The death of [19 Mercenary] Afker (Orc)

in In the Southern Branch of the Bank of Shady

from the perspective of [19 Mercenary] Afker (Orc)

<worn on body>       a suit of orcish platemail [poor]
<secondary weapon>   a crystal-tipped dagger [superior]

Crawling about, this baby orc is crying loudly.

< 2h/219H 108v/114V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
Running about town, this female orc is restocking her low supplies.
A cowardly orcish girl tries to hide herself in protection.

< 2h/219H 108v/114V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W

< 2h/219H 107v/114V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of an orcish elite bank guard is lying here.
The corpse of an orcish thief is lying here.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
A large wooden counter is here, with a sign posted on it.
A small black skunk peers wearily at you.

< 2h/219H 106v/114V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 2h/219H 106v/114V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Fresh blood splatters cover the area.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 2h/219H 106v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/219H 106v/114V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 2h/219H 106v/114V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A few drops of fresh blood are scattered around the area.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 2h/219H 106v/114V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.

< 2h/219H 105v/114V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S

< 2h/219H 104v/114V Pos: standing >
A Small Pathway
Obvious exits: -N -S

< 2h/219H 104v/114V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@M.***  
 .^M.M+..^**  
 .M...+...**  
  .^.M+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 3h/219H 103v/114V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *^.^^+M.***  
 .^M.M@..^**  
 .M...+...**  
 ..^.M+....*  
  M*..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 3h/219H 102v/114V Pos: standing >
 
  **^^^*^MM   
 *^*^^^^**MM  
 ^.^^+M.***M  
 ^M.M+@.^***  
 M...+...***  
 .^.M+....**  
  *..+.....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 3h/219H 102v/114V Pos: standing >
 
  ^*^^^^**M   
 ^.^^+M.***M  
 ^M.M+..^***  
 M...+@..***  
 .^.M+....**  
 M*..+......  
  **M+....M   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 3h/219H 101v/114V Pos: standing >
 
  *^*^^^^**   
 *^.^^+M.***  
 .^M.M+..^**  
 .M...@...**  
 ..^.M+....*  
 .M*..+.....  
  ^**M+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 3h/219H 100v/114V Pos: standing >
You quickly scan the area.
A wandering hill giant who is rather far off to your west.

< 3h/219H 100v/114V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *^.^^+M.***  
 .^M.M@..^**  
 .M...+...**  
 ..^.M+....*  
  M*..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 3h/219H 100v/114V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@M.***  
 .^M.M+..^**  
 .M...+...**  
  .^.M+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 3h/219H 99v/114V Pos: standing >
A Small Pathway
Obvious exits: -N -S
Fresh blood splatters cover the area.

< 3h/219H 99v/114V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
Puddles of fresh blood cover the ground.

< 3h/219H 98v/114V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
Fresh blood splatters cover the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.

< 3h/219H 97v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/219H 97v/114V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Puddles of fresh blood cover the ground.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 4h/219H 97v/114V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 4h/219H 96v/114V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
A cowardly orcish girl who is close by to your north.
A baby orc who is not far off to your north.
An orcish assassin who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A baby orc who is rather far off to your north.
An old orcish woman who is rather far off to your north.
An orcish thief who is in the distance to your north.
A black skunk who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
An orcish merchant who is close by to your west.

< 4h/219H 97v/114V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
Running about town, this female orc is restocking her low supplies.
A cowardly orcish girl tries to hide herself in protection.

< 4h/219H 97v/114V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
An orcish assassin who is not far off to your north.
A stray dog who is not far off to your north.
An old orcish woman who is a brief walk away to your north.
An orcish thief who is rather far off to your north.
A female orc who is in the distance to your north.
A stray dog who is in the distance to your north.
A wandering soul who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish guard who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 4h/219H 97v/114V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Crawling about, this baby orc is crying loudly.

< 4h/219H 97v/114V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
An orcish assassin prowls the area hunting his new prey.
A stray dog is lying here, mortally wounded.

< 4h/219H 96v/114V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
An orcish thief who is not far off to your north.
A female orc who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish street sweeper who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish merchant who is close by to your east.
A baby orc who is close by to your south.
A female orc who is not far off to your south.
A cowardly orcish girl who is not far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.

< 4h/219H 97v/114V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Crawling about, this baby orc is crying loudly.
(Q)An old orcish woman cries over the loss of her spouse.

< 4h/219H 96v/114V Pos: standing >
You quickly scan the area.
A female orc who is not far off to your north.
A stray dog who is not far off to your north.
A wandering soul who is not far off to your north.
An orcish guard who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish street sweeper who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish merchant who is in the distance to your north.
An orcish shaman who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish assassin who is close by to your south.
A stray dog who is close by to your south.
An orcish guard who is not far off to your south.
A baby orc who is not far off to your south.
A female orc who is a brief walk away to your south.
A cowardly orcish girl who is a brief walk away to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
A black skunk who is close by to your west.
An orcish guard who is close by to your west.
An orcish guard who is not far off to your west.
A baby orc who is not far off to your west.

< 4h/219H 96v/114V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An orcish thief watches his next victim closely.

< 4h/219H 96v/114V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
A stray dog who is close by to your north.
An orcish guard who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
An orcish street sweeper who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
A stray hound who is in the distance to your north.
A female orc who is close by to your east.
A baby orc who is close by to your east.
A dark orcish priest who is close by to your east.
An orcish thief who is close by to your south.
An old orcish woman who is close by to your south.
An orcish assassin who is not far off to your south.
A stray dog who is not far off to your south.
A female orc who is rather far off to your south.
A cowardly orcish girl who is rather far off to your south.
An orcish guard who is close by to your west.
The mailman who is close by to your west.

< 4h/219H 96v/114V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
Running about town, this female orc is restocking her low supplies.
A stray dog runs around searching for someone to play with.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 5h/219H 96v/114V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your north.
A drunken orc who is not far off to your north.
A stray hound who is a brief walk away to your north.
An orcish merchant who is a brief walk away to your north.
A stray hound who is rather far off to your north.
An old orcish woman who is not far off to your east.
A stray hound who is a brief walk away to your east.
An orcish shaman who is a brief walk away to your east.
A black skunk who is in the distance to your east.
An old orcish woman who is in the distance to your east.
An orcish thief who is not far off to your south.
A baby orc who is not far off to your south.
An old orcish woman who is not far off to your south.
An orcish assassin who is a brief walk away to your south.
An orcish guard who is rather far off to your south.
A baby orc who is rather far off to your south.
A female orc who is in the distance to your south.
A drunken orc who is close by to your west.
An old orcish woman who is close by to your west.
An orcish street sweeper who is not far off to your west.
An orcish merchant who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
A wandering soul who is rather far off to your west.
An orcish guard who is rather far off to your west.
An orcish street sweeper who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.

< 5h/219H 96v/114V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.

< 5h/219H 97v/114V Pos: standing >
< T: Afker TP: sta TC: awful E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 5h/219H 97v/114V Pos: standing >
< T: Afker TP: sta TC: awful E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 5h/219H 97v/114V Pos: standing >
< T: Afker TP: sta TC: awful E: stray sta EP: excellent >
 Ouch, that seriously hurt!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< -1h/219H 97v/114V Pos: on your ass >
The world stops spinning.

< -1h/219H 97v/114V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 0h/219H 103v/114V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 0h/219H 103v/114V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 1h/219H 105v/114V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 1h/219H 107v/114V Pos: on your ass >
The world seems to come back into focus.
You are carrying: (0/11)
Nothing.

< 1h/219H 109v/114V Pos: on your ass >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 2h/219H 104v/114V Pos: on your ass >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
An orcish thief watches his next victim closely.
Crawling about, this baby orc is crying loudly.
(Q)An old orcish woman cries over the loss of her spouse.

< 2h/219H 97v/114V Pos: on your ass >
The Path of the Damned
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
An orcish assassin prowls the area hunting his new prey.
A stray dog is lying here, mortally wounded.

< 2h/219H 91v/114V Pos: on your ass >
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Crawling about, this baby orc is crying loudly.

< 2h/219H 85v/114V Pos: on your ass >
The Path of the Damned
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
An orc guard of the Black Order is here watching your every action.
Running about town, this female orc is restocking her low supplies.
A cowardly orcish girl tries to hide herself in protection.

< 2h/219H 78v/114V Pos: on your ass >
The Shady Shop of Scribers
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
An orc guard of the Black Order is here watching your every action.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.

< 2h/219H 72v/114V Pos: on your ass >
The Path of the Damned
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
An orc guard of the Black Order is here watching your every action.
Running about town, this female orc is restocking her low supplies.
A cowardly orcish girl tries to hide herself in protection.

< 2h/219H 67v/114V Pos: on your ass >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 2h/219H 60v/114V Pos: on your ass >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orcish elite bank guard is lying here.
The corpse of an orcish thief is lying here.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
A large wooden counter is here, with a sign posted on it.
A small black skunk peers wearily at you.

< 2h/219H 54v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 4h/219H 62v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 4h/219H 62v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 4h/219H 63v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 4h/219H 63v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 4h/219H 64v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 4h/219H 64v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 4h/219H 64v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 4h/219H 65v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 4h/219H 65v/114V Pos: on your ass >
Sorry, you can't do that while laying around.

< 4h/219H 66v/114V Pos: on your ass >
You clamber to your feet.

< 4h/219H 66v/114V Pos: standing >
You are already standing.

< 4h/219H 66v/114V Pos: standing >
You are already standing.

< 4h/219H 67v/114V Pos: standing >
You are already standing.

< 4h/219H 67v/114V Pos: standing >
You are already standing.

< 4h/219H 67v/114V Pos: standing >
You are already standing.

< 4h/219H 67v/114V Pos: standing >
You are already standing.

< 5h/219H 68v/114V Pos: standing >
You are already standing.

< 5h/219H 68v/114V Pos: standing >
You are already standing.

< 5h/219H 68v/114V Pos: standing >
You are already standing.

< 5h/219H 69v/114V Pos: standing >
You get the blood sword of the ancients [poor] from the corpse of an orcish elite bank guard.

< 5h/219H 69v/114V Pos: standing >
You get the blood sword of the ancients from the corpse of an orcish elite bank guard.

< 5h/219H 69v/114V Pos: standing >
You get a crystal-tipped dagger [poor] from the corpse of an orcish thief.

< 5h/219H 69v/114V Pos: standing >
You get a crystal-tipped dagger [superior] from the corpse of Afker.

< 5h/219H 70v/114V Pos: standing >
You get an orcish-forged sword [poor] from the corpse of an orcish guard.
You get a suit of orcish platemail [poor] from the corpse of an orcish guard.

< 6h/219H 74v/114V Pos: standing >
You do not see or have the 6.corpse.

< 6h/219H 74v/114V Pos: standing >
You do not see or have the 7.corpse.

< 6h/219H 75v/114V Pos: standing >
You do not see or have the 8.corpse.

< 6h/219H 75v/114V Pos: standing >
You do not see or have the 9.corpse.

< 6h/219H 75v/114V Pos: standing >
You do not see or have the 10.corpse.

< 6h/219H 75v/114V Pos: standing >
You are carrying: (6/11)
a suit of orcish platemail [poor]
an orcish-forged sword [poor]
a crystal-tipped dagger [superior]
a crystal-tipped dagger [poor]
the blood sword of the ancients
the blood sword of the ancients [poor]

< 6h/219H 76v/114V Pos: standing >
You are carrying: (6/11)
a suit of orcish platemail [poor]
an orcish-forged sword [poor]
a crystal-tipped dagger [superior]
a crystal-tipped dagger [poor]
the blood sword of the ancients
the blood sword of the ancients [poor]

< 6h/219H 77v/114V Pos: standing >
You shrug into a suit of orcish platemail [poor].
You wield an orcish-forged sword [poor].
You wield a crystal-tipped dagger [superior].
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.

< 7h/219H 79v/114V Pos: standing >
You are using:
<worn on body>       a suit of orcish platemail [poor]
<primary weapon>     an orcish-forged sword [poor]
<secondary weapon>   a crystal-tipped dagger [superior]

< 11h/223H 81v/114V Pos: standing >
You stop using an orcish-forged sword [poor].

< 11h/223H 83v/114V Pos: standing >
You are carrying: (4/11)
an orcish-forged sword [poor]
a crystal-tipped dagger [poor]
the blood sword of the ancients
the blood sword of the ancients [poor]

< 11h/223H 83v/114V Pos: standing >
You do not seem to have the '2.swird'.

< 12h/223H 87v/114V Pos: standing >
A vampire warlock snaps into visibility.
A vampire warlock dances an amazing maneuver in battle, tripping you.

< 12h/223H 88v/114V Pos: on your ass >
< T: Afker TP: ass TC: awful E: a vampire warlock sta EP: excellent >
 A vampire warlock snaps into visibility.
A vampire warlock stabs you directly in the heart, killing you instantly.