The death of [48 Naturalist] Rajan The Empire (Grey Elf)

in A Path Around the Foothills

from the perspective of [54 Dark Dreamer] Saif La Resistance (Kobold)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       the spiked crown of mental resistance
<worn on eyes>       a foggy visor
<worn in ear>        the earring of a MaDMaN (magic) [84%]             
<worn in ear>        a polished scale of Tiamat of gas defense [superior] made by Daweava (invis) (magic) (glowing) [86%]             
<worn on face>       the horrid mask of nightmares [superior] [82%]             
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a flashing dragon scale amulet (magic)
<worn on body>       a spiked suit of fluted dragonscale (magic)
<worn about body>    a shroud of ethereal winds (magic) [86%]             
<worn on tail>       a braid of war beads of endurance (magic) [89%]             
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic) [83%]             
<worn on belt buckle>a severed illithid tentacle of intelligence with a strange dark bloodstone [54%]             
<attached to belt>   a tome of wizardry [72%]             
<attached to belt>   a tome of wizardry [69%]             
<worn on arms>       some twisted stone arm plates from The Church of the Eternal Dusk
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      a virulent case of herpes simplex of fire protection [poor] made by Om
<worn on finger>     the glorious titanium ring of physical resistance of negativity [poor] made by Rethax (magic)
<worn on finger>     the glorious titanium ring of physical resistance of cold protection [superior] made by Rethax (magic)
<held>               a staff of beasts (magic) (glowing)
<held>               a swirling staff of air conjuration (magic) (glowing)[130h 9m 25s]
<worn on legs>       some pantaloons covered in runes [poor] (magic)
<worn on feet>       the cubes of protection (humming)


  .....^^+M   
 .^....^.+^.  
 .....^^.+.M  
 ....^@^^+^M  
 ...^^.^^+MM  
 ^M^^..^.+MM  
  .^^..M^+M   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 163v/264V Pos: standing >
You follow a lich necromancer.

  ....^^+M.   
 ^....^.+^.M  
 ....^^.+.MM  
 ...^.@^+^MM  
 ..^^.^^+MMM  
 M^^..^.+MM^  
  ^^..M^+MM   
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 162v/264V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 163v/264V Pos: standing >
A lich necromancer sneaks east.
You follow a lich necromancer.

  ...^^+M.^   
 ....^.+^.MM  
 ...^^.+.MMM  
 ..^.^@+^MMM  
 .^^.^^+MMM^  
 ^^..^.+MM^*  
  ^..M^+MM^   
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 162v/264V Pos: standing >

< 770h/770H 163v/264V Pos: standing >
You quickly scan the area.
You see nothing.
A lich necromancer sneaks east.
You follow a lich necromancer.

  ..^^+M.^M   
 ...^.+^.MMM  
 ..^^.+.MMMM  
 .^.^^@^MMM^  
 ^^.^^+MMM^^  
 ^..^.+MM^**  
  ..M^+MM^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 162v/264V Pos: standing >
You follow a lich necromancer.

  ..^.+^.MM   
 ..^^.+.MMMM  
 .^.^^+^MMM^  
 ^^.^^@MMM^^  
 ^..^.+MM^**  
 ^..M^+MM^^^  
  .^^M^M^^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 162v/264V Pos: standing >
A lich necromancer sneaks south.
You follow a lich necromancer.

  .^^.+.MMM   
 .^.^^+^MMM^  
 ^^.^^+MMM^^  
 ^..^.@MM^**  
 ^..M^+MM^^^  
 ..^^M^M^^..  
  ^^MMM^^..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 162v/264V Pos: standing >
You follow a lich necromancer.

  ^.^^+^MMM   
 ^^.^^+MMM^^  
 ^..^.+MM^**  
 ^..M^@MM^^^  
 ..^^M^M^^..  
 .^^MMM^^...  
  ^MMM^....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 162v/264V Pos: standing >
You quickly scan the area.
A crewman who is not far off to your south.
A crewman who is not far off to your south.
Gregory who is not far off to your south.
A rabbit who is not far off to your west.

< 770h/770H 163v/264V Pos: standing >
A lich necromancer sneaks west.
You follow a lich necromancer.

  .^.^^+^MM   
 .^^.^^+MMM^  
 ^^..^.+MM^*  
 ^^..M@+MM^^  
 ...^^M^M^^.  
 ..^^MMM^^..  
  ^^MMM^...   
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 164v/264V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 165v/264V Pos: standing >
You quickly scan the area.
You see nothing.

< 770h/770H 168v/264V Pos: standing >
A lich necromancer sneaks east.
You follow a lich necromancer.

  ^.^^+^MMM   
 ^^.^^+MMM^^  
 ^..^.+MM^**  
 ^..M^@MM^^^  
 ..^^M^M^^..  
 .^^MMM^^...  
  ^MMM^....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 169v/264V Pos: standing >
A lich necromancer sneaks south.
You follow a lich necromancer.


<map>
Zone: Pits of Cerberus.
Room: The Road to Desolate
</map>

<map>
Zone: Pits of Cerberus.
Room: The Road to Desolate
</map>
The Road to Desolate
Obvious exits: -N -S
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 169v/264V Pos: standing >
You quickly scan the area.
A crewman who is close by to your south.
A crewman who is close by to your south.
Gregory who is close by to your south.

< 770h/770H 170v/264V Pos: standing >

< 770h/770H 173v/264V Pos: standing >
You quickly scan the area.
A crewman who is close by to your south.
A crewman who is close by to your south.
Gregory who is close by to your south.
You follow a lich necromancer.


<map>
Zone: Pits of Cerberus.
Room: The Road to Desolate
</map>

<map>
Zone: Pits of Cerberus.
Room: The Road to Desolate
</map>
The Road to Desolate
Obvious exits: -N -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
Gregory, aid to the High Magistrate, watches the skies here.(Gold Aura)

< 770h/770H 172v/264V Pos: standing >

< 770h/770H 173v/264V Pos: standing >
A lich necromancer sneaks west.
You follow a lich necromancer.


<map>
Zone: Pits of Cerberus.
Room: The Road to Desolate
</map>

<map>
Zone: Pits of Cerberus.
Room: The Road to Desolate
</map>
The Road to Desolate
Obvious exits: -E -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 173v/264V Pos: standing >
You quickly scan the area.
A crewman who is close by to your east.
A crewman who is close by to your east.
Gregory who is close by to your east.
A lich necromancer sneaks west.
You follow a lich necromancer.


<map>
Zone: Pits of Cerberus.
Room: A Change in Terrain
</map>

<map>
Zone: Pits of Cerberus.
Room: A Change in Terrain
</map>
A Change in Terrain
Obvious exits: -N -E
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 172v/264V Pos: standing >
A lich necromancer sneaks north.
You follow a lich necromancer.


<map>
Zone: Pits of Cerberus.
Room: A Path Leading Away From the Savannah
</map>

<map>
Zone: Pits of Cerberus.
Room: A Path Leading Away From the Savannah
</map>
A Path Leading Away From the Savannah
Obvious exits: -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 171v/264V Pos: standing >
A lich necromancer sneaks west.
You follow a lich necromancer.


<map>
Zone: Pits of Cerberus.
Room: A Path Leading Away From the Savannah
</map>

<map>
Zone: Pits of Cerberus.
Room: A Path Leading Away From the Savannah
</map>
A Path Leading Away From the Savannah
Obvious exits: -E -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 170v/264V Pos: standing >
You quickly scan the area.
A camel who is close by to your west.
A palm tree who is close by to your west.
A grazing giraffe who is not far off to your west.
A cactus who is not far off to your west.
A palm tree who is not far off to your west.
A lich necromancer sneaks west.
You follow a lich necromancer.


<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
Obvious exits: -E -S -W
A lush, tropical palm tree, grows here.
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
An ugly camel chews on the plants here.
A lush, tropical palm tree, grows here.

< 770h/770H 169v/264V Pos: standing >
A lich necromancer sneaks west.
You follow a lich necromancer.


<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A tall giraffe stands here, chewing on palm leaves.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.

< 770h/770H 168v/264V Pos: standing >

< 770h/770H 169v/264V Pos: standing >
A lich necromancer sneaks south.
You follow a lich necromancer.


<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
Obvious exits: -N -E
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A lush, tropical palm tree, grows here.

< 770h/770H 168v/264V Pos: standing >
You quickly scan the area.
A grazing giraffe who is close by to your north.
A cactus who is close by to your north.
A palm tree who is close by to your north.
A female zebra who is not far off to your north.
A grazing giraffe who is a brief walk away to your north.
A mature giraffe who is a brief walk away to your north.
A large camel who is a brief walk away to your north.
A large camel who is a brief walk away to your north.
A Myrabolan ranger who is rather far off to your north.
A Soldier of Fortune who is rather far off to your north.

< 770h/770H 169v/264V Pos: standing >
You quickly scan the area.
A grazing giraffe who is close by to your north.
A cactus who is close by to your north.
A palm tree who is close by to your north.
A female zebra who is not far off to your north.
A grazing giraffe who is a brief walk away to your north.
A mature giraffe who is a brief walk away to your north.
A large camel who is a brief walk away to your north.
A large camel who is a brief walk away to your north.
A Myrabolan ranger who is rather far off to your north.
A Myrabolan ranger who is rather far off to your north.
A Soldier of Fortune who is rather far off to your north.

< 770h/770H 172v/264V Pos: standing >
Your Terminal mode is now: GEN .
A lich necromancer sneaks north.
You follow a lich necromancer.

Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A tall giraffe stands here, chewing on palm leaves.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.

< 770h/770H 171v/264V Pos: standing >
Your Terminal mode is now: ANSI.
You follow a lich necromancer.

Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 170v/264V Pos: standing >
You quickly scan the area.
A grazing giraffe who is close by to your north.
A large zebra who is close by to your north.
A tree-like creature who is close by to your north.
A Grey Elf who is close by to your north.
A mature giraffe who is not far off to your north.
A palm tree who is not far off to your north.
A Soldier of Fortune who is not far off to your north.
A palm tree who is a brief walk away to your north.
A cactus who is a brief walk away to your north.
A grazing giraffe who is close by to your east.
A cactus who is close by to your east.
A palm tree who is close by to your east.
A camel who is not far off to your east.
A palm tree who is not far off to your east.
A young zebra who is close by to your south.
A gaia tree who is close by to your south.
A camel who is not far off to your south.
A cactus who is not far off to your south.
You follow a lich necromancer.

Among a Pit
Obvious exits: -E -S
A treacherous hole in the earth leads down into the pits.
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 169v/264V Pos: standing >

< 770h/770H 170v/264V Pos: standing >
A lich necromancer sneaks south.
You follow a lich necromancer.

A Path Around the Foothills
Obvious exits: -N -E -S
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A piglet plops around the barn here.(Gold Aura)

< 770h/770H 170v/264V Pos: standing >
You quickly scan the area.
A young zebra who is close by to your east.
A gaia tree who is close by to your east.
A Myrabolan hunter who is close by to your south.
A nomadic merchant who is close by to your south.
A procession of ants who is close by to your south.
A palm tree who is close by to your south.
A wild dog who is not far off to your south.
A wild dog who is not far off to your south.
A cactus who is a brief walk away to your south.
A lich necromancer sneaks south.
You follow a lich necromancer.

A Path Around the Foothills
Obvious exits: -N -E -S
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A hunter from Myrabolus tracks down whitetigers here.(Gold Aura)
A nomadic merchant wanders and peddles his goods here.(Gold Aura)
A procession of ants marches across the desert here.(Red Aura)
A lush, tropical palm tree, grows here.

< 770h/770H 169v/264V Pos: standing >
A lich necromancer sneaks south.
You follow a lich necromancer.

A Herd of Giraffes
Obvious exits: -N -S -W
A lush, tropical palm tree, grows here.
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A hungry wild dog scavenges for food out on the Savannah.(Red Aura)
A hungry wild dog scavenges for food out on the Savannah.(Red Aura)

< 770h/770H 168v/264V Pos: standing >
You don't see that here.

< 770h/770H 171v/264V Pos: standing >
A lich necromancer sneaks north.
You follow a lich necromancer.

A Path Around the Foothills
Obvious exits: -N -E -S
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A hunter from Myrabolus tracks down whitetigers here.(Gold Aura)
A nomadic merchant wanders and peddles his goods here.(Gold Aura)
A procession of ants marches across the desert here.(Red Aura)
A lush, tropical palm tree, grows here.

< 770h/770H 170v/264V Pos: standing >
A lich necromancer sneaks north.
You follow a lich necromancer.

A Path Around the Foothills
Obvious exits: -N -E -S
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A piglet plops around the barn here.(Gold Aura)

< 770h/770H 172v/264V Pos: standing >
A lich necromancer sneaks north.
You follow a lich necromancer.

Among a Pit
Obvious exits: -E -S
A treacherous hole in the earth leads down into the pits.
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 174v/264V Pos: standing >
You quickly scan the area.
A cactus who is not far off to your east.
A palm tree who is not far off to your east.
A camel who is a brief walk away to your east.
A palm tree who is a brief walk away to your east.
A piglet who is close by to your south.
A Myrabolan hunter who is not far off to your south.
A nomadic merchant who is not far off to your south.
A procession of ants who is not far off to your south.
A palm tree who is not far off to your south.
A wild dog who is a brief walk away to your south.
A wild dog who is a brief walk away to your south.
A cactus who is rather far off to your south.

< 770h/770H 177v/264V Pos: standing >
A lich necromancer sneaks east.
You follow a lich necromancer.

Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 176v/264V Pos: standing >
You quickly scan the area.
A grazing giraffe who is close by to your north.
A large zebra who is close by to your north.
A tree-like creature who is close by to your north.
A Grey Elf who is close by to your north.
A palm tree who is not far off to your north.
A Soldier of Fortune who is not far off to your north.
A palm tree who is a brief walk away to your north.
A cactus who is a brief walk away to your north.
A cactus who is close by to your east.
A palm tree who is close by to your east.
A camel who is not far off to your east.
A palm tree who is not far off to your east.
A young zebra who is close by to your south.
A gaia tree who is close by to your south.
A camel who is not far off to your south.
A cactus who is not far off to your south.

< 770h/770H 179v/264V Pos: standing >

< 770h/770H 180v/264V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Path Around the Foothills
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a gray lion is lying here.
A tall giraffe stands here, chewing on palm leaves.
A large zebra stands with the rest of the herd here.
A tree-like creature is embedded in the wall here. (minion) 
A Grey Elf (medium) Newbie of The Empire stands in mid-air here.(Gold Aura)

< 770h/770H 187v/264V Pos: standing >

< 770h/770H 189v/264V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.

< 770h/770H 208v/264V Pos: standing >

< 770h/770H 211v/264V Pos: standing >
A lich necromancer sneaks north.
You follow a lich necromancer.

A Path Around the Foothills
Obvious exits: -N -E -S
A sinister stone spider armor lies here on the ground.
Puddles of fresh blood cover the ground.
The corpse of a gray lion is lying here.
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A tall giraffe stands here, chewing on palm leaves.
A large zebra stands with the rest of the herd here.
A tree-like creature is embedded in the wall here. (minion) 
A Grey Elf (medium) Newbie of The Empire sits resting.(Gold Aura)

< 770h/770H 212v/264V Pos: standing >
A lich necromancer looks at a Grey Elf.

< 770h/770H 213v/264V Pos: standing >
A lich necromancer attempts to stab a Grey Elf in the back, but a Grey Elf's stone skin quickly absorbs the impact before fading away!
A lich necromancer snaps into visibility.
A Grey Elf is disrupted from meditation.
A Grey Elf, looking very frustrated, packs up his book.
A lich necromancer places the barb of an ancient green wyrm in the back of a Grey Elf, resulting in some strange noises and some blood.
A lich necromancer twists the blade causing a Grey Elf to writhe in agony,
A lich necromancer places a blood dagger of Tezcatlipoca of strength in the back of a Grey Elf, resulting in some strange noises and some blood.

< 770h/770H 218v/264V Pos: standing >
You start chanting...

< 770h/770H 222v/264V Pos: standing >
A lich necromancer snaps into visibility.
A Grey Elf attacks a lich necromancer. [0 hits]

< 770h/770H 225v/264V Pos: standing >
A lich necromancer attempts to flee.
A lich necromancer leaves south.

< 770h/770H 226v/264V Pos: standing >
You complete your spell...
[Damage: 117 ] Your massive hammer causes a Grey Elf to double over in pain!

< 770h/770H 227v/264V Pos: standing >
A lich necromancer sneaks in from the south.

< 770h/770H 228v/264V Pos: standing >
Looking panicked, a Grey Elf scrambles madly to his feet!
A lich necromancer snaps into visibility.
A lich necromancer places the barb of an ancient green wyrm in the back of a Grey Elf, resulting in some strange noises and some blood.
With a swift tug a lich necromancer wrenches the weapon free, ramming it into a Grey Elf's spine!
A lich necromancer places the barb of an ancient green wyrm in the back of a Grey Elf, resulting in some strange noises and some blood.
A lich necromancer places a blood dagger of Tezcatlipoca of strength in the back of a Grey Elf, resulting in some strange noises and some blood.
With a swift tug a lich necromancer wrenches the weapon free, ramming it into a Grey Elf's spine!
A lich necromancer places a blood dagger of Tezcatlipoca of strength in the back of a Grey Elf, resulting in some strange noises and some blood.

< 770h/770H 229v/264V Pos: standing >
You start chanting...

< 770h/770H 231v/264V Pos: standing >
You complete your spell...
[Damage: 124 ] Your illusional hammer smashes into a Grey Elf's body, killing him instantly!
A Grey Elf's bronze sword was completely destroyed by the massive blow!
A Grey Elf's pair of taut dwarfhide gloves was completely destroyed by the massive blow!
A tree-like creature stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.