The death of [24 Illusionist] Vyn (Halfling)

in The Reception Room of the Inn of the Beech and Eucalyptus

from the perspective of [24 Illusionist] Vyn (Halfling)

<worn on head>       a gleaming limestone hat
<worn in ear>        a hardened glass earring
<worn on face>       veil of shadows (glowing) (illuminating)
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a deerskin belt
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on hands>      some fanged ivory gauntlets
<worn on finger>     a frost-rimed copper ring
<held>               a quill
<held>               a dark magical tome (glowing) (illuminating)


< 64h/140H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 102h/140H 101v/101V Pos: sitting >

< 107h/140H 101v/101V Pos: sitting >

< 108h/140H 101v/101V Pos: sitting >

< 121h/140H 101v/101V Pos: sitting >

< 132h/140H 101v/101V Pos: sitting >

< 137h/140H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 140h/140H 101v/101V Pos: sitting >

< 140h/140H 101v/101V Pos: sitting >

< 140h/140H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 140h/140H 101v/101V Pos: sitting >

< 140h/140H 101v/101V Pos: sitting >

< 140h/140H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 140h/140H 101v/101V Pos: sitting >

< 140h/140H 101v/101V Pos: sitting >
A Tavern in the Inn of the Beech and Eucalyptus
Obvious exits: -South
A surly dwarven warrior chugs a fine elven ale at the bar.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.

< 140h/140H 101v/101V Pos: sitting >
You have finished memorizing burning hands.

< 140h/140H 101v/101V Pos: sitting >
You start meditating...

< 140h/140H 101v/101V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 140h/140H 101v/101V Pos: sitting >
You clamber to your feet.

< 140h/140H 101v/101V Pos: standing >

< 140h/140H 101v/101V Pos: standing >
A Tavern in the Inn of the Beech and Eucalyptus
Obvious exits: -South
A surly dwarven warrior chugs a fine elven ale at the bar.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.

< 140h/140H 101v/101V Pos: standing >
   This is one of the numerous high elf guards of the great
mountain outpost of Shaledrieth.  This high elf has wirey
muscles showing across his lean body.  He has an excellent
build for an elf, which is not uncommon among the high elves.
He has silver hair and piercing blue eyes.
An off-duty guard appears to be Grey Elf and is in excellent condition.
He's medium in size.


< 140h/140H 101v/101V Pos: standing >
You start chanting...

< 140h/140H 101v/101V Pos: standing >
You complete your spell...
[Damage: 55 ] You burned an off-duty guard.
An off-duty guard misses you.
An off-duty guard's feeble punch grazes you.
You suddenly see an off-duty guard's foot in your chest.

< 138h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  small wounds >
 An off-duty guard assists an off-duty guard heroically.
You dodge a bash from an off-duty guard, who loses his balance and falls.

< 138h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  small wounds >
 You start chanting...

< 138h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  small wounds >
 You complete your spell...
[Damage: 59 ] You burned an off-duty guard.

< 138h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You miss an off-duty guard.
You miss an off-duty guard.
An off-duty guard dodges your futile attack.

< 138h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  few wounds >
 
< 138h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  few wounds >
 You start chanting...

< 138h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  few wounds >
 An off-duty guard misses you.
An off-duty guard misses you.

< 138h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  few wounds >
 An off-duty guard assists an off-duty guard heroically.
An off-duty guard suddenly attacks YOU!
An off-duty guard's decent punch strikes you.

< 130h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  few wounds >
 You complete your spell...
[Damage: 35 ] You burned an off-duty guard.

< 130h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  few wounds >
 You start chanting...

< 130h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  few wounds >
 You complete your spell...
[Damage: 59 ] You burned an off-duty guard.

< 130h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  nasty wounds >
 An off-duty guard misses you.
An off-duty guard misses you.
You suddenly see an off-duty guard's foot in your chest.
You start chanting...

< 129h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  nasty wounds >
 You dodge an off-duty guard's vicious attack.
You dodge an off-duty guard's vicious attack.

< 129h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  nasty wounds >
 An off-duty guard rises to his feet.
An off-duty guard's kick parts your hair but does little else.

< 129h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around an off-duty guard, leaving him unharmed!

< 129h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You miss an off-duty guard.
You miss an off-duty guard.
You miss an off-duty guard.

< 129h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  nasty wounds >
 
< 129h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  nasty wounds >
 You start chanting...

< 129h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  nasty wounds >
 You complete your spell...
[Damage: 52 ] You burned an off-duty guard.

< 129h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 You dodge an off-duty guard's vicious attack.
An off-duty guard misses you.

< 129h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 An off-duty guard's feeble punch grazes you.
You dodge an off-duty guard's vicious attack.

< 128h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 You dodge an off-duty guard's vicious attack.
An off-duty guard misses you.

< 128h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You miss an off-duty guard.
You miss an off-duty guard.
An off-duty guard dodges your futile attack.

< 128h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 You start chanting...

< 128h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 You complete your spell...
Your spell flows around an off-duty guard, leaving him unharmed!

< 128h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 You start chanting...

< 128h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 An off-duty guard misses you.

< 128h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 An off-duty guard's punch grazes you.
An off-duty guard's feeble punch grazes you.

< 126h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 You complete your spell...
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.
Your spell flows around an off-duty guard, leaving him unharmed!
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.
An off-duty guard is stunned!
An off-duty guard misses you.
You dodge an off-duty guard's vicious attack.
An off-duty guard's kick parts your hair but does little else.

< 126h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 You start chanting...

< 126h/140H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  awful >
 You complete your spell...
[Damage: 13 ] The magic missile tears away the remaining life of an off-duty guard.
An off-duty guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Grey Elf(s) for boon # 1575.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
An off-duty guard's death cry reverberates in your head as he falls to the ground.

< 130h/144H 101v/101V Pos: standing >
An off-duty guard misses you.
You suddenly see an off-duty guard's foot in your chest.

< 130h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP: excellent >
 An off-duty guard misses you.
An off-duty guard's feeble punch grazes you.

< 130h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 130h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 130h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP: excellent >
 It appears to be the corpse of an off-duty guard.
a few coins

< 130h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP: excellent >
 You start chanting...

< 130h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP: excellent >
 Casting: boulder *

< 130h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP: excellent >
 You complete your spell...
[Damage: 52 ] Your huge illusional boulder hits an off-duty guard causing him to scream out in agony!

< 130h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC:few scratches E: off sta EP:  small wounds >
 You dodge an off-duty guard's vicious attack.
An off-duty guard's decent punch strikes you.

< 122h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  small wounds >
 An off-duty guard misses you.
An off-duty guard's feeble punch grazes you.

< 121h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  small wounds >
 
< 121h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  small wounds >
 You start chanting...

< 121h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  small wounds >
 You complete your spell...
[Damage: 55 ] Your huge illusional boulder hits an off-duty guard causing him to scream out in agony!

< 121h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  few wounds >
 An off-duty guard misses you.

< 121h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  few wounds >
 You dodge an off-duty guard's vicious attack.
You dodge an off-duty guard's vicious attack.
You suddenly see an off-duty guard's foot in your chest.

< 120h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  few wounds >
 You start chanting...

< 120h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  few wounds >
 You complete your spell...
[Damage: 56 ] Your huge illusional boulder hits an off-duty guard causing him to scream out in agony!

< 120h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  nasty wounds >
 You start chanting...
You feel your skill in quick chant improving.

< 120h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  nasty wounds >
 An off-duty guard misses you.
You suddenly see an off-duty guard's foot in your chest.

< 119h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  nasty wounds >
 You feel your skin soften and return to normal.
An off-duty guard's crude punch strikes you.

< 112h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around an off-duty guard, leaving him unharmed!

< 112h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  nasty wounds >
 
< 112h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  nasty wounds >
 You start chanting...

< 112h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around an off-duty guard, leaving him unharmed!
Your spell flows around an off-duty guard, leaving him unharmed!
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.
Your spell flows around an off-duty guard, leaving him unharmed!
Your spell flows around an off-duty guard, leaving him unharmed!

< 112h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: small wounds E: off sta EP:  nasty wounds >
 You stumble in your attack, and jab at an off-duty guard!
An off-duty guard's fine punch strikes you hard.

< 100h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP:  nasty wounds >
 You dodge an off-duty guard's vicious attack.
An off-duty guard's fine punch strikes you hard.

< 88h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP:  nasty wounds >
 You start chanting...

< 88h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around an off-duty guard, leaving him unharmed!
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.
Your spell flows around an off-duty guard, leaving him unharmed!
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.

< 88h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP:  nasty wounds >
 
< 88h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP:  nasty wounds >
 You start chanting...

< 88h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around an off-duty guard, leaving him unharmed!
[Damage: 14 ] You watch with self-pride as the magic missile hits an off-duty guard.
[Damage: 14 ] You watch with self-pride as the magic missile hits an off-duty guard.
Your spell flows around an off-duty guard, leaving him unharmed!
[Damage: 14 ] You watch with self-pride as the magic missile hits an off-duty guard.

< 88h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: pretty hurt >
 You dodge an off-duty guard's vicious attack.
An off-duty guard misses you.
You suddenly see an off-duty guard's foot in your chest.

< 83h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: pretty hurt >
 You dodge an off-duty guard's vicious attack.

< 83h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: pretty hurt >
 
< 83h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: pretty hurt >
 You start chanting...

< 83h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: pretty hurt >
 You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits an off-duty guard.
Your spell flows around an off-duty guard, leaving him unharmed!
[Damage:  7 ] You watch with self-pride as the magic missile hits an off-duty guard.
Your spell flows around an off-duty guard, leaving him unharmed!
[Damage:  7 ] You watch with self-pride as the magic missile hits an off-duty guard.

< 83h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You miss an off-duty guard.
You miss an off-duty guard.
An off-duty guard dodges your futile attack.

< 83h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP:  awful >
 You start chanting...

< 83h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP:  awful >
 You complete your spell...
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.
[Damage: 11 ] You watch with self-pride as the magic missile hits an off-duty guard.
An off-duty guard is stunned!
[Damage: 11 ] The magic missile tears away the remaining life of an off-duty guard.
An off-duty guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Grey Elf(s) for boon # 1575.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an off-duty guard cause a sickening chill to run up your spine.

< 83h/144H 101v/101V Pos: standing >
You dodge an off-duty guard's vicious attack.
An off-duty guard's punch strikes you very hard.
An off-duty guard's kick parts your hair but does little else.

< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 
< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 You don't have that spell memorized.

< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 
< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 You don't have that spell memorized.

< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 
< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss an off-duty guard.
An off-duty guard dodges your futile attack.
An off-duty guard dodges your futile attack.
You're too busy fighting to be pulling things out of bags!

< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 It appears to be the corpse of an off-duty guard.
a few coins

< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 You don't have that spell memorized.

< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 
< 72h/144H 101v/101V Pos: standing >
< T: Vyn TP: sta TC: few wounds E: off sta EP: excellent >
 An off-duty guard misses you.
An off-duty guard's fine punch strikes you very hard.
You attempt to flee...
The Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
Obvious exits: -North -South -West
You flee southward!

< 59h/144H 71v/101V Pos: standing >
The Reception Room of the Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
Obvious exits: -North
The innkeeper stands behind a large desk, waiting patiently.

< 63h/144H 72v/101V Pos: standing >
You sit down and relax.

< 65h/144H 74v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - sleep
               1 - insects
( 3rd circle)  3 - blindness
               1 - mirror image
               2 - shadow monster
( 1st circle)  1 - phantom armor

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) burning hands
   22 seconds:  ( 2nd) burning hands
   33 seconds:  ( 2nd) burning hands
   44 seconds:  ( 2nd) burning hands
   55 seconds:  ( 2nd) burning hands
   66 seconds:  ( 2nd) burning hands
   77 seconds:  ( 2nd) burning hands
   84 seconds:  ( 1st) magic missile
   92 seconds:  ( 1st) magic missile
  109 seconds:  ( 5th) boulder
  127 seconds:  ( 5th) boulder
  144 seconds:  ( 5th) boulder
  161 seconds:  ( 5th) boulder
  169 seconds:  ( 1st) magic missile
  177 seconds:  ( 1st) magic missile
  184 seconds:  ( 1st) magic missile
  192 seconds:  ( 1st) magic missile
  200 seconds:  ( 1st) magic missile

You can memorize 1 3rd and 1 4th circle spell(s).
You continue your study.

< 66h/144H 74v/101V Pos: sitting >
You start meditating...

< 66h/144H 75v/101V Pos: sitting >
You are memorizing blindness, which will take about 13 seconds.

< 79h/144H 93v/101V Pos: sitting >
You have finished memorizing burning hands.

< 83h/144H 98v/101V Pos: sitting >
You are memorizing sleep, which will take about 15 seconds.

< 88h/144H 101v/101V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 91h/144H 101v/101V Pos: sitting >

< 94h/144H 101v/101V Pos: sitting >
You stop meditating.
You are already resting.

< 96h/144H 101v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - sleep
               1 - insects
( 3rd circle)  3 - blindness
               1 - mirror image
               2 - shadow monster
( 2nd circle)  1 - burning hands
( 1st circle)  1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 2nd) burning hands
   16 seconds:  ( 2nd) burning hands
   27 seconds:  ( 2nd) burning hands
   38 seconds:  ( 2nd) burning hands
   49 seconds:  ( 2nd) burning hands
   60 seconds:  ( 2nd) burning hands
   68 seconds:  ( 1st) magic missile
   76 seconds:  ( 1st) magic missile
   93 seconds:  ( 5th) boulder
  110 seconds:  ( 5th) boulder
  128 seconds:  ( 5th) boulder
  145 seconds:  ( 5th) boulder
  153 seconds:  ( 1st) magic missile
  160 seconds:  ( 1st) magic missile
  168 seconds:  ( 1st) magic missile
  176 seconds:  ( 1st) magic missile
  184 seconds:  ( 1st) magic missile
  197 seconds:  ( 3rd) blindness
  213 seconds:  ( 4th) sleep

You can memorize no more spells.

< 97h/144H 101v/101V Pos: sitting >
You start meditating...

< 98h/144H 101v/101V Pos: sitting >
You have finished memorizing burning hands.

< 115h/144H 101v/101V Pos: sitting >
You have finished memorizing burning hands.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing burning hands.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing burning hands.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing burning hands.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing burning hands.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 144h/144H 101v/101V Pos: sitting >
A patrolling high elf guard enters from the north.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 144h/144H 101v/101V Pos: sitting >
Autosaving...

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 144h/144H 101v/101V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing magic missile.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 144h/144H 101v/101V Pos: sitting >
A half-elf adventurer enters from the north.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing blindness.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.

< 144h/144H 101v/101V Pos: sitting >
You clamber to your feet.

< 144h/144H 101v/101V Pos: standing >
A half-elf adventurer leaves north.

< 144h/144H 101v/101V Pos: standing >
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -North
A high elf guard stands here, proudly patrolling the outpost.
The innkeeper stands behind a large desk, waiting patiently.

< 144h/144H 101v/101V Pos: standing >
The Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
Obvious exits: -North -South -West
A half-elven adventurer walks proudly through the mountain outpost.

< 144h/144H 100v/101V Pos: standing >
A Tavern in the Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
Obvious exits: -South
[2] The corpse of an off-duty guard is lying here.
A surly dwarven warrior chugs a fine elven ale at the bar.
An off-duty guard sits on a stool, ejoying a drink.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.

< 144h/144H 99v/101V Pos: standing >
An off-duty guard suddenly attacks YOU!
An off-duty guard misses you.

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP: excellent >
 You start chanting...

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP: excellent >
 You complete your spell...
[Damage: 53 ] Your huge illusional boulder hits an off-duty guard causing him to scream out in agony!
Your improved dexterity grants you an additional attack!
You miss an off-duty guard.
An off-duty guard dodges your futile attack.
An off-duty guard dodges your futile attack.

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  small wounds >
 You dodge an off-duty guard's vicious attack.
An off-duty guard's kick parts your hair but does little else.

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  small wounds >
 You start chanting...

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  small wounds >
 Casting: boulder *

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  small wounds >
 You complete your spell...
[Damage: 111 ] Your huge illusional boulder hits an off-duty guard causing him to scream out in agony!
Your improved dexterity grants you an additional attack!
You miss an off-duty guard.
[Damage:  4 ] Your impressive punch wounds an off-duty guard.
You miss an off-duty guard.

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  nasty wounds >
 You start chanting...

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  nasty wounds >
 You dodge an off-duty guard's vicious attack.
You dodge an off-duty guard's vicious attack.

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  nasty wounds >
 You complete your spell...
[Damage: 106 ] Your huge illusional boulder hits an off-duty guard causing him to scream out in agony!
Your improved dexterity grants you an additional attack!
You miss an off-duty guard.
You miss an off-duty guard.
You miss an off-duty guard.

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  awful >
 
< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  awful >
 You start chanting...

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  awful >
 You dodge an off-duty guard's vicious attack.

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  awful >
 You complete your spell...
Your spell flows around an off-duty guard, leaving him unharmed!

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You miss an off-duty guard.
You miss an off-duty guard.
An off-duty guard dodges your futile attack.

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  awful >
 
< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  awful >
 You start chanting...

< 144h/144H 99v/101V Pos: standing >
< T: Vyn TP: sta TC:excellent E: off sta EP:  awful >
 You complete your spell...
[Damage: 18 ] You watch with self-pride as the magic missile hits an off-duty guard.
[Damage: 18 ] You watch with self-pride as the magic missile hits an off-duty guard.
An off-duty guard is mortally wounded, and will die soon, if not aided.
[Damage: 18 ] The magic missile tears away the remaining life of an off-duty guard.
An off-duty guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Grey Elf(s) for boon # 1575.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an off-duty guard cause a sickening chill to run up your spine.

< 144h/144H 99v/101V Pos: standing >

< 144h/144H 99v/101V Pos: standing >
You get a few coins from the corpse of an off-duty guard.
There were: 2 platinum coins, 10 gold coins. 

< 144h/144H 99v/101V Pos: standing >
Ok.
You put 2 platinum, 10 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 144h/144H 99v/101V Pos: standing >
It appears to be the corpse of an off-duty guard.
Nothing.

< 144h/144H 99v/101V Pos: standing >
The Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
Obvious exits: -North -South -West
A high elf guard stands here, proudly patrolling the outpost.
A half-elven adventurer walks proudly through the mountain outpost.

< 144h/144H 98v/101V Pos: standing >
The Reception Room of the Inn of the Beech and Eucalyptus
   This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing.  Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands.  The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well.  Adventurers of numerous
other surface races frequent this fine inn.
Obvious exits: -North
The innkeeper stands behind a large desk, waiting patiently.

< 144h/144H 98v/101V Pos: standing >
You sit down and relax.

< 144h/144H 99v/101V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - sleep
               1 - insects
( 3rd circle)  4 - blindness
               1 - mirror image
               2 - shadow monster
( 2nd circle)  7 - burning hands
( 1st circle)  6 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   17 seconds:  ( 5th) boulder
   34 seconds:  ( 5th) boulder
   51 seconds:  ( 5th) boulder
   69 seconds:  ( 5th) boulder
   76 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 144h/144H 100v/101V Pos: sitting >
You start meditating...

< 144h/144H 101v/101V Pos: sitting >

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 144h/144H 101v/101V Pos: sitting >

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 144h/144H 101v/101V Pos: sitting >
A half-elf adventurer enters from the north.

< 144h/144H 101v/101V Pos: sitting >

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 144h/144H 101v/101V Pos: sitting >

< 144h/144H 101v/101V Pos: sitting >

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing boulder.

< 144h/144H 101v/101V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 144h/144H 101v/101V Pos: sitting >
You clamber to your feet.

< 144h/144H 101v/101V Pos: standing >
A hungry troll snaps into visibility.

< 144h/144H 101v/101V Pos: standing >
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -North
A hungry troll searches the corridors for food. (casting) 
A half-elven adventurer walks proudly through the mountain outpost.
The innkeeper stands behind a large desk, waiting patiently.

< 144h/144H 101v/101V Pos: standing >
A hungry troll sings so badly it makes you hurt all over.
OUCH!  That really did HURT!
Ye feel a wave of strange weakness running through yer body.
You feel very sick.
The elven innkeeper seems to be blinded!
A hungry troll's spell flows around the elven innkeeper, leaving him unharmed!
The elven innkeeper's punch grazes a hungry troll.
A hungry troll parries the elven innkeeper's lunge at her.
A hungry troll parries a half-elf adventurer's lunge at her.
A half-elf adventurer's feeble punch grazes a hungry troll.

< 77h/144H 101v/101V Pos: standing >
A hungry troll completes her spell...
A hungry troll utters the words 'bigbys clenched fist'
A hungry troll's giant fist of force is the last thing you ever see.