The death of [21 Cleric] Vokar (Dwarf)

in An Entryway in a Large Jodani Tree

from the perspective of [56 Death Magus] Alnath Defilers (Lich)

<worn as a badge>    an ever-watching eye (glowing) (humming)
<worn on head>       the helmet of corruption of endurance (glowing)
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        a polished scale of Tiamat of good detection [poor] made by Krey (magic) (glowing) [72%]             
<worn in ear>        a polished scale of Tiamat of magical protection [poor] made by Krey (magic) (glowing) [77%]             
<worn on face>       a virulent case of herpes simplex of evil protection [superior] made by Daweava [71%]             
<worn around neck>   a polished mithril gorget of Hammerhelm (magic)
<worn around neck>   a fragile dragonscale medallion
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    a threadbare gold-trimmed black robe (magic)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a darkmail belt made by Daweava (magic)
<worn on belt buckle>a severed illithid tentacle with a strange dark bloodstone [58%]             
<attached to belt>   a metal flask marked "molecular control" (glowing) [84%]             
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [86%]             
<worn around wrist>  a wisp of total and utter blackness of health (magic) (glowing) [87%]             
<worn around wrist>  a masterly-crafted dragonscale wristguard [84%]             
<worn on hands>      the cubes of protection of agility (humming)
<worn on finger>     the glorious titanium ring of physical resistance (magic)
<worn on finger>     a bone band [superior] (magic) (humming)
<primary weapon>     the mace of mentality
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins [78%]             

 ........^MMMM^^  
  .....^.^MMM^^   
   ...^^.^MMM^    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1154h/702H 135v/175V Pos: standing >
 
   ^......***^    
  ........***^M   
 ...M.....**^^MM  
 ^.......**^^MM^  
 .......@**^MMM^  
 .......**^^MMM^  
 .......**^MMM^^  
  .......^MMMM^   
   ....^.^MMM^    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1154h/702H 135v/175V Pos: standing >
 
   ......***^^    
  .......***^MM   
 ..M.....**^^MM^  
 .......**^^MM^^  
 ......*@*^MMM^M  
 ......**^^MMM^.  
 ......**^MMM^^.  
  ......^MMMM^^   
   ...^.^MMM^^    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1154h/702H 134v/175V Pos: standing >
 
   .......***^    
  ^......***^^^   
 ........***^MMM  
 ..M.....**^^MM^  
 .......@*^^MM^^  
 ......***^MMM^M  
 ......**^^MMM^.  
  .....**^MMM^^   
   .....^MMMM^    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1154h/702H 133v/175V Pos: standing >
 
   ......***^^    
  ......***^^^M   
 .......***^MMM^  
 .M.....**^^MM^^  
 ......*@^^MM^^.  
 .....***^MMM^M.  
 .....**^^MMM^..  
  ....**^MMM^^.   
   ....^MMMM^^    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1153h/702H 132v/175V Pos: standing >
 
   ........**^    
  .......***^^M   
 ^......***^^^MM  
 .......***^MMM^  
 .M.....@*^^MM^^  
 ......**^^MM^^.  
 .....***^MMM^M.  
  ....**^^MMM^.   
   ...**^MMM^^    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1153h/702H 131v/175V Pos: standing >
 
   .......**^M    
  ......***^^MM   
 ......***^^^MM^  
 ......***^MMM^^  
 M.....*@^^MM^^.  
 .....**^^MM^^.M  
 ....***^MMM^M..  
  ...**^^MMM^..   
   ..**^MMM^^.    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1153h/702H 130v/175V Pos: standing >
The sun starts to set in the south.
 
   ........*^^    
  ........**^MM   
 .......***^^MMM  
 ......***^^^MM^  
 ......*@*^MMM^^  
 M.....**^^MM^^.  
 .....**^^MM^^.M  
  ...***^MMM^M.   
   ..**^^MMM^.    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1153h/702H 129v/175V Pos: standing >
 
   .......*^^M    
  .......**^MMM   
 ......***^^MMM^  
 .....***^^^MM^^  
 .....**@^MMM^^.  
 .....**^^MM^^..  
 ....**^^MM^^.M.  
  ..***^MMM^M..   
   .**^^MMM^..    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1153h/702H 128v/175V Pos: standing >
 
   ++MM++++++^    
  ........*^^MM   
 ........**^MMM^  
 ......***^^MMM^  
 .....**@^^^MM^^  
 .....***^MMM^^.  
 .....**^^MM^^..  
  ...**^^MM^^.M   
   .***^MMM^M.    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1153h/702H 127v/175V Pos: standing >
 
   M.........^    
  M++MM++++++^M   
 .........*^^MMM  
 ........**^MMM^  
 ......*@*^^MMM^  
 .....***^^^MM^^  
 .....***^MMM^^.  
  ....**^^MM^^.   
   ..**^^MM^^.    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1152h/702H 128v/175V Pos: standing >
 
   .........^^    
  ++MM++++++^MM   
 ........*^^MMMM  
 .......**^MMM^^  
 .....**@^^MMM^^  
 ....***^^^MM^^.  
 ....***^MMM^^..  
  ...**^^MM^^..   
   .**^^MM^^.M    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1152h/702H 127v/175V Pos: standing >
 
   .........^^    
  ..........^^M   
 +M+MM++++++^MMM  
 ........*^^MMMM  
 .......@*^MMM^^  
 .....***^^MMM^^  
 ....***^^^MM^^.  
  ...***^MMM^^.   
   ..**^^MM^^.    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1152h/702H 127v/175V Pos: standing >
 
   ........^^^    
  .........^^MM   
 M+MM++++++^MMM^  
 .......*^^MMMM^  
 ......*@^MMM^^^  
 ....***^^MMM^^.  
 ...***^^^MM^^..  
  ..***^MMM^^..   
   .**^^MM^^..    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1152h/702H 127v/175V Pos: standing >
 
   .....M..^^^    
  .........^^^M   
 M.........^^MMM  
 M+MM++++++^MMM^  
 .......@^^MMMM^  
 ......**^MMM^^^  
 ....***^^MMM^^.  
  ..***^^^MM^^.   
   .***^MMM^^.    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1151h/702H 129v/175V Pos: standing >
 
   .....M..^^^    
  .........^^^M   
 M.........^^MMM  
 M+MM++++++^MMM^  
 .......@^^MMMM^  
 ......**^MMM^^^  
 ....***^^MMM^^.  
  ..***^^^MM^^.   
   .***^MMM^^.    
The Twisted Woods
Obvious exits: -N -E -S -W

< 1151h/702H 132v/175V Pos: standing >
Saving Alnath.

< 1149h/702H 143v/175V Pos: standing >
 
   ....M..^^^M    
  ........^^^MM   
 .........^^MMM^  
 MMMM+++++^MMM^^  
 ......*@^MMMM^^  
 .....**^MMM^^^.  
 ...***^^MMM^^..  
  .***^^^MM^^..   
   ***^MMM^^..    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 1149h/702H 142v/175V Pos: standing >
 
   ...M..^^^MM    
  .......^^^MM^   
 ........^^MMM^^  
 MMM+++++^MMM^^^  
 .....*^@MMMM^^.  
 ....**^MMM^^^..  
 ..***^^MMM^^...  
  ***^^^MM^^...   
   **^MMM^^...    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 1149h/702H 141v/175V Pos: standing >
 
   ......***^M    
  ....M..^^^MMM   
 ........^^^MM^^  
 ........^^MMM^^  
 MM+M+++@^MMM^^^  
 .....*^^MMMM^^.  
 ....**^MMM^^^..  
  .***^^MMM^^..   
   **^^^MM^^..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1148h/702H 143v/175V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 1148h/702H 143v/175V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 1148h/702H 142v/175V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is a brief walk away above you.
The wandering merchant who is a brief walk away above you.
A halfling guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.

< 1148h/702H 144v/175V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is a brief walk away above you.
The small woman who is a brief walk away above you.
The wandering merchant who is a brief walk away above you.
A halfling guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A halfling guard who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.

< 1147h/702H 146v/175V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is a brief walk away above you.
The small woman who is a brief walk away above you.
The wandering merchant who is a brief walk away above you.
A halfling guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.

< 1147h/702H 150v/175V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is a brief walk away above you.
The small woman who is a brief walk away above you.
The wandering merchant who is a brief walk away above you.
A halfling guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.

< 1146h/702H 158v/175V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 1145h/702H 164v/175V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 1145h/702H 164v/175V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A fuzzy white duckling wanders here searching for food.
A small halfling woman wanders here, humming to herself.
A merchant wanders aimlessly.

< 1145h/702H 164v/175V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 1144h/702H 164v/175V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W

< 1144h/702H 164v/175V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Ctenmir stands here pondering his next heist.
A small halfling woman wanders here, humming to herself.

< 1144h/702H 164v/175V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A small halfling woman wanders here, humming to herself.

< 1144h/702H 164v/175V Pos: standing >
Alas, you cannot go that way. . . .

< 1144h/702H 167v/175V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 1143h/702H 167v/175V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W

< 1143h/702H 167v/175V Pos: standing >
You start chanting...

< 1142h/702H 175v/175V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 1141h/702H 175v/175V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1141h/702H 175v/175V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 1140h/702H 175v/175V Pos: standing >
You start chanting...

< 1140h/702H 175v/175V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 1139h/702H 175v/175V Pos: standing >
You start chanting...

< 1139h/702H 175v/175V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 1138h/702H 175v/175V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1138h/702H 175v/175V Pos: standing >
You quickly scan the area.
A giant bee who is close by to your north.
A snapping turtle who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A snapping turtle who is not far off to your north.
The halfling warrior who is close by to your south.
A speckled duck who is not far off to your south.
The maitre d' who is not far off to your south.
The elven woman who is not far off to your south.
The wealthy woodcarver who is not far off to your south.
The farmer's wife who is not far off to your south.
The simple farmer who is not far off to your south.
The waiter who is not far off to your south.

< 1165h/730H 175v/175V Pos: standing >
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling warrior wanders through the town seeking adventure.

< 1164h/730H 175v/175V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling warrior wanders through the town seeking adventure.

< 1161h/730H 174v/175V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A young duck searches for food here.
A speckled mother duck protects her young.
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 1161h/730H 173v/175V Pos: standing >
You say 'hide'
Your armor of a MaDMaN hums briefly.

< 1161h/730H 173v/175V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A large wooden torch has been discarded here.
A fuzzy white duckling wanders here searching for food.
A beautiful receptionist stands here ready to rent out rooms.

< 1160h/730H 175v/175V Pos: standing >
A stairway leads down to a well-lit room.
You extend your sights downward.
Quivering Leaf Bar and Party Room
Obvious exits: -U
A halfling logger is relaxing with a few drinks.
An impatient patron waits for a table.
An impatient patron waits for a table.
The wife of a wealthy merchant calmly sips her wine.
A wealthy drunk staggers here, spending money as if it were dirt.
A grinning bartender serves drinks to all who can pay.

< 1159h/730H 175v/175V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A large wooden torch has been discarded here.
A fuzzy white duckling wanders here searching for food.
A beautiful receptionist stands here ready to rent out rooms.

< 1158h/730H 175v/175V Pos: standing >
A young duck leaves north.

< 1157h/730H 175v/175V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A large wooden torch has been discarded here.
A fuzzy white duckling wanders here searching for food.
A beautiful receptionist stands here ready to rent out rooms.

< 1156h/730H 175v/175V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A young duck searches for food here.
A halfling warrior wanders through the town seeking adventure.

< 1155h/730H 174v/175V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A happy halfling woman stands here watching the animals.
A merchant wanders aimlessly.

< 1155h/730H 173v/175V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 1155h/730H 172v/175V Pos: standing >
An open doorway leads into the Woodseer Bank.
You extend your sights northward.
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A young duck searches for food here.
A smiling halfling banker stands here ready to take deposits.

< 1154h/730H 175v/175V Pos: standing >
The door is open.
A wood door leads into a large jodani tree.
You extend your sights southward.
An Entryway in a Large Jodani Tree
Obvious exits: -N -S -U -D
A Dwarf (medium) stands in mid-air here.
Graeme stands here ready to spar with anyone foolish enough to try him.

< 1154h/730H 175v/175V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A merchant wanders aimlessly.

< 1153h/730H 174v/175V Pos: standing >
The happy woman enters from the south.

< 1149h/730H 174v/175V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A merchant wanders aimlessly.

< 1147h/730H 173v/175V Pos: standing >
An Entryway in a Large Jodani Tree
Obvious exits: -N -S -U -D
A young duck searches for food here.
A Dwarf (medium) stands in mid-air here.
Graeme stands here ready to spar with anyone foolish enough to try him.

< 1147h/730H 172v/175V Pos: standing >
Ok.

< 1147h/730H 173v/175V Pos: standing >
You start chanting...
You snap into visibility.

< 1146h/730H 174v/175V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 64 ] A huge shower of arcing electricity engulfs a Dwarf.

< 1194h/730H 175v/175V Pos: standing >
< T: Alnath TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1193h/730H 175v/175V Pos: standing >
< T: Alnath TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You complete your spell...
[Damage: 61 ] A huge shower of arcing electricity engulfs a Dwarf.
You are knocked to the ground by Graeme's mighty bash!
-=[Graeme's weak slash grazes you.]=-
[Damage:  1 ] Graeme ignites into black flames as he hits you!
-=[Graeme's weak slash grazes you.]=-
-=[Graeme's weak slash grazes you.]=-
[Damage:  1 ] Graeme ignites into black flames as he hits you!
-=[Graeme's weak slash grazes you.]=-

< 1233h/730H 175v/175V Pos: sitting >
< T: Alnath TP: sit TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 37 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 1260h/730H 175v/175V Pos: sitting >
< T: Alnath TP: sit TC:excellent E: A Dwarf sta EP: pretty hurt >
 You miss a Dwarf.
You snap into visibility.

< 1259h/730H 175v/175V Pos: sitting >
< T: Alnath TP: sit TC:excellent E: A Dwarf sta EP: pretty hurt >
 [Damage: 37 ] Electrical arcs continue to blacken and pincushion a Dwarf.

< 1286h/730H 175v/175V Pos: sitting >
< T: Alnath TP: sit TC:excellent E: A Dwarf sta EP:  awful >
 You snap into visibility.
[Damage:  9 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf is stunned!

< 1285h/730H 175v/175V Pos: sitting >
<-=[Graeme's powerful slash grazes you.]=-
[Damage:  1 ] Graeme ignites into black flames as he hits you!
-=[Graeme's weak slash grazes you.]=-
-=[Graeme's slash grazes you.]=-
[Damage:  1 ] Graeme ignites into black flames as he hits you!
-=[Graeme's impressive slash grazes you.]=-
[Damage:  1 ] Graeme ignites into black flames as he hits you!

< 1264h/730H 175v/175V Pos: sitting >
<You snap into visibility.
[Damage: 11 ] A Dwarf's body smokes and him lifeless body turns black.
A Dwarf is dead! R.I.P.
You receive your share of experience.