The death of [ 1 Warrior] Rexwar (Dwarf)

in The Temple of Holy Warriors

from the perspective of [ 1 Warrior] Rexwar (Dwarf)


A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 27h/27H 36v/106V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 27h/27H 35v/106V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 27h/27H 37v/106V Pos: standing >
Juborg enters from the east.

< 27h/27H 37v/106V Pos: standing >
Juborg leaves west.

< 27h/27H 38v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 27h/27H 39v/106V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 27h/27H 38v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.

< 27h/27H 38v/106V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A large, ripe banana lies here.

< 27h/27H 37v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 37v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 38v/106V Pos: standing >
Alas, you cannot go that way. . . .
Juborg enters from the north.

< 27h/27H 38v/106V Pos: standing >
Juborg leaves east.

< 27h/27H 38v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 38v/106V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
An odd little man, with a shaved head and an orange robe, hums something.

< 27h/27H 40v/106V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A large, ripe banana lies here.

< 27h/27H 40v/106V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 27h/27H 40v/106V Pos: standing >
A Murky Alley
Obvious exits: -East -West
You see the red shape of a medium living being here.

< 27h/27H 40v/106V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -North -East -South
You see the red shape of a medium living being here.

< 27h/27H 39v/106V Pos: standing >
A red shape enters from the south.
A Bend in a Murky Alley
Obvious exits: -North -East -West

< 27h/27H 40v/106V Pos: standing >

< 27h/27H 42v/106V Pos: standing >
A Grubby Tavern
   A foul stench fills the air of this large tavern, with the smells of vomit,
alcohol, and tobacco all mingling together.  The bar itself if considerably
grubby, covered with spilled drink and empty bottles.  It is obvious that
whoever owns this bar cares little for it, or enjoys running a very scummy
and run-down establishment.  There is only one main exit, leading back out
to the west into the alley.
Obvious exits: -West
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A filthy man is sitting here, drunk out of his mind.
An extremely grubby looking man stands behind the bar, peering at you.

< 27h/27H 43v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 47v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 53v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 55v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 57v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 58v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 60v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 61v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 63v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 65v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 67v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 68v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 70v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 71v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 72v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 74v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 75v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 77v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 78v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 80v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 82v/106V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 27h/27H 82v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 83v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 85v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 86v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 96v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 97v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 100v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 103v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 105v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
She is away from her keyboard right now..

< 27h/27H 106v/106V Pos: standing >
Autosaving...

< 27h/27H 106v/106V Pos: standing >

< 27h/27H 106v/106V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 27h/27H 106v/106V Pos: standing >

< 27h/27H 106v/106V Pos: standing >
A Grubby Tavern
Obvious exits: -West
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A filthy man is sitting here, drunk out of his mind.
An extremely grubby looking man stands behind the bar, peering at you.

< 27h/27H 106v/106V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -North -East -West

< 27h/27H 105v/106V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -North -East -South
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 27h/27H 104v/106V Pos: standing >
A Murky Alley
Obvious exits: -East -West
You see the red shape of a medium living being here.

< 27h/27H 103v/106V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 27h/27H 103v/106V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A large, ripe banana lies here.

< 27h/27H 102v/106V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.

< 27h/27H 102v/106V Pos: standing >
A religious zealot leaves north.

< 27h/27H 102v/106V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A crafting recipe lies here collecting dust.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 27h/27H 102v/106V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A spellbook lies here, discarded.
a satchel used to hold various items lies here. (illuminating)
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 27h/27H 103v/106V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A cudgel has been dropped here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[20] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
A sturdy looking mount is here, all saddled up and ready to ride.

< 27h/27H 102v/106V Pos: standing >

< 27h/27H 105v/106V Pos: standing >
Skill
1h bludgeon                    5
1h flaying                    13
1h piercing                   14
1h slashing                   16
2h bludgeon                   14
2h flaying                     6
2h slashing                    9
bandage                        5
bash                          17
berserk                       10
blindfighting                  8
carve                          7
climb                         16
disarm                        11
double attack                 15
dual wield                     8
fishing                       16
guard                     (obtained at level 41)
hitall                         6
kick                           6
mount                          8
parry                         14
reach weapons             (obtained at level 25)
rescue                        15
retreat                       15
riposte                        8
salvage                       11
shield block                   8
swim                          12
switch opponents               6
triple attack             (obtained at level 56)
unarmed damage                 9

< 27h/27H 106v/106V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
1535   R Forever  All     Notch the Wisdom attribute when you capture the Marduk nexus.
1536   R Forever  All     Notch the Strength attribute when you capture the Antu nexus.
1537   R Forever  All     Notch the Intelligence attribute when you capture the Enlil nexus.
1538   R Forever  All     Notch the Constitution attribute when you capture the Ningishzida nexus.
1560   R Forever  All     Receive 'a Mystical Faerie Bag of stolen loot' when you receive a 0.50 frag or better.
1561   R Forever  All     Receive 500 platinum when you receive a 1.00 frag or better.
1597   R Forever  All     Gain 100 epics when you kill 1 Primate(s).
1598   R Forever  All     Receive 200 platinum when you kill 1 Primate(s).
1599   R Forever  All     Receive 100 platinum when you kill 1 Human(s).
1600   R Forever  All     Receive 100 platinum when you kill 1 Orc(s).
Displaying 10 result(s).

< 27h/27H 106v/106V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 27h/27H 106v/106V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 27h/27H 106v/106V Pos: standing >
Someone says in elven 'consent rq'

< 27h/27H 106v/106V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 27h/27H 106v/106V Pos: standing >
You say in dwarven 'vis rq'

< 27h/27H 106v/106V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A cudgel has been dropped here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[20] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
A sturdy looking mount is here, all saddled up and ready to ride.

< 27h/27H 106v/106V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 27h/27H 106v/106V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 27h/27H 106v/106V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 27h/27H 106v/106V Pos: standing >
Obewar has entered the game.

< 27h/27H 106v/106V Pos: standing >
Obewar leaves west.

< 27h/27H 106v/106V Pos: standing >
Obewar enters from the west.

< 27h/27H 106v/106V Pos: standing >
Obewar leaves down.

< 27h/27H 106v/106V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 27h/27H 106v/106V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 27h/27H 106v/106V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 27h/27H 106v/106V Pos: standing >

< 27h/27H 106v/106V Pos: standing >

< 27h/27H 106v/106V Pos: standing >
Autosaving...

< 27h/27H 106v/106V Pos: standing >
Alarm bells sound, signalling an invasion!

< 27h/27H 106v/106V Pos: standing >

< 27h/27H 106v/106V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 27h/27H 106v/106V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A spellbook lies here, discarded.
a satchel used to hold various items lies here. (illuminating)
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 27h/27H 105v/106V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A crafting recipe lies here collecting dust.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 27h/27H 104v/106V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.

< 27h/27H 103v/106V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 27h/27H 104v/106V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 27h/27H 103v/106V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West

< 27h/27H 104v/106V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A tough looking mercenary is standing here, strutting proudly.

< 27h/27H 104v/106V Pos: standing >
The Path of Holy Warriors
Obvious exits: -North -South

< 27h/27H 104v/106V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 27h/27H 103v/106V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West

< 27h/27H 104v/106V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
Obvious exits: -West
a satchel used to hold various items lies here. (illuminating)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[3] A large two-handed sword has been left here.
[15] A small bandage rests upon the ground here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.

< 27h/27H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 104v/106V Pos: standing >

< 27h/27H 106v/106V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 27h/27H 106v/106V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 27h/27H 106v/106V Pos: standing >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 27h/27H 106v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 27h/27H 106v/106V Pos: standing >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 27h/27H 106v/106V Pos: standing >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 27h/27H 106v/106V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 27h/27H 106v/106V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 27h/27H 106v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 27h/27H 106v/106V Pos: standing >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 27h/27H 106v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 27h/27H 106v/106V Pos: standing >
Autosaving...

< 27h/27H 106v/106V Pos: standing >
An Ogre suddenly looks a bit dumb, and madly slams _YOU_!
OUCH!  That really did HURT!

< 22h/27H 106v/106V Pos: on your ass >
< T: Rexwar TP: ass TC: small wounds E: An Ogre sta EP: excellent >
 The knight suddenly attacks an Ogre!
The knight suddenly appears a bit confused!
The knight misses an Ogre.
An Ogre anticipates your attack and masterfully parries your blow.

< 22h/27H 106v/106V Pos: on your ass >
< T: Rexwar TP: ass TC: small wounds E: An Ogre sta EP: excellent >
 An Ogre snaps into visibility.
Your upper body is disconnected from your legs as an Ogre slashes you.