The death of [10 Rogue] Iee (Human)

in Road Beneath the Northern Tower

from the perspective of [51 Death Magus] Sevina Defilers (Lich)

<worn as a badge>    a badge of the Blood Horde with a strange red stone [68%]             
<worn on head>       golden crown of the frost giant kings of regeneration
<worn on eyes>       the magenta eye of a beholder guardian (humming)
<worn in ear>        a stylish dragonscale earring [43%]             
<worn in ear>        a burnt steel earring
<worn on face>       a burnt dragonscale mask
<worn around neck>   a charm made of dwarf bone [poor]
<worn around neck>   the pendant of the chaotic (glowing)
<worn on body>       a shimmering dragonscale ringmail
<worn about body>    a dark-blue robe of stars and moons (humming)
<worn about waist>   a spiked dragonscale belt from Lost City of Tikitzopl
<worn on arms>       some magical mithril arm plates
<held as shield>     a dwarven-made dragonscale heater shield
<worn around wrist>  an ashen dragonscale bracelet
<worn around wrist>  a spiked dragonscale bracelet
<worn on hands>      some sinister dragonscale gauntlets from Sea Kingdom
<worn on finger>     a glowing adamantium band
<worn on finger>     a yellow ring of chrysoberyl [superior]
<primary weapon>     the staff of hellish destruction (glowing) (humming)
<worn on legs>       a pair of insulated pants
<worn on feet>       the boots of the four winds

Ok.
A green dracolich fills with BloodLust

< 526h/385H 176v/176V Pos: standing >

		Score information for Sevina

Level: 51   Race: Lich   Class: Necromancer Sorcerer Sex: Male
Hit points: 525(385)  Moves: 176(176)
Coins carried:   38 platinum    11 gold    30 silver    46 copper
Coins in bank: 24859 platinum  29193 gold  1527 silver     0 copper
Playing time: 2 days / 5 hours/ 54 minutes
Received data: 0.1783 MB this session.
Send data:     0.0083 MB this session.
Compression ratio: 83%
Title: - Defilers
Followers:
   a green dracolich
Status:  Standing.
Epic points(total): 1248(29142) Current task: find runestone of Nakral's Crypt
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   -1.50   Deaths:   47
Detecting:       Invisible Good
Protected from:  Low Circle spells
Enchantments:    Ultravision Farsee Fly Invisibility Levitation
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   16 Spell Pulse:  0.55 
Leaderboard Points:  348 

Active Spells:
--------------
improved invisibility (25 minutes)
farsee (89 minutes)
strength (32 minutes)
agility (32 minutes)
detect invisibility (31 minutes)
fly (81 minutes)
vitalize undead (1 minute)


< 525h/385H 176v/176V Pos: standing >
The bazaar continues east.
You extend your sights eastward.
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.

< 525h/385H 176v/176V Pos: standing >
You start chanting...

< 525h/385H 176v/176V Pos: standing >
Casting: vitalize undead 

< 524h/385H 176v/176V Pos: standing >
You complete your spell...

< 524h/385H 176v/176V Pos: standing >
You are already standing.

< 524h/385H 176v/176V Pos: standing >
But you aren't fighting anything!

< 524h/385H 176v/176V Pos: standing >
You sit down and relax.

< 524h/385H 176v/176V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  6 of  7   (   2 seconds)
  7th circle:  6 of  6
  8th circle:  4 of  5   (   2 seconds)
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 524h/385H 176v/176V Pos: sitting >
You aren't trained in magic.

< 524h/385H 176v/176V Pos: sitting >
The gods ignore you.

< 524h/385H 176v/176V Pos: sitting >
You start meditating...

< 524h/385H 176v/176V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 524h/385H 176v/176V Pos: sitting >
You feel infused by 6th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 523h/385H 176v/176V Pos: sitting >
You clamber to your feet.

< 523h/385H 176v/176V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A human merchant who is close by to your east.
A human merchant who is close by to your east.
A stray dog who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 523h/385H 176v/176V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A human merchant who is close by to your east.
A human merchant who is close by to your east.
A stray dog who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 523h/385H 176v/176V Pos: standing >
You start chanting...

< 522h/385H 176v/176V Pos: standing >
Casting: animate dead 

< 522h/385H 176v/176V Pos: standing >
You complete your spell...
You breathe life into the corpse of a street sweeper with the awesome power of your art.
The zombie of a street sweeper starts following you.

< 522h/385H 176v/176V Pos: standing >
The zombie of a street sweeper is now a member of your group.

< 522h/385H 176v/176V Pos: standing >
You start chanting...

< 522h/385H 176v/176V Pos: standing >
Casting: animate dead 

< 521h/385H 176v/176V Pos: standing >
You complete your spell...
You breathe life into the corpse of a human merchant with the awesome power of your art.
Alarm bells sound, signalling an invasion!
The skeleton of a human merchant starts following you.

< 521h/385H 176v/176V Pos: standing >
The skeleton of a human merchant is now a member of your group.

< 521h/385H 176v/176V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The skeleton of a human merchant stands here. (minion) 
The zombie of a street sweeper stands here. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 521h/385H 176v/176V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A human merchant who is close by to your east.
A stray dog who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 521h/385H 176v/176V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A human merchant who is close by to your east.
A stray dog who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 520h/385H 176v/176V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A human merchant who is close by to your east.
A stray cat who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.

< 520h/385H 176v/176V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A human merchant who is close by to your east.
A stray dog who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 520h/385H 176v/176V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A green dracolich enters from the west.

< 520h/385H 175v/176V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -E -W
The corpse of a militia guard is lying here.

< 520h/385H 175v/176V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
The corpse of a militia guard is lying here.
A green dracolich enters from the west.

< 520h/385H 174v/176V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 520h/385H 174v/176V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
The corpse of a militia guard is lying here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 519h/385H 176v/176V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A green dracolich enters from the east.

< 519h/385H 175v/176V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The skeleton of a human merchant stands here. (minion) 
The zombie of a street sweeper stands here. (minion) 
A green dracolich enters from the east.

< 519h/385H 174v/176V Pos: standing >
You snap into visibility.

< 518h/385H 176v/176V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
The skeleton of a human merchant enters from the west.
The zombie of a street sweeper enters from the west.
A green dracolich enters from the west.

< 518h/385H 175v/176V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -E -W
The corpse of a militia guard is lying here.

< 518h/385H 175v/176V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
The corpse of a militia guard is lying here.
The skeleton of a human merchant enters from the west.
The zombie of a street sweeper enters from the west.
A green dracolich enters from the west.

< 518h/385H 174v/176V Pos: standing >
You start chanting...

< 517h/385H 176v/176V Pos: standing >
Casting: vitalize undead 

< 517h/385H 176v/176V Pos: standing >
You complete your spell...
Darkness seems to encompass the zombie of a street sweeper, and begins to permeate its rotting flesh!

< 517h/385H 176v/176V Pos: standing >
You start chanting...

< 517h/385H 176v/176V Pos: standing >
Casting: protect undead 

< 516h/385H 176v/176V Pos: standing >
You complete your spell...
The zombie of a street sweeper begins to shimmer.
A dark chill from beyond the grave permeates the air around the zombie of a street sweeper.

< 516h/385H 176v/176V Pos: standing >
The zombie of a street sweeper appears to be Zombie and is in excellent condition.
It's medium in size.
It is in the front rank.
Its body seems to be made of stone!
It's encased in a shimmering globe!


< 516h/385H 176v/176V Pos: standing >
You start chanting...

< 516h/385H 176v/176V Pos: standing >
Casting: protect undead 

< 516h/385H 176v/176V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the zombie of a street sweeper.

< 516h/385H 176v/176V Pos: standing >
The zombie of a street sweeper appears to be Zombie and is in excellent condition.
It's medium in size.
It is in the front rank.
Its body seems to be made of stone!
It's encased in a shimmering globe!


< 516h/385H 176v/176V Pos: standing >
Ok.
The zombie of a street sweeper leaves east.

< 516h/385H 176v/176V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The zombie of a street sweeper stands here. (minion) 
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/385H 176v/176V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The zombie of a street sweeper stands here. (minion) 
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/385H 176v/176V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The zombie of a street sweeper stands here. (minion) 
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 515h/385H 176v/176V Pos: standing >
You climb up and ride a green dracolich.

< 514h/385H 171v/176V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The zombie of a street sweeper stands here. (minion) 
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The skeleton of a human merchant enters from the west.

< 514h/385H 172v/176V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The skeleton of a human merchant enters from the south.
The zombie of a street sweeper enters from the south.

< 514h/385H 172v/176V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
[2] The corpse of a street sweeper is lying here.
A long steel sword is here in the dirt.
A 55gallon wooden barrel has been placed here.
The skeleton of a human merchant enters from the south.
The zombie of a street sweeper enters from the south.

< 514h/385H 174v/176V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is a brief walk away to your south.

< 513h/385H 176v/176V Pos: standing >
You dismount a green dracolich.

< 513h/385H 176v/176V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is a brief walk away to your south.

< 513h/385H 176v/176V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is a brief walk away to your south.

< 513h/385H 176v/176V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is a brief walk away to your south.

< 513h/385H 176v/176V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A black silk belt is lying here.
The broken wing of a wyvern has been left here.
A curious looking toadstool is growing off to the side here.
A crooked old staff lies deserted here.
A bracer made from bone lies on the ground.
A black wool cloak is neatly folded here.
A map of the Keep's upper roads is laying here.
A playing card with a deep red design lies here.
A suit of spiked leather armor lies here.
A large stone warhammer has been dropped here.
The bloody head of the lizardman chieftain has been left here.
A massive bloodstained serrated blade lies here.
A leather cap is lying on the ground.
A large rock with a few holes bored into it collects dust here.
a glowing green eye sits here (illuminating)
The hide of a young couatl has been left here.
A bunch of green fungi lies here on the ground.
A rake lies here on the ground.
A dagger is here.
The shattered porcelain from a number of plates and bowls lies here.
A white dagger emits a bright glow here. (glowing)
[29] Some fool has dropped a magic mushroom here (glowing)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small ivory totem lies here.
[15] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
[5] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
The skeleton of a human merchant enters from the south.
The zombie of a street sweeper enters from the south.
A green dracolich enters from the south.

< 513h/385H 175v/176V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
[2] The corpse of a street sweeper is lying here.
A long steel sword is here in the dirt.
A 55gallon wooden barrel has been placed here.
The skeleton of a human merchant enters from the north.
The zombie of a street sweeper enters from the north.
A green dracolich enters from the north.

< 512h/385H 174v/176V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
The skeleton of a human merchant enters from the east.
The zombie of a street sweeper enters from the east.
A green dracolich enters from the east.

< 512h/385H 173v/176V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
The skeleton of a human merchant enters from the east.
The zombie of a street sweeper enters from the east.
A green dracolich enters from the east.

< 512h/385H 172v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/385H 173v/176V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
The skeleton of a human merchant enters from the south.
The zombie of a street sweeper enters from the south.
A green dracolich enters from the south.

< 512h/385H 173v/176V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
The skeleton of a human merchant enters from the east.
The zombie of a street sweeper enters from the east.
A green dracolich enters from the east.

< 512h/385H 173v/176V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
The skeleton of a human merchant enters from the east.
The zombie of a street sweeper enters from the east.
A green dracolich enters from the east.

< 512h/385H 172v/176V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your west.
A religious zealot who is a brief walk away to your west.

< 512h/385H 173v/176V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[2] The corpse of a militia guard is lying here.
The skeleton of a human merchant enters from the east.
The zombie of a street sweeper enters from the east.
A green dracolich enters from the east.

< 512h/385H 174v/176V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A small wooden drum has been left here.
A small wooden horn has been left here.
A spellbook lies here, discarded.
A small wooden lyre is here.
A steel dagger has been tossed aside here.
The skeleton of a human merchant enters from the east.
The zombie of a street sweeper enters from the east.
A green dracolich enters from the east.

< 512h/385H 173v/176V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your west.
A religious zealot who is close by to your west.

< 511h/385H 174v/176V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
The skeleton of a human merchant enters from the east.
The zombie of a street sweeper enters from the east.
A green dracolich enters from the east.

< 511h/385H 174v/176V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.

< 511h/385H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside the Northern Gates
Obvious exits: -N -S
A Human (medium) stands here.

< 511h/385H 176v/176V Pos: standing >
You start chanting...

< 510h/385H 176v/176V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 30 ] [Damage: 30 ] The shadowy hand slashes a Human viciously.

< 554h/385H 176v/176V Pos: standing >
You start chanting...

< 554h/385H 176v/176V Pos: standing >
A religious zealot leaves east.

< 554h/385H 176v/176V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 26 ] [Damage: 26 ] The shadowy hand tears away the remaining life of a Human.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1590.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Human(s) for boon # 1599.
You have completed boon # 1599.
Your bank receives a deposit of 100 platinum.