46v/100V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 223h/223H 46v/100V Pos: standing >
You failed.

< 223h/223H 46v/100V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by someone.
You quickly scan the area.
Ebuvrot who is not far off to your north.
An air elemental who is not far off to your north.
An air elemental who is not far off to your north.
A controller who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A peasant farmer who is close by to your south.
A stray dog who is not far off to your south.
A street sweeper who is not far off to your south.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.
A human merchant who is rather far off to your west.

< 223h/223H 48v/100V Pos: standing >
You have memorized the following spells:
(11th circle)  2 - solbeeps missile barrage
(10th circle)  2 - chain lightning
               2 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - incendiary cloud
               3 - electrical execution
( 8th circle)  1 - fly
               1 - immolate
               3 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               1 - bigbys clenched fist
               3 - power word blind
( 6th circle)  4 - teleport
               3 - blink
( 5th circle)  5 - dimension door
( 4th circle)  7 - dispel magic
( 3rd circle)  5 - concealment
               2 - agility
( 2nd circle)  3 - strength
( 1st circle)  2 - minor creation

You can memorize 10 1st, 8 2nd, 3 3rd, 2 4th and 3 5th circle spell(s).

< 223h/223H 49v/100V Pos: standing >
Juborg leaves north.

< 223h/223H 51v/100V Pos: standing >
You failed.

< 223h/223H 52v/100V Pos: standing >
The shady youth looks around as if he's lost something.

< 223h/223H 53v/100V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
[4] The corpse of a tharnadian thief-hunter is lying here.

< 223h/223H 56v/100V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of a Centaur is lying here.
The corpse of a Barbarian is lying here.
A street sweeper is cleaning here, singing songs of labor.
Juborg (Firbolg)(huge) stands in mid-air here, fighting an Ogre.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An Ogre (huge) (HardCore) Leader of Waiting For Pwipe sits in mid-air here, fighting Juborg.
An impenetrable globe of darkness floats near an Ogre's head.

< 223h/223H 55v/100V Pos: standing >
An Ogre snaps into visibility.
An Ogre's impressive slash wounds Juborg.
An Ogre's sword glows with a bright light as it bites into Juborg.
Juborg looks withered and an Ogre looks revitalized.
An Ogre's powerful slash strikes Juborg.
An Ogre's powerful slash strikes Juborg.
An Ogre's powerful slash strikes Juborg.

< 223h/223H 56v/100V Pos: standing >
The door seems to be closed.

< 223h/223H 56v/100V Pos: standing >
You start chanting...
You snap into visibility.

< 223h/223H 57v/100V Pos: standing >
You complete your spell...
An Ogre won't be seeing much in the near future...
An Ogre seems to be blinded!

< 223h/223H 58v/100V Pos: standing >
A street sweeper leaves south.

< 223h/223H 59v/100V Pos: standing >
An Ogre snaps into visibility.
An Ogre's powerful slash strikes Juborg.
An Ogre's powerful slash strikes Juborg.
An Ogre's powerful slash strikes Juborg.
Juborg parries an Ogre's lunge at him.

< 223h/223H 60v/100V Pos: standing >
An Ogre snaps into visibility.
Juborg's crush grazes an Ogre.
Juborg's crude slash grazes an Ogre.
Juborg's crush grazes an Ogre.

< 223h/223H 60v/100V Pos: standing >
You start chanting...

< 223h/223H 61v/100V Pos: standing >
Juborg attempts to flee.
Juborg leaves south.
An Ogre clambers to his feet.

< 223h/223H 61v/100V Pos: standing >
Ebuvrot enters from the west.

< 223h/223H 62v/100V Pos: standing >
You complete your spell...
An Ogre snaps into visibility.
Your missile of force hits an Ogre soundly.
Your missile of force hits an Ogre soundly.
Your missile of force hits an Ogre soundly.

< 223h/223H 63v/100V Pos: standing >
Juborg enters from the south.
Ebuvrot starts casting an offensive spell.

< 223h/223H 63v/100V Pos: standing >
You start chanting...
Juborg looks at an Ogre.

< 223h/223H 64v/100V Pos: standing >
Ebuvrot completes his spell...
Ebuvrot utters the word 'unsohaiorz'
Vegetation bursts out of the ground, entangling an Ogre!
Vegetation bursts from the ground, impeding an Ogre.
Juborg leaves south.

< 223h/223H 65v/100V Pos: standing >
Ebuvrot starts casting an offensive spell.

< 223h/223H 66v/100V Pos: standing >
You complete your spell...
An Ogre snaps into visibility.
Your missile of force hits an Ogre soundly.
Your blow disrupts the magic keeping an Ogre frozen.
An Ogre snaps into visibility.
Your missile of force hits an Ogre soundly.
Your missile of force hits an Ogre soundly.

< 223h/223H 66v/100V Pos: standing >
Juborg enters from the south.

< 223h/223H 67v/100V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
An Ogre snaps into visibility.
An Ogre's powerful slash seriously wounds you.
OUCH!  That really did HURT!
An Ogre's powerful slash seriously wounds you.
OUCH!  That really did HURT!
An Ogre misses you.
You dodge an Ogre's vicious attack.
An Ogre's slash seriously wounds you.
OUCH!  That really did HURT!
You dodge an Ogre's vicious attack.
An Ogre's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
An Ogre gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!

< 63h/223H 67v/100V Pos: sitting >
< T: Znarsorc TP: sit TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An air elemental's crush wounds you.
An air elemental's feeble crush wounds you.
An air elemental's feeble crush wounds you.
An air elemental's feeble crush wounds you.
You feel the swirling shadows around your body dissipate.
An air elemental's crush wounds you.
An Ogre anticipates your attack and masterfully parries your blow.
An Ogre snaps into visibility.

< 58h/223H 67v/100V Pos: sitting >
< T: Znarsorc TP: sit TC:pretty hurt E: An Ogre sta EP:  small wounds >
 Ebuvrot completes his spell...
Ebuvrot utters the word 'gjifal'
An Ogre snaps into visibility.
Ebuvrot unleashes light in a focused, searing ray at an Ogre!
Juborg leaves south.

< 58h/223H 67v/100V Pos: sitting >
< T: Znarsorc TP: sit TC:pretty hurt E: An Ogre sta EP:  small wounds >
 Juborg enters from the south.
Ebuvrot starts casting an offensive spell.

< 58h/223H 67v/100V Pos: sitting >
< T: Znarsorc TP: sit TC:pretty hurt E: An Ogre sta EP:  small wounds >
 A faint hum can be heard from Avernus the life stealer carried by an Ogre.

< 58h/223H 67v/100V Pos: sitting >
< T: Znarsorc TP: sit TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre snaps into visibility.
Your vision spins into darkness as your head falls towards the ground.
Your shabby alligator skin jerkin was completely destroyed by the massive blow!
Your thin batwing cloak was completely destroyed by the massive blow!