The death of [52 Sorcerer] Dedood (Drow Elf)

in The Tavern of the Decapitated Dwarves

from the perspective of [54 Death Magus] Esk Defilers (Lich)

<worn as a badge>    a ball of crackling energy (magic) (glowing)
<worn on head>       a twisted cured leather skullcap from The Jade Empire
<worn on eyes>       a frozen granite eyepatch from The Surface Realm of Duris
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       the beak of the Queen of Chaos (magic)
<worn around neck>   a jeweled dragonscale amulet from The Jade Empire
<worn on body>       a robe of the earth
<worn about body>    the cloak of shadow dragons
<worn as quiver>     a drow-made electrum quiver from The Jade Empire
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms>       some masterly-crafted dragonscale arm plates from The Jade Empire
<held as shield>     a well-polished mithril body shield of lesser defense [superior] made by Amsun (illuminating)
<worn around wrist>  a jeweled steel wristguard from The Jade Empire
<worn around wrist>  a flaming electrum bracer from The Jade Empire
<worn on hands>      some sparkling granite gauntlets from The Jade Empire
<worn on finger>     a dark dragonscale ring from The Jade Empire
<worn on finger>     an enchanted ring of balor bone [poor]
<held>               a decaying chunk of beholder flesh (magic)
<worn on legs>       a pair of brimstone leggings [superior] (magic)
<worn on feet>       some knight's emerald shoes from The Jade Empire

A drow innkeeper who is close by to your south.

< 557h/486H 135v/135V Pos: standing >
You failed.

< 557h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 557h/486H 135v/135V Pos: standing >
You failed.

< 557h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 556h/486H 135v/135V Pos: standing >
You failed.

< 556h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 556h/486H 135v/135V Pos: standing >
You failed.

< 556h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 556h/486H 135v/135V Pos: standing >
You failed.

< 556h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 556h/486H 135v/135V Pos: standing >
You failed.

< 556h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 556h/486H 135v/135V Pos: standing >
You failed.

< 556h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 556h/486H 135v/135V Pos: standing >
You failed.

< 556h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 556h/486H 135v/135V Pos: standing >
You failed.

< 556h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 556h/486H 135v/135V Pos: standing >
A Drow Elf has entered the game.
You start chanting...

< 556h/486H 135v/135V Pos: standing >
You complete your spell...
[Damage: 58 ] The shower of arcing electricity was more than a Drow Elf could handle.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The last gasps of a Drow Elf cause a sickening chill to run up your spine.

< 577h/486H 135v/135V Pos: standing >
It appears to be the corpse of Vaxirr.
[5] a small bandage
a large stone warhammer
a pair of fur boots
a suit of smelly animal furs
a smelly fur hat
a small ivory totem (magic)
a small limestone totem (magic)
a small pinewood raven totem (magic)
a soft skin cloak
an elfskin belt
a map made of silk-paper
a small black velvet bag
a black velvet covered book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 577h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 576h/486H 135v/135V Pos: standing >
You failed.

< 576h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 575h/486H 135v/135V Pos: standing >
You failed.

< 575h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 575h/486H 135v/135V Pos: standing >
You failed.

< 575h/486H 135v/135V Pos: standing >
Ok.
The lich of Dedood starts casting a spell.
The lich of Storasa starts casting a spell called 'mass invisibility'.

< 575h/486H 135v/135V Pos: standing >
The lich of Dedood completes its spell...
The lich of Dedood utters the words 'wagg uizuguburuhl'
The lich of Dedood slowly fades out of existence.
The lich of Storasa slowly fades out of existence.
You vanish.
A durithalite golem slowly fades out of existence.
The lich of Storasa completes its spell...
The lich of Storasa utters the words 'wagg uizuguburuhl'

< 575h/486H 135v/135V Pos: standing >
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the east. (magic)
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here. (magic)
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
*The lich of Dedood stands here. (minion) 
*The lich of Storasa stands here. (minion) 
*A huge bipedal creature made out of glowing red stone stands here.

< 575h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A drow innkeeper who is close by to your south.

< 570h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A drow innkeeper who is close by to your south.

< 570h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A drow innkeeper who is close by to your south.

< 570h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A drow innkeeper who is close by to your south.

< 570h/486H 135v/135V Pos: standing >
You quickly scan the area.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 570h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 570h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 570h/486H 135v/135V Pos: standing >
You quickly scan the area.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 569h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 569h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 568h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 568h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 568h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 568h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 567h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 567h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 567h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 567h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 567h/486H 135v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 566h/486H 135v/135V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.

< 566h/486H 135v/135V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
A zarbon who is a brief walk away to your east.
A drow innkeeper who is close by to your south.

< 566h/486H 135v/135V Pos: standing >
Ok.
The lich of Dedood starts casting an offensive spell.
The lich of Dedood snaps into visibility.
The lich of Storasa starts casting an offensive spell.
The lich of Storasa snaps into visibility.

< 563h/486H 135v/135V Pos: standing >
The lich of Storasa completes its spell...
The lich of Storasa utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.

< 563h/486H 135v/135V Pos: standing >
The lich of Dedood stops invoking abruptly!

< 563h/486H 135v/135V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East -West
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
The lich of Dedood enters from the west.
The lich of Storasa enters from the west.

< 563h/486H 133v/135V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A small eyeless worm opens its gaping maw to feed.
A huge bipedal creature made out of glowing red stone stands here.
The lich of Dedood enters from the west.
The lich of Storasa enters from the west.

< 563h/486H 131v/135V Pos: standing >
An acrola suddenly attacks the lich of Storasa!
An acrola misses the lich of Storasa.

< 563h/486H 131v/135V Pos: standing >
The lich of Storasa misses an acrola.
The lich of Storasa's fine punch enshrouds an acrola in a mist of blood.

< 563h/486H 135v/135V Pos: standing >
An acrola misses the lich of Storasa.

< 563h/486H 135v/135V Pos: standing >
Ok.
The lich of Storasa starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Dedood starts casting an offensive spell.

< 562h/486H 135v/135V Pos: standing >
The lich of Storasa completes its spell...
The lich of Storasa utters the words 'buoblg qrunsoqpze yugh'
The lich of Storasa's magic fist punches an acrola into so much pulp!
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.
The lich of Dedood stops invoking abruptly!

< 562h/486H 135v/135V Pos: standing >
It appears to be the corpse of an acrola.
Nothing.

< 562h/486H 135v/135V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The lich of Dedood enters from the north.
The lich of Storasa enters from the north.

< 562h/486H 133v/135V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down
The lich of Dedood enters from the north.
The lich of Storasa enters from the north.

< 562h/486H 131v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 562h/486H 131v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 562h/486H 131v/135V Pos: standing >
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East -South -Up
The lich of Dedood enters from above.
The lich of Storasa enters from above.

< 562h/486H 131v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 562h/486H 131v/135V Pos: standing >
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West
A svirfneblin slave is working here.
The lich of Dedood enters from the north.
The lich of Storasa enters from the north.

< 562h/486H 130v/135V Pos: standing >
Bend in the Llzazan Road
   The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West
The corpse of a Drow Elf is lying here.
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
The lich of Dedood enters from the north.
The lich of Storasa enters from the north.

< 562h/486H 129v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 562h/486H 129v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 562h/486H 130v/135V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West
The corpse of a Drow Elf is lying here.
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
The lich of Storasa stands here. (minion) 
The lich of Dedood stands here. (minion) 

< 561h/486H 135v/135V Pos: standing >
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West
A svirfneblin slave is working here.
The lich of Dedood enters from the south.
The lich of Storasa enters from the south.

< 561h/486H 133v/135V Pos: standing >
A svrifneblin slave enters from the west.
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East -South -Up
The lich of Dedood enters from the south.
The lich of Storasa enters from the south.

< 561h/486H 131v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 561h/486H 131v/135V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down
The lich of Dedood enters from below.
The lich of Storasa enters from below.

< 561h/486H 131v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 561h/486H 131v/135V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The lich of Dedood enters from the south.
The lich of Storasa enters from the south.

< 561h/486H 131v/135V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an acrola is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A drow lancer is here guarding the armory.(Gold Aura)
A huge bipedal creature made out of glowing red stone stands here.
The lich of Dedood enters from the south.
The lich of Storasa enters from the south.

< 561h/486H 129v/135V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
A durithalite golem who is not far off to your west.

< 561h/486H 130v/135V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
A durithalite golem who is not far off to your west.

< 561h/486H 130v/135V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East -West
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
The lich of Dedood enters from the east.
The lich of Storasa enters from the east.

< 560h/486H 130v/135V Pos: standing >
The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East -South
The corpse of a Drow Elf is lying here.
A greyish stone wall is here to the south. (magic)
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here. (magic)
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
A Drow Elf (medium) stands here.
*A huge bipedal creature made out of glowing red stone stands here.
The lich of Dedood enters from the east.
The lich of Storasa enters from the east.

< 560h/486H 128v/135V Pos: standing >
You start chanting...
You snap into visibility.

< 560h/486H 131v/135V Pos: standing >
You complete your spell...
[Damage: 64 ] The shower of arcing electricity was more than a Drow Elf could handle.
A Drow Elf is dead! R.I.P.
You receive your share of experience.