The death of [20 Warrior] Rextwopointo (Dwarf)

in A Young Jungle

from the perspective of [20 Warrior] Rextwopointo (Dwarf)

<worn on head>       a tiger's skull [superior]
<worn in ear>        a beautiful bronze stud
<worn in ear>        a tiger's tooth earring [poor]
<worn on face>       a fragile marble veil
<worn on body>       an ape-skin tunic
<worn about body>    a boar skin cloak
<worn about waist>   a tigerskin belt [superior]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a tigerbone bracelet [superior]
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a steel short sword
<worn on feet>       some brutal bronze moccasins from Rift Valley Jungle


< 218h/381H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP:  nasty wounds >
 You parry a bullywug hunter's lunge at you.
You parry a bullywug hunter's lunge at you.

< 218h/381H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP:  nasty wounds >
 You miss a bullywug hunter.
You miss a bullywug hunter.

< 218h/381H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP:  nasty wounds >
 A young bullywug guard's impressive punch strikes you.
A young bullywug guard's kick parts your hair but does little else.

< 207h/381H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP:  nasty wounds >
 
< 207h/381H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP:  nasty wounds >
 You parry a bullywug hunter's lunge at you.
A bullywug hunter's kick parts your hair but does little else.

< 207h/381H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP:  nasty wounds >
 A bullywug hunter dodges your futile attack.
You miss a bullywug hunter.

< 207h/381H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP:  nasty wounds >
 You parry a young bullywug guard's lunge at you.
You parry a young bullywug guard's lunge at you.

< 207h/381H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP:  nasty wounds >
 Your blood cools, and you no longer see targets everywhere.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  nasty wounds >
 Autosaving...

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  nasty wounds >
 You parry a bullywug hunter's lunge at you.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  nasty wounds >
 Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  nasty wounds >
 A bullywug hunter dodges your futile attack.
You miss a bullywug hunter.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  nasty wounds >
 You parry a young bullywug guard's lunge at you.
A young bullywug guard's kick parts your hair but does little else.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  nasty wounds >
 A shaman's apprentice starts casting a spell.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  nasty wounds >
 A bullywug hunter misses you.
You dodge a bash from a bullywug hunter, who loses its balance and falls.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP:  nasty wounds >
 
< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP:  nasty wounds >
 A shaman's apprentice completes its spell...
A shaman's apprentice utters the word 'saihpzfgszze'
A shaman's apprentice points at a young bullywug guard.
A young bullywug guard begins to move much more quickly.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP:  nasty wounds >
 [Damage:  7 ] Your impressive slash seriously wounds a bullywug hunter.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP:  nasty wounds >
 A young bullywug guard misses you.
A young bullywug guard misses you.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP:  nasty wounds >
 You fail to evoke the dreaded battle rage.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP:  nasty wounds >
 A bullywug adult leaves east.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP:  nasty wounds >
 [Damage:  6 ] Your impressive slash seriously wounds a bullywug hunter.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP: pretty hurt >
 You dodge a young bullywug guard's vicious attack.
A young bullywug guard's kick parts your hair but does little else.

< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP: pretty hurt >
 
< 115h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP: pretty hurt >
 A bullywug hunter rises to its feet.
You suddenly see a bullywug hunter's foot in your chest.

< 111h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: pretty hurt >
 You parry a young bullywug guard's lunge at you.
You miss a bullywug hunter.

< 111h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: pretty hurt >
 You fail to evoke the dreaded battle rage.

< 111h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: pretty hurt >
 You dodge a bullywug hunter's vicious attack.

< 111h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: pretty hurt >
 You parry a young bullywug guard's lunge at you.
You suddenly see a young bullywug guard's foot in your chest.

< 104h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: pretty hurt >
 A bullywug hunter dodges your futile attack.
A bullywug hunter dodges your futile attack.

< 104h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: pretty hurt >
 You barely block a bullywug hunter's lunge at you.
You parry a bullywug hunter's lunge at you.
You suddenly see a bullywug hunter's foot in your chest.

< 100h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: pretty hurt >
 You deflect a young bullywug guard's blow and strike back at it!
You miss a young bullywug guard.
You parry a young bullywug guard's lunge at you.
Your instincts force you into a BloodLust!

< 100h/289H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: pretty hurt >
 A bullywug hunter dodges your futile attack.
You miss a bullywug hunter.

< 194h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP: pretty hurt >
 
< 194h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP: pretty hurt >
 A bullywug hunter misses you.

< 194h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP: pretty hurt >
 You barely block a young bullywug guard's lunge at you.

< 194h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP: pretty hurt >
 A bullywug hunter dodges your futile attack.

< 194h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug sta EP: pretty hurt >
 You dodge a bullywug hunter's vicious attack.
You parry a bullywug hunter's lunge at you.
You dodge a bash from a bullywug hunter, who loses its balance and falls.

< 194h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: few wounds E: bullywug kne EP: pretty hurt >
 You parry a young bullywug guard's lunge at you.
You suddenly see a young bullywug guard's foot in your chest.

< 188h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP: pretty hurt >
 [Damage: 10 ] Your slash enshrouds a bullywug hunter in a mist of blood.
You feel your skill in 1h slashing improving.
[Damage:  6 ] Your impressive slash enshrouds a bullywug hunter in a mist of blood.
A bullywug hunter is stunned!

< 188h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP:  awful >
 You deflect a young bullywug guard's blow and strike back at it!
[Damage:  7 ] Your impressive slash strikes a young bullywug guard hard.

< 188h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug kne EP:  awful >
 [Damage:  6 ] Your slash causes a bullywug hunter to grimace in pain.
A bullywug hunter is incapacitated and will slowly die, if not aided.

< 188h/383H 106v/106V Pos: standing >
<You feel your skill in riposte improving.
You parry a young bullywug guard's lunge at you.

< 188h/383H 106v/106V Pos: standing >
<[Damage:  9 ] You beautifully slash a bullywug hunter into two parts - both dead.
A bullywug hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a bullywug hunter's last actions in this world.

< 188h/383H 106v/106V Pos: standing >
You get a few coins from the corpse of a bullywug hunter.
There were: 2 gold coins, 8 silver coins, 6 copper coins. 

< 188h/383H 106v/106V Pos: standing >
You parry a young bullywug guard's lunge at you.
You parry a young bullywug guard's lunge at you.
A young bullywug guard's kick parts your hair but does little else.

< 188h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 As a young bullywug guard avoids your bash, you topple over and fall to the ground.

< 188h/383H 106v/106V Pos: kneeling >
< T: Rextwopointo TP: kne TC: nasty wounds E: bullywug sta EP: few scratches >
 A young bullywug guard's impressive punch strikes you.
A young bullywug guard's fine punch strikes you.

< 167h/383H 106v/106V Pos: kneeling >
< T: Rextwopointo TP: kne TC: nasty wounds E: bullywug sta EP: few scratches >
 A young bullywug guard misses you.
You suddenly see a young bullywug guard's foot in your chest.

< 158h/383H 106v/106V Pos: kneeling >
< T: Rextwopointo TP: kne TC: nasty wounds E: bullywug sta EP: few scratches >
 You rise to your feet.

< 158h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 You are already standing.

< 158h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 
< 158h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 You feel your skill in parry improving.
You dodge a young bullywug guard's vicious attack.

< 158h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 A young bullywug guard dodges your futile attack.

< 158h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 You parry a young bullywug guard's lunge at you.
You suddenly see a young bullywug guard's foot in your chest.

< 152h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 A young bullywug guard dodges your futile attack.

< 152h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 A bullywug adult enters from the east.

< 152h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 A young bullywug guard misses you.

< 152h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 You miss a young bullywug guard.
You miss a young bullywug guard.

< 152h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 
< 152h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 Pardon?

< 152h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 You parry a young bullywug guard's lunge at you.

< 152h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 A young bullywug guard dodges your futile attack.
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 152h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 A shaman's apprentice leaves east.
A wild horse leaves east.
A wild horse leaves east.
A wild horse leaves east.
As a young bullywug guard avoids your bash, you topple over and fall to the ground.

< 152h/383H 106v/106V Pos: kneeling >
< T: Rextwopointo TP: kne TC: nasty wounds E: bullywug sta EP: few scratches >
 A young bullywug guard's fine punch strikes you.
A young bullywug guard misses you.
You suddenly see a young bullywug guard's foot in your chest.

< 136h/383H 106v/106V Pos: kneeling >
< T: Rextwopointo TP: kne TC: nasty wounds E: bullywug sta EP: few scratches >
 A young bullywug guard misses you.

< 136h/383H 106v/106V Pos: kneeling >
< T: Rextwopointo TP: kne TC: nasty wounds E: bullywug sta EP: few scratches >
 You rise to your feet.

< 136h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP: few scratches >
 [Damage:  7 ] Your impressive slash strikes a young bullywug guard hard.
[Damage:  8 ] Your impressive slash strikes a young bullywug guard very hard.
You are already standing.

< 136h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You barely block a young bullywug guard's lunge at you.
A young bullywug guard's kick parts your hair but does little else.

< 136h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You feel your skill in double attack improving.
You miss a young bullywug guard.
You miss a young bullywug guard.

< 136h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You deflect a young bullywug guard's blow and strike back at it!
You miss a young bullywug guard.
You parry a young bullywug guard's lunge at you.

< 136h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You miss a young bullywug guard.
A young bullywug guard dodges your futile attack.

< 136h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 A young bullywug guard's fine punch strikes you.
A young bullywug guard's kick parts your hair but does little else.

< 130h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 
< 130h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 A young bullywug guard dodges your futile attack.
You miss a young bullywug guard.

< 130h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You parry a young bullywug guard's lunge at you.

< 130h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 [Damage:  7 ] Your impressive slash strikes a young bullywug guard very hard.
You miss a young bullywug guard.

< 130h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You dodge a young bullywug guard's vicious attack.
A young bullywug guard's kick parts your hair but does little else.

< 130h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 [Damage:  7 ] Your impressive slash strikes a young bullywug guard very hard.
A young bullywug guard dodges your futile attack.

< 130h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You parry a young bullywug guard's lunge at you.

< 130h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 As a young bullywug guard avoids your bash, you topple over and fall to the ground.

< 130h/383H 106v/106V Pos: kneeling >
< T: Rextwopointo TP: kne TC: nasty wounds E: bullywug sta EP:  few wounds >
 A shaman's apprentice enters from the east.
A wild horse trots in from the east.
A wild horse trots in from the east.
A wild horse trots in from the east.

< 130h/383H 106v/106V Pos: kneeling >
< T: Rextwopointo TP: kne TC: nasty wounds E: bullywug sta EP:  few wounds >
 You block a young bullywug guard's lunge at you.
You suddenly see a young bullywug guard's foot in your chest.

< 125h/383H 106v/106V Pos: kneeling >
< T: Rextwopointo TP: kne TC: nasty wounds E: bullywug sta EP:  few wounds >
 A young bullywug guard's fine punch strikes you.
A young bullywug guard misses you.

< 117h/383H 106v/106V Pos: kneeling >
< T: Rextwopointo TP: kne TC: nasty wounds E: bullywug sta EP:  few wounds >
 You rise to your feet.

< 117h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You are already standing.

< 117h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You miss a young bullywug guard.

< 117h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You parry a young bullywug guard's lunge at you.
You suddenly see a young bullywug guard's foot in your chest.

< 114h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC:pretty hurt E: bullywug sta EP:  few wounds >
 A young bullywug guard dodges your futile attack.
You miss a young bullywug guard.

< 114h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC:pretty hurt E: bullywug sta EP:  few wounds >
 You parry a young bullywug guard's lunge at you.
You parry a young bullywug guard's lunge at you.
You attempt to flee...
PANIC!  You couldn't escape!

< 114h/383H 106v/106V Pos: standing >
< T: Rextwopointo TP: sta TC:pretty hurt E: bullywug sta EP:  few wounds >
 You attempt to flee...
Before a Squat Hut
   The mud here is almost dry in spots, it must be at least slightly higher
than in the rest of the village.  An open doorway leads into a squat hut to the
north, it appears that this area is heavily traveled, there must be someone or
something within the hut that has been deemed quite important to the villagers.
Muddy trails extend off to the east and west.
Obvious exits: -North -East -West
You flee eastward!

< 114h/383H 77v/106V Pos: standing >
A bullywug adult enters from the west.

< 114h/383H 77v/106V Pos: standing >
A Muddy Trail
   One of the many muddy trails through the bullywug village, this area is
lined with rotting refuse and stinks of garbage.  The swamp and surrounding
jungle swallow almost all trash, but the smell tends to hang in the humid air
for an eternity.  Small huts have been built throughout the area, some on
stilts, some clinging to the exposed roots of the large swamp mangroves.  None
of the huts is much to look at, if the trees weren't so thick a simple gust of
wind would knock most of them into pieces.
Obvious exits: -East -West

< 114h/383H 81v/106V Pos: standing >
An Intersection of Muddy Path
   Gates to this this swampy village can be seen to the south, the only opening
in a lengthy, but rickety fence that surrounds the village.  Mud and sticky
moss cling to boots with every step that is taken.  Each footfall squelches,
and the gooey sound streaks through the humid air, only to run up against one
of the nearby trees and die.  The bullywugs appear to be able to move through
the thick mud with soundless ease, showing that this really is their true
domain.  Muddy trails extend to the north and west and the village gates are to
the south.
Obvious exits: -North -South -West
An elderly bullywug woman waddles through town.
A bullywug hunter has returned from the jungle.

< 115h/383H 80v/106V Pos: standing >
A Wide, Muddy Path
   Thick mud reaches up to even a barbarian's ankles in this wet spot, yet the
bullywugs that live here move through it with alarming ease.  Their large feet
allow them to almost float across the surface of the mud, showing that the
swamp truely is their domain.  A smaller muddy trail extends to the east along
the fence that surrounds the village and the muddy path extends to the north
and south.
Obvious exits: -North -East -South

< 115h/383H 80v/106V Pos: standing >
A Wide, Muddy Path
   This path is clearly considered one of the major roads through this small
bullywug village.  Perhaps the food vendor to the west or the bar just to the
north of here are more central to the needs of the village than one might
guess.  Oddly enough the bullywugs can move through the mud at a rapid pace
without the loud squelching that accompanies the footprints of the brave
adventurers that dare to enter their home.
Obvious exits: -North -South -West

< 115h/383H 79v/106V Pos: standing >
In Front of a Nameless Bar
   A rickety fence of sharpened stakes and narrow tree trunks stands to the
east, blocking entry into some sort of deep pond.  An open doorway leads into a
nameless bar, one that clearly sees a great deal of bullywug business.  Smoke
billows out the door along with the odd croaking of a drunken bullywug.
Despite the clear hatred of intruders that all bullywugs bear, beings of all
races can be seen entering and exiting the tavern.  A muddy path extends north
and south from here.
Obvious exits: -North -South -West

< 115h/383H 78v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 115h/383H 80v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 115h/383H 80v/106V Pos: standing >
A Wide, Muddy Path
   The path heads north and south from here.  To the north it passes beneath a
large building that must be the chief's home.  Further to the south a bar
and a small shop can be seen.  A fence made of tall tree trunks blocks passage
into a small pool that can be seen to the east.  The path is surprisingly clean
of garbage, though exactly why is hard to say.
Obvious exits: -North -South
The corpse of an elder bullywug hunter is lying here.
A bullywug waddles through town.
A bullywug woman is shopping in the village.
A bullywug warrior sharpens his blades.
A bullywug woman is shopping in the village.

< 115h/383H 81v/106V Pos: standing >
Beneath the Chieftain's Hut
   A closed trapdoor leads up into the massive hut that can only be the
chieftain's.  It is probably unwise to bother him, not even the bullywug
villagers can be seen entering very often.  A wide, muddy path leads south
through the main part of the village and a narrow trail leads westward along
the cliff.  The hut itself looks fairly sturdy, with the northern part of the
building wedged against the rocky walls of the cliff to the north and the rest
of it supported by heavy stilts and the roots of several nearby trees.
Obvious exits: -South -West -Up#
The corpse of a young bullywug warrior is lying here.
The corpse of a bullywug hunter is lying here.
The corpse of a young bullywug warrior is lying here.

< 116h/383H 79v/106V Pos: standing >
A Wide, Muddy Path
   The path heads north and south from here.  To the north it passes beneath a
large building that must be the chief's home.  Further to the south a bar
and a small shop can be seen.  A fence made of tall tree trunks blocks passage
into a small pool that can be seen to the east.  The path is surprisingly clean
of garbage, though exactly why is hard to say.
Obvious exits: -North -South
The corpse of an elder bullywug hunter is lying here.
A bullywug waddles through town.
A bullywug woman is shopping in the village.
A bullywug warrior sharpens his blades.
A bullywug woman is shopping in the village.

< 116h/383H 78v/106V Pos: standing >
In Front of a Nameless Bar
   A rickety fence of sharpened stakes and narrow tree trunks stands to the
east, blocking entry into some sort of deep pond.  An open doorway leads into a
nameless bar, one that clearly sees a great deal of bullywug business.  Smoke
billows out the door along with the odd croaking of a drunken bullywug.
Despite the clear hatred of intruders that all bullywugs bear, beings of all
races can be seen entering and exiting the tavern.  A muddy path extends north
and south from here.
Obvious exits: -North -South -West

< 116h/383H 77v/106V Pos: standing >
A Wide, Muddy Path
   This path is clearly considered one of the major roads through this small
bullywug village.  Perhaps the food vendor to the west or the bar just to the
north of here are more central to the needs of the village than one might
guess.  Oddly enough the bullywugs can move through the mud at a rapid pace
without the loud squelching that accompanies the footprints of the brave
adventurers that dare to enter their home.
Obvious exits: -North -South -West

< 116h/383H 76v/106V Pos: standing >
A Wide, Muddy Path
   Thick mud reaches up to even a barbarian's ankles in this wet spot, yet the
bullywugs that live here move through it with alarming ease.  Their large feet
allow them to almost float across the surface of the mud, showing that the
swamp truely is their domain.  A smaller muddy trail extends to the east along
the fence that surrounds the village and the muddy path extends to the north
and south.
Obvious exits: -North -East -South

< 116h/383H 76v/106V Pos: standing >
An Intersection of Muddy Path
   Gates to this this swampy village can be seen to the south, the only opening
in a lengthy, but rickety fence that surrounds the village.  Mud and sticky
moss cling to boots with every step that is taken.  Each footfall squelches,
and the gooey sound streaks through the humid air, only to run up against one
of the nearby trees and die.  The bullywugs appear to be able to move through
the thick mud with soundless ease, showing that this really is their true
domain.  Muddy trails extend to the north and west and the village gates are to
the south.
Obvious exits: -North -South -West
A young bullywug guard watches over the village.
An elderly bullywug woman waddles through town.

< 116h/383H 75v/106V Pos: standing >
A young bullywug guard suddenly attacks YOU!
A young bullywug guard misses you.

< 116h/383H 76v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 116h/383H 76v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 116h/383H 76v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 116h/383H 76v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You parry a young bullywug guard's lunge at you.
A young bullywug guard's kick parts your hair but does little else.

< 116h/383H 76v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You miss a young bullywug guard.
You miss a young bullywug guard.

< 116h/383H 76v/106V Pos: standing >
< T: Rextwopointo TP: sta TC: nasty wounds E: bullywug sta EP:  few wounds >
 You attempt to flee...
Before Some Village Gates
   This entryway has a certain forbidding quality to it, not due to its
sturdiness but rather the gloomy swamp that lies beyond.  Bullywugs have made a
village here, and despite their evil, the nearby halflings are unwilling to
risk fighting them on their own ground.  The moist swamp is their true home and
the bullywugs will do anything to defend it.  Even without the uneasy truce
with the halflings the rickety gates would likely stand as wide open as they
are now.  The gates and fence simply provide markers of what the bullywugs
consider their territory.
Obvious exits: -North -South
One of the HighLord protectors stands here protecting the area.
A elder bullywug guard watches the village gates.
A burly bullywug guard watches the village gates.
You flee southward!

< 116h/383H 55v/106V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 116h/383H 55v/106V Pos: standing >
Before the Gates to a Bullywug Village
   Standing wide open, the gates to the north reveal a clear view of the low,
swampy portion of the jungle that the bullywugs have claimed as their own.
Nobody has tried to contradict their claim, but then, few would want such land
in the first place.  With their moist skins, and bulbous eyes, they are suited
for the jungle swamps, adapted to the moisture and the darkness.  The fence
enclosing the village is made up only of thin stakes planted deep into the
moist ground and would be easy enough to knock down.  Rather than real
protection, the fence and gates appear to be more of a territorial border, a
claim to what they believe is theirs.  The jungle continues to the south,
east, and west, and the gates into the bullywug swamp lie to the north.
Obvious exits: -North -East -South -West

< 116h/383H 54v/106V Pos: standing >
Deep in the Rift Valley Jungle
   A fence made of mere sticks and thin logs has been erected to the north,
protecting a small swamp and the bullywug village that has been built within
it.  Bulbous eyes stare back at those bold enough to peer into the bullywug's
domain, daring one to be bold enough to enter their home.  Even the stout
halflings who make their home so nearby hesitate to fight them on their own
ground.  Only fools would dare to challenge such creatures in their own
domain.  The gates to the village can be seen further to the west, and the
jungle continues in every other direction.
Obvious exits: -East -South -West

< 116h/383H 53v/106V Pos: standing >
Deep in the Rift Valley Jungle
   It is hard to decide which is more overwhelming, the darkness, or the dank,
humid stench of rot and decay.  Trees stretch upward to create a dense cloak
that refuses to allow even the smallest amount of light down to the ground,
Twisted roots and fallen branches line the moist ground, adding their scents
to the putrid air.  A poorly constructed fence blocks passage to the north,
protecting a small swamp where a tribe of bullywugs has created a village of
decrepit buildings.  The jungle stretches off into darkness to the south,
east, and west.  It is clear that just to the west the jungle is more well-
traveled, and that the halflings of Woodseer extend their patrols to that
limit, but it is also clear that they go no further into the jungle.
Obvious exits: -East -South -West
A large azurian eats bark as it marches across the jungle floor.

< 116h/383H 51v/106V Pos: standing >
The Jungle Darkens
   The rumored gloom and darkness of the Rift Valley Jungle is becoming more
clear here.  These trees are much older than those to the west, and bear a
sinister aspect to them that is hard to explain.  A bullywug village can be
seen in the swamp to the north, though the fence that surrounds it blocks
much view.  Humidity and the ever present stench of rotting vegetation add to
the gloom, making this a truely unpleasant place to be.  Halfling scouts will
come out into the jungle this far, to keep watch on the bullywugs, but never
travel any further.  The jungle continues to the south, east, and west, and a
fence blocks the way to the north
Obvious exits: -East -South -West
A wooden sign has been nailed to one of the trees here.
A deep red poison dart frog clings to a large leaf.
A strange green bird streaks through the branches.
An ugly brown and green bullywug sentinel stands watch.

< 116h/383H 49v/106V Pos: standing >
A Young Jungle
   Though firmer than the marshy ground to the north and east, this ground is
still saturated with water, adding a stagnant aroma to the already awful
stench of rotting vegetation.  Several beautiful purple flowers of some
sort hang from long thin vines, acting as if they trying to touch anything in
reach.  A village of some sort can be seen to the northeast though heavy
vegetation.  The jungle continues in every direction.
Obvious exits: -North -East -South -West -Down
A purple flower hangs from a vine here.
A purple flower hangs from a vine here.

< 116h/383H 47v/106V Pos: standing >
A Young Jungle
   Several red flowers hang from some branches overhead, making this
area a bit prettier than other parts of the jungle.  However, any scent the
flowers might have does nothing to overcome the stench of feces and rotting
vegetation.  The loud hollering of some monkeys can be heard from above, but
what they are screaming about is a mystery.  A few brightly colored birds fly
overhead, searching for insects to eat.  The jungle continues in every
direction, but appears a bit soft and marshy to the east.
Obvious exits: -North -East -South -West
A red flower hangs from a vine here.
A red flower hangs from a vine here.

< 116h/383H 46v/106V Pos: standing >
A Young Jungle
   Bards never include the awful smells and other discomforts of traveling in
strange and dangerous places.  According to their tales no hero has ever even
had to go to the bathroom throughout days of battles and adventures.  This
part of the jungle is dank, humid, and smells as if EVERYTHING in the jungle
has used this area as a bathroom.  Soft humus gives off additional powerful
odors with every single step.  Birds, monkeys, and other jungle animals can
be seen an heard fighting throughout parts of the jungle as it continues to
the north, south, and east.
Obvious exits: -North -East -South
A huge violet fungus stands here.
A giant black beetle forages its way through the forest.

< 116h/383H 44v/106V Pos: standing >
Saving Rextwopointo.

< 117h/383H 47v/106V Pos: standing >

		Character attributes for Rextwopointo

Level: 20   Race: Dwarf   Class: Warrior 
Age: 55 yrs / 0 mths  Height: 49 inches Weight: 173 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 138 (102)    Pow:  74 ( 82)
Dex:  87 ( 92)    Int:  23 ( 27)   
Agi:  69 ( 81)    Wis:  34 ( 27)
Con: 226 (188)    Cha:  62 ( 78)   Luk:  86 ( 86)
Equipped Items:  16     Carried weight:   38

Armor Points: -73  Reduces melee damage taken by 7.3% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: average	Damroll: average
Alignment: extremely good

Saving Throws: PAR[average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[far worse than average]

Load carried: Not a problem

< 117h/383H 49v/106V Pos: standing >
You have just begun the trek to your next level!

< 117h/383H 51v/106V Pos: standing >

< 119h/383H 59v/106V Pos: standing >

		Character attributes for Rextwopointo

Level: 20   Race: Dwarf   Class: Warrior 
Age: 55 yrs / 0 mths  Height: 49 inches Weight: 173 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 138 (102)    Pow:  74 ( 82)
Dex:  87 ( 92)    Int:  23 ( 27)   
Agi:  69 ( 81)    Wis:  34 ( 27)
Con: 226 (188)    Cha:  62 ( 78)   Luk:  86 ( 86)
Equipped Items:  16     Carried weight:   38

Armor Points: -73  Reduces melee damage taken by 7.3% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: average	Damroll: average
Alignment: extremely good

Saving Throws: PAR[average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[far worse than average]

Load carried: Not a problem

< 122h/383H 75v/106V Pos: standing >
The sun rises over the northern horizon.

< 126h/383H 94v/106V Pos: standing >

Top Fraggers

   Nib                                         56.24
   Cerif                                       54.28
   Laz                                         50.73
   Noz                                         21.36
   Saif                                        20.40
   Znar                                        19.92
   Javok                                       19.12
   Nazz                                        16.09
   Lurt                                        15.23
   Tiu                                         15.03


Lowest Fraggers

   Aretean                                     -3.38
   Tokul                                       -2.75
   Shakti                                      -2.05
   Zijn                                        -2.00
   Llama                                       -2.00
   Buv                                         -2.00
   Revithax                                    -1.87
   Joo                                         -1.86
   Raum                                        -1.67
   Gerra                                       -1.50


< 128h/383H 106v/106V Pos: standing >

Top Fraggers

   Nib                                         56.24
   Cerif                                       54.28
   Laz                                         50.73
   Noz                                         21.36
   Saif                                        20.40
   Znar                                        19.92
   Javok                                       19.12
   Teis                                        17.63
   Nazz                                        16.09
   Liels                                       15.73


Lowest Fraggers

   Jubek                                      -11.49
   Gonskr                                     -10.10
   Taishanos                                   -5.96
   Anhur                                       -5.30
   Sgan                                        -4.66
   Zlo                                         -4.55
   Choron                                      -4.24
   Acoman                                      -3.84
   Steo                                        -3.71
   Cerz                                        -3.50


< 129h/383H 106v/106V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 131h/383H 106v/106V Pos: standing >
Your blood cools, and you no longer see targets everywhere.

< 46h/289H 106v/106V Pos: standing >
The day has begun.

< 47h/289H 106v/106V Pos: standing >
Autosaving...

< 51h/289H 106v/106V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 52h/289H 106v/106V Pos: standing >

< 59h/289H 106v/106V Pos: standing >
	      -= Top Guilds =-
    ---------------------------------------
	La Resistance
	Total Guild Frags: 	+385.43
	Top Fragger: Cerif      +54.28
	Members:95 frags/member:+4.06
    ---------------------------------------
	AnGEr Of The Honoured
	Total Guild Frags: 	+203.20
	Top Fragger: Teis       +17.63
	Members:97 frags/member:+2.09
    ---------------------------------------
	The Empire
	Total Guild Frags: 	+14.25
	Top Fragger: Aktosh     +11.66
	Members:98 frags/member:+0.15
    ---------------------------------------
	[MuTiNouS SwiNeS]
	Total Guild Frags: 	+11.33
	Top Fragger: Azar       +7.66
	Members: 9 frags/member:+1.26
    ---------------------------------------
	Defilers
	Total Guild Frags: 	+1.45
	Top Fragger: Alnath     +1.72
	Members: 7 frags/member:+0.21
    ---------------------------------------
	<:Clan Abrakadabra:>
	Total Guild Frags: 	-10.60
	Top Fragger: Noone      +0.00
	Members:10 frags/member:-1.06
    ---------------------------------------

< 61h/289H 106v/106V Pos: standing >

< 61h/289H 106v/106V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 67h/289H 106v/106V Pos: standing >
The taste of blood slowly fades from your body.

< 81h/289H 106v/106V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 82h/289H 106v/106V Pos: standing >

< 88h/289H 106v/106V Pos: standing >
The snow is coming down faster now.

< 91h/289H 106v/106V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 97h/289H 106v/106V Pos: standing >
Autosaving...

< 111h/289H 106v/106V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 112h/289H 106v/106V Pos: standing >

< 113h/289H 106v/106V Pos: standing >
A dark raven enters from the north.

< 114h/289H 106v/106V Pos: standing >

< 115h/289H 106v/106V Pos: standing >

< 119h/289H 106v/106V Pos: standing >
The sun hangs low on the southern sky.

< 122h/289H 106v/106V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 127h/289H 106v/106V Pos: standing >
A halfling sentinel enters from the north.

< 132h/289H 106v/106V Pos: standing >

< 139h/289H 106v/106V Pos: standing >

< 140h/289H 106v/106V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 142h/289H 106v/106V Pos: standing >
A halfling sentinel leaves east.

< 142h/289H 106v/106V Pos: standing >
A halfling sentinel enters from the east.

< 143h/289H 106v/106V Pos: standing >
A dark raven leaves east.

< 148h/289H 106v/106V Pos: standing >

< 148h/289H 106v/106V Pos: standing >
A halfling sentinel leaves north.

< 149h/289H 106v/106V Pos: standing >
The sun starts to set in the south.

< 152h/289H 106v/106V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 157h/289H 106v/106V Pos: standing >

< 157h/289H 106v/106V Pos: standing >
A brightly colored parrot enters from the south.

< 159h/289H 106v/106V Pos: standing >

< 160h/289H 106v/106V Pos: standing >
A halfling sentinel enters from the east.

< 161h/289H 106v/106V Pos: standing >
The snow is coming down faster now.

< 163h/289H 106v/106V Pos: standing >
The snow is coming down faster now.

< 165h/289H 106v/106V Pos: standing >
A halfling sentinel leaves south.

< 165h/289H 106v/106V Pos: standing >
A brightly colored parrot leaves east.

< 166h/289H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 167h/289H 106v/106V Pos: standing >
Autosaving...

< 171h/289H 106v/106V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 172h/289H 106v/106V Pos: standing >
A halfling sentinel enters from the south.

< 179h/289H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.

< 182h/289H 106v/106V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 187h/289H 106v/106V Pos: standing >
A dark raven enters from the east.

< 193h/289H 106v/106V Pos: standing >
A halfling sentinel leaves south.

< 194h/289H 106v/106V Pos: standing >
A dark raven leaves south.

< 196h/289H 106v/106V Pos: standing >
The night has begun.

< 197h/289H 106v/106V Pos: standing >
A halfling sentinel enters from the south.

< 197h/289H 106v/106V Pos: standing >
A dark raven enters from the south.

< 199h/289H 106v/106V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 202h/289H 106v/106V Pos: standing >
A halfling sentinel leaves south.

< 203h/289H 106v/106V Pos: standing >
A dark raven leaves south.

< 213h/289H 106v/106V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 217h/289H 106v/106V Pos: standing >

< 226h/289H 106v/106V Pos: standing >

< 229h/289H 106v/106V Pos: standing >
Autosaving...

< 231h/289H 106v/106V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 232h/289H 106v/106V Pos: standing >

< 233h/289H 106v/106V Pos: standing >
A halfling sentinel enters from the south.

< 233h/289H 106v/106V Pos: standing >
A halfling sentinel leaves east.

< 236h/289H 106v/106V Pos: standing >

< 238h/289H 106v/106V Pos: standing >
A halfling sentinel enters from the east.

< 240h/289H 106v/106V Pos: standing >

< 242h/289H 106v/106V Pos: standing >
The snow is coming down faster now.

< 242h/289H 106v/106V Pos: standing >
A halfling sentinel leaves east.

< 243h/289H 106v/106V Pos: standing >

< 245h/289H 106v/106V Pos: standing >

Top Fraggers

   Tiu                                         15.03
   Rhak                                        13.14
   Varz                                        11.05
   Drinn                                       10.21
   Nijot                                       10.21
   Bryken                                       7.37
   Lordoss                                      5.03
   Null                                         4.07
   Frak                                         3.80
   Fr                                           3.52


Lowest Fraggers

   Qom                                         -1.94
   Pork                                        -1.93
   Jixan                                       -1.31
   Nely                                        -0.50
   Khaos                                       -0.41
   Rugg                                        -0.39
   Sam                                         -0.25
   Amsu                                        -0.12
   Snair                                       -0.07
   Romar                                       -0.04


< 246h/289H 106v/106V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 247h/289H 106v/106V Pos: standing >
A halfling sentinel enters from the east.

< 249h/289H 106v/106V Pos: standing >

Top Fraggers

   Teis                                        17.63
   Liels                                       15.73
   Athena                                      15.71
   Omm                                         15.67
   Tilran                                      15.44
   Om                                          14.29
   Morrigu                                     13.63
   Solra                                       13.19
   Rhak                                        13.14
   Soldon                                      12.07


Lowest Fraggers

   Jubek                                      -11.49
   Gonskr                                     -10.10
   Taishanos                                   -5.96
   Anhur                                       -5.30
   Sgan                                        -4.66
   Zlo                                         -4.55
   Choron                                      -4.24
   Acoman                                      -3.84
   Steo                                        -3.71
   Cerz                                        -3.50


< 249h/289H 106v/106V Pos: standing >