The death of [56 Spiritualist] Zzile (Barbarian)

in Temple Entrance

from the perspective of [56 Holyman] Laz Disciple of Lloth (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [89%]             
<worn on eyes>       a slimy aboleth eye (magic) (glowing) (humming)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [83%]             
<worn in ear>        a brightly flaming earring [77%]             
<worn on face>       the scale of a hydrawyrm
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a belt of dangling rat and bat skulls (magic) [88%]             
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   the wand of the Plane of Air (magic) (glowing)
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[219h 20m 50s]
<worn around wrist>  a glistening bracelet
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn on hands>      the gloves of placation
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a gleaming platinum ring (magic)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[219h 20m 50s]
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the winged boots of angelic movement (magic)

Your body feels restored by the power of Aretean's soothing song!

< 801h/801H 168v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
Ok.

< 801h/801H 170v/170V Pos: standing >
*Click*

< 801h/801H 170v/170V Pos: standing >
Your group consists of (11/30):
( Head)   801/801   hit,  170/170  move Laz
(Front)  1513/1513  hit,  174/196  move Skir
(Front)   640/640   hit,  196/196  move Daq
(Front)   700/700   hit,  175/191  move Choron
(Front)                                Faux
(Front)  1696/1690  hit,  139/159  move Nib
(Front)   725/725   hit,  221/237  move Denel
(Front)  1067/1067  hit,  117/160  move Aretean
(Front)   608/608   hit,  145/161  move Evol
(Front)   581/581   hit,  246/246  move Ixy
(Front)   536/536   hit,  140/156  move Nom

< 801h/801H 170v/170V Pos: standing >
Temple Entrance
Obvious exits: -E# -D
Denel (Kobold)(tiny) stands in mid-air here.(Red Aura)
Nib (Ogre)(huge) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Skir (Ogre)(huge) stands in mid-air here.(Red Aura)
Choron (Kobold)(tiny) stands in mid-air here.(Red Aura)
Evol (Kobold)(tiny) stands in mid-air here.
Daq (Orc)(medium) stands in mid-air here.
*Ixy (Orc)(medium) stands in mid-air here.(Red Aura)
Nom (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Pardon?

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Skir.
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!
The entrance to an ancient temple is down there.
You extend your sights downward.
Entrance to an Ancient Temple
Obvious exits: -U -D

< 801h/801H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
  *The Battlefield                               (slightly evil)
  *Clan Stoutdorf Settlement                     (slightly good)
  *Kobold Settlement                             (extremely evil)
   Pits of Cerberus                              (evil)
   Orrak                                         (slightly good)
   Pharr Valley Swamp                            
   The Swamp Laboratory of Khul'Lor              
   Myrloch Vale                                  (slightly evil)
   Village of Werrun                             (evil)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
  *The Stone Tomb of Kelek                       (very good)
   Tower of High Sorcery                         (slightly evil)
   Nizari                                        (slightly evil)
   Bloodstone Keep                               (slightly evil)
   The Elemental Groves                          (good)
   Faerie Realm                                  (slightly good)
   Temple of Flames                              (slightly good)
   The Prisons of Carthapia                      (slightly good)
  *The High Moor Forest                          (very good)
  *Fort Boyard                                   (good)
   Labyrinth of No Return                        (slightly evil)
   Drustl's Yerdonia Enslaved                    (very evil)
   The Obsidian Citadel                          (slightly good)
   The Temple of the Sun                         (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (evil)
   The Ruins of Undermountain                    (very evil)
   The Outcasts Tower                            (extremely good)
  *The Lair of the Swamp Troll King              (slightly good)
   The Fields Between                            (slightly evil)
  *The Githyanki Fortress                        (good)
   Crystalspyre Mountains                        (slightly good)
   The Citadel                                   (slightly evil)
  *The Twin Keeps of Devastated Tharnadia        (good)
   Rogue Plains                                  (good)
   The Desert City of Venan'Trut                 
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
   City of Torrhan                               (slightly good)
  *Zalkapfaan, City of the Headless Horde        (good)
  *New Cave city                                 (evil)
   Ice Tower                                     (good)
   Desolate Under Fire                           (slightly good)
   Plane of Air                                  (slightly good)
   IceCrag Castle                                (extremely good)
   Quintaragon Castle                            (slightly evil)
   The Ethereal Plane                            (slightly evil)
  *Plane of Fire                                 (slightly good)
  *Prison of Fort Boyard                         (good)
   The Sky City of Ultarium                      (good)
   The Jade Empire                               (good)
   Jotunheim                                     (slightly evil)
   The Para-Elemental Plane of Smoke             
   Lair of the Gibberling King                   (slightly evil)
   Plane of Water                                (slightly evil)
   The Kingdom of Torg                           (slightly good)
  *The Ancient Halls of Ironstar                 (slightly evil)
   Shadamehr Keep                                (slightly evil)
   Forest of Mir                                 
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Earth                                (slightly good)
  *Tribal Oasis                                  (evil)
   The Trakkia Mountains                         (slightly evil)
   The Forgotten Mansion                         (slightly evil)
  *The Transparent Tower                         (pure good)
   Krethik Keep                                  (very evil)
   Sea Kingdom                                   (slightly good)
   Domain of Lost Souls                          (slightly good)
   The Hall of Knighthood                        (slightly evil)
   The Temple to Skrentherlog                    (slightly evil)
  *Arachdrathos Guilds                           (very evil)
   Sevenoaks                                     (slightly evil)
   Lost Temple of Tikitzopl                      (slightly evil)
   Alatorin - the Forge City                     (slightly good)
   Temple of the Earth                           (slightly good)
  *Mazzolin                                      (evil)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Depths of Duris                           (good)
   The Astral Plane                              (evil)
   Pit of Dragons                                (slightly good)
   The Keep of Evil                              (slightly evil)
   Valley of the Snow Ogres                      (good)
   The Scorched Valley                           (slightly good)
   The Tempest Court                             (slightly good)
   The Great Shaboath                            (good)
   Ny'Neth                                       (very good)
   Plane of Fire, Brass                          
  *Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   The Realm of Barovia                          (slightly evil)
   Plane of Fire, Brass                          (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (evil)
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (slightly evil)
   Apocalypse Castle                             (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Negative Material Plane                       (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Charcoal Palace                           (good)
   Vecna's Tomb                                  (slightly good)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
   Castle Ravenloft                              
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  
   The Royal Mausoleum of Castle IceCrag         (good)

* = already completed this boot.

< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!

< 801h/801H 170v/170V Pos: standing >
Choron starts casting a spell.

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Choron completes her spell...
Choron utters the word 'zufhjz'

< 801h/801H 170v/170V Pos: standing >
Choron starts casting a spell called 'armor'.

< 801h/801H 170v/170V Pos: standing >
Choron completes her spell...
Choron utters the word 'abrazak'

< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Choron starts casting a spell.

< 801h/801H 170v/170V Pos: standing >
Daq starts casting a spell.

< 801h/801H 170v/170V Pos: standing >
Choron completes her spell...
Choron utters the word 'fido'

< 801h/801H 170v/170V Pos: standing >
Choron sits down in a comfortable spot.

< 801h/801H 170v/170V Pos: standing >
Choron takes out her unholy symbol and begins praying intently.

< 801h/801H 170v/170V Pos: standing >
Daq completes his spell...
Daq utters the word 'candusounsozfahuai'

< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!
Choron raises her unholy symbol and smiles malevolently.

< 801h/801H 170v/170V Pos: standing >
Choron clambers to her feet.

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!

< 801h/801H 170v/170V Pos: standing >
Nom vibrates for a second, then is still.

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!

< 801h/801H 170v/170V Pos: standing >
Your battle frenzy fades.
Your battle frenzy fades.
Your battle frenzy fades.
You feel less protected.

< 751h/751H 170v/170V Pos: standing >

< 751h/751H 170v/170V Pos: standing >
Aretean shakes his head negatively.

< 751h/751H 170v/170V Pos: standing >

< 751h/751H 170v/170V Pos: standing >

< 751h/751H 170v/170V Pos: standing >
Your group consists of (11/30):
( Head)   751/751   hit,  170/170  move Laz
(Front)  1463/1463  hit,  196/196  move Skir
(Front)   590/590   hit,  196/196  move Daq
(Front)   650/650   hit,  191/191  move Choron
(Front)                                Faux
(Front)  1645/1640  hit,  159/159  move Nib
(Front)   675/675   hit,  237/237  move Denel
(Front)  1017/1017  hit,  160/160  move Aretean
(Front)   558/558   hit,  161/161  move Evol
(Front)   531/531   hit,  246/246  move Ixy
(Front)   536/536   hit,  156/156  move Nom

< 751h/751H 170v/170V Pos: standing >
Temple Entrance
Obvious exits: -E# -D
Denel (Kobold)(tiny) stands in mid-air here.(Red Aura)
Nib (Ogre)(huge) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Skir (Ogre)(huge) stands in mid-air here.(Red Aura)
Choron (Kobold)(tiny) stands in mid-air here.(Red Aura)
Evol (Kobold)(tiny) stands in mid-air here.
Daq (Orc)(medium) stands in mid-air here.
*Ixy (Orc)(medium) stands in mid-air here.(Red Aura)
Nom (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 751h/751H 170v/170V Pos: standing >
Ixy says 'stone' to the staff of blue flames.
Ixy's staff of blue flames glows intently!
Skir's flesh melds with conjured rocks, turning it to stone.
Evol's flesh melds with conjured rocks, turning it to stone.
Daq's flesh melds with conjured rocks, turning it to stone.
Ixy's flesh melds with conjured rocks, turning it to stone.

< 751h/751H 170v/170V Pos: standing >
Ixy says 'globe' to the staff of blue flames.
Ixy's staff of blue flames glows intently!

< 751h/751H 170v/170V Pos: standing >
Ixy says 'fly' to the staff of blue flames.
Ixy's staff of blue flames glows intently!

< 751h/751H 170v/170V Pos: standing >
Ixy says 'haste' to the staff of blue flames.
Ixy's staff of blue flames glows intently!
Denel starts to move with the speed of the wind!
Evol starts to move with the speed of the wind!
Daq starts to move with the speed of the wind!

< 751h/751H 170v/170V Pos: standing >

< 751h/751H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!

< 751h/751H 170v/170V Pos: standing >
The entrance to an ancient temple is down there.
You extend your sights downward.
Entrance to an Ancient Temple
Obvious exits: -U -D

< 751h/751H 170v/170V Pos: standing >
Your group consists of (11/30):
( Head)   751/751   hit,  170/170  move Laz
(Front)  1463/1463  hit,  196/196  move Skir
(Front)   590/590   hit,  196/196  move Daq
(Front)   650/650   hit,  191/191  move Choron
(Front)                                Faux
(Front)  1645/1640  hit,  159/159  move Nib
(Front)   675/675   hit,  237/237  move Denel
(Front)  1017/1017  hit,  160/160  move Aretean
(Front)   558/558   hit,  161/161  move Evol
(Front)   531/531   hit,  246/246  move Ixy
(Front)   536/536   hit,  156/156  move Nom

< 751h/751H 170v/170V Pos: standing >
Nib lets loose with a powerful SCREAM!!
You feel like you could fight forever.
Skir becomes alert and ready to fight.
Daq becomes alert and ready to fight.
Choron becomes alert and ready to fight.
Nib becomes alert and ready to fight.
Denel becomes alert and ready to fight.
Aretean becomes alert and ready to fight.
Evol becomes alert and ready to fight.
Ixy becomes alert and ready to fight.
Nom becomes alert and ready to fight.

< 751h/751H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Temple Entrance
Obvious exits: -E# -D
Denel (Kobold)(tiny) stands in mid-air here.(Red Aura)
Nib (Ogre)(huge) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Skir (Ogre)(huge) stands in mid-air here.(Red Aura)
Choron (Kobold)(tiny) stands in mid-air here.(Red Aura)
Evol (Kobold)(tiny) stands in mid-air here.
Daq (Orc)(medium) stands in mid-air here.
*Ixy (Orc)(medium) stands in mid-air here.(Red Aura)
Nom (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 801h/801H 170v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 801h/801H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Evol starts casting a spell.

< 801h/801H 170v/170V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Nib.

< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!

< 801h/801H 170v/170V Pos: standing >
Evol completes his spell...
Evol utters the word 'babratgtui'
Evol's skin gains the texture and toughness of bark.
You quickly scan the area.
You see nothing.

< 801h/801H 170v/170V Pos: standing >
Temple Entrance
Obvious exits: -E# -D
Denel (Kobold)(tiny) stands in mid-air here.(Red Aura)
Nib (Ogre)(huge) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Skir (Ogre)(huge) stands in mid-air here.(Red Aura)
Choron (Kobold)(tiny) stands in mid-air here.(Red Aura)
Evol (Kobold)(tiny) stands in mid-air here.
Daq (Orc)(medium) stands in mid-air here.
*Ixy (Orc)(medium) stands in mid-air here.(Red Aura)
Nom (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)

< 801h/801H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 170v/170V Pos: standing >

		Score information for Laz

Level: 51   Race: Drow Elf   Class: Cleric / Holyman Sex: Male
Hit points: 801(801)  Moves: 170(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 20494 platinum  15742 gold     0 silver     0 copper
Playing time: 20 days / 9 hours/ 22 minutes
Received data: 0.6195 MB this session.
Send data:     0.0152 MB this session.
Compression ratio: 83%
Title: Disciple of Lloth
Followers:
   Nom
   Ixy
   Daq
   Evol
   Choron
   Skir
   Aretean
   Nib
   Faux
   Denel
Status:  Standing.
         Sanctuary Soulshielded
Epic points: 471  Skill points: 22
Epic Bonus: Epic Points Bonus (3.23%)
Frags:   +1.17   Deaths:   90
Consenting: Aretean
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Aware Haste Waterbreathing Sneaking Tower of Iron Will
Songs:    Song of Revelation
Stat Pool timeout: 36:09:24
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.76 
Leaderboard Points: 1459 

Active Spells:
--------------
war cry (5 minutes)
protection from gas (13 minutes)
protection from cold (13 minutes)
protection from lightning (13 minutes)
protection from acid (13 minutes)
protection from fire (13 minutes)
stone skin (2 minutes)
sanctuary (8 minutes)
vitality (3 minutes)
globe of invulnerability (3 minutes)
dexterity (36 minutes)
strength (36 minutes)
accelerated healing (3 minutes)
fly (120 minutes)


< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!

< 801h/801H 170v/170V Pos: standing >
Daq gapes at Denel, his jaw dropping to the floor.

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
You start chanting...
A Barbarian enters from below.
A Dwarf enters from below.
A Gnome enters from below.
A Gnome enters from below.
A Thri-Kreen enters from below.
A Barbarian enters from below.

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Denel bites Daq on the leg.

< 801h/801H 170v/170V Pos: standing >
Casting: vitality 
Ripping through reality, a black rift opens up here.


< 801h/801H 170v/170V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 801h/801H 170v/170V Pos: standing >
Denel starts casting an offensive spell.
Skir suddenly looks a bit dumb, and madly slams at a Barbarian!

< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!
Aretean places a jagged obsidian dagger with a sapphire hilt in the back of a Barbarian, resulting in some strange noises and some blood.

< 801h/801H 170v/170V Pos: standing >
Temple Entrance
Obvious exits: -E# -D
A black rift of swirling mass is here, tearing itself apart. (magic)
A Barbarian (large) Protectores Augusti of The Empire is lying in mid-air here, fighting Skir.(Gold Aura)
A Thri-Kreen (medium) Legionary of The Empire stands here.(Gold Aura)
A Gnome (tiny) Tinker Belle of The Empire stands in mid-air here.(Gold Aura)
A Gnome (tiny) Magister Militum of The Empire stands here.(Gold Aura)
A Dwarf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
*A Barbarian (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
Denel (Kobold)(tiny) stands in mid-air here. (casting) (Red Aura)
Nib (Ogre)(huge) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here, fighting a Barbarian.(Red Aura)
Skir (Ogre)(huge) stands in mid-air here, fighting a Barbarian.(Red Aura)
Choron (Kobold)(tiny) stands in mid-air here.(Red Aura)
Evol (Kobold)(tiny) stands in mid-air here.
Daq (Orc)(medium) stands in mid-air here.
*Ixy (Orc)(medium) stands in mid-air here.(Red Aura)
Nom (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Ixy gives an order to his followers.
A Barbarian leaves down.
A Dwarf leaves down.
A Gnome leaves down.
A Gnome leaves down.
A Thri-Kreen leaves down.

< 801h/801H 170v/170V Pos: standing >
You peer into the wormhole and see...
A Deep Underground Lake Boardering the Mushroom Pastures

< 801h/801H 170v/170V Pos: standing >
Denel stops invoking abruptly!
Nib fills with BLooDLuST and makes a ferocious leap at a Barbarian!
A Barbarian avoids Nib's ferocious maul, and down he goes!

< 801h/801H 170v/170V Pos: standing >
Nib attacks a Barbarian. [1 hits]
Your group consists of (11/30):
( Head)   801/801   hit,  170/170  move Laz
(Front)  1513/1513  hit,  166/196  move Skir
(Front)   640/640   hit,  196/196  move Daq
(Front)   700/700   hit,  191/191  move Choron
(Front)                                Faux
(Front)  1695/1690  hit,  159/159  move Nib
(Front)   725/725   hit,  237/237  move Denel
(Front)  1067/1067  hit,  160/160  move Aretean
(Front)   608/608   hit,  161/161  move Evol
(Front)   581/581   hit,  246/246  move Ixy
(Front)   586/586   hit,  156/156  move Nom

< 801h/801H 170v/170V Pos: standing >
Daq starts casting an offensive spell.

< 801h/801H 170v/170V Pos: standing >
Denel starts casting an offensive spell.

< 801h/801H 170v/170V Pos: standing >
It's already closed!

< 801h/801H 170v/170V Pos: standing >
A Barbarian attacks Skir. [0 hits]
It's already closed!

< 801h/801H 170v/170V Pos: standing >
Aretean attacks a Barbarian. [2 hits]
Iruzlo stumbles out of the wormhole.

< 801h/801H 170v/170V Pos: standing >
A Barbarian enters from below.
A Dwarf enters from below.
A Gnome enters from below.
A Gnome enters from below.
A Thri-Kreen enters from below.

< 801h/801H 170v/170V Pos: standing >
Daq stops chanting abruptly!
Denel completes her spell...
Denel utters the word 'pawwzf'
Denel creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
Skir's rod of Dispator summons the power of hellfire at a Barbarian.
Skir calls down a roaring flamestrike at a Barbarian who starts to melt!
Skir calls down a roaring flamestrike at a Barbarian who starts to melt!
Skir attacks a Barbarian. [5 hits]

< 801h/801H 170v/170V Pos: standing >
Pardon?

< 801h/801H 170v/170V Pos: standing >
Denel starts casting an offensive spell.

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Nib rises to his feet.

< 801h/801H 170v/170V Pos: standing >

< 801h/801H 170v/170V Pos: standing >
Daq starts casting an offensive spell.

< 801h/801H 170v/170V Pos: standing >
Aretean sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Aretean's soothing song!
Denel completes her spell...
Denel utters the word 'pawwzf'
A Barbarian snaps into visibility.
Denel creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
Nom sends out a wave of psionic death!
A Barbarian's foggy visor was damaged from the massive blow!
Nib attacks a Barbarian. [4 hits]
It's already closed!
Ixy gives an order to his followers.

< 801h/801H 170v/170V Pos: standing >
A Thri-Kreen suddenly attacks Denel!
It's already closed!

< 801h/801H 170v/170V Pos: standing >
Aretean suddenly breaks out a quick verse from their repitiore of songs...
Aretean sings a song to protect him from the world.
Aretean busts out in dance!
Skir begins to shimmer.
Choron begins to shimmer.
Daq begins to shimmer.
Ixy begins to shimmer.
You begin to shimmer.
Bands of AMAZINGLY strong armor wrap around you.
A halo of white light settles over a Barbarian as he charges into battle.
Nom is knocked to the ground by a Barbarian's mighty bash!
A Barbarian dives at Nom skewering him with his Avernus life stealer.

< 801h/801H 170v/170V Pos: standing >
Evol starts casting an offensive spell.
It's already closed!
A Gnome attempts to flee.
A Gnome leaves down.

< 801h/801H 170v/170V Pos: standing >
a jagged obsidian dagger with a sapphire hilt briefly flashes as its blade touches a Barbarian and burns his skin!
A Barbarian screams as Aretean critically injures him.
Aretean attacks a Barbarian. [3 hits]

< 801h/801H 170v/170V Pos: standing >
Daq stops chanting abruptly!
A Barbarian attacks Skir. [0 hits]
It's already closed!
Nib fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 801h/801H 170v/170V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian's Avernus the life stealer eminates a soft glow and a Barbarian looks refreshed!
The room lights up!
A Barbarian attacks Nom. [3 hits]
It's already closed!
Ixy starts casting a spell.

< 801h/801H 170v/170V Pos: standing >
Aretean gets past a Barbarian's defenses and strikes with a mighty blow.
Aretean quickly steps into the shadows, and suddenly appears behind a Barbarian striking violently...
Aretean places a jagged obsidian dagger with a sapphire hilt in the back of a Barbarian, resulting in some strange noises and some blood.
It's already closed!

< 801h/801H 170v/170V Pos: standing >
Evol completes his spell...
Evol utters the word 'yufzghafw'
Evol bathes a Thri-Kreen in cleansing flame, but he does not look thankful.
A Barbarian snaps into visibility.
Evol bathes a Barbarian in cleansing flame, but he does not look thankful.
Evol bathes Iruzlo in cleansing flame, but he does not look thankful.
Iruzlo attacks Evol. [11 hits]
Skir attacks a Barbarian. [5 hits]
It's already closed!

< 801h/801H 170v/170V Pos: standing >
A blood spray erupts from a Barbarian as he is bludgeoned to death by Nib.
A Barbarian's gloves of immolation was completely destroyed by the massive blow!
A Barbarian's helm of light was completely destroyed by the massive blow!
A Barbarian's sleeves of sorcery was completely destroyed by the massive blow!
A Barbarian's ring of barriers was completely destroyed by the massive blow!
A Barbarian's some bright blue leg plates was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.