The death of [19 Mercenary] Mekonis (Human)

in Tharnadian Bank

from the perspective of [46 Thief] Sopi La Resistance (Goblin)

<worn on head>       a golden crown set with diamonds (invis)
<worn on eyes>       a wire mesh eyepatch
<worn in ear>        a slime covered earring (glowing)
<worn around neck>   a patched mithril charm
<worn around neck>   shards of ice on a chain (illuminating)
<worn on body>       the robe of lazarium [78%]             
<worn on back>       a large leather backpack
<worn about waist>   a belt of soft feathers
<worn on arms>       a pair of vicious looking armguards
<worn around wrist>  a burnished couatl-hide bracer
<worn around wrist>  the writhing serpent of miracles [superior]
<worn on hands>      a pair of doe-hide gloves
<worn on finger>     a rusty dragonscale ring
<worn on finger>     a mithril ring embossed with obsidian shards
<primary weapon>     the stiletto of vanquishing [superior]
<secondary weapon>   a mithril dagger
<worn on legs>       some glowing dragonscale leg plates
<worn on feet>       the boots named "Death Incarnate"

   *M+**^**.^.  
    ^M++++M+++  
   *MM*@*.****  
  M^******....  
 MMM^***^..^MM  
  MMM*^*..^M^   
   M^^**..^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A rakshasa guard is standing here, busy with his own matters.
*a rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.

< 494h/494H 117v/170V Pos: standing >
   **^*.^^.M    
  *******....   
   *M+**^**.^.  
    ^M+++++M++  
   *MM*@*.****  
  M^******....  
 MMM^***^..^MM  
  MMM*^*..^M^   
   M^^**..^M    

< 494h/494H 119v/170V Pos: standing >
   **^*.^^.M    
  *******....   
   *M+**^**.^.  
    ^M+++++M++  
   *M+*@*.****  
  M^******....  
 MMM^***^..^MM  
  MMM*^*..^M^   
   M^^**..^M    

< 494h/494H 120v/170V Pos: standing >
You follow a rakshasa guard.

   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^M+@+++M++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A rakshasa guard is standing here, busy with his own matters.
*a rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
There are Goblin tracks going north.

< 494h/494H 118v/170V Pos: standing >
You follow a rakshasa guard.

   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@.+++M+  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A rakshasa guard is standing here, busy with his own matters.
*a rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
There are some tracks heading west.

< 494h/494H 117v/170V Pos: standing >
You follow a rakshasa guard.

   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@..+++M  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A rakshasa guard is standing here, busy with his own matters.
*a rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
There are some tracks heading west.

< 494h/494H 117v/170V Pos: standing >

< 494h/494H 117v/170V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@..++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    

< 494h/494H 118v/170V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@..++++  
     *MM*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    

< 494h/494H 119v/170V Pos: standing >
An elite highwayman enters from the south.
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@..++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    

< 494h/494H 122v/170V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@..++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
There are some tracks heading west.

< 494h/494H 123v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
Argh!!! It's too bright!

< 494h/494H 122v/170V Pos: standing >

< 494h/494H 123v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 494h/494H 122v/170V Pos: standing >

< 494h/494H 122v/170V Pos: standing >

< 494h/494H 122v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.

< 494h/494H 122v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
There are some tracks.

< 494h/494H 120v/170V Pos: standing >

< 494h/494H 121v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A young man in leather armor seems to be patrolling outside the gates.

< 494h/494H 120v/170V Pos: standing >

< 494h/494H 121v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
There are some tracks heading west.
There are Duergar tracks going west.

< 494h/494H 121v/170V Pos: standing >

< 494h/494H 121v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 122v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 494h/494H 123v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 123v/170V Pos: standing >

< 494h/494H 124v/170V Pos: standing >

< 494h/494H 128v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling outside the gates.
There are Duergar tracks going west.
There are some tracks heading west.

< 494h/494H 127v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 127v/170V Pos: standing >
A militia guard leaves north.

< 494h/494H 128v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 494h/494H 131v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 131v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 494h/494H 131v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 131v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
There are Goblin tracks going west.

< 494h/494H 132v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 132v/170V Pos: standing >

< 494h/494H 137v/170V Pos: standing >
The night has begun.

< 494h/494H 138v/170V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'

< 494h/494H 138v/170V Pos: standing >

< 494h/494H 141v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.

< 494h/494H 140v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 141v/170V Pos: standing >

< 494h/494H 142v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A large wandering dog is here, growling at you.

< 494h/494H 143v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 144v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A large wandering dog is here, growling at you.

< 494h/494H 145v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 145v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of a frenzied unicorn is lying here.
A large wooden torch has been discarded here.
A large moss-covered stone rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A Human (medium) stands, floating here.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 494h/494H 146v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 147v/170V Pos: standing >
You see nothing special about him.
This Human is in excellent condition.
He's medium in size.

<worn as a badge>    a sparkling hide badge
<worn on head>       a shiny silver helmet
<worn on eyes>       a finely-woven mesh eyepatch [superior]
<worn around neck>   a magical bone collar
<worn on body>       a diabolical granite robe from Newhaven
<worn about body>    a glittering crystal cloak
<worn on back>       a large leather backpack
<worn about waist>   a leather belt with mummified rats heads sewn on [poor]
<worn on belt buckle>a dark silver belt buckle
<attached to belt>   lucky alchemist sack (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a jagged metal bracelet [superior]
<worn around wrist>  a frost-rimed dragonscale bracelet
<worn on hands>      some fingerless gloves of su-monster skin
<primary weapon>     a katana called 'Retribution'
<secondary weapon>   a tarnished hide ghurka from Newhaven
<worn on legs>       some human-made marble greaves from Newhaven

You attempt to peek at the inventory:
a green potion with black chunks
the dark rod named 'Punisher' (glowing)

< 494h/494H 151v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/494H 152v/170V Pos: standing >

< 494h/494H 154v/170V Pos: standing >

< 494h/494H 157v/170V Pos: standing >
You do an amazing maneuver, tripping a Human.
Unfortunately, a Human proves to be quite agile himself, and you go down as well.

< 494h/494H 159v/170V Pos: sitting >
< T: Sopi TP: sit TC:excellent E: A Human ass EP: excellent >
 [Damage: 12 ] -=[Your pierce strikes a Human.]=-
[Damage: 11 ] -=[Your impressive pierce strikes a Human.]=-

< 494h/494H 159v/170V Pos: sitting >
< T: Sopi TP: sit TC:excellent E: A Human ass EP: few scratches >
 A Human misses you.

< 494h/494H 159v/170V Pos: sitting >
< T: Sopi TP: sit TC:excellent E: A Human ass EP: few scratches >
 Sarn, the banker suddenly attacks YOU!
-=[Sarn, the banker's punch strikes you.]=-

< 467h/494H 159v/170V Pos: sitting >
< T: Sopi TP: sit TC:few scratches E: A Human ass EP: few scratches >
 
< 467h/494H 159v/170V Pos: sitting >
< T: Sopi TP: sit TC:few scratches E: A Human ass EP: few scratches >
 [Damage: 12 ] -=[Your impressive pierce strikes a Human.]=-
[Damage: 13 ] -=[Your impressive pierce strikes a Human.]=-

< 467h/494H 159v/170V Pos: sitting >
< T: Sopi TP: sit TC:few scratches E: A Human ass EP:  small wounds >
 -=[Sarn, the banker's punch strikes you.]=-
-=[Sarn, the banker's impressive punch strikes you.]=-
-=[Sarn, the banker's impressive punch strikes you.]=-
-=[Sarn, the banker's impressive punch strikes you.]=-
Sarn, the banker's kick parts your hair but does little else.
A Human misses you.

< 355h/494H 159v/170V Pos: sitting >
< T: Sopi TP: sit TC: few wounds E: A Human ass EP:  small wounds >
 You miss a Human.
[Damage: 12 ] -=[Your impressive pierce strikes a Human.]=-

< 355h/494H 159v/170V Pos: sitting >
< T: Sopi TP: sit TC: few wounds E: A Human ass EP:  small wounds >
 
< 355h/494H 159v/170V Pos: sitting >
< T: Sopi TP: sit TC: few wounds E: A Human ass EP:  small wounds >
 You clamber to your feet.

< 355h/494H 159v/170V Pos: standing >
< T: Sopi TP: sta TC: few wounds E: A Human ass EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 355h/494H 159v/170V Pos: standing >
< T: Sopi TP: sta TC: few wounds E: A Human ass EP:  small wounds >
 [Damage: 12 ] -=[Your pierce strikes a Human.]=-
[Damage: 12 ] -=[Your impressive pierce strikes a Human.]=-
[Damage: 13 ] -=[Your impressive pierce strikes a Human.]=-
Sorry, you aren't allowed to do that in combat.

< 355h/494H 159v/170V Pos: standing >
< T: Sopi TP: sta TC: few wounds E: A Human ass EP:  few wounds >
 Pardon?

< 355h/494H 159v/170V Pos: standing >
< T: Sopi TP: sta TC: few wounds E: A Human ass EP:  few wounds >
 You parry Sarn, the banker's lunge at you.
-=[Sarn, the banker's impressive punch strikes you.]=-
-=[Sarn, the banker's powerful punch strikes you very hard.]=-
Your disguise falls apart!
OUCH!  That really did HURT!
-=[Sarn, the banker's powerful punch seriously wounds you.]=-
You parry a Human's lunge at you.
You are already standing.

< 229h/494H 159v/170V Pos: standing >
< T: Sopi TP: sta TC: nasty wounds E: A Human ass EP:  few wounds >
 You are already standing.

< 229h/494H 159v/170V Pos: standing >
< T: Sopi TP: sta TC: nasty wounds E: A Human ass EP:  few wounds >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!
You flee southward!

< 229h/494H 146v/170V Pos: standing >

< 229h/494H 146v/170V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 229h/494H 146v/170V Pos: standing >
< T: Sopi TP: sta TC: nasty wounds E: guard sta EP: excellent >
 You are already standing.

< 229h/494H 146v/170V Pos: standing >
< T: Sopi TP: sta TC: nasty wounds E: guard sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A large wandering dog is here, growling at you.
You flee southward!

< 229h/494H 139v/170V Pos: standing >

< 229h/494H 139v/170V Pos: standing >
You follow a rakshasa guard.


<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A rakshasa guard is standing here, busy with his own matters.
*a rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading north.
There are some tracks heading south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 229h/494H 138v/170V Pos: standing >
You follow a rakshasa guard.


<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of a frenzied unicorn is lying here.
A large wooden torch has been discarded here.
A large moss-covered stone rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A rakshasa guard is standing here, busy with his own matters.
*a rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
A Human (medium) is lying, floating here.
A greedy looking banker stands behind the counter, eyeing you curiously.
Militia forces muster to bolster the town's defenses against the invaders!!!
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 229h/494H 137v/170V Pos: standing >
A rakshasa guard seems to dance with a Human, but winds up flat on his ass.
A rakshasa guard snaps into visibility.
A rakshasa guard places the barb of an ancient green wyrm in the back of a Human, resulting in some strange noises and some blood.
A rakshasa guard places a blood dagger of Tezcatlipoca of strength in the back of a Human, resulting in some strange noises and some blood.

< 229h/494H 137v/170V Pos: standing >
A Human suddenly stumbles, grasping at their neck as a rakshasa guard stands behind them grinning!

< 229h/494H 141v/170V Pos: standing >
A rakshasa guard stabs the heart of a Human who falls to the ground clutching at the wound.
A Human's tarnished hide ghurka from Newhaven was completely destroyed by the massive blow!
A Human's magical bone collar was completely destroyed by the massive blow!
A Human's finely-woven mesh eyepatch [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.