The death of [15 Cleric] Kaleafk (Drow Elf)

in Inn of the Decapitated Dwarves

from the perspective of [15 Cleric] Kaleafk (Drow Elf)


Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 83h/83H 121v/121V Pos: standing >
Hint: Type "score" to get some information about your character.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 83h/83H 121v/121V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 83h/83H 121v/121V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 83h/83H 121v/121V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 83h/83H 121v/121V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 83h/83H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 83h/83H 121v/121V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
You feel less dexterous.
You feel less agile.
You feel less strong.
You feel less protected.
You feel less protected.

< 83h/83H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 83h/83H 121v/121V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 83h/83H 121v/121V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 83h/83H 121v/121V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 83h/83H 121v/121V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 83h/83H 121v/121V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 83h/83H 121v/121V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 83h/83H 121v/121V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 83h/83H 121v/121V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 83h/83H 121v/121V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 83h/83H 121v/121V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 83h/83H 121v/121V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 83h/83H 121v/121V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 83h/83H 121v/121V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 83h/83H 121v/121V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 83h/83H 121v/121V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 83h/83H 121v/121V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 83h/83H 121v/121V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 83h/83H 121v/121V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 83h/83H 121v/121V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 83h/83H 121v/121V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 83h/83H 121v/121V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 83h/83H 121v/121V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 83h/83H 121v/121V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 83h/83H 121v/121V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 83h/83H 121v/121V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 83h/83H 121v/121V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 83h/83H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 83h/83H 121v/121V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 83h/83H 121v/121V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 83h/83H 121v/121V Pos: standing >
You feel heavier and stop levitating.

< 83h/83H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 83h/83H 121v/121V Pos: standing >
Hint: Type "score" to get some information about your character.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 83h/83H 121v/121V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 83h/83H 121v/121V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 83h/83H 121v/121V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 83h/83H 121v/121V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 83h/83H 121v/121V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 83h/83H 121v/121V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 83h/83H 121v/121V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 83h/83H 121v/121V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 83h/83H 121v/121V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 83h/83H 121v/121V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 83h/83H 121v/121V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 83h/83H 121v/121V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 83h/83H 121v/121V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 83h/83H 121v/121V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 83h/83H 121v/121V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 83h/83H 121v/121V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 83h/83H 121v/121V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 83h/83H 121v/121V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 83h/83H 121v/121V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 83h/83H 121v/121V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 83h/83H 121v/121V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 83h/83H 121v/121V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 83h/83H 121v/121V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 83h/83H 121v/121V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 83h/83H 121v/121V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 83h/83H 121v/121V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 83h/83H 121v/121V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
You suddenly feel blessed!
You feel protective spirits watching over you.
Your skin gains the texture of bark.
Bands of psionic force surround you!
You feel your skin harden to stone.
You fly through the air, free as a bird!
You feel your heart start to race REAL FAST!
You feel stronger.
You feel more agile.
You feel more dexterous.
You begin to heal faster.

Enjoy your blessings.

< 83h/83H 121v/121V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 83h/83H 121v/121V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 83h/83H 121v/121V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
You feel your skin soften and return to normal.

< 83h/83H 121v/121V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 83h/83H 121v/121V Pos: standing >
You say in drow 'stone'

< 83h/83H 121v/121V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 83h/83H 121v/121V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 83h/83H 121v/121V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
The world speeds up around you.

< 83h/83H 121v/121V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 83h/83H 121v/121V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 83h/83H 121v/121V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 83h/83H 121v/121V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 83h/83H 121v/121V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 83h/83H 121v/121V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 83h/83H 121v/121V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 83h/83H 121v/121V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
The psionic armor around you fades.
Your skin loses its barklike texture.

< 83h/83H 121v/121V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 83h/83H 121v/121V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 83h/83H 121v/121V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 83h/83H 121v/121V Pos: standing >
You feel less righteous.
You feel less righteous.

< 83h/83H 121v/121V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 83h/83H 121v/121V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 83h/83H 121v/121V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 83h/83H 121v/121V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 83h/83H 121v/121V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 83h/83H 121v/121V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Type "score" to get some information about your character.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 83h/83H 121v/121V Pos: standing >
You no longer regenerate.

< 83h/83H 121v/121V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 83h/83H 121v/121V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 83h/83H 121v/121V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 83h/83H 121v/121V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 83h/83H 121v/121V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 83h/83H 121v/121V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 83h/83H 121v/121V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 83h/83H 121v/121V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 83h/83H 121v/121V Pos: standing >

< 83h/83H 121v/121V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 83h/83H 121v/121V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 83h/83H 121v/121V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 83h/83H 121v/121V Pos: standing >
Autosaving...

< 83h/83H 121v/121V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 83h/83H 121v/121V Pos: standing >
A Firbolg snaps into visibility.
A Firbolg suddenly looks a bit dumb, and madly slams _YOU_!

< 78h/83H 121v/121V Pos: on your ass >
< T: Kaleafk TP: ass TC:few scratches E: A Firbolg sta EP: few scratches >
 A Firbolg anticipates your attack and masterfully parries your blow.

< 78h/83H 121v/121V Pos: on your ass >
< T: Kaleafk TP: ass TC:few scratches E: A Firbolg sta EP: few scratches >
 A Firbolg snaps into visibility.
Your upper body is disconnected from your legs as a Firbolg slashes you.