The death of [ 1 Sorcerer] Cheezy (Orc)

in A Small Pathway

from the perspective of [ 1 Sorcerer] Cheezy (Orc)


The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 24h/24H 107v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway. The exit south leads into a small holy shrine.
Obvious exits: -East -South -West
A drunken orc wanders about lost out of his mind.

< 24h/24H 106v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
north and south to an armory and weaponry, respectively.
Obvious exits: -North -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.

< 24h/24H 106v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
south onto Peddler's Way.
Obvious exits: -North -East -South -West
An orcish street sweeper is here cleaning the streets from rubbish.

< 24h/24H 105v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. An old mage, watching the city from the tower window,
is casting spells of some sort. There are exits east and west along this
path.  The exit north heads to the Tower of Sorcery while the exit south
leads into the warrior guild.
Obvious exits: -North -East -South# -West
The grinning bobcat hungrily peers through the area.
Running about town, this female orc is restocking her low supplies.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.
An orcish merchant is standing here completing his next transaction.
Running about town, this female orc is restocking her low supplies.
An orc guard of the Black Order is here watching your every action.

< 24h/24H 104v/113V Pos: standing >
You have now turned Paging mode off.

< 24h/24H 105v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A dark alleyway is located to the north.  Lots of
rubbish and other debris line this part of the street. There are exits
all around leading deeper into this city.
Obvious exits: -North -East -West
A small collar collects among the rubble on the ground.
An orcish elite searches the area here for any signs of problems.
(Q)An old orcish woman cries over the loss of her spouse.

< 24h/24H 104v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove are seen entering the supply shop to the south.
Strange cries of agony can be heard coming from a nearby building. There
are exits east, west, and south into various parts of the city.
Obvious exits: -East -South -West
The corpse of a stray hound is lying here.
An orcish merchant is standing here completing his next transaction.
An orcish thief watches his next victim closely.

< 24h/24H 103v/113V Pos: standing >
The East Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closes off
the city exit to the east.   Many guards stand on duty here protecting the
city  from unlawful entry. Eyes from above the city wall watch and mark
your every move. There are exits to the north, east, and south leading
into various parts of the city.  The exit beyond the east gates leads into
the outside world.
Obvious exits: -North -East# -South -West
The grinning bobcat hungrily peers through the area.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 24h/24H 103v/113V Pos: standing >
The black seems to be closed.

< 24h/24H 103v/113V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish thief who is close by to your north.
A young toddler who is close by to your north.
An orcish street sweeper who is not far off to your north.
An orcish assassin who is not far off to your north.
A baby orc who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
A young toddler who is in the distance to your north.
A young toddler who is in the distance to your north.
A female orc who is not far off to your south.
An orcish elite who is not far off to your south.
A young toddler who is not far off to your south.
A female orc who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
An orcish thief who is in the distance to your south.
An orcish merchant who is close by to your west.
An orcish thief who is close by to your west.
An orcish elite who is not far off to your west.
A female orc who is a brief walk away to your west.
A thick-haired buffalo who is a brief walk away to your west.
A prong-horned antelope who is a brief walk away to your west.
A thick-haired buffalo who is a brief walk away to your west.
An orcish shaman who is a brief walk away to your west.
A female orc who is a brief walk away to your west.
An orcish guard who is a brief walk away to your west.
An orcish street sweeper who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 24h/24H 104v/113V Pos: standing >
The grinning bobcat leaves west.

< 24h/24H 105v/113V Pos: standing >
Ok.

< 24h/24H 105v/113V Pos: standing >
Before the East Gates of the Shady Grove
   Standing before the magnificent enterway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries of the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city.
On the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -East -West
An orcish street sweeper is here cleaning the city from rubbish.

< 24h/24H 105v/113V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
The orc gate guard who is close by to your west.
The grinning bobcat who is not far off to your west.
An orcish merchant who is not far off to your west.
An orcish thief who is not far off to your west.
An orcish merchant who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
The grinning bobcat who is rather far off to your west.
A female orc who is rather far off to your west.
A thick-haired buffalo who is rather far off to your west.
A prong-horned antelope who is rather far off to your west.

< 24h/24H 105v/113V Pos: standing >
The East Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closes off
the city exit to the east.   Many guards stand on duty here protecting the
city  from unlawful entry. Eyes from above the city wall watch and mark
your every move. There are exits to the north, east, and south leading
into various parts of the city.  The exit beyond the east gates leads into
the outside world.
Obvious exits: -North -East -South -West
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 24h/24H 105v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove are seen entering the supply shop to the south.
Strange cries of agony can be heard coming from a nearby building. There
are exits east, west, and south into various parts of the city.
Obvious exits: -East -South -West
The corpse of a stray hound is lying here.
The grinning bobcat hungrily peers through the area.
An orcish merchant is standing here completing his next transaction.
An orcish thief watches his next victim closely.

< 24h/24H 105v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A dark alleyway is located to the north.  Lots of
rubbish and other debris line this part of the street. There are exits
all around leading deeper into this city.
Obvious exits: -North -East -West
A small collar collects among the rubble on the ground.
An orcish merchant is standing here completing his next transaction.
An orcish elite searches the area here for any signs of problems.
(Q)An old orcish woman cries over the loss of her spouse.

< 24h/24H 104v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. An old mage, watching the city from the tower window,
is casting spells of some sort. There are exits east and west along this
path.  The exit north heads to the Tower of Sorcery while the exit south
leads into the warrior guild.
Obvious exits: -North -East -South# -West
The grinning bobcat hungrily peers through the area.
Running about town, this female orc is restocking her low supplies.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.
Running about town, this female orc is restocking her low supplies.
An orc guard of the Black Order is here watching your every action.

< 24h/24H 103v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
south onto Peddler's Way.
Obvious exits: -North -East -South -West

< 24h/24H 103v/113V Pos: standing >
An orcish guard enters from the east.
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
north and south to an armory and weaponry, respectively.
Obvious exits: -North -East -South -West
An orcish shaman is here practicing a new spell.
(Q)An old orcish woman cries over the loss of her spouse.

< 24h/24H 102v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway. The exit south leads into a small holy shrine.
Obvious exits: -East -South -West
A drunken orc wanders about lost out of his mind.

< 24h/24H 101v/113V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A small black skunk peers wearily at you.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 24h/24H 100v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway.
Obvious exits: -East -South -West
A pair of unwanted leggings collects in the rubble here.
Running about town, this female orc is restocking her low supplies.
An orcish elite in mid-air sits atop a large warhorse.
An orc guard of the Black Order is here watching your every action.

< 24h/24H 100v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West
Crawling about, this baby orc is crying loudly.
The grinning bobcat hungrily peers through the area.

< 24h/24H 99v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
A drunken orc wanders about lost out of his mind.
An orcish shaman is here practicing a new spell.
An orc guard of the Black Order is here watching your every action.
An orcish merchant is standing here completing his next transaction.
An orcish assassin prowls the area hunting his new prey.
(Q)An old orcish woman cries over the loss of her spouse.

< 24h/24H 98v/113V Pos: standing >
The West Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closing off
the city exit to the west is here along with many guards protecting it
from unlawful entry. Eyes from above the city wall watch every move. There
are exits to the north, east, and south leading into various parts of the
city.  The exit beyond the west gate leads into the outside world.
Obvious exits: -North -East -South -West#
A small collar collects among the rubble on the ground.
An orcish elite searches the area here for any signs of problems.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.

< 24h/24H 97v/113V Pos: standing >
The black seems to be closed.

< 24h/24H 98v/113V Pos: standing >
The black seems to be closed.

< 24h/24H 98v/113V Pos: standing >
The black seems to be closed.

< 24h/24H 98v/113V Pos: standing >
The black seems to be closed.

< 24h/24H 98v/113V Pos: standing >
Ok.

< 24h/24H 99v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. The only exit besides along
this road is south into the house of a noble.
Obvious exits: -East -South -West
A drunken orc wanders about lost out of his mind.
An orcish shaman is here practicing a new spell.
An orc guard of the Black Order is here watching your every action.
An orcish merchant is standing here completing his next transaction.
An orcish assassin prowls the area hunting his new prey.
(Q)An old orcish woman cries over the loss of her spouse.

< 24h/24H 99v/113V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 24h/24H 99v/113V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 24h/24H 99v/113V Pos: standing >
An orcish shaman leaves east.

< 24h/24H 100v/113V Pos: standing >
You complete your spell...
The globe around an orcish elite's body flares as it bears the brunt of your assault!

< 24h/24H 100v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West
An orcish shaman is here practicing a new spell.
Crawling about, this baby orc is crying loudly.
The grinning bobcat hungrily peers through the area.

< 24h/24H 100v/113V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway.
Obvious exits: -East -South -West
A pair of unwanted leggings collects in the rubble here.
A draft horse stands here nibbling on your sleeve.
An orcish guard in mid-air sits atop a draft horse.
Running about town, this female orc is restocking her low supplies.

< 24h/24H 100v/113V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An orcish elite in mid-air sits atop a large warhorse.
An orc guard of the Black Order is here watching your every action.
A small black skunk peers wearily at you.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 24h/24H 100v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
[2] A small round shield has been dropped here.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.

< 24h/24H 99v/113V Pos: standing >
A baby orc leaves east.

< 24h/24H 100v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.

< 24h/24H 99v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A drunken orc wanders about lost out of his mind.
An orcish shaman is here practicing a new spell.
An orcish elite in mid-air sits atop a large warhorse.

< 24h/24H 98v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish merchant is standing here completing his next transaction.
An orcish thief watches his next victim closely.

< 24h/24H 97v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.

< 24h/24H 97v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
An orcish warrior is here preparing for the next invasion.

< 24h/24H 96v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Puddles of fresh blood cover the ground.
[2] The corpse of the orc gate guard is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
The corpse of an umber hulk is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a cute kitten is lying here.
A water elemental is here, flowing like a living current. (minion) 

< 24h/24H 95v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 95v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 96v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 96v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 96v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 97v/113V Pos: standing >
The black seems to be closed.

< 24h/24H 97v/113V Pos: standing >
Ok.

< 24h/24H 98v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small collar collects among the rubble on the ground.
A small round shield has been dropped here.
A Human (medium) Spai Of AnGEr Of The Honoured stands in mid-air here.

< 24h/24H 97v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of an orcish merchant is lying here.

< 24h/24H 96v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 24h/24H 96v/113V Pos: standing >
A Small Pathway
Obvious exits: -North -South

< 24h/24H 97v/113V Pos: standing >
You quickly scan the area.
A water elemental who is not far off to your north.

< 24h/24H 97v/113V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@MM***  
 .^...+..^**  
 .....+...**  
  .^.M+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
The corpse of an immature leucrotta is lying here.
A Human (medium) Spai Of AnGEr Of The Honoured stands in mid-air here.

< 24h/24H 97v/113V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your north.
A large grizzly bear who is close by to your east.
A timber wolf who is close by to your east.
A large grizzly bear who is close by to your east.
An unworried hill giant who is close by to your east.
A wandering hill giant who is not far off to your east.
A Human who is close by to your south.

< 24h/24H 97v/113V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@MM***  
 .^...P..^**  
 .....+...**  
  .^.M+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
The corpse of an immature leucrotta is lying here.

< 24h/24H 97v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A water elemental is here, flowing like a living current. (minion) 

< 24h/24H 97v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of an orcish merchant is lying here.

< 24h/24H 96v/113V Pos: standing >
Nearing the Shady Grove
Obvious exits: -North -South
The corpse of an orcish merchant is lying here.

< 24h/24H 96v/113V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.

< 24h/24H 97v/113V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your south.
A Human who is a brief walk away to your south.
A water elemental enters from the south.

< 24h/24H 97v/113V Pos: standing >
You quickly scan the area.
A Human who is not far off to your south.

< 24h/24H 97v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small collar collects among the rubble on the ground.
A small round shield has been dropped here.

< 24h/24H 97v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 97v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 97v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
[2] The corpse of the orc gate guard is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
The corpse of an umber hulk is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a cute kitten is lying here.

< 24h/24H 97v/113V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
An orc guard of the Black Order is here watching your every action.

< 24h/24H 97v/113V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small dilapidated building.
Obvious exits: -North# -East -West

< 24h/24H 96v/113V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
An orcish guard who is not far off to your east.
An orcish shaman who is a brief walk away to your east.
A young toddler who is a brief walk away to your east.
An orcish shaman who is rather far off to your west.
A drunken orc who is rather far off to your west.

< 24h/24H 96v/113V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
An orc guard of the Black Order is here watching your every action.

< 24h/24H 96v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
[2] The corpse of the orc gate guard is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
The corpse of an umber hulk is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a cute kitten is lying here.

< 24h/24H 95v/113V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West

< 24h/24H 95v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 95v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
[2] The corpse of the orc gate guard is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
The corpse of an umber hulk is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a cute kitten is lying here.

< 24h/24H 95v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small collar collects among the rubble on the ground.
A small round shield has been dropped here.

< 24h/24H 94v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of an orcish merchant is lying here.
A water elemental is here, flowing like a living current. (minion) 

< 24h/24H 93v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A Human (medium) Spai Of AnGEr Of The Honoured stands in mid-air here.

< 24h/24H 93v/113V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your north.
A half-elf guard snaps into visibility.
A half-elf guard dances an amazing maneuver in battle, tripping you.

< 24h/24H 93v/113V Pos: on your ass >
< T: Cheezy TP: ass TC:excellent E: a half-elf guard sta EP: excellent >
 A half-elf guard parries your futile lunge at him.

< 24h/24H 93v/113V Pos: on your ass >
< T: Cheezy TP: ass TC:excellent E: a half-elf guard sta EP: excellent >
 
< 24h/24H 93v/113V Pos: on your ass >
< T: Cheezy TP: ass TC:excellent E: someone sta EP: excellent >
 A half-elf guard snaps into visibility.
A half-elf guard's powerful pierce critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.