The death of [53 Sorcerer] Dedood (Drow Elf)

in Bend in the Llzazan Road

from the perspective of [53 Sorcerer] Dedood (Drow Elf)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<primary weapon>     an amber-colored rod
<held>               a small bandage
<worn on feet>       a pair of tight black slippers

An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
A huge bipedal creature made out of glowing red stone stands here.
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
The corpse of a Drow Elf is lying here.
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
A huge bipedal creature made out of glowing red stone stands here.

< 184h/184H 120v/120V Pos: standing >
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
The corpse of a Drow Elf is lying here.
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
A huge bipedal creature made out of glowing red stone stands here.
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
The corpse of a Drow Elf is lying here.
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.

< 184h/184H 120v/120V Pos: standing >
You shrug into a shabby alligator skin jerkin.
You clasp an elfskin belt around your waist.
You place a pair of tight black slippers on your feet.
You duck your head and place a light blue scarf around your neck.
You duck your head and place a light blue scarf around your neck.
You wear a soft skin cloak about your body.
You wield an amber-colored rod.
You lack the training to use two weapons.
You lack the training to use two weapons.
You lack the training to use two weapons.
You attach a quill to your belt.
You hold a small bandage.

< 184h/184H 120v/120V Pos: standing >
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
The corpse of a Drow Elf is lying here.
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
A huge bipedal creature made out of glowing red stone stands here.
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
The corpse of a Drow Elf is lying here.
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.

< 184h/184H 120v/120V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Saving Dedood.

< 184h/184H 120v/120V Pos: standing >
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
The corpse of a Drow Elf is lying here.
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
A huge bipedal creature made out of glowing red stone stands here.
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
The corpse of a Drow Elf is lying here.
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.

< 184h/184H 120v/120V Pos: standing >
You have now turned Paging mode off.

< 184h/184H 120v/120V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East -West
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.

< 184h/184H 119v/120V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 184h/184H 118v/120V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.

< 184h/184H 117v/120V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down

< 184h/184H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/184H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/184H 117v/120V Pos: standing >
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East -South -Up
A gentle rothe chews some cud.

< 184h/184H 117v/120V Pos: standing >
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West
A drow lowlife is sneaking through town.

< 184h/184H 118v/120V Pos: standing >
Bend in the Llzazan Road
   The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.

< 184h/184H 117v/120V Pos: standing >
A drow commoner suddenly attacks YOU!
A drow commoner misses you.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: excellent >
 You dodge a drow commoner's vicious attack.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: excellent >
 A drow commoner dodges your futile attack.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: excellent >
 A drow commoner misses you.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: excellent >
 A drow commoner dodges your futile attack.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: excellent >
 You dodge a drow commoner's vicious attack.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: excellent >
 A drow commoner dodges your futile attack.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: excellent >
 Bend in the Llzazan Road
Obvious exits: -North -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A drow commoner stands here, fighting YOU!

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: excellent >
 A drow commoner misses you.
Saving Dedood.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: excellent >
 Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: excellent >
 You score a CRITICAL HIT!!!!!
Your weak crush strikes a drow commoner.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: few scratches >
 You dodge a drow commoner's vicious attack.
A drow commoner misses you.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP: few scratches >
 Your weak crush strikes a drow commoner.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP:  small wounds >
 You dodge a drow commoner's vicious attack.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP:  small wounds >
 Your weak crush strikes a drow commoner.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP:  few wounds >
 You dodge a drow commoner's vicious attack.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP:  few wounds >
 Your crush strikes a drow commoner.

< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP:  few wounds >
 
< 184h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:excellent E: drow sta EP:  few wounds >
 A drow commoner's weak punch grazes you.
You dodge a drow commoner's vicious attack.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  few wounds >
 Your weak crush strikes a drow commoner.
A drow commoner misses you.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  few wounds >
 You dodge a drow commoner's vicious attack.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  few wounds >
 Your weak crush strikes a drow commoner.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  nasty wounds >
 A drow commoner misses you.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  nasty wounds >
 Your weak crush strikes a drow commoner.
Bend in the Llzazan Road
Obvious exits: -North -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A drow commoner stands here, fighting YOU!

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  nasty wounds >
 Saving Dedood.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  nasty wounds >
 You dodge a drow commoner's vicious attack.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  nasty wounds >
 Your weak crush strikes a drow commoner.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP: pretty hurt >
 
< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP: pretty hurt >
 You dodge a drow commoner's vicious attack.
A drow commoner misses you.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP: pretty hurt >
 Your weak crush strikes a drow commoner hard.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  awful >
 A drow commoner misses you.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  awful >
 You score a CRITICAL HIT!!!!!
Your crush seriously wounds a drow commoner.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  bleeding, close to death >
 
< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  bleeding, close to death >
 A drow commoner misses you.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  bleeding, close to death >
 A drow commoner dodges your futile attack.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  bleeding, close to death >
 You dodge a drow commoner's vicious attack.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  bleeding, close to death >
 Your weak crush strikes a drow commoner very hard.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  bleeding, close to death >
 You dodge a drow commoner's vicious attack.

< 183h/184H 118v/120V Pos: standing >
< T: Dedood TP: sta TC:few scratches E: drow sta EP:  bleeding, close to death >
 Your crush strikes a drow commoner very hard.
A drow commoner is incapacitated and will slowly die, if not aided.

< 183h/184H 118v/120V Pos: standing >
<Bend in the Llzazan Road
Obvious exits: -North -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A drow commoner is lying here, incapacitated.

< 183h/184H 118v/120V Pos: standing >
<Saving Dedood.

< 183h/184H 118v/120V Pos: standing >
<Your crush strikes a drow commoner very hard.
A drow commoner is incapacitated and will slowly die, if not aided.

< 183h/184H 118v/120V Pos: standing >
<A drow commoner slumps to the ground.

< 183h/184H 118v/120V Pos: standing >
<Your weak crush seriously wounds a drow commoner.
A drow commoner is incapacitated and will slowly die, if not aided.

< 183h/184H 118v/120V Pos: standing >
<Your weak crush seriously wounds a drow commoner.
A drow commoner is mortally wounded, and will die soon, if not aided.

< 183h/184H 118v/120V Pos: standing >
<Your weak crush seriously wounds a drow commoner.
A drow commoner is mortally wounded, and will die soon, if not aided.

< 183h/184H 118v/120V Pos: standing >
<Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 183h/184H 118v/120V Pos: standing >
<Your crush enshrouds a drow commoner in a mist of blood.
A drow commoner is mortally wounded, and will die soon, if not aided.

< 183h/184H 118v/120V Pos: standing >
<Your crush causes a drow commoner to grimace in pain.
A drow commoner is mortally wounded, and will die soon, if not aided.

< 183h/184H 118v/120V Pos: standing >
<Your weak crush hits a drow commoner.
A drow commoner is mortally wounded, and will die soon, if not aided.

< 183h/184H 118v/120V Pos: standing >
<Bend in the Llzazan Road
Obvious exits: -North -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A drow commoner is lying here, mortally wounded.

< 183h/184H 118v/120V Pos: standing >
<Saving Dedood.

< 183h/184H 118v/120V Pos: standing >
<You crushed a drow commoner's skull, I'm afraid he's dead.
A drow commoner is dead! R.I.P.
You receive your share of experience.
A drow commoner's death cry reverberates in your head as he falls to the ground.

< 183h/184H 118v/120V Pos: standing >
It appears to be the corpse of a drow commoner.
3 coins
a rugged adventurers satchel

< 183h/184H 119v/120V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.

< 184h/184H 120v/120V Pos: standing >
Saving Dedood.

< 184h/184H 120v/120V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.

< 184h/184H 120v/120V Pos: standing >
Saving Dedood.

< 184h/184H 120v/120V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 184h/184H 120v/120V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.

< 184h/184H 120v/120V Pos: standing >
Saving Dedood.

< 184h/184H 120v/120V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.

< 184h/184H 120v/120V Pos: standing >
Saving Dedood.

< 184h/184H 120v/120V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 184h/184H 120v/120V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.

< 184h/184H 120v/120V Pos: standing >
Saving Dedood.

< 184h/184H 120v/120V Pos: standing >
Autosaving...

< 184h/184H 120v/120V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.

< 184h/184H 120v/120V Pos: standing >
A gentle rothe enters from the north.

< 184h/184H 120v/120V Pos: standing >
Saving Dedood.

< 184h/184H 120v/120V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A gentle rothe chews some cud.

< 184h/184H 120v/120V Pos: standing >
Saving Dedood.

< 184h/184H 120v/120V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 184h/184H 120v/120V Pos: standing >
Bend in the Llzazan Road
Obvious exits: -North -West
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A gentle rothe chews some cud.

< 184h/184H 120v/120V Pos: standing >
Saving Dedood.

< 184h/184H 120v/120V Pos: standing >
A gentle rothe leaves west.

< 184h/184H 120v/120V Pos: standing >
A Lich snaps into visibility.

< 184h/184H 120v/120V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'electrical execution'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH!  That really did HURT!

< 129h/184H 120v/120V Pos: standing >
< T: Dedood TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell.

< 129h/184H 120v/120V Pos: standing >
< T: Dedood TP: sta TC: few wounds E: A Lich sta EP: excellent >
 You resist the effects of a Lich's spell!
A Lich completes his spell...
A Lich utters the words 'electrical execution'
You resist the effects of a Lich's spell!

< 129h/184H 120v/120V Pos: standing >
< T: Dedood TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich misses you.
You dodge a Lich's vicious attack.

< 129h/184H 120v/120V Pos: standing >
< T: Dedood TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell called 'electrical execution'.

< 129h/184H 120v/120V Pos: standing >
< T: Dedood TP: sta TC: few wounds E: A Lich sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
OUCH!  That really did HURT!

< 79h/184H 120v/120V Pos: standing >
< T: Dedood TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
 A Lich dodges your futile attack.

< 79h/184H 120v/120V Pos: standing >
< T: Dedood TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'electrical execution'
A huge shower of arcing electricity from a Lich engulfs you.
YIKES!  Another hit like that, and you've had it!!

< 24h/184H 120v/120V Pos: standing >
< T: Dedood TP: sta TC: awful E: A Lich sta EP: excellent >
 You resist the effects of a Lich's spell!
You resist the effects of a Lich's spell!
A Lich starts casting an offensive spell called 'electrical execution'.

< 24h/184H 120v/120V Pos: standing >
< T: Dedood TP: sta TC: awful E: A Lich sta EP: excellent >
 You resist the effects of a Lich's spell!

< 24h/184H 120v/120V Pos: standing >
< T: Dedood TP: sta TC: awful E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Your hair and skin crackle and pop, then your brain activity stops!