The death of [56 Swordsman] Flay Disciple of Lloth (Thri-Kreen)

in Bank of Nax'Varan

from the perspective of [56 Swordsman] Flay Disciple of Lloth (Thri-Kreen)

<worn on head>       a mighty crown of thunder
<worn on eyes>       a writhing python eye
<worn on face>       a blood stained mask
<worn around neck>   a silver necklace of black diamonds (glowing)
<worn around neck>   a spiked bamboo collar
<worn about body>    a spotted patched cloak
<worn as quiver>     an ashen steel quiver [86%]             
<worn about waist>   a belt bearing the crest of Darkuul
<worn on arms>       some mantis sleeves [89%]             
<worn on lower arms> sleeves of pleated seal-skin
<worn around wrist>  an orc-skin wrist protector
<worn around wrist>  a sparkling diamond bracer
<worn on lower wrist>a shiny mithril bracelet
<worn on lower wrist>a polished steel bracer
<worn on hands>      some durethium gauntlets
<worn on lower hands>some white fur skin gloves
<secondary weapon>   a silver scimitar with a mithril pommel
<third weapon>       a silver scimitar with a mithril pommel
<fourth weapon>      a silver scimitar with a mithril pommel

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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 345h/419H 76v/194V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 345h/419H 75v/194V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 346h/419H 74v/194V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 347h/419H 73v/194V Pos: standing >
 
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   ^^^^...******    
    ^^...******     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 347h/419H 72v/194V Pos: standing >
 
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    ^...*******     
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 347h/419H 70v/194V Pos: standing >
The sun hangs low on the southern sky.
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 348h/419H 69v/194V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 348h/419H 67v/194V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 348h/419H 66v/194V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 348h/419H 65v/194V Pos: standing >
 
   ^^*********    
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 349h/419H 63v/194V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 349h/419H 62v/194V Pos: standing >
 
 *****  
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 349h/419H 60v/194V Pos: standing >
 
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 ^^^^*  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 350h/419H 60v/194V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 351h/419H 59v/194V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 352h/419H 60v/194V Pos: standing >
 
 ..^^*  
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 353h/419H 59v/194V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 353h/419H 58v/194V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 354h/419H 58v/194V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 354h/419H 57v/194V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 355h/419H 55v/194V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 355h/419H 54v/194V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West

< 370h/419H 82v/194V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South

< 402h/419H 144v/194V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West

< 408h/419H 155v/194V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West

< 409h/419H 156v/194V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 409h/419H 156v/194V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down

< 409h/419H 155v/194V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.

< 410h/419H 155v/194V Pos: standing >
A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
A small snake swims in the swamp.

< 410h/419H 155v/194V Pos: standing >
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
A young ape swings through the jungle and leaps across the rocks.

< 410h/419H 154v/194V Pos: standing >

< 411h/419H 155v/194V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South

< 412h/419H 156v/194V Pos: standing >

< 412h/419H 157v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/419H 157v/194V Pos: standing >
In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
A small snake swims in the swamp.

< 413h/419H 158v/194V Pos: standing >
A Muddy Trail
   Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West

< 414h/419H 158v/194V Pos: standing >
A Path of Dirt
   Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West

< 414h/419H 158v/194V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West

< 414h/419H 158v/194V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East

< 415h/419H 157v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/419H 158v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 415h/419H 158v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/419H 159v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 419h/419H 194v/194V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South

< 419h/419H 193v/194V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West

< 419h/419H 192v/194V Pos: standing >
A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West

< 419h/419H 191v/194V Pos: standing >
An Intersection of Roads
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West

< 419h/419H 190v/194V Pos: standing >
Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
An agitated commoner walks the road.

< 419h/419H 190v/194V Pos: standing >
Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West

< 419h/419H 189v/194V Pos: standing >
Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West

< 419h/419H 189v/194V Pos: standing >
Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East# -South -West
An agitated commoner walks the road.

< 419h/419H 189v/194V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East -West

< 419h/419H 188v/194V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -East -South -West

< 419h/419H 188v/194V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -East -West

< 419h/419H 187v/194V Pos: standing >
A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.

< 419h/419H 187v/194V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West

< 419h/419H 187v/194V Pos: standing >
Bank of Nax'Varan
   The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 419h/419H 186v/194V Pos: standing >
You tell your racewar '*Evol* dude i been askin where to buy those for f'n days, an cant find em'

< 419h/419H 194v/194V Pos: standing >
You tell your racewar '*Evol* and when i do, im buyin over 1k of em to put in my locker'

< 419h/419H 194v/194V Pos: standing >

< 419h/419H 194v/194V Pos: standing >

< 419h/419H 194v/194V Pos: standing >
You tell your racewar '*Evol* i dont know my way around that goodie scoutin death trap'

< 419h/419H 194v/194V Pos: standing >

< 419h/419H 194v/194V Pos: standing >

< 419h/419H 194v/194V Pos: standing >

< 419h/419H 194v/194V Pos: standing >
You tell your racewar '*Evol* lol should tak eme there ral quick squin :P'

< 419h/419H 194v/194V Pos: standing >
The sun starts to set in the south.

< 419h/419H 194v/194V Pos: standing >
You tell your racewar '*Evol* you can buy em in morgeeth?!?!'

< 419h/419H 194v/194V Pos: standing >

< 419h/419H 194v/194V Pos: standing >

< 419h/419H 194v/194V Pos: standing >

< 419h/419H 194v/194V Pos: standing >
You tell your racewar '*Evol* omfg lol'

< 411h/411H 194v/194V Pos: standing >

< 411h/411H 194v/194V Pos: standing >
You tell your racewar '*Evol* like how expensive'

< 411h/411H 194v/194V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 411h/411H 194v/194V Pos: standing >

< 411h/411H 194v/194V Pos: standing >

< 411h/411H 194v/194V Pos: standing >
You tell your racewar '*Evol* omg'

< 411h/411H 194v/194V Pos: standing >
You tell your racewar '*Evol* numbla is in that tower in tharn right?'

< 411h/411H 194v/194V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 411h/411H 194v/194V Pos: standing >

< 411h/411H 194v/194V Pos: standing >
Pardon?

< 411h/411H 194v/194V Pos: standing >
You tell your racewar '*Evol* o'

< 411h/411H 194v/194V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 411h/411H 194v/194V Pos: standing >
Bank of Nax'Varan
Obvious exits: -East
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 411h/411H 194v/194V Pos: standing >
You are carrying: (5/12)
a white robe
lucky alchemist sack
a large leather backpack
a strange sharp rubin
an impressive lobster

< 411h/411H 194v/194V Pos: standing >

< 411h/411H 194v/194V Pos: standing >
You are carrying: (5/12)
a white robe
lucky alchemist sack
a large leather backpack
a strange sharp rubin
an impressive lobster

< 411h/411H 194v/194V Pos: standing >
You are using:
<worn on head>       a mighty crown of thunder
<worn on eyes>       a writhing python eye
<worn on face>       a blood stained mask
<worn around neck>   a silver necklace of black diamonds (glowing)
<worn around neck>   a spiked bamboo collar
<worn about body>    a spotted patched cloak
<worn as quiver>     an ashen steel quiver [86%]             
<worn about waist>   a belt bearing the crest of Darkuul
<worn on arms>       some mantis sleeves [89%]             
<worn on lower arms> sleeves of pleated seal-skin
<worn around wrist>  an orc-skin wrist protector
<worn around wrist>  a sparkling diamond bracer
<worn on lower wrist>a shiny mithril bracelet
<worn on lower wrist>a polished steel bracer
<worn on hands>      some durethium gauntlets
<worn on lower hands>some white fur skin gloves
<primary weapon>     a silver scimitar with a mithril pommel
<secondary weapon>   a silver scimitar with a mithril pommel
<third weapon>       a silver scimitar with a mithril pommel
<fourth weapon>      a silver scimitar with a mithril pommel
<worn on legs>       a pair of demon-bone leggings

< 411h/411H 194v/194V Pos: standing >
You feel less dexterous.
You feel less strong.

< 411h/411H 194v/194V Pos: standing >
You are carrying: (5/12)
a white robe
lucky alchemist sack
a large leather backpack
a strange sharp rubin
an impressive lobster

< 411h/411H 194v/194V Pos: standing >
Autosaving...

< 411h/411H 194v/194V Pos: standing >
The sun vanishes behind the southern horizon.

< 411h/411H 194v/194V Pos: standing >
It's snowing very hard.

< 411h/411H 194v/194V Pos: standing >
The night has begun.

< 411h/411H 194v/194V Pos: standing >
A sand viper enters from the east.
A sand viper enters from the east.

< 411h/411H 194v/194V Pos: standing >
Someone gives an order to his followers.

< 411h/411H 194v/194V Pos: standing >
Someone gives an order to his followers.

< 411h/411H 194v/194V Pos: standing >
A Gnome snaps into visibility.

< 411h/411H 194v/194V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Gnome - OUCH!
OUCH!  That really did HURT!
Your belt bearing the crest of Darkuul is burned from the blast!

< 302h/411H 194v/194V Pos: standing >
<A Gnome starts casting an offensive spell.

< 302h/411H 194v/194V Pos: standing >
<A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Gnome - OUCH!
YIKES!  Another hit like that, and you've had it!!

< 128h/411H 194v/194V Pos: standing >
<[Damage:  7 ] [Damage: 14 ] [Damage:  6 ] [Damage: 10 ] [Damage:  4 ] You attack a Gnome. [5 hits]

< 128h/411H 194v/194V Pos: standing >
< T: Flay TP: sta TC: nasty wounds E: A Gnome sta EP:  small wounds >
 A Human snaps into visibility.
A Gnome starts casting an offensive spell.

< 128h/411H 194v/194V Pos: standing >
< T: Flay TP: sta TC: nasty wounds E: A Gnome sta EP:  small wounds >
 A Human completes his spell...
A Human utters the word 'yufzbarr'
A Human grins evilly as you burst into flames and die.
Your silver scimitar with a mithril pommel melted from the intense heat!
Your pair of demon-bone leggings melted from the intense heat!